add some subcommand notes

This commit is contained in:
Martin Michelsen
2023-02-21 20:24:56 -08:00
parent 4ed641e6f4
commit fdf7af20bc
+6 -2
View File
@@ -3355,7 +3355,9 @@ struct G_Unknown_6x1F {
le_uint32_t area;
} __packed__;
// 6x20: Set position (existing clients send when a new client joins a lobby/game)
// 6x20: Set position
// Existing clients send this when a new client joins a lobby/game, so the new
// client knows where to place them.
struct G_Unknown_6x20 {
G_ClientIDHeader header;
@@ -5131,7 +5133,9 @@ struct G_Unknown_GC_Ep3_6xB5x17 {
// 6xB5x1A: Force disconnect
// This command seems to cause the client to unconditionally disconnect. The
// player is returned to the main menu (the "The line was disconnected" message
// box is skipped).
// box is skipped). Unlike all other known ways to disconnect, the client does
// not save when it receives this command, and instead returns directly to the
// main menu.
struct G_ForceDisconnect_GC_Ep3_6xB5x1A {
G_CardBattleCommandHeader header = {0xB5, sizeof(G_ForceDisconnect_GC_Ep3_6xB5x1A) / 4, 0, 0x1A, 0, 0, 0};