fix invisible players in lobby bug
This commit is contained in:
@@ -480,9 +480,6 @@ static void on_change_area(shared_ptr<ServerState>,
|
|||||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||||
const void* data, size_t size) {
|
const void* data, size_t size) {
|
||||||
const auto& cmd = check_size_t<CmdT>(data, size);
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
||||||
if (!l->is_game()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
c->area = cmd.area;
|
c->area = cmd.area;
|
||||||
forward_subcommand(l, c, command, flag, data, size);
|
forward_subcommand(l, c, command, flag, data, size);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user