fix comment
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@@ -3881,7 +3881,7 @@ struct G_SwitchStateChanged_6x05 {
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// Note: header.object_id is 0xFFFF for room clear when all enemies defeated
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// Note: header.object_id is 0xFFFF for room clear when all enemies defeated
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G_ObjectIDHeader header;
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G_ObjectIDHeader header;
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// TODO: Some of these might be big-endian on GC; it only byteswaps
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// TODO: Some of these might be big-endian on GC; it only byteswaps
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// unknown_a3. Are the others actually uint16, or are they uint8[2]?
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// switch_flag_num. Are the others actually uint16, or are they uint8[2]?
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le_uint16_t unknown_a1 = 0;
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le_uint16_t unknown_a1 = 0;
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le_uint16_t unknown_a2 = 0;
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le_uint16_t unknown_a2 = 0;
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le_uint16_t switch_flag_num = 0;
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le_uint16_t switch_flag_num = 0;
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