fix BB shops + sale prices

This commit is contained in:
Martin Michelsen
2023-03-08 22:30:33 -08:00
parent cfcdd6acad
commit f05641a8b9
8 changed files with 253 additions and 48 deletions
+4 -4
View File
@@ -797,18 +797,18 @@ void ItemCreator::generate_common_unit_variances(uint8_t det, ItemData& item) {
const auto& def = this->item_parameter_table->get_unit(item.data1[2]);
switch (z % 5) {
case 0:
item.set_item_unit_bonus(-(def.modifier_amount * 2));
item.set_unit_bonus(-(def.modifier_amount * 2));
break;
case 1:
item.set_item_unit_bonus(-def.modifier_amount);
item.set_unit_bonus(-def.modifier_amount);
break;
case 2:
break;
case 3:
item.set_item_unit_bonus(def.modifier_amount);
item.set_unit_bonus(def.modifier_amount);
break;
case 4:
item.set_item_unit_bonus(def.modifier_amount * 2);
item.set_unit_bonus(def.modifier_amount * 2);
break;
}
}
+55 -3
View File
@@ -109,6 +109,10 @@ void ItemData::set_unidentified_or_present_flag(uint16_t v) {
this->data1[11] = v;
}
uint8_t ItemData::get_tool_item_amount() const {
return this->is_stackable() ? this->data1[5] : 1;
}
void ItemData::set_tool_item_amount(uint8_t amount) {
if (this->is_stackable()) {
this->data1[5] = amount;
@@ -117,24 +121,72 @@ void ItemData::set_tool_item_amount(uint8_t amount) {
}
}
int16_t ItemData::get_armor_or_shield_defense_bonus() const {
return this->data1w[3];
}
void ItemData::set_armor_or_shield_defense_bonus(int16_t bonus) {
this->data1w[3] = bonus;
}
int16_t ItemData::get_common_armor_evasion_bonus() const {
return this->data1w[4];
}
void ItemData::set_common_armor_evasion_bonus(int16_t bonus) {
this->data1w[4] = bonus;
}
int16_t ItemData::get_unit_bonus() const {
return this->data1w[3];
}
void ItemData::set_item_unit_bonus(int16_t bonus) {
void ItemData::set_unit_bonus(int16_t bonus) {
this->data1w[3] = bonus;
}
bool ItemData::has_bonuses() const {
switch (this->data1[0]) {
case 0:
for (size_t z = 6; z <= 10; z += 2) {
if (this->data1[z] != 0) {
return true;
}
}
return false;
case 1:
switch (this->data1[1]) {
case 1:
if (this->data1[5] != 0) {
return true;
}
[[fallthrough]];
case 2:
return ((this->get_armor_or_shield_defense_bonus() > 0) ||
(this->get_common_armor_evasion_bonus() > 0));
case 3:
return (this->get_unit_bonus() > 0);
default:
throw runtime_error("invalid item");
}
case 2:
if (this->data1[1] < 0x23) {
return ((this->data1[1] == 0x1D) || (this->data1[1] == 0x22));
} else {
return (this->data1[1] == 0x27);
}
case 3:
case 4:
return false;
default:
throw runtime_error("invalid item");
}
}
bool ItemData::compare_for_sort(const ItemData& a, const ItemData& b) {
for (size_t z = 0; z < 12; z++) {
if (a.data1[z] < b.data1[z]) {
+7 -1
View File
@@ -81,10 +81,16 @@ struct ItemData { // 0x14 bytes
void clear_mag_stats();
void set_unidentified_or_present_flag(uint16_t v);
uint8_t get_tool_item_amount() const;
void set_tool_item_amount(uint8_t amount);
int16_t get_armor_or_shield_defense_bonus() const;
void set_armor_or_shield_defense_bonus(int16_t bonus);
int16_t get_common_armor_evasion_bonus() const;
void set_common_armor_evasion_bonus(int16_t bonus);
void set_item_unit_bonus(int16_t bonus);
int16_t get_unit_bonus() const;
void set_unit_bonus(int16_t bonus);
bool has_bonuses() const;
bool empty() const;
+109 -8
View File
@@ -71,7 +71,7 @@ pair<uint8_t, uint8_t> ItemParameterTable::find_tool_by_class(
}
}
}
throw out_of_range("invalid tool class");
throw runtime_error("invalid tool class");
}
const ItemParameterTable::Mag& ItemParameterTable::get_mag(
@@ -131,10 +131,10 @@ uint8_t ItemParameterTable::get_special_stars(uint8_t det) const {
uint8_t ItemParameterTable::get_max_tech_level(uint8_t char_class, uint8_t tech_num) const {
if (char_class >= 12) {
throw logic_error("invalid character class");
throw runtime_error("invalid character class");
}
if (tech_num >= 19) {
throw logic_error("invalid technique number");
throw runtime_error("invalid technique number");
}
return r.pget_u8(this->offsets->max_tech_level_table + tech_num * 12 + char_class);
}
@@ -152,7 +152,7 @@ const ItemParameterTable::ItemBase& ItemParameterTable::get_item_definition(
} else if ((item.data1[1] == 1) || (item.data1[1] == 2)) {
return this->get_armor_or_shield(item.data1[1], item.data1[2]).base;
}
throw logic_error("invalid item");
throw runtime_error("invalid item");
case 2:
return this->get_mag(item.data1[1]).base;
case 3:
@@ -163,13 +163,13 @@ const ItemParameterTable::ItemBase& ItemParameterTable::get_item_definition(
}
throw logic_error("this should be impossible");
case 4:
throw logic_error("item is meseta and therefore has no definition");
throw runtime_error("item is meseta and therefore has no definition");
default:
throw logic_error("invalid item");
throw runtime_error("invalid item");
}
}
uint8_t ItemParameterTable::get_item_stars(const ItemData& item) const {
uint8_t ItemParameterTable::get_item_base_stars(const ItemData& item) const {
if (item.data1[0] == 2) {
return (item.data1[1] > 0x27) ? 12 : 0;
} else if (item.data1[0] < 2) {
@@ -184,8 +184,31 @@ uint8_t ItemParameterTable::get_item_stars(const ItemData& item) const {
}
}
uint8_t ItemParameterTable::get_item_adjusted_stars(const ItemData& item) const {
uint8_t ret = this->get_item_base_stars(item);
if (item.data1[0] == 0) {
if (ret < 9) {
if (!(item.data1[4] & 0x80)) {
ret += this->get_special_stars(item.data1[4]);
}
} else if (item.data1[4] & 0x80) {
ret = 0;
}
} else if (item.data1[0] == 1) {
if (item.data1[1] == 3) {
int16_t unit_bonus = item.get_unit_bonus();
if (unit_bonus < 0) {
ret--;
} else if (unit_bonus > 0) {
ret++;
}
}
}
return min<uint8_t>(ret, 12);
}
bool ItemParameterTable::is_item_rare(const ItemData& item) const {
return (this->get_item_stars(item) >= 9);
return (this->get_item_base_stars(item) >= 9);
}
bool ItemParameterTable::is_unsealable_item(const ItemData& item) const {
@@ -202,3 +225,81 @@ bool ItemParameterTable::is_unsealable_item(const ItemData& item) const {
return false;
}
size_t ItemParameterTable::price_for_item(const ItemData& item) const {
switch (item.data1[0]) {
case 0: {
if (item.data1[4] & 0x80) {
return 8;
}
if (this->is_item_rare(item)) {
return 80;
}
float sale_divisor = this->get_sale_divisor(item.data1[0], item.data1[1]);
if (sale_divisor == 0.0) {
throw runtime_error("item sale divisor is zero");
}
const auto& def = this->get_weapon(item.data1[1], item.data1[2]);
double atp_max = def.atp_max + item.data1[3];
double atp_factor = ((atp_max * atp_max) / sale_divisor);
double bonus_factor = 0.0;
for (size_t bonus_index = 0; bonus_index < 3; bonus_index++) {
uint8_t bonus_type = item.data1[(2 * bonus_index) + 6];
if ((bonus_type > 0) && (bonus_type < 6)) {
bonus_factor += item.data1[(2 * bonus_index) + 7];
}
bonus_factor += 100.0;
}
size_t special_stars = this->get_special_stars(item.data1[4]);
double special_stars_factor = 1000.0 * special_stars * special_stars;
return special_stars_factor + (atp_factor * (bonus_factor / 100.0));
}
case 1: {
if (this->is_item_rare(item)) {
return 80;
}
if (item.data1[1] == 3) { // Unit
return this->get_item_adjusted_stars(item) * this->get_sale_divisor(item.data1[0], 3);
}
double sale_divisor = (double)this->get_sale_divisor(item.data1[0], item.data1[1]);
if (sale_divisor == 0.0) {
throw runtime_error("item sale divisor is zero");
}
int16_t def_bonus = item.get_armor_or_shield_defense_bonus();
int16_t evp_bonus = item.get_common_armor_evasion_bonus();
const auto& def = this->get_armor_or_shield(item.data1[1], item.data1[2]);
double power_factor = def.dfp + def.evp + def_bonus + evp_bonus;
double power_factor_floor = static_cast<int32_t>((power_factor * power_factor) / sale_divisor);
return power_factor_floor + (
70.0 *
static_cast<double>(item.data1[5] + 1) *
static_cast<double>(def.required_level + 1));
}
case 2:
return (item.data1[2] + 1) * this->get_sale_divisor(2, item.data1[1]);
case 3: {
const auto& def = this->get_tool(item.data1[1], item.data1[2]);
return def.cost * ((item.data1[1] == 2) ? (item.data1[2] + 1) : 1);
}
case 4:
return item.data2d;
default:
throw runtime_error("invalid item");
}
throw logic_error("this should be impossible");
}
+4 -1
View File
@@ -229,10 +229,13 @@ public:
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
const ItemBase& get_item_definition(const ItemData& item) const;
uint8_t get_item_stars(const ItemData& item) const;
uint8_t get_item_base_stars(const ItemData& item) const;
uint8_t get_item_adjusted_stars(const ItemData& item) const;
bool is_item_rare(const ItemData& item) const;
bool is_unsealable_item(const ItemData& param_1) const;
size_t price_for_item(const ItemData& item) const;
private:
std::shared_ptr<const std::string> data;
StringReader r;
+2 -1
View File
@@ -3,6 +3,7 @@
#include <inttypes.h>
#include <stddef.h>
#include <array>
#include <string>
#include <vector>
#include <utility>
@@ -512,7 +513,7 @@ public:
std::string bb_username;
size_t bb_player_index;
PlayerInventoryItem identify_result;
std::vector<ItemData> shop_contents;
std::array<std::vector<ItemData>, 3> shop_contents;
bool should_save;
ClientGameData();
+65 -19
View File
@@ -838,19 +838,20 @@ static void on_open_shop_bb_or_ep3_battle_subs(shared_ptr<ServerState> s,
size_t level = c->game_data.player()->disp.level + 1;
switch (cmd.shop_type) {
case 0:
c->game_data.shop_contents = l->item_creator->generate_tool_shop_contents(level);
c->game_data.shop_contents[0] = l->item_creator->generate_tool_shop_contents(level);
break;
case 1:
c->game_data.shop_contents = l->item_creator->generate_weapon_shop_contents(level);
c->game_data.shop_contents[1] = l->item_creator->generate_weapon_shop_contents(level);
break;
case 2:
c->game_data.shop_contents = l->item_creator->generate_armor_shop_contents(level);
c->game_data.shop_contents[2] = l->item_creator->generate_armor_shop_contents(level);
break;
default:
throw runtime_error("invalid shop type");
}
for (auto& item : c->game_data.shop_contents) {
for (auto& item : c->game_data.shop_contents[cmd.shop_type]) {
item.id = l->generate_item_id(c->lobby_client_id);
item.data2d = s->item_parameter_table->price_for_item(item);
}
send_shop(c, cmd.shop_type);
@@ -1188,6 +1189,11 @@ static void on_destroy_inventory_item(shared_ptr<ServerState>,
auto name = item.data.name(false);
l->log.info("Inventory item %hu:%08" PRIX32 " destroyed (%s)",
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
if (c->options.debug) {
string name = item.data.name(true);
send_text_message_printf(c, "$C5Items: destroy %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
c->game_data.player()->print_inventory(stderr);
forward_subcommand(l, c, command, flag, data);
}
@@ -1205,6 +1211,11 @@ static void on_destroy_ground_item(shared_ptr<ServerState>,
auto name = item.data.name(false);
l->log.info("Ground item %08" PRIX32 " destroyed (%s)", cmd.item_id.load(),
name.c_str());
if (c->options.debug) {
string name = item.data.name(true);
send_text_message_printf(c, "$C5Items: destroy/ground %08" PRIX32 "\n%s",
cmd.item_id.load(), name.c_str());
}
forward_subcommand(l, c, command, flag, data);
}
}
@@ -1269,37 +1280,72 @@ static void on_accept_identify_item_bb(shared_ptr<ServerState>,
}
}
static void on_sell_item_at_shop_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
static void on_sell_item_at_shop_bb(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, const string& data) {
if (l->version == GameVersion::BB) {
// const auto& cmd = check_size_sc<G_ItemSubcommand>(data);
const auto& cmd = check_size_sc<G_SellItemAtShop_BB_6xC0>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
auto item = c->game_data.player()->remove_item(
cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
size_t price = (s->item_parameter_table->price_for_item(item.data) >> 3) * cmd.amount;
c->game_data.player()->disp.meseta = min<uint32_t>(
c->game_data.player()->disp.meseta + price, 999999);
auto name = item.data.name(false);
l->log.info("Inventory item %hu:%08" PRIX32 " destroyed via sale (%s)",
c->lobby_client_id, cmd.item_id.load(), name.c_str());
c->game_data.player()->print_inventory(stderr);
if (c->options.debug) {
string name = item.data.name(true);
send_text_message_printf(c, "$C5Items: destroy/sale %08" PRIX32 "\n+%zu Meseta\n%s",
cmd.item_id.load(), price, name.c_str());
}
forward_subcommand(l, c, command, flag, data);
}
}
static void on_buy_shop_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string& data) {
if (l->version == GameVersion::BB) {
// const auto& cmd = check_size_sc<G_BuyShopItem_BB_6xB7>(data);
const auto& cmd = check_size_sc<G_BuyShopItem_BB_6xB7>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
PlayerInventoryItem item;
item.data = c->game_data.shop_contents.at(cmd.shop_type).at(cmd.item_index);
if (item.data.is_stackable()) {
item.data.data1[5] = cmd.amount;
} else if (cmd.amount != 1) {
throw runtime_error("item is not stackable");
}
size_t price = item.data.data2d * cmd.amount;
item.data.data2d = 0;
if (c->game_data.player()->disp.meseta < price) {
throw runtime_error("player does not have enough money");
}
c->game_data.player()->disp.meseta -= price;
item.data.id = cmd.inventory_item_id;
c->game_data.player()->add_item(item);
send_create_inventory_item(l, c, item.data);
auto name = item.data.name(false);
l->log.info("Inventory item %hu:%08" PRIX32 " created via purchase (%s) for %zu meseta",
c->lobby_client_id, cmd.inventory_item_id.load(), name.c_str(), price);
c->game_data.player()->print_inventory(stderr);
if (c->options.debug) {
string name = item.data.name(true);
send_text_message_printf(c, "$C5Items: create/purchase %08" PRIX32 "\n-%zu Meseta\n%s",
cmd.inventory_item_id.load(), price, name.c_str());
}
}
}
+7 -11
View File
@@ -1870,24 +1870,20 @@ void send_bank(shared_ptr<Client> c) {
// sends the player a shop's contents
void send_shop(shared_ptr<Client> c, uint8_t shop_type) {
const auto& contents = c->game_data.shop_contents.at(shop_type);
G_ShopContents_BB_6xB6 cmd = {
{0xB6, 0x2C, 0x037F},
{0xB6, static_cast<uint8_t>(2 + (sizeof(ItemData) >> 2) * contents.size()), 0x0000},
shop_type,
static_cast<uint8_t>(c->game_data.shop_contents.size()),
static_cast<uint8_t>(contents.size()),
0,
{},
};
size_t count = c->game_data.shop_contents.size();
if (count > sizeof(cmd.entries) / sizeof(cmd.entries[0])) {
throw logic_error("too many items in shop");
for (size_t x = 0; x < contents.size(); x++) {
cmd.entries[x] = contents[x];
}
for (size_t x = 0; x < count; x++) {
cmd.entries[x] = c->game_data.shop_contents[x];
}
send_command(c, 0x6C, 0x00, &cmd, sizeof(cmd) - sizeof(cmd.entries[0]) * (20 - count));
send_command(c, 0x60, 0x00, &cmd, sizeof(cmd) - sizeof(cmd.entries[0]) * (20 - contents.size()));
}
// notifies players about a level up