fix some bugs introduced by Ep3 NTE work
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@@ -1186,9 +1186,9 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
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// 20 = blocked by fence (as if the corresponding map_tiles value was 00)
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// 30-34 = teleporters (2 of each value may be present)
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// 40-44 = traps (one of each type is chosen at random to be a real trap at
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// battle start time)
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// 40-4F = traps on NTE
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// 40-44 = traps on non-NTE (one of each type is chosen at random to be a real
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// trap at battle start time)
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// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
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// preview; behaves like 10 and 20 in game)
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// The assist cards that each trap type can contain are:
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