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2026-05-11 21:33:35 -07:00

106 lines
2.6 KiB
ArmAsm

# This function returns the game version, with values more specific than can be detected by the sub_version field in
# the various login commands (e.g. 9D/9E). We call this value specific_version in the codebase.
# The returned value has the format SSGGRRVV, where:
# S = 31 = PSOv1, 32 = PSOv2, 33 = PSOv3, 34 = Xbox, 35 = BB
# G = game (4F (O) = non-Ep3, 53 (S) = Ep3)
# R = region (45 (E), 4A (J), or 50 (P))
# V = minor version (meaning varies by major version)
# This results in a 4-character ASCII-printable version code which encodes all of the above information.
entry_ptr:
reloc0:
.offsetof start
.versions SH4
start:
mova r0, [data_start]
mov r1, r0
mov.l r2, [r1]+ # target value
again:
mov.l r0, [r1]+ # candidate address
cmpeq r0, 0
bt done # return 0 if no version matched
mov.l r0, [r0] # value from candidate address
cmpeq r0, r2
mov.l r0, [r1]+ # specific_version from this match
bf again
nop
done:
rets
nop
.align 4
data_start:
.data 0x61657244
.data 0x8C239D78 # v1 NTE
.data 0x314F4A31 # 1OJ1
.data 0x8C24CA24 # v1 11/2000
.data 0x314F4A32 # 1OJ2
.data 0x8C2873AC # v1 12/2000
.data 0x314F4A33 # 1OJ3
.data 0x8C28B04C # v1 01/2001
.data 0x314F4A34 # 1OJ4
.data 0x8C291E34 # v1 JP
.data 0x314F4A46 # 1OJF
.data 0x8C28B924 # v1 USA
.data 0x314F4546 # 1OEF
.data 0x8C28B3F4 # v1 EU
.data 0x314F5046 # 1OPF
.data 0x8C2F3748 # v2 08/06/2001 AND v2 08/22/2001 (TODO: Find a way to tell these apart)
.data 0x324F4A35 # 2OJ5
.data 0x8C2F11D0 # v2 JP
.data 0x324F4A46 # 2OJF
.data 0x8C2F3738 # v2 USA
.data 0x324F4546 # 2OEF
.data 0x8C2E7CE0 # v2 EU
.data 0x324F5046 # 2OPF
.data 0x00000000 # end sentinel
.versions PPC
start:
lis r3, 0x8000
lwz r4, [r3]
# For Trial Editions, set the V field to 54; for other versions, set it to 0x30 | disc_version
rlwinm r0, r4, 8, 24, 31
cmplwi r0, 0x47 # Check if high byte of game ID is 'G'
beq not_trial
cmplwi r0, 0x44 # Check if high byte of game ID is 'D'
beq is_nte
li r3, 0
blr
is_nte:
li r3, 0x0054
b end_trial_check
not_trial:
lbz r3, [r3 + 7]
ori r3, r3, 0x0030
end_trial_check:
oris r3, r3, 0x3300 # Set high byte ('3')
rlwimi r3, r4, 8, 8, 23 # Set middle two bytes to last two bytes of game ID
blr
.versions X86
start:
.include GetVersionInfoXB
test eax, eax
jz version_not_found
mov eax, [eax]
ret
version_not_found:
mov eax, 0x344F0000
ret