fix some bugs introduced by Ep3 NTE work

This commit is contained in:
Martin Michelsen
2024-02-09 00:06:05 -08:00
parent 47533e1a5f
commit fcc274ce3e
8 changed files with 48 additions and 52 deletions
+2 -2
View File
@@ -1186,9 +1186,9 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
// 20 = blocked by fence (as if the corresponding map_tiles value was 00)
// 30-34 = teleporters (2 of each value may be present)
// 40-44 = traps (one of each type is chosen at random to be a real trap at
// battle start time)
// 40-4F = traps on NTE
// 40-44 = traps on non-NTE (one of each type is chosen at random to be a real
// trap at battle start time)
// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
// The assist cards that each trap type can contain are: