fix some bugs introduced by Ep3 NTE work
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@@ -343,8 +343,7 @@ const char* name_for_direction(Direction d) {
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bool card_class_is_tech_like(CardClass cc, bool is_trial) {
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// NTE does not consider BOSS_TECH to be a tech-like card class, but that's
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// probably because that card class just doesn't exist on NTE. Still, we
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// handle
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// probably because that card class just doesn't exist on NTE.
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if (is_trial) {
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return (cc == CardClass::TECH) || (cc == CardClass::PHOTON_BLAST);
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} else {
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