add BB EF structure
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@@ -3123,6 +3123,10 @@ struct S_StartCardAuction_GC_Ep3_EF {
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// server to know whether an EF command it sent has executed on the client, so
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// server to know whether an EF command it sent has executed on the client, so
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// newserv's proxy unconditionally blocks this command.
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// newserv's proxy unconditionally blocks this command.
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struct S_SetShutdownCommand_BB_01EF {
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ptext<char, 0x200> command;
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} __packed__;
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// F0 (S->C): Force update player lobby data (BB)
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// F0 (S->C): Force update player lobby data (BB)
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// Format is PlayerLobbyDataBB (in Player.hh). This command overwrites the lobby
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// Format is PlayerLobbyDataBB (in Player.hh). This command overwrites the lobby
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// data for the player given by .client_id without reloading the game or lobby.
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// data for the player given by .client_id without reloading the game or lobby.
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