Files
psopeeps-newserv/system/client-functions/System/WriteMemoryGC.ppc.s
2026-01-14 22:06:06 -08:00

118 lines
6.2 KiB
ArmAsm

# This function is required for loading DOLs. If it's not present, newserv can't serve DOL files to GameCube clients.
# This is also the file I've chosen to document how to write code for newserv's functions subsystem. There are three
# kinds of functions: includes, patches, and general functions.
# - General functions are not version-specific (usually) but are architecture-specific. This file, WriteMemoryGC, is a
# general function for all PowerPC versions of PSO, which means all GameCube versions. General functions are named
# like NAME.ARCH.s, where ARCH is sh4, ppc, or x86.
# - Includes are snippets of code that are intended to be used as part of other general functions and patches. Includes
# are named like NAME.ARCH.inc.s, where ARCH has the same meaning as above. These can be used with the .include
# directive; there is an example of this in the code below.
# - Patches are functions that are available to run upon client request. They can be made available in the Patches menu
# or via the $patch command. Patches should be named like PATCHNAME.VERS.patch.s, where VERS denotes which specific
# game version the patch is for. These version codes are listed in README.md, and directly correspond to values
# returned by the VersionDetect functions, also in this directory.
# For example, to use this function to write the bytes 38 00 00 05 to the address 8010521C, send_function_call could be
# called like this:
# auto fn = s->function_code_index->name_to_function.at("WriteMemoryGC");
# unordered_map<string, uint32_t> label_writes({{"dest_addr", 0x8010521C}, {"size", 4}});
# string suffix("\x38\x00\x00\x05", 4);
# send_function_call(
# c, // Client to send function call to
# fn, // The function's code
# label_writes, // Variables to pass in to the function's code
# suffix); // Data to append after the code (not all functions use this)
# The meanings of label_writes and suffix are described in the comments below.
# The .versions directive may be used in patches (but not in includes or general functions) and enables
# parameterization. If .version is used, then the patch may later use expressions like <VERS value1 value2 ...> to
# generate the same patch with different values for different game versions. In each <VERS> expression, the number of
# values must match the number of versions given in the .versions directive.
# .versions VRS1 VRS2 VRS3 ...
# These directives tell newserv what to show to the player in the Patches menu. Neither of them is required; if the
# name is omitted, the filename is used instead.
.meta name="Write memory"
.meta description="Writes data to any location in memory"
# To hide a patch from the Patches menu (so it can only be used with the $patch command), this directive can be used.
# This has no effect if used in includes or general functions.
# .meta hide_from_patches_menu
# When used for debugging purposes, it may be useful to see the value returned by the client function when run via the
# $patch chat command. This directive causes the server to tell you the return value in-game after running it.
# .meta show_return_value
# The entry_ptr label is required for all functions. It should generally point to a .offsetof directive that itself
# points to the actual entrypoint.
entry_ptr:
# All labels starting with reloc signify that the following PPC word (big-endian 32-bit value) is to be relocated at
# runtime. That is, when the code runs on the client, the PPC word will contain the actual memory address relative to
# the running code instead of the offset that it holds at assembly time. The entry_ptr label should almost always have
# a reloc label next to it.
reloc0:
.offsetof start
start:
mflr r12
bl get_block_ptr
mr r6, r3 # r6 = address of dest_addr label
copy_block:
lwz r3, [r6] # r3 = dest ptr
subi r3, r3, 1 # subtract 1 so we can use stbu
lwz r5, [r6 + 4] # r5 = size (bytes remaining)
add r5, r5, r3 # r5 = dest end ptr (last byte to be written)
addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu)
copy_block__again:
lbzu r0, [r4 + 1]
stbu [r3 + 1], r0
cmp r3, r5
bne copy_block__again
# Flush the data cache and clear the instruction cache at the written region
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
# A .include directive essentially pastes in the code from the referenced file. Here, we use the code from the file
# FlushCachedCode.inc.s. When compiling includes, newserv first looks in the same directory as the function's source,
# then looks in system/client-functions/System.
.include FlushCachedCode
# Return the address after the last byte written. The value returned in r3 from the function is sent back to the
# server in a B3 command. newserv uses the return value during DOL loading to know which section of the DOL file to
# send next, or to send the RunDOL function if all sections have been loaded.
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
add r3, r3, r4
mtlr r12
blr
get_block_ptr__ret:
mflr r3
mtlr r10
blr
get_block_ptr:
# We use a trick here to get the address of the dest_addr label: since bl puts the immediately-following address into
# the link register, we "call" get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put r10 back
# into the LR so get_block_ptr__ret returns to the caller.
mflr r10
bl get_block_ptr__ret
# These fields are filled in right before the command is sent to the client. Specifically, the label_writes argument to
# send_function_call is responsible for this. The label_writes argument is a map of label name to value, and
# send_function_call simply writes the given values after the given labels. This is a way to pass arbitrary arguments
# to a function at call time.
dest_addr:
.zero
size:
.zero
# Finally, we use the suffix argument to instruct send_function_call to append the data we want to write to memory
# immediately after the assembled code. (The data_to_write label here is for documentation purposes only; the suffix
# argument always appends data after the end of all the assembled code.)
data_to_write: