add some subcommand notes
This commit is contained in:
@@ -3355,7 +3355,9 @@ struct G_Unknown_6x1F {
|
||||
le_uint32_t area;
|
||||
} __packed__;
|
||||
|
||||
// 6x20: Set position (existing clients send when a new client joins a lobby/game)
|
||||
// 6x20: Set position
|
||||
// Existing clients send this when a new client joins a lobby/game, so the new
|
||||
// client knows where to place them.
|
||||
|
||||
struct G_Unknown_6x20 {
|
||||
G_ClientIDHeader header;
|
||||
@@ -5131,7 +5133,9 @@ struct G_Unknown_GC_Ep3_6xB5x17 {
|
||||
// 6xB5x1A: Force disconnect
|
||||
// This command seems to cause the client to unconditionally disconnect. The
|
||||
// player is returned to the main menu (the "The line was disconnected" message
|
||||
// box is skipped).
|
||||
// box is skipped). Unlike all other known ways to disconnect, the client does
|
||||
// not save when it receives this command, and instead returns directly to the
|
||||
// main menu.
|
||||
|
||||
struct G_ForceDisconnect_GC_Ep3_6xB5x1A {
|
||||
G_CardBattleCommandHeader header = {0xB5, sizeof(G_ForceDisconnect_GC_Ep3_6xB5x1A) / 4, 0, 0x1A, 0, 0, 0};
|
||||
|
||||
Reference in New Issue
Block a user