update TObjAreaWarpQuest notes

This commit is contained in:
Martin Michelsen
2025-12-19 01:14:14 -08:00
parent 849cca37c8
commit f99bba67d0
+4 -2
View File
@@ -614,7 +614,7 @@ static const vector<DATEntityDefinition> dat_object_definitions({
// param4 = source type:
// 0 = use this set when advancing from a lower floor
// 1 = use this set when returning from a higher floor
// anything else = set is unused (TODO: but maybe used by TObjAreaWarpQuest?)
// any other positive number = set is unused by default, but may be used by TObjAreaWarpQuest
{0x0000, F_V0_V4, 0x00007FFFFFFFFFFF, "TObjPlayerSet"},
{0x0000, F_EP3, 0x0000000000008001, "TObjPlayerSet"},
@@ -962,7 +962,9 @@ static const vector<DATEntityDefinition> dat_object_definitions({
// Quest floor warp. This appears similar to TObjAreaWarpForest except that the object is not destroyed immediately
// if it's blue and the game is Challenge mode. Params:
// param1 = player set ID (TODO: what does this do? Seems it does nothing unless it's >= 2; see TObjPlayerSet)
// param1 = player set ID (if this is >= 2, specifies which set of TObjPlayerSets to use on the destination
// floor, which overrides the default behavior of 0/1 depending on the source and destination floor numbers;
// see TObjPlayerSet for details)
// param4 = destination floor
// param6 = color (0 = blue, 1 = red)
{0x001B, F_V1_V4, 0x00005000000078FE, "TObjAreaWarpQuest"},