convert TekkerAdjustmentSet to JSON

This commit is contained in:
Martin Michelsen
2026-06-03 22:17:14 -07:00
parent 3f33b94e8f
commit efe7401d7b
13 changed files with 600 additions and 315 deletions
+1
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@@ -128,6 +128,7 @@ set(SOURCES
src/SignalWatcher.cc
src/StaticGameData.cc
src/TeamIndex.cc
src/TekkerAdjustmentSet.cc
src/Text.cc
src/TextIndex.cc
src/Version.cc
-77
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@@ -1041,80 +1041,3 @@ const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_favored_grind_range(size_t index) const {
return &this->r.pget<RangeTableEntry>(this->offsets->favored_grind_range_table + sizeof(RangeTableEntry) * index);
}
TekkerAdjustmentSet::TekkerAdjustmentSet(std::shared_ptr<const std::string> data) : data(data), r(*data) {
this->offsets = &this->r.pget<Offsets>(this->r.pget_u32b(this->r.size() - 0x10));
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_table(
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_default,
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_favored,
uint32_t offset_and_count_offset,
bool favored,
uint8_t section_id) const {
if (section_id >= 10) {
throw std::runtime_error("invalid section ID");
}
ProbabilityTable<uint8_t, 100>& table = favored ? tables_favored[section_id] : tables_default[section_id];
if (table.count == 0) {
uint32_t offset = r.pget_u32b(offset_and_count_offset);
uint32_t count_per_section_id = r.pget_u32b(offset_and_count_offset + 4);
auto* entries = &r.pget<DeltaProbabilityEntry>(offset, sizeof(DeltaProbabilityEntry) * count_per_section_id * 10);
for (size_t z = count_per_section_id * section_id; z < count_per_section_id * (section_id + 1); z++) {
size_t count = favored ? entries[z].count_favored : entries[z].count_default;
for (size_t w = 0; w < count; w++) {
table.push(entries[z].delta_index);
}
}
}
return table;
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_special_upgrade_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->special_upgrade_prob_tables_default,
this->special_upgrade_prob_tables_favored,
this->offsets->special_upgrade_prob_table_offset,
favored, section_id);
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_grind_delta_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->grind_delta_prob_tables_default,
this->grind_delta_prob_tables_favored,
this->offsets->grind_delta_prob_table_offset,
favored, section_id);
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_bonus_delta_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->bonus_delta_prob_tables_default,
this->bonus_delta_prob_tables_favored,
this->offsets->bonus_delta_prob_table_offset,
favored, section_id);
}
int8_t TekkerAdjustmentSet::get_luck(uint32_t start_offset, uint8_t delta_index) const {
phosg::StringReader sub_r = r.sub(start_offset);
while (!sub_r.eof()) {
const auto& entry = sub_r.get<LuckTableEntry>();
if (entry.delta_index == 0xFF) {
return 0;
} else if (entry.delta_index == delta_index) {
return entry.luck;
}
}
return 0;
}
int8_t TekkerAdjustmentSet::get_luck_for_special_upgrade(uint8_t delta_index) const {
return this->get_luck(this->offsets->special_upgrade_luck_table_offset, delta_index);
}
int8_t TekkerAdjustmentSet::get_luck_for_grind_delta(uint8_t delta_index) const {
return this->get_luck(this->offsets->grind_delta_luck_table_offset, delta_index);
}
int8_t TekkerAdjustmentSet::get_luck_for_bonus_delta(uint8_t delta_index) const {
return this->get_luck(this->offsets->bonus_delta_luck_offset, delta_index);
}
+6 -187
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@@ -285,55 +285,18 @@ public:
explicit JSONCommonItemSet(const phosg::JSON& json);
};
// Note: There are clearly better ways of doing this, but this implementation closely follows what the original code in
// the client does.
template <typename ItemT, size_t MaxCount>
struct ProbabilityTable {
ItemT items[MaxCount];
size_t count;
ProbabilityTable() : count(0) {}
void push(ItemT item) {
if (this->count == MaxCount) {
throw std::runtime_error("push to full probability table");
}
this->items[this->count++] = item;
}
ItemT pop() {
if (this->count == 0) {
throw std::runtime_error("pop from empty probability table");
}
return this->items[--this->count];
}
void shuffle(std::shared_ptr<RandomGenerator> rand_crypt) {
for (size_t z = 1; z < this->count; z++) {
size_t other_z = rand_crypt->next() % (z + 1);
ItemT t = this->items[z];
this->items[z] = this->items[other_z];
this->items[other_z] = t;
}
}
ItemT sample(std::shared_ptr<RandomGenerator> rand_crypt) const {
if (this->count == 0) {
throw std::runtime_error("sample from empty probability table");
} else if (this->count == 1) {
return this->items[0];
} else {
return this->items[rand_crypt->next() % this->count];
}
}
};
class RELFileSet {
public:
template <typename ValueT, typename WeightT = ValueT>
struct WeightTableEntry {
ValueT value;
WeightT weight;
phosg::JSON json() const {
return phosg::JSON::dict({{"Weight", this->weight}, {"Value", this->value}});
}
static WeightTableEntry<ValueT, WeightT> from_json(const phosg::JSON& json) {
return WeightTableEntry<ValueT, WeightT>{json.get_int("Weight"), json.get_int("Value")};
}
} __attribute__((packed));
using WeightTableEntry8 = WeightTableEntry<uint8_t>;
using WeightTableEntry32 = WeightTableEntry<be_uint32_t>;
@@ -432,147 +395,3 @@ private:
const Offsets* offsets;
};
class TekkerAdjustmentSet {
public:
// This class parses and accesses data from JudgeItem.rel
TekkerAdjustmentSet(std::shared_ptr<const std::string> data);
const ProbabilityTable<uint8_t, 100>& get_special_upgrade_prob_table(uint8_t section_id, bool favored) const;
const ProbabilityTable<uint8_t, 100>& get_grind_delta_prob_table(uint8_t section_id, bool favored) const;
const ProbabilityTable<uint8_t, 100>& get_bonus_delta_prob_table(uint8_t section_id, bool favored) const;
int8_t get_luck_for_special_upgrade(uint8_t delta_index) const;
int8_t get_luck_for_grind_delta(uint8_t delta_index) const;
int8_t get_luck_for_bonus_delta(uint8_t delta_index) const;
private:
const ProbabilityTable<uint8_t, 100>& get_table(
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_default,
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_favored,
uint32_t offset_and_count_offset,
bool favored,
uint8_t section_id) const;
int8_t get_luck(uint32_t start_offset, uint8_t delta_index) const;
std::shared_ptr<const std::string> data;
phosg::StringReader r;
struct DeltaProbabilityEntry {
uint8_t delta_index;
uint8_t count_default;
uint8_t count_favored;
} __packed_ws__(DeltaProbabilityEntry, 3);
struct LuckTableEntry {
uint8_t delta_index;
int8_t luck;
} __packed_ws__(LuckTableEntry, 2);
struct Offsets {
// Each section ID's favored weapon class has different probabilities than those used for all other weapons. The
// tables are labeled with (D) for the default values and (F) for the favored-class values.
// Note that the favored bonuses for Redria are all zero; these values are unused because Redria does not have a
// favored weapon type. Curiously, Yellowboze also does not have a favored weapon type, but the values for
// Yellowboze are not all zero.
// This table specifies how likely a special is to be upgraded or downgraded by one level.
// In PSO V3, the special upgrade table is:
// Viridia => (D) +1=10%, 0=60%, -1=30%
// Viridia => (F) +1=25%, 0=50%, -1=25%
// Greennill => (D) +1=25%, 0=65%, -1=10%
// Greennill => (F) +1=40%, 0=55%, -1=5%
// Skyly => (D) +1=15%, 0=70%, -1=15%
// Skyly => (F) +1=30%, 0=60%, -1=10%
// Bluefull => (D) +1=10%, 0=60%, -1=30%
// Bluefull => (F) +1=25%, 0=50%, -1=25%
// Purplenum => (D) +1=25%, 0=65%, -1=10%
// Purplenum => (F) +1=40%, 0=55%, -1=5%
// Pinkal => (D) +1=15%, 0=70%, -1=15%
// Pinkal => (F) +1=30%, 0=60%, -1=10%
// Redria => (D) +1=20%, 0=60%, -1=20%
// Redria => (F) +1=0%, 0=0%, -1=0%
// Oran => (D) +1=15%, 0=70%, -1=15%
// Oran => (F) +1=30%, 0=60%, -1=10%
// Yellowboze => (D) +1=25%, 0=65%, -1=10%
// Yellowboze => (F) +1=40%, 0=55%, -1=5%
// Whitill => (D) +1=10%, 0=60%, -1=30%
// Whitill => (F) +1=25%, 0=50%, -1=25%
be_uint32_t special_upgrade_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's grind is to be upgraded or downgraded, and by how much. The final
// grind value is clamped to the range between 0 and the weapon's maximum grind from ItemPMT, inclusive.
// In PSO V3, the grind delta table is:
// Viridia => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Viridia => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Greennill => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Greennill => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Skyly => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Skyly => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Bluefull => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Bluefull => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Purplenum => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Purplenum => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Pinkal => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Pinkal => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Redria => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Redria => (F) +3=0%, +2=0%, +1=0%, 0=0%, -1=0%, -2=0%, -3=0%
// Oran => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Oran => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Yellowboze => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Yellowboze => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Whitill => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Whitill => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
be_uint32_t grind_delta_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's bonuses are to be upgraded or downgraded, and by how much. The final
// bonuses are capped above at 100, but there is no lower limit (so negative results are possible).
// In PSO V3, the bonus delta table is:
// Viridia => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Viridia => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Greennill => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Greennill => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Skyly => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Skyly => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Bluefull => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Bluefull => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Purplenum => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Purplenum => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Pinkal => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Pinkal => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Redria => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Redria => (F) +10=0%, +5=0%, 0=0%, -5=0%, -10=0%
// Oran => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Oran => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Yellowboze => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Yellowboze => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Whitill => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Whitill => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
be_uint32_t bonus_delta_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// There is a secondary computation done during weapon adjustment that appears to determine how "good" the
// resulting weapon is compared to its original state. If the result of this computation is positive, the game
// plays a jingle when the tekker result is accepted. These tables describe how much each delta affects this value,
// which we call luck.
// In PSO V3, the special upgrade luck table is:
// +1 => +20, 0 => 0, -1 => -20
be_uint32_t special_upgrade_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO V3, the grind delta luck table is:
// +3 => +10, +2 => +5, +1 => +3, 0 => 0, -1 => -3, -2 => -5, -3 => -10
be_uint32_t grind_delta_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO V3, the bonus delta luck table is:
// +10 => +15, +5 => +8, 0 => 0, -5 => -8, -10 => -15
be_uint32_t bonus_delta_luck_offset; // LuckTableEntry[...]; ending with FF FF
} __packed_ws__(Offsets, 0x18);
const Offsets* offsets;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> special_upgrade_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> special_upgrade_prob_tables_favored;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> grind_delta_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> grind_delta_prob_tables_favored;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> bonus_delta_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> bonus_delta_prob_tables_favored;
};
+82 -49
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@@ -6,19 +6,48 @@
#include "EnemyType.hh"
#include "Loggers.hh"
// The favored weapon type table is hardcoded in the game client. The table is:
// Viridia shots
// Greennill rifles
// Skyly swords
// Bluefull partisans
// Purplenum mechguns
// Pinkal canes
// Redria (none)
// Oran daggers
// Yellowboze (none)
// Whitill slicers
static const std::array<uint8_t, 10> favored_weapon_by_section_id = {
0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05};
// Note: There are clearly better ways of doing this, but this implementation closely follows what the original code in
// the client does.
template <typename ItemT, size_t MaxCount>
struct ProbabilityTable {
ItemT items[MaxCount];
size_t count;
ProbabilityTable() : count(0) {}
void push(ItemT item) {
if (this->count == MaxCount) {
throw std::runtime_error("push to full probability table");
}
this->items[this->count++] = item;
}
ItemT pop() {
if (this->count == 0) {
throw std::runtime_error("pop from empty probability table");
}
return this->items[--this->count];
}
void shuffle(std::shared_ptr<RandomGenerator> rand_crypt) {
for (size_t z = 1; z < this->count; z++) {
size_t other_z = rand_crypt->next() % (z + 1);
ItemT t = this->items[z];
this->items[z] = this->items[other_z];
this->items[other_z] = t;
}
}
ItemT sample(std::shared_ptr<RandomGenerator> rand_crypt) const {
if (this->count == 0) {
throw std::runtime_error("sample from empty probability table");
} else if (this->count == 1) {
return this->items[0];
} else {
return this->items[rand_crypt->next() % this->count];
}
}
};
ItemCreator::ItemCreator(
std::shared_ptr<const CommonItemSet> common_item_set,
@@ -1511,7 +1540,7 @@ void ItemCreator::generate_weapon_shop_item_grind(ItemData& item, size_t player_
table_index = 5;
}
uint8_t favored_weapon = favored_weapon_by_section_id.at(this->section_id);
uint8_t favored_weapon = TekkerAdjustmentSet::favored_weapon_type_for_section_id(this->section_id);
bool is_favored = (favored_weapon != 0xFF) && (item.data1[1] == favored_weapon);
const auto* range = is_favored
? this->weapon_random_set->get_favored_grind_range(table_index)
@@ -1716,56 +1745,61 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) {
throw std::runtime_error("tekker deltas can only be applied to weapons");
}
static const std::array<int8_t, 11> delta_table = {-10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10};
bool favored = item.data1[1] == favored_weapon_by_section_id[section_id];
bool favored = (item.data1[1] == TekkerAdjustmentSet::favored_weapon_type_for_section_id(section_id));
ssize_t luck = 0;
this->log.info_f("Applying tekker deltas for {} weapon", favored ? "favored" : "non-favored");
auto sample_prob_table = [this](const TekkerAdjustmentSet::Table& table) -> int8_t {
size_t sample = this->rand_crypt->next() % table.total;
for (const auto& [k, v] : table.probs) {
if (sample < v) {
return k;
}
sample -= v;
}
throw std::logic_error("Table total is incorrect");
};
// Adjust the weapon's special
{
const auto& prob_table = this->tekker_adjustment_set->get_special_upgrade_prob_table(section_id, favored);
uint8_t delta_index = prob_table.sample(this->rand_crypt);
int8_t delta = delta_table.at(delta_index);
this->log.info_f("(Special) Delta index {}, delta {}", delta_index, delta);
// Note: The original code checks specifically for -1 and +1 here, but the data files only include delta_indexes 4,
// 5, and 6 (which correspond to -1, 0, and 1) anyway, so we just check for positive and negative numbers instead.
// When using the original JudgeItem.rel file, the behavior should be the same, but this feels more correct.
try {
uint8_t new_special;
if (delta < 0) {
new_special = item.data1[4] - 1;
} else if (delta > 0) {
new_special = item.data1[4] + 1;
} else {
new_special = item.data1[4];
}
if (new_special != item.data1[4]) {
int8_t delta = sample_prob_table(favored
? this->tekker_adjustment_set->favored_special_delta_table[section_id]
: this->tekker_adjustment_set->default_special_delta_table[section_id]);
this->log.info_f("(Special) Delta {} chosen", delta);
for (; delta != 0; delta += (delta < 0) - (0 < delta)) {
try {
// Note: The original code checks specifically for -1 and +1 here and only increments or decrements the special
// by 1, and the data files only include delta_indexes 4, 5, and 6 (which correspond to -1, 0, and 1). But we
// want to support other levels of delta indexes, so we simply add delta instead. When using the original
// JudgeItem.rel file, the behavior should be the same, but this logic feels more correct.
uint8_t new_special = item.data1[4] + delta;
if (this->item_parameter_table->get_special(item.data1[4]).type ==
this->item_parameter_table->get_special(new_special).type) {
item.data1[4] = new_special;
this->log.info_f("(Special) Delta {} applied", delta);
break;
} else {
this->log.info_f("(Special) Delta canceled because it would change special category");
this->log.info_f("(Special) Delta {} canceled because it would change special category", delta);
}
} catch (const std::out_of_range&) {
// Invalid special number passed to get_special; treat it as if delta == 0
}
} catch (const std::out_of_range&) {
// Invalid special number passed to get_special; just ignore it
}
luck += this->tekker_adjustment_set->get_luck_for_special_upgrade(delta_index);
luck += this->tekker_adjustment_set->special_luck_table.at(delta);
this->log.info_f("(Special) Luck is now {}", luck);
}
// Adjust the weapon's grind if it's not rare
if (!this->item_parameter_table->is_item_rare(item)) {
const auto& weapon_def = this->item_parameter_table->get_weapon(item.data1[1], item.data1[2]);
const auto& prob_table = this->tekker_adjustment_set->get_grind_delta_prob_table(section_id, favored);
uint8_t delta_index = prob_table.sample(this->rand_crypt);
int8_t delta = delta_table.at(delta_index);
this->log.info_f("(Grind) Delta index {}, delta {}", delta_index, delta);
int8_t delta = sample_prob_table(favored
? this->tekker_adjustment_set->favored_grind_delta_table[section_id]
: this->tekker_adjustment_set->default_grind_delta_table[section_id]);
this->log.info_f("(Grind) Delta {} chosen", delta);
int16_t new_grind = static_cast<int16_t>(item.data1[3]) + static_cast<int16_t>(delta);
item.data1[3] = std::clamp<int16_t>(new_grind, 0, weapon_def.max_grind);
luck += this->tekker_adjustment_set->get_luck_for_grind_delta(delta_index);
luck += this->tekker_adjustment_set->grind_luck_table.at(delta);
this->log.info_f("(Grind) Luck is now {}", luck);
} else {
this->log.info_f("(Grind) Item is rare; skipping grind adjustment");
@@ -1773,11 +1807,10 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) {
// Adjust the weapon's bonuses
{
const auto& prob_table = this->tekker_adjustment_set->get_bonus_delta_prob_table(section_id, favored);
// Note: The original code really does use the same delta for all three bonuses.
uint8_t delta_index = prob_table.sample(this->rand_crypt);
int8_t delta = delta_table.at(delta_index);
this->log.info_f("(Bonuses) Delta index {}, delta {}", delta_index, delta);
int8_t delta = sample_prob_table(favored
? this->tekker_adjustment_set->favored_bonus_delta_table[section_id]
: this->tekker_adjustment_set->default_bonus_delta_table[section_id]);
this->log.info_f("(Bonuses) Delta {} chosen", delta);
// Note: The original code doesn't check if there's actually a bonus in each slot before incrementing the values.
// Presumably there's a check later that will clear any invalid bonuses, but we don't have such a check, so we need
// to check here if each bonus is actually present.
@@ -1786,7 +1819,7 @@ ssize_t ItemCreator::apply_tekker_deltas(ItemData& item, uint8_t section_id) {
item.data1[z + 1] = std::min<int8_t>(item.data1[z + 1] + delta, 100);
}
}
luck += this->tekker_adjustment_set->get_luck_for_bonus_delta(delta_index);
luck += this->tekker_adjustment_set->bonus_luck_table.at(delta);
this->log.info_f("(Bonuses) Luck is now {}", luck);
}
+1
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@@ -8,6 +8,7 @@
#include "PlayerSubordinates.hh"
#include "RareItemSet.hh"
#include "StaticGameData.hh"
#include "TekkerAdjustmentSet.hh"
// This file and ItemCreator.cc are essentially a direct reverse-engineering of the item creation algorithm in PSO GC.
// Only minor changes have been made to support BB (as described in the comments in the implementation) and to support
+23
View File
@@ -2431,6 +2431,29 @@ Action a_encode_mag_metadata_table(
write_output_data(args, data, nullptr);
});
Action a_decode_tekker_adjustment_set(
"decode-tekker-adjustment-set", "\
decode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS...]\n\
Converts a JudgeItem.rel file into a JSON tekker adjustment set. Use\n\
--big-endian if the .rel file is from PSO GC.\n",
+[](phosg::Arguments& args) {
auto input_data = read_input_data(args);
TekkerAdjustmentSet table(input_data, args.get<bool>("big-endian"));
auto json = table.json();
auto serialized = json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::SORT_DICT_KEYS);
write_output_data(args, serialized, nullptr);
});
Action a_encode_tekker_adjustment_set(
"encode-tekker-adjustment-set", "\
encode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS...]\n\
Converts a JSON tekker adjustment set into a JudgeItem.rel file compatible\n\
with the game client. Use --big-endian if the .rel file is for PSO GC.\n",
+[](phosg::Arguments& args) {
TekkerAdjustmentSet table(phosg::JSON::parse(read_input_data(args)));
write_output_data(args, table.serialize_binary(args.get<bool>("big-endian")), nullptr);
});
Action a_decode_level_table(
"decode-level-table", nullptr,
+[](phosg::Arguments& args) {
+2 -2
View File
@@ -2128,8 +2128,8 @@ void ServerState::load_drop_tables() {
new_weapon_random_sets[z] = std::make_shared<WeaponRandomSet>(weapon_data);
}
config_log.info_f("Loading tekker adjustment table");
auto tekker_data = std::make_shared<std::string>(phosg::load_file("system/tables/JudgeItem-gc-v3.rel"));
config_log.info_f("Loading tekker adjustment set");
auto tekker_data = phosg::JSON::parse(phosg::load_file("system/tables/tekker-adjustment-set.json"));
auto new_tekker_adjustment_set = std::make_shared<TekkerAdjustmentSet>(tekker_data);
this->rare_item_sets = std::move(new_rare_item_sets);
+1
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@@ -28,6 +28,7 @@
#include "Menu.hh"
#include "Quest.hh"
#include "TeamIndex.hh"
#include "TekkerAdjustmentSet.hh"
#include "WordSelectTable.hh"
// Forward declarations due to reference cycles
+357
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@@ -0,0 +1,357 @@
#include "TekkerAdjustmentSet.hh"
#include <algorithm>
#include "CommonFileFormats.hh"
#include "StaticGameData.hh"
#include "Types.hh"
static const std::array<int8_t, 11> delta_table = {-10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10};
static const std::unordered_map<int8_t, size_t> reverse_delta_table = {
{-10, 0}, {-5, 1}, {-3, 2}, {-2, 3}, {-1, 4}, {0, 5}, {1, 6}, {2, 7}, {3, 8}, {5, 9}, {10, 10}};
struct DeltaProbabilityEntry {
uint8_t delta_index;
uint8_t count_default;
uint8_t count_favored;
} __packed_ws__(DeltaProbabilityEntry, 3);
struct LuckTableEntry {
uint8_t delta_index;
int8_t luck;
} __packed_ws__(LuckTableEntry, 2);
template <bool BE>
struct ProbTableRefT {
U32T<BE> offset;
U32T<BE> count;
} __packed_ws_be__(ProbTableRefT, 8);
template <bool BE>
struct RootT {
// Each section ID's favored weapon class has different probabilities than those used for all other weapons. The
// tables are labeled with (D) for the default values and (F) for the favored-class values.
// Note that the favored bonuses for Redria are all zero; these values are unused because Redria does not have a
// favored weapon type. Curiously, Yellowboze also does not have a favored weapon type, but the values for Yellowboze
// are not all zero.
// This table specifies how likely a special is to be upgraded or downgraded by one level.
// In PSO V3, the special upgrade table is:
// Viridia => (D) +1=10%, 0=60%, -1=30%
// Viridia => (F) +1=25%, 0=50%, -1=25%
// Greennill => (D) +1=25%, 0=65%, -1=10%
// Greennill => (F) +1=40%, 0=55%, -1=5%
// Skyly => (D) +1=15%, 0=70%, -1=15%
// Skyly => (F) +1=30%, 0=60%, -1=10%
// Bluefull => (D) +1=10%, 0=60%, -1=30%
// Bluefull => (F) +1=25%, 0=50%, -1=25%
// Purplenum => (D) +1=25%, 0=65%, -1=10%
// Purplenum => (F) +1=40%, 0=55%, -1=5%
// Pinkal => (D) +1=15%, 0=70%, -1=15%
// Pinkal => (F) +1=30%, 0=60%, -1=10%
// Redria => (D) +1=20%, 0=60%, -1=20%
// Redria => (F) +1=0%, 0=0%, -1=0%
// Oran => (D) +1=15%, 0=70%, -1=15%
// Oran => (F) +1=30%, 0=60%, -1=10%
// Yellowboze => (D) +1=25%, 0=65%, -1=10%
// Yellowboze => (F) +1=40%, 0=55%, -1=5%
// Whitill => (D) +1=10%, 0=60%, -1=30%
// Whitill => (F) +1=25%, 0=50%, -1=25%
U32T<BE> special_delta_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's grind is to be upgraded or downgraded, and by how much. The final grind
// value is clamped to the range between 0 and the weapon's maximum grind from ItemPMT, inclusive.
// In PSO V3, the grind delta table is:
// Viridia => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Viridia => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Greennill => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Greennill => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Skyly => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Skyly => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Bluefull => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Bluefull => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Purplenum => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Purplenum => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Pinkal => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Pinkal => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Redria => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Redria => (F) +3=0%, +2=0%, +1=0%, 0=0%, -1=0%, -2=0%, -3=0%
// Oran => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Oran => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Yellowboze => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Yellowboze => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Whitill => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Whitill => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
U32T<BE> grind_delta_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's bonuses are to be upgraded or downgraded, and by how much. The final
// bonuses are capped above at 100, but there is no lower limit (so negative results are possible).
// In PSO V3, the bonus delta table is:
// Viridia => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Viridia => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Greennill => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Greennill => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Skyly => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Skyly => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Bluefull => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Bluefull => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Purplenum => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Purplenum => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Pinkal => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Pinkal => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Redria => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Redria => (F) +10=0%, +5=0%, 0=0%, -5=0%, -10=0%
// Oran => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Oran => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Yellowboze => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Yellowboze => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Whitill => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Whitill => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
U32T<BE> bonus_delta_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// There is a secondary computation done during weapon adjustment that appears to determine how "good" the resulting
// weapon is compared to its original state. If the result of this computation is positive, the game plays a jingle
// when the tekker result is accepted. These tables describe how much each delta affects this value, which we call
// luck.
// In PSO V3, the special upgrade luck table is:
// +1 => +20, 0 => 0, -1 => -20
U32T<BE> special_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO V3, the grind delta luck table is:
// +3 => +10, +2 => +5, +1 => +3, 0 => 0, -1 => -3, -2 => -5, -3 => -10
U32T<BE> grind_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO V3, the bonus delta luck table is:
// +10 => +15, +5 => +8, 0 => 0, -5 => -8, -10 => -15
U32T<BE> bonus_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
} __packed_ws_be__(RootT, 0x18);
uint8_t TekkerAdjustmentSet::favored_weapon_type_for_section_id(uint8_t section_id) {
// The favored weapon type table is hardcoded in the game client. The table is:
// Viridia shots
// Greennill rifles
// Skyly swords
// Bluefull partisans
// Purplenum mechguns
// Pinkal canes
// Redria (none)
// Oran daggers
// Yellowboze (none)
// Whitill slicers
static const std::array<uint8_t, 10> data{0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05};
return data.at(section_id);
}
TekkerAdjustmentSet::TekkerAdjustmentSet(const void* data, size_t size, bool big_endian) {
if (big_endian) {
this->parse_t<true>(data, size);
} else {
this->parse_t<false>(data, size);
}
}
TekkerAdjustmentSet::TekkerAdjustmentSet(const std::string& data, bool big_endian)
: TekkerAdjustmentSet(data.data(), data.size(), big_endian) {}
TekkerAdjustmentSet::TekkerAdjustmentSet(const phosg::JSON& json) {
auto parse_delta_table = [](const phosg::JSON& json) -> std::array<Table, 10> {
if (!json.is_dict() || json.size() != 10) {
throw std::runtime_error("Invalid structure for TekkerAdjustmentSet JSON delta table");
}
std::array<Table, 10> ret;
for (size_t section_id = 0; section_id < 10; section_id++) {
auto& table = ret[section_id];
for (const auto& [k, v] : json.at(name_for_section_id(section_id)).as_dict()) {
auto prob = v->as_int();
table.probs.emplace(stoll(k), prob);
table.total += prob;
}
}
return ret;
};
this->favored_special_delta_table = parse_delta_table(json.at("FavoredSpecialDeltaTable"));
this->default_special_delta_table = parse_delta_table(json.at("DefaultSpecialDeltaTable"));
this->favored_grind_delta_table = parse_delta_table(json.at("FavoredGrindDeltaTable"));
this->default_grind_delta_table = parse_delta_table(json.at("DefaultGrindDeltaTable"));
this->favored_bonus_delta_table = parse_delta_table(json.at("FavoredBonusDeltaTable"));
this->default_bonus_delta_table = parse_delta_table(json.at("DefaultBonusDeltaTable"));
auto parse_luck_table = [](const phosg::JSON& json) -> std::unordered_map<int8_t, int8_t> {
std::unordered_map<int8_t, int8_t> ret;
for (const auto& [k, v] : json.as_dict()) {
ret.emplace(stoll(k), v->as_int());
}
return ret;
};
this->special_luck_table = parse_luck_table(json.at("SpecialLuckTable"));
this->grind_luck_table = parse_luck_table(json.at("GrindLuckTable"));
this->bonus_luck_table = parse_luck_table(json.at("BonusLuckTable"));
}
template <bool BE>
void TekkerAdjustmentSet::parse_t(const void* data, size_t size) {
phosg::StringReader r(data, size);
const auto& root = r.pget<RootT<BE>>(r.pget<U32T<BE>>(size - 0x10));
auto parse_delta_table = [&r](std::array<Table, 10>& favored_tables, std::array<Table, 10>& default_tables, uint32_t ref_offset) -> void {
const auto& ref = r.pget<ProbTableRefT<BE>>(ref_offset);
auto* entries = &r.pget<DeltaProbabilityEntry>(ref.offset, sizeof(DeltaProbabilityEntry) * ref.count * 10);
for (size_t section_id = 0; section_id < 10; section_id++) {
auto& favored_table = favored_tables[section_id];
auto& default_table = default_tables[section_id];
for (size_t z = 0; z < ref.count; z++) {
const auto& entry = entries[section_id * ref.count + z];
int8_t delta = delta_table.at(entry.delta_index);
favored_table.probs.emplace(delta, entry.count_favored);
favored_table.total += entry.count_favored;
default_table.probs.emplace(delta, entry.count_default);
default_table.total += entry.count_default;
}
}
};
parse_delta_table(this->favored_special_delta_table, this->default_special_delta_table, root.special_delta_table_offset);
parse_delta_table(this->favored_grind_delta_table, this->default_grind_delta_table, root.grind_delta_table_offset);
parse_delta_table(this->favored_bonus_delta_table, this->default_bonus_delta_table, root.bonus_delta_table_offset);
auto parse_luck_table = [&r](uint32_t offset) -> std::unordered_map<int8_t, int8_t> {
auto sub_r = r.sub(offset);
std::unordered_map<int8_t, int8_t> ret;
for (;;) {
const auto& entry = sub_r.get<LuckTableEntry>();
if (entry.delta_index == 0xFF) {
break;
}
ret.emplace(delta_table.at(entry.delta_index), entry.luck);
}
return ret;
};
this->special_luck_table = parse_luck_table(root.special_luck_table_offset);
this->grind_luck_table = parse_luck_table(root.grind_luck_table_offset);
this->bonus_luck_table = parse_luck_table(root.bonus_luck_table_offset);
}
template <bool BE>
std::string TekkerAdjustmentSet::serialize_binary_t() const {
RELFileWriter<BE> rel;
auto serialize_delta_tables = [&rel](const std::array<Table, 10>& favored_tables, const std::array<Table, 10>& default_tables) -> ProbTableRefT<BE> {
std::set<int8_t> all_deltas;
for (size_t section_id = 0; section_id < 10; section_id++) {
for (const auto& [delta, _] : favored_tables[section_id].probs) {
all_deltas.emplace(delta);
}
for (const auto& [delta, _] : default_tables[section_id].probs) {
all_deltas.emplace(delta);
}
}
ProbTableRefT<BE> ret{rel.w.size(), all_deltas.size()};
for (size_t section_id = 0; section_id < 10; section_id++) {
for (auto delta_it = all_deltas.rbegin(); delta_it != all_deltas.rend(); delta_it++) {
DeltaProbabilityEntry entry;
entry.delta_index = reverse_delta_table.at(*delta_it);
try {
entry.count_favored = favored_tables[section_id].probs.at(*delta_it);
} catch (const std::out_of_range&) {
}
try {
entry.count_default = default_tables[section_id].probs.at(*delta_it);
} catch (const std::out_of_range&) {
}
rel.template put<DeltaProbabilityEntry>(entry);
}
}
return ret;
};
auto special_delta_ref = serialize_delta_tables(this->favored_special_delta_table, this->default_special_delta_table);
auto grind_delta_ref = serialize_delta_tables(this->favored_grind_delta_table, this->default_grind_delta_table);
auto bonus_delta_ref = serialize_delta_tables(this->favored_bonus_delta_table, this->default_bonus_delta_table);
auto serialize_luck_table = [&rel](const std::unordered_map<int8_t, int8_t>& table) -> uint32_t {
uint32_t ret = rel.w.size();
std::vector<std::pair<uint8_t, int8_t>> entries;
for (const auto& [delta, luck] : table) {
entries.emplace_back(std::make_pair(reverse_delta_table.at(delta), luck));
}
std::sort(entries.begin(), entries.end(), std::greater<std::pair<uint8_t, int8_t>>());
for (const auto& [delta_index, luck] : entries) {
rel.w.put_u8(delta_index);
rel.w.put_s8(luck);
}
rel.w.put_u16(0xFFFF);
return ret;
};
RootT<BE> root;
root.special_luck_table_offset = serialize_luck_table(this->special_luck_table);
root.grind_luck_table_offset = serialize_luck_table(this->grind_luck_table);
root.bonus_luck_table_offset = serialize_luck_table(this->bonus_luck_table);
rel.align(4);
rel.relocations.emplace(rel.w.size());
root.special_delta_table_offset = rel.template put<ProbTableRefT<BE>>(special_delta_ref);
rel.relocations.emplace(rel.w.size());
root.grind_delta_table_offset = rel.template put<ProbTableRefT<BE>>(grind_delta_ref);
rel.relocations.emplace(rel.w.size());
root.bonus_delta_table_offset = rel.template put<ProbTableRefT<BE>>(bonus_delta_ref);
uint32_t root_offset = rel.template put<RootT<BE>>(root);
for (size_t z = 1; z <= sizeof(RootT<BE>) / 4; z++) {
rel.relocations.emplace(rel.w.size() - (z * 4));
}
return rel.finalize(root_offset);
}
std::string TekkerAdjustmentSet::serialize_binary(bool big_endian) const {
return big_endian ? this->serialize_binary_t<true>() : this->serialize_binary_t<false>();
}
phosg::JSON TekkerAdjustmentSet::json() const {
auto ret = phosg::JSON::dict();
auto serialize_delta_table = [](const std::array<Table, 10>& table) -> phosg::JSON {
auto ret = phosg::JSON::dict();
for (size_t section_id = 0; section_id < 10; section_id++) {
auto secid_ret = phosg::JSON::dict();
for (const auto& [k, v] : table[section_id].probs) {
secid_ret.emplace(std::format("{}", k), v);
}
ret.emplace(name_for_section_id(section_id), std::move(secid_ret));
}
return ret;
};
ret.emplace("FavoredSpecialDeltaTable", serialize_delta_table(this->favored_special_delta_table));
ret.emplace("DefaultSpecialDeltaTable", serialize_delta_table(this->default_special_delta_table));
ret.emplace("FavoredGrindDeltaTable", serialize_delta_table(this->favored_grind_delta_table));
ret.emplace("DefaultGrindDeltaTable", serialize_delta_table(this->default_grind_delta_table));
ret.emplace("FavoredBonusDeltaTable", serialize_delta_table(this->favored_bonus_delta_table));
ret.emplace("DefaultBonusDeltaTable", serialize_delta_table(this->default_bonus_delta_table));
auto serialize_luck_table = [](const std::unordered_map<int8_t, int8_t>& table) -> phosg::JSON {
auto ret = phosg::JSON::dict();
for (const auto& [k, v] : table) {
ret.emplace(std::format("{}", k), v);
}
return ret;
};
ret.emplace("SpecialLuckTable", serialize_luck_table(this->special_luck_table));
ret.emplace("GrindLuckTable", serialize_luck_table(this->grind_luck_table));
ret.emplace("BonusLuckTable", serialize_luck_table(this->bonus_luck_table));
return ret;
}
+45
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@@ -0,0 +1,45 @@
#pragma once
#include <array>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include "EnemyType.hh"
#include "GSLArchive.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
#include "Text.hh"
#include "Types.hh"
struct TekkerAdjustmentSet {
// This struct parses and accesses data from JudgeItem.rel
TekkerAdjustmentSet(const void* data, size_t size, bool big_endian);
TekkerAdjustmentSet(const std::string& data, bool big_endian);
explicit TekkerAdjustmentSet(const phosg::JSON& json);
template <bool BE>
void parse_t(const void* data, size_t size);
template <bool BE>
std::string serialize_binary_t() const;
std::string serialize_binary(bool big_endian) const;
phosg::JSON json() const;
static uint8_t favored_weapon_type_for_section_id(uint8_t section_id);
struct Table {
std::unordered_map<int8_t, size_t> probs;
size_t total;
};
std::array<Table, 10> favored_special_delta_table;
std::array<Table, 10> default_special_delta_table;
std::array<Table, 10> favored_grind_delta_table;
std::array<Table, 10> default_grind_delta_table;
std::array<Table, 10> favored_bonus_delta_table;
std::array<Table, 10> default_bonus_delta_table;
std::unordered_map<int8_t, int8_t> special_luck_table;
std::unordered_map<int8_t, int8_t> grind_luck_table;
std::unordered_map<int8_t, int8_t> bonus_luck_table;
};
+77
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@@ -0,0 +1,77 @@
{
"BonusLuckTable": {"-10": -15, "-5": -8, "0": 0, "10": 15, "5": 8},
"DefaultBonusDeltaTable": {
"Bluefull": {"-10": 5, "-5": 15, "0": 60, "10": 5, "5": 15},
"Greennill": {"-10": 10, "-5": 25, "0": 50, "10": 5, "5": 10},
"Oran": {"-10": 5, "-5": 10, "0": 50, "10": 10, "5": 25},
"Pinkal": {"-10": 5, "-5": 10, "0": 50, "10": 10, "5": 25},
"Purplenum": {"-10": 10, "-5": 25, "0": 50, "10": 5, "5": 10},
"Redria": {"-10": 5, "-5": 10, "0": 50, "10": 10, "5": 25},
"Skyly": {"-10": 5, "-5": 10, "0": 50, "10": 10, "5": 25},
"Viridia": {"-10": 5, "-5": 15, "0": 60, "10": 5, "5": 15},
"Whitill": {"-10": 5, "-5": 15, "0": 60, "10": 5, "5": 15},
"Yellowboze": {"-10": 10, "-5": 25, "0": 50, "10": 5, "5": 10}
},
"DefaultGrindDeltaTable": {
"Bluefull": {"-1": 10, "-2": 7, "-3": 0, "0": 60, "1": 13, "2": 7, "3": 3},
"Greennill": {"-1": 10, "-2": 5, "-3": 0, "0": 70, "1": 10, "2": 5, "3": 0},
"Oran": {"-1": 13, "-2": 7, "-3": 3, "0": 60, "1": 10, "2": 7, "3": 0},
"Pinkal": {"-1": 13, "-2": 7, "-3": 3, "0": 60, "1": 10, "2": 7, "3": 0},
"Purplenum": {"-1": 10, "-2": 5, "-3": 0, "0": 70, "1": 10, "2": 5, "3": 0},
"Redria": {"-1": 13, "-2": 7, "-3": 3, "0": 60, "1": 10, "2": 7, "3": 0},
"Skyly": {"-1": 13, "-2": 7, "-3": 3, "0": 60, "1": 10, "2": 7, "3": 0},
"Viridia": {"-1": 10, "-2": 7, "-3": 0, "0": 60, "1": 13, "2": 7, "3": 3},
"Whitill": {"-1": 10, "-2": 7, "-3": 0, "0": 60, "1": 13, "2": 7, "3": 3},
"Yellowboze": {"-1": 10, "-2": 5, "-3": 0, "0": 70, "1": 10, "2": 5, "3": 0}
},
"DefaultSpecialDeltaTable": {
"Bluefull": {"-1": 30, "0": 60, "1": 10},
"Greennill": {"-1": 10, "0": 65, "1": 25},
"Oran": {"-1": 15, "0": 70, "1": 15},
"Pinkal": {"-1": 15, "0": 70, "1": 15},
"Purplenum": {"-1": 10, "0": 65, "1": 25},
"Redria": {"-1": 20, "0": 60, "1": 20},
"Skyly": {"-1": 15, "0": 70, "1": 15},
"Viridia": {"-1": 30, "0": 60, "1": 10},
"Whitill": {"-1": 30, "0": 60, "1": 10},
"Yellowboze": {"-1": 10, "0": 65, "1": 25}
},
"FavoredBonusDeltaTable": {
"Bluefull": {"-10": 2, "-5": 10, "0": 60, "10": 8, "5": 20},
"Greennill": {"-10": 7, "-5": 20, "0": 50, "10": 8, "5": 15},
"Oran": {"-10": 2, "-5": 5, "0": 50, "10": 13, "5": 30},
"Pinkal": {"-10": 2, "-5": 5, "0": 50, "10": 13, "5": 30},
"Purplenum": {"-10": 7, "-5": 20, "0": 50, "10": 8, "5": 15},
"Redria": {"-10": 0, "-5": 0, "0": 0, "10": 0, "5": 0},
"Skyly": {"-10": 2, "-5": 5, "0": 50, "10": 13, "5": 30},
"Viridia": {"-10": 2, "-5": 10, "0": 60, "10": 8, "5": 20},
"Whitill": {"-10": 2, "-5": 10, "0": 60, "10": 8, "5": 20},
"Yellowboze": {"-10": 7, "-5": 20, "0": 50, "10": 8, "5": 15}
},
"FavoredGrindDeltaTable": {
"Bluefull": {"-1": 7, "-2": 0, "-3": 0, "0": 50, "1": 25, "2": 13, "3": 5},
"Greennill": {"-1": 10, "-2": 0, "-3": 0, "0": 60, "1": 20, "2": 7, "3": 3},
"Oran": {"-1": 10, "-2": 5, "-3": 0, "0": 50, "1": 20, "2": 12, "3": 3},
"Pinkal": {"-1": 10, "-2": 5, "-3": 0, "0": 50, "1": 20, "2": 12, "3": 3},
"Purplenum": {"-1": 10, "-2": 0, "-3": 0, "0": 60, "1": 20, "2": 7, "3": 3},
"Redria": {"-1": 0, "-2": 0, "-3": 0, "0": 0, "1": 0, "2": 0, "3": 0},
"Skyly": {"-1": 10, "-2": 5, "-3": 0, "0": 50, "1": 20, "2": 12, "3": 3},
"Viridia": {"-1": 7, "-2": 0, "-3": 0, "0": 50, "1": 25, "2": 13, "3": 5},
"Whitill": {"-1": 7, "-2": 0, "-3": 0, "0": 50, "1": 25, "2": 13, "3": 5},
"Yellowboze": {"-1": 10, "-2": 0, "-3": 0, "0": 60, "1": 20, "2": 7, "3": 3}
},
"FavoredSpecialDeltaTable": {
"Bluefull": {"-1": 25, "0": 50, "1": 25},
"Greennill": {"-1": 5, "0": 55, "1": 40},
"Oran": {"-1": 10, "0": 60, "1": 30},
"Pinkal": {"-1": 10, "0": 60, "1": 30},
"Purplenum": {"-1": 5, "0": 55, "1": 40},
"Redria": {"-1": 0, "0": 0, "1": 0},
"Skyly": {"-1": 10, "0": 60, "1": 30},
"Viridia": {"-1": 25, "0": 50, "1": 25},
"Whitill": {"-1": 25, "0": 50, "1": 25},
"Yellowboze": {"-1": 5, "0": 55, "1": 40}
},
"GrindLuckTable": {"-1": -3, "-2": -5, "-3": -10, "0": 0, "1": 3, "2": 5, "3": 10},
"SpecialLuckTable": {"-1": -20, "0": 0, "1": 20}
}
+5
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@@ -21,6 +21,11 @@ bindiff tests/game-tables/battle-params-ep1-off.dat tests/game-tables/battle-par
bindiff tests/game-tables/battle-params-ep2-off.dat tests/game-tables/battle-params-encoded_lab.dat
bindiff tests/game-tables/battle-params-ep4-off.dat tests/game-tables/battle-params-encoded_ep4.dat
echo "... (tekker-adjustment-set)"
$EXECUTABLE decode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.json
$EXECUTABLE encode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.json $DIR/tekker-adjustment-set.encoded.bin
bindiff $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.encoded.bin
echo "... (level-table) BB"
$EXECUTABLE decode-level-table --bb-v4 $DIR/level-table-bb-v4.expected.bin --decompressed $DIR/level-table-bb-v4.json --hex
$EXECUTABLE encode-level-table-v4 $DIR/level-table-bb-v4.json $DIR/level-table-bb-v4.encoded.bin --decompressed