add interactive shell
This commit is contained in:
+53
-6
@@ -1,3 +1,4 @@
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#include <inttypes.h>
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#include <stdio.h>
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#include <string.h>
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@@ -10,13 +11,44 @@ using namespace std;
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LicenseManager::LicenseManager(const std::string& filename) : filename(filename) {
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auto licenses = load_vector_file<License>(this->filename);
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string License::str() const {
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string ret = string_printf("License(serial_number=%" PRIu32, this->serial_number);
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if (this->username[0]) {
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ret += ", username=";
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ret += this->username;
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}
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if (this->bb_password[0]) {
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ret += ", bb-password=";
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ret += this->bb_password;
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}
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if (this->access_key[0]) {
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ret += ", access-key=";
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ret += this->access_key;
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}
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if (this->gc_password[0]) {
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ret += ", gc-password=";
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ret += this->gc_password;
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}
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ret += string_printf(", privileges=%" PRIu32, this->privileges);
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if (this->ban_end_time) {
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ret += string_printf(", banned-until=%" PRIu64, this->ban_end_time);
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}
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return ret + ")";
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}
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for (const auto& read_license : licenses) {
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shared_ptr<License> license(new License(read_license));
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this->bb_username_to_license.emplace(license->username, license);
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this->serial_number_to_license.emplace(license->serial_number, license);
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LicenseManager::LicenseManager(const std::string& filename) : filename(filename) {
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try {
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auto licenses = load_vector_file<License>(this->filename);
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for (const auto& read_license : licenses) {
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shared_ptr<License> license(new License(read_license));
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this->bb_username_to_license.emplace(license->username, license);
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this->serial_number_to_license.emplace(license->serial_number, license);
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}
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} catch (const cannot_open_file&) {
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log(WARNING, "%s does not exist; no licenses are registered", this->filename.c_str());
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}
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}
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@@ -78,6 +110,11 @@ shared_ptr<const License> LicenseManager::verify_bb(const char* username,
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return license;
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}
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size_t LicenseManager::count() const {
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rw_guard g(this->lock, false);
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return this->serial_number_to_license.size();
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}
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void LicenseManager::ban_until(uint32_t serial_number, uint64_t end_time) {
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rw_guard g(this->lock, false);
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this->serial_number_to_license.at(serial_number)->ban_end_time = end_time;
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@@ -110,3 +147,13 @@ void LicenseManager::remove(uint32_t serial_number) {
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rw_guard g(this->lock, false);
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this->save_locked();
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}
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vector<License> LicenseManager::snapshot() const {
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vector<License> ret;
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rw_guard g(this->lock, false);
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for (auto it : this->serial_number_to_license) {
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ret.emplace_back(*it.second);
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}
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return ret;
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}
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@@ -34,6 +34,8 @@ struct License {
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char gc_password[12]; // GC password
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uint32_t privileges; // privilege level
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uint64_t ban_end_time; // end time of ban (zero = not banned)
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std::string str() const;
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} __attribute__((packed));
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class LicenseManager {
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@@ -49,8 +51,11 @@ public:
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const char* password) const;
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void ban_until(uint32_t serial_number, uint64_t seconds);
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size_t count() const;
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void add(std::shared_ptr<License> l);
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void remove(uint32_t serial_number);
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std::vector<License> snapshot() const;
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protected:
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void save_locked() const;
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@@ -15,6 +15,7 @@
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#include "Server.hh"
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#include "FileContentsCache.hh"
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#include "Text.hh"
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#include "Shell.hh"
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using namespace std;
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@@ -112,6 +113,12 @@ void populate_state_from_config(shared_ptr<ServerState> s,
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} catch (const JSONObject::key_error&) {
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s->run_dns_server = true;
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}
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try {
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s->run_interactive_shell = d.at("RunInteractiveShell")->as_bool();
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} catch (const JSONObject::key_error&) {
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s->run_interactive_shell = true;
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}
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}
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@@ -165,10 +172,16 @@ int main(int argc, char* argv[]) {
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}
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game_server->start();
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for (;;) {
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sigset_t s;
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sigemptyset(&s);
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sigsuspend(&s);
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if (state->run_interactive_shell) {
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log(INFO, "starting interactive shell");
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run_shell(state);
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} else {
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for (;;) {
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sigset_t s;
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sigemptyset(&s);
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sigsuspend(&s);
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}
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}
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log(INFO, "waiting for servers to terminate");
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@@ -179,4 +192,3 @@ int main(int argc, char* argv[]) {
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return 0;
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}
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@@ -2,10 +2,10 @@ OBJECTS=FileContentsCache.o Menu.o PSOProtocol.o Client.o Lobby.o \
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ServerState.o Server.o License.o PSOEncryption.o Player.o SendCommands.o \
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ChatCommands.o ReceiveSubcommands.o ReceiveCommands.o Version.o Items.o \
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LevelTable.o Compression.o Quest.o RareItemSet.o Map.o NetworkAddresses.o \
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Text.o DNSServer.o Main.o
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Text.o DNSServer.o Shell.o Main.o
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CXX=g++
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CXXFLAGS=-I/opt/local/include -I/usr/local/include -std=c++14 -g -DHAVE_INTTYPES_H -DHAVE_NETINET_IN_H -Wall -Werror
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LDFLAGS=-L/opt/local/lib -L/usr/local/lib -std=c++14 -levent -levent_pthreads -lphosg -lpthread
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LDFLAGS=-L/opt/local/lib -L/usr/local/lib -std=c++14 -levent -levent_pthreads -lphosg -lpthread -lreadline
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EXECUTABLE=newserv
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all: $(EXECUTABLE)
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@@ -26,7 +26,8 @@ So, you've read all of the above and you want to try it out? Here's what you do:
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- Build and install phosg (https://github.com/fuzziqersoftware/phosg).
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- Run `make`.
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- Edit system/config.json to your liking.
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- Run `./newserv` in the newserv directory.
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- Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. (You can disable the interactive shell later by editing config.json.)
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- Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
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If you're running PSO on a real GameCube, you can make PSO connect to newserv by changing its default gateway and DNS server addresses to newserv's address.
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+2
-1
@@ -10,7 +10,8 @@ using namespace std;
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ServerState::ServerState() : run_dns_server(true), next_lobby_id(1) {
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ServerState::ServerState() : run_dns_server(true), run_interactive_shell(true),
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next_lobby_id(1) {
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this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
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u"Join the lobby.", 0);
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this->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
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@@ -29,6 +29,7 @@ struct ServerState {
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std::u16string name;
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std::unordered_map<std::string, PortConfiguration> port_configuration;
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bool run_dns_server;
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bool run_interactive_shell;
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std::shared_ptr<const QuestIndex> quest_index;
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std::shared_ptr<const LevelTable> level_table;
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std::shared_ptr<const BattleParamTable> battle_params;
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@@ -0,0 +1,182 @@
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#include "Shell.hh"
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#include <readline/history.h>
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#include <readline/readline.h>
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#include <stdio.h>
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#include <phosg/Strings.hh>
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using namespace std;
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class exit_shell : public runtime_error {
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public:
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exit_shell() : runtime_error("shell exited") { }
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~exit_shell() = default;
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};
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void execute_command(shared_ptr<ServerState> state, const string& command) {
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// find the entry in the command table and run the command
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size_t command_end = skip_non_whitespace(command, 0);
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size_t args_begin = skip_whitespace(command, command_end);
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string command_name = command.substr(0, command_end);
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string command_args = command.substr(args_begin);
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if (command_name == "exit") {
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throw exit_shell();
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} else if (command_name == "help") {
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fprintf(stderr, "\
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commands:\n\
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help\n\
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you\'re reading it now\n\
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exit (or ctrl+d)\n\
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shut down the server\n\
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reload <item> ...\n\
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reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
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add-license <parameters>\n\
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add a license to the server. <parameters> is some subset of the following:\n\
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username=<username> (bb username)\n\
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bb-password=<password> (bb password)\n\
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gc-password=<password> (gc password)\n\
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access-key=<access-key> (gc/pc access key)\n\
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serial=<serial-number> (gc/pc serial number; required for all licenses)\n\
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privileges=<privilege-mask> (can be normal, mod, admin, root, or numeric)\n\
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delete-license <serial-number>\n\
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delete a license from the server\n\
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list-licenses\n\
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list all licenses registered on the server\n\
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");
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} else if (command_name == "reload") {
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auto types = split(command_args, ' ');
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for (const string& type : types) {
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if (type == "licenses") {
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shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
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state->license_manager = lm;
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} else if (type == "battle-params") {
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shared_ptr<BattleParamTable> bpt(new BattleParamTable("system/blueburst/BattleParamEntry"));
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state->battle_params = bpt;
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} else if (type == "level-table") {
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shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
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state->level_table = lt;
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} else if (type == "quests") {
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shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
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state->quest_index = qi;
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} else {
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throw invalid_argument("incorrect data type");
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}
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}
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} else if (command_name == "add-license") {
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shared_ptr<License> l(new License());
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memset(l.get(), 0, sizeof(License));
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for (const string& token : split(command_args, ' ')) {
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if (starts_with(token, "username=")) {
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if (token.size() >= 29) {
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throw invalid_argument("username too long");
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}
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strcpy(l->username, token.c_str() + 9);
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} else if (starts_with(token, "bb-password=")) {
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if (token.size() >= 32) {
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throw invalid_argument("bb-password too long");
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}
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strcpy(l->bb_password, token.c_str() + 12);
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} else if (starts_with(token, "gc-password=")) {
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if (token.size() > 20) {
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throw invalid_argument("gc-password too long");
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}
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strcpy(l->gc_password, token.c_str() + 12);
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} else if (starts_with(token, "access-key=")) {
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if (token.size() > 23) {
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throw invalid_argument("access-key is too long bytes");
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}
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strcpy(l->gc_password, token.c_str() + 11);
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} else if (starts_with(token, "serial=")) {
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l->serial_number = stoul(token.substr(7));
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} else if (starts_with(token, "privileges=")) {
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string mask = token.substr(11);
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if (mask == "normal") {
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l->privileges = 0;
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} else if (mask == "mod") {
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l->privileges = Privilege::Moderator;
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} else if (mask == "admin") {
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l->privileges = Privilege::Administrator;
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} else if (mask == "root") {
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l->privileges = Privilege::Root;
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} else {
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l->privileges = stoul(mask);
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}
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} else {
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throw invalid_argument("incorrect field");
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}
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}
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if (!l->serial_number) {
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throw invalid_argument("license does not contain serial number");
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}
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state->license_manager->add(l);
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fprintf(stderr, "license added\n");
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} else if (command_name == "delete-license") {
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uint32_t serial_number = stoul(command_args);
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state->license_manager->remove(serial_number);
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fprintf(stderr, "license deleted\n");
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} else if (command_name == "list-licenses") {
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for (const auto& l : state->license_manager->snapshot()) {
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string s = l.str();
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fprintf(stderr, "%s\n", s.c_str());
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}
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} else {
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throw invalid_argument("unknown command; try \'help\'");
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}
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}
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void run_shell(shared_ptr<ServerState> state) {
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// initialize history
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using_history();
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// string history_filename = get_user_home_directory() + "/.newserv_history";
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// read_history(history_filename.c_str());
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// stifle_history(HISTORY_FILE_LENGTH);
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// read and execute commands
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bool should_continue = true;
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while (should_continue) {
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// read the command
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char* command = readline("newserv> ");
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if (!command) {
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fprintf(stderr, " -- exit\n");
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break;
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}
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// if there's a command, add it to the history
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const char* command_to_execute = command + skip_whitespace(command, 0);
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if (command_to_execute && *command_to_execute) {
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add_history(command);
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}
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// dispatch the command
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try {
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execute_command(state, command_to_execute);
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} catch (const exit_shell&) {
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should_continue = false;
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} catch (const exception& e) {
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fprintf(stderr, "FAILED: %s\n", e.what());
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}
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free(command);
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}
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}
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@@ -0,0 +1,7 @@
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#pragma once
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#include <memory>
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#include "ServerState.hh"
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void run_shell(std::shared_ptr<ServerState> state);
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@@ -18,6 +18,9 @@
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"Threads": 1,
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// Set to false to disable the DNS server
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"RunDNSServer": true,
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// Set to false to disable the interactive shell (do this if stdin is
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// /dev/null, for example)
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"RunInteractiveShell": true,
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// ****************
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// INFORMATION MENU
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Block a user