fix invisible players in lobby bug
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@@ -480,9 +480,6 @@ static void on_change_area(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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const auto& cmd = check_size_t<CmdT>(data, size);
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if (!l->is_game()) {
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return;
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}
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c->area = cmd.area;
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forward_subcommand(l, c, command, flag, data, size);
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}
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