add qdefault codes in ar-codes.txt
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@@ -2302,8 +2302,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// overlay is not deleted until the player changes areas or leaves the game, but it can be overwritten with another
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// overlay with this same opcode. The overlay is under 2-dimensional objects like the HUD, pause menu, minimap, and
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// text messages from the server, but is above everything else.
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// regA, regB, regC, regD = red, green, blue, alpha components of color (00-FF each)
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// regE = fade speed (number of frames; 30 frames/sec)
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// valueA, valueB, valueC, valueD = red, green, blue, alpha components of color (00-FF each)
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// valueE = fade speed (number of frames; 30 frames/sec)
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{0xF92D, "add_color_overlay", "color_change", {I32, I32, I32, I32, I32}, F_V3_V4 | F_ARGS},
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// Sends a statistic to the server via the AA command. The server is expected to respond with an AB command
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