add material reset to $edit

This commit is contained in:
Martin Michelsen
2024-07-28 12:42:13 -07:00
parent cd09bfa7e8
commit f8162d442a
4 changed files with 86 additions and 10 deletions
+33 -1
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@@ -553,7 +553,7 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the "Server-side saves" section for more details.
* `$edit <stat> <value>`: Modify your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* `$edit <stat> <value>`: Modify your character data. See "Using $edit" below for details.
* Blue Burst player commands (game server only)
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
@@ -599,6 +599,38 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
### Using $edit
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
Some subcommands are always available. They are:
* `$edit mat reset power`: Clear your usage of power materials (BB only)
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
* `$edit mat reset def`: Clear your usage of def materials (BB only)
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
* `$edit mat reset hp`: Clear your usage of hp materials (BB only)
* `$edit mat reset tp`: Clear your usage of tp materials (BB only)
* `$edit mat reset all`: Clear your usage of all materials (BB only)
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
* `$edit name NAME`: Set your character name
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (NPC-NAME can be ninja, rico, sonic, knuckles, tails, flowen, elly, or none)
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
* `$edit mst N`: Set your MST to N until stats are updated
* `$edit evp N`: Set your EVP to N until stats are updated
* `$edit dfp N`: Set your DFP to N until stats are updated
* `$edit ata N`: Set your ATA to N until stats are updated
* `$edit lck N`: Set your LCK to N until stats are updated
* `$edit hp N`: Set your MST to N until stats are updated
* `$edit meseta N`: Set the amount of Meseta in your inventory
* `$edit exp N`: Set your total amount of EXP (does not affect level)
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
* `$edit secid SECID-NAME`: Set your section ID
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
# Non-server features
newserv has many CLI options, which can be used to access functionality other than the game and proxy server. Run `newserv help` to see a full list of the options and how to use each one.
+35 -4
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@@ -1310,6 +1310,8 @@ static void server_command_edit(shared_ptr<Client> c, const std::string& args) {
string encoded_args = phosg::tolower(args);
vector<string> tokens = phosg::split(encoded_args, ' ');
using MatType = PSOBBCharacterFile::MaterialType;
try {
auto p = c->character();
if (tokens.at(0) == "atp" && cheats_allowed) {
@@ -1331,10 +1333,39 @@ static void server_command_edit(shared_ptr<Client> c, const std::string& args) {
} else if (tokens.at(0) == "exp" && cheats_allowed) {
p->disp.stats.experience = stoul(tokens.at(1));
} else if (tokens.at(0) == "level" && cheats_allowed) {
uint32_t level = stoul(tokens.at(1)) - 1;
auto level_table = s->level_table(c->version());
level_table->reset_to_base(p->disp.stats, p->disp.visual.char_class);
level_table->advance_to_level(p->disp.stats, level, p->disp.visual.char_class);
p->disp.stats.level = stoul(tokens.at(1)) - 1;
p->recompute_stats(s->level_table(c->version()));
} else if (((tokens.at(0) == "material") || (tokens.at(0) == "mat")) && !is_v1_or_v2(c->version())) {
if (tokens.at(1) == "reset") {
const auto& which = tokens.at(2);
if (which == "power") {
p->set_material_usage(MatType::POWER, 0);
} else if (which == "mind") {
p->set_material_usage(MatType::MIND, 0);
} else if (which == "evade") {
p->set_material_usage(MatType::EVADE, 0);
} else if (which == "def") {
p->set_material_usage(MatType::DEF, 0);
} else if (which == "luck") {
p->set_material_usage(MatType::LUCK, 0);
} else if (which == "hp") {
p->set_material_usage(MatType::HP, 0);
} else if (which == "tp") {
p->set_material_usage(MatType::TP, 0);
} else if (which == "all") {
p->set_material_usage(MatType::POWER, 0);
p->set_material_usage(MatType::MIND, 0);
p->set_material_usage(MatType::EVADE, 0);
p->set_material_usage(MatType::DEF, 0);
p->set_material_usage(MatType::LUCK, 0);
p->set_material_usage(MatType::HP, 0);
p->set_material_usage(MatType::TP, 0);
}
} else {
send_text_message(c, "$C6Invalid subcommand");
return;
}
p->recompute_stats(s->level_table(c->version()));
} else if (tokens.at(0) == "namecolor") {
uint32_t new_color;
sscanf(tokens.at(1).c_str(), "%8X", &new_color);
+17 -5
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@@ -1124,11 +1124,23 @@ void PSOBBCharacterFile::import_tethealla_material_usage(std::shared_ptr<const L
// there are no limits, and we don't want to reject legitimate characters
// that have used more than 250 materials.
this->set_material_usage(PSOBBCharacterFile::MaterialType::POWER, pow);
this->set_material_usage(PSOBBCharacterFile::MaterialType::MIND, mind);
this->set_material_usage(PSOBBCharacterFile::MaterialType::EVADE, evade);
this->set_material_usage(PSOBBCharacterFile::MaterialType::DEF, def);
this->set_material_usage(PSOBBCharacterFile::MaterialType::LUCK, luck);
this->set_material_usage(MaterialType::POWER, pow);
this->set_material_usage(MaterialType::MIND, mind);
this->set_material_usage(MaterialType::EVADE, evade);
this->set_material_usage(MaterialType::DEF, def);
this->set_material_usage(MaterialType::LUCK, luck);
}
void PSOBBCharacterFile::recompute_stats(std::shared_ptr<const LevelTable> level_table) {
uint32_t level = this->disp.stats.level;
level_table->reset_to_base(this->disp.stats, this->disp.visual.char_class);
level_table->advance_to_level(this->disp.stats, level, this->disp.visual.char_class);
this->disp.stats.char_stats.atp += (this->get_material_usage(MaterialType::POWER) * 2);
this->disp.stats.char_stats.mst += (this->get_material_usage(MaterialType::MIND) * 2);
this->disp.stats.char_stats.evp += (this->get_material_usage(MaterialType::EVADE) * 2);
this->disp.stats.char_stats.dfp += (this->get_material_usage(MaterialType::DEF) * 2);
this->disp.stats.char_stats.lck += (this->get_material_usage(MaterialType::LUCK) * 2);
this->disp.stats.char_stats.hp += (this->get_material_usage(MaterialType::HP) * 2);
}
static uint16_t crc16(const void* data, size_t size) {
+1
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@@ -754,6 +754,7 @@ struct PSOBBCharacterFile {
void set_material_usage(MaterialType which, uint8_t usage);
void clear_all_material_usage();
void import_tethealla_material_usage(std::shared_ptr<const LevelTable> level_table);
void recompute_stats(std::shared_ptr<const LevelTable> level_table);
} __packed_ws__(PSOBBCharacterFile, 0x2EA4);
////////////////////////////////////////////////////////////////////////////////