document player references in ep3 player data

This commit is contained in:
Martin Michelsen
2023-02-18 22:58:00 -08:00
parent 32c08032c5
commit fc6a26ee38
+6 -4
View File
@@ -615,11 +615,13 @@ struct PlayerConfig {
/* 2840:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2848:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
/* 284C:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
struct UnknownA9 {
/* 00 */ be_uint32_t unknown_a1;
/* 04 */ ptext<char, 0x18> unknown_a2;
struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number;
/* 04 */ ptext<char, 0x18> player_name;
} __attribute__((packed));
/* 2850:1FD4 */ parray<UnknownA9, 9> unknown_a9;
// TODO: What do these player references mean? In what cases are entries added
// to and removed from this list?
/* 2850:1FD4 */ parray<PlayerReference, 9> unknown_a9;
/* 294C:20D0 */ parray<uint8_t, 0x50> unknown_a10;
/* 299C:2120 */ ptext<char, 0x10> name;
/* 29AC:2130 */ parray<uint8_t, 0xCC> unknown_a11;