add some subcommand notes
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@@ -3355,7 +3355,9 @@ struct G_Unknown_6x1F {
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le_uint32_t area;
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le_uint32_t area;
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} __packed__;
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} __packed__;
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// 6x20: Set position (existing clients send when a new client joins a lobby/game)
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// 6x20: Set position
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// Existing clients send this when a new client joins a lobby/game, so the new
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// client knows where to place them.
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struct G_Unknown_6x20 {
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struct G_Unknown_6x20 {
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G_ClientIDHeader header;
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G_ClientIDHeader header;
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@@ -5131,7 +5133,9 @@ struct G_Unknown_GC_Ep3_6xB5x17 {
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// 6xB5x1A: Force disconnect
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// 6xB5x1A: Force disconnect
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// This command seems to cause the client to unconditionally disconnect. The
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// This command seems to cause the client to unconditionally disconnect. The
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// player is returned to the main menu (the "The line was disconnected" message
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// player is returned to the main menu (the "The line was disconnected" message
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// box is skipped).
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// box is skipped). Unlike all other known ways to disconnect, the client does
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// not save when it receives this command, and instead returns directly to the
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// main menu.
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struct G_ForceDisconnect_GC_Ep3_6xB5x1A {
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struct G_ForceDisconnect_GC_Ep3_6xB5x1A {
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G_CardBattleCommandHeader header = {0xB5, sizeof(G_ForceDisconnect_GC_Ep3_6xB5x1A) / 4, 0, 0x1A, 0, 0, 0};
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G_CardBattleCommandHeader header = {0xB5, sizeof(G_ForceDisconnect_GC_Ep3_6xB5x1A) / 4, 0, 0x1A, 0, 0, 0};
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