2076 lines
75 KiB
C++
2076 lines
75 KiB
C++
#include "ReceiveSubcommands.hh"
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#include <string.h>
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#include <memory>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include "Client.hh"
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#include "Compression.hh"
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#include "Items.hh"
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#include "Lobby.hh"
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#include "Loggers.hh"
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#include "Map.hh"
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#include "PSOProtocol.hh"
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#include "Player.hh"
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#include "SendCommands.hh"
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#include "StaticGameData.hh"
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#include "Text.hh"
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using namespace std;
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// The functions in this file are called when a client sends a game command
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// (60, 62, 6C, 6D, C9, or CB).
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bool command_is_private(uint8_t command) {
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return (command == 0x62) || (command == 0x6D);
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}
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static const unordered_set<uint8_t> watcher_subcommands({
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0x07, // Symbol chat
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0x74, // Word select
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0xBD, // Word select during battle (with private_flags)
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});
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static void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
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uint8_t command, uint8_t flag, const void* data, size_t size) {
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// if the command is an Ep3-only command, make sure an Ep3 client sent it
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bool command_is_ep3 = (command & 0xF0) == 0xC0;
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if (command_is_ep3 && !(c->flags & Client::Flag::IS_EPISODE_3)) {
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return;
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}
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if (command_is_private(command)) {
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if (flag >= l->max_clients) {
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return;
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}
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auto target = l->clients[flag];
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if (!target) {
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return;
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}
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if (command_is_ep3 && !(target->flags & Client::Flag::IS_EPISODE_3)) {
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return;
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}
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send_command(target, command, flag, data, size);
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} else {
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if (command_is_ep3) {
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for (auto& target : l->clients) {
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if (!target || (target == c) || !(target->flags & Client::Flag::IS_EPISODE_3)) {
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continue;
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}
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send_command(target, command, flag, data, size);
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}
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} else {
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send_command_excluding_client(l, c, command, flag, data, size);
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}
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// Before battle, forward only chat commands to watcher lobbies; during
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// battle, forward everything to watcher lobbies.
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if (size &&
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(watcher_subcommands.count(*reinterpret_cast<const uint8_t*>(data) ||
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(l->ep3_server_base &&
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l->ep3_server_base->server->setup_phase != Episode3::SetupPhase::REGISTRATION)))) {
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for (const auto& watcher_lobby : l->watcher_lobbies) {
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forward_subcommand(watcher_lobby, c, command, flag, data, size);
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}
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}
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if (l->battle_record && l->battle_record->battle_in_progress()) {
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auto type = ((command & 0xF0) == 0xC0)
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? Episode3::BattleRecord::Event::Type::EP3_GAME_COMMAND
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: Episode3::BattleRecord::Event::Type::GAME_COMMAND;
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l->battle_record->add_command(type, data, size);
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}
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}
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}
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static void on_invalid(shared_ptr<ServerState>,
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shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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const auto& cmd = check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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if (command_is_private(command)) {
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c->log.error("Invalid subcommand: %02hhX (private to %hhu)",
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cmd.subcommand, flag);
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} else {
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c->log.error("Invalid subcommand: %02hhX (public)", cmd.subcommand);
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}
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}
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static void on_unimplemented(shared_ptr<ServerState>,
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shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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const auto& cmd = check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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if (command_is_private(command)) {
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c->log.warning("Unknown subcommand: %02hhX (private to %hhu)",
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cmd.subcommand, flag);
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} else {
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c->log.warning("Unknown subcommand: %02hhX (public)", cmd.subcommand);
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}
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if (c->options.debug) {
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send_text_message_printf(c, "$C5Sub 6x%02hhX missing", cmd.subcommand);
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}
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}
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static void on_forward_check_size(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_check_game(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!l->is_game()) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_sync_joining_player_state(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!l->is_game() || !l->any_client_loading()) {
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return;
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}
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const auto& cmd = check_size_t<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(data, size, 0xFFFF);
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if (cmd.compressed_size > size - sizeof(cmd)) {
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throw runtime_error("compressed end offset is beyond end of command");
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}
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if (c->options.debug) {
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string decompressed = bc0_decompress(cmd.data, cmd.compressed_size);
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c->log.info("Decompressed sync data (%" PRIX32 " -> %zX bytes; expected %" PRIX32 "):",
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cmd.compressed_size.load(), decompressed.size(), cmd.decompressed_size.load());
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print_data(stderr, decompressed);
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_sync_joining_player_item_state(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!l->is_game() || !l->any_client_loading()) {
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return;
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}
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// I'm lazy and this should never happen (this command should always be
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// private to the joining player)
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if (!command_is_private(command)) {
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throw runtime_error("6x6D sent via public command");
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}
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// For non-V3 versions, just forward the data verbatim. For V3, we need to
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// byteswap mags' data2 fields if exactly one of the sender and recipient is
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// PSO GC
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bool sender_is_gc = (c->version() == GameVersion::GC);
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if (!sender_is_gc && (c->version() != GameVersion::XB)) {
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forward_subcommand(l, c, command, flag, data, size);
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} else {
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if (flag >= l->max_clients) {
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return;
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}
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auto target = l->clients[flag];
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if (!target) {
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return;
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}
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bool target_is_gc = (target->version() == GameVersion::GC);
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if (target_is_gc == sender_is_gc) {
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send_command(target, command, flag, data, size);
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} else {
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const auto& cmd = check_size_t<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(data, size, 0xFFFF);
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if (cmd.compressed_size > size - sizeof(cmd)) {
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throw runtime_error("compressed end offset is beyond end of command");
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}
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string decompressed = bc0_decompress(cmd.data, cmd.compressed_size);
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if (c->options.debug) {
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c->log.info("Decompressed item sync data (%" PRIX32 " -> %zX bytes; expected %" PRIX32 "):",
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cmd.compressed_size.load(), decompressed.size(), cmd.decompressed_size.load());
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print_data(stderr, decompressed);
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}
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if (decompressed.size() < sizeof(G_SyncItemState_6x6D_Decompressed)) {
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throw runtime_error(string_printf(
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"decompressed 6x6D data (0x%zX bytes) is too short for header (0x%zX bytes)",
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decompressed.size(), sizeof(G_SyncItemState_6x6D_Decompressed)));
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}
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auto* decompressed_cmd = reinterpret_cast<G_SyncItemState_6x6D_Decompressed*>(decompressed.data());
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size_t num_floor_items = 0;
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for (size_t z = 0; z < decompressed_cmd->floor_item_count_per_area.size(); z++) {
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num_floor_items += decompressed_cmd->floor_item_count_per_area[z];
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}
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size_t required_size = sizeof(G_SyncItemState_6x6D_Decompressed) + num_floor_items * sizeof(G_SyncItemState_6x6D_Decompressed::FloorItem);
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if (decompressed.size() < required_size) {
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throw runtime_error(string_printf(
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"decompressed 6x6D data (0x%zX bytes) is too short for all items (0x%zX bytes)",
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decompressed.size(), required_size));
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}
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for (size_t z = 0; z < num_floor_items; z++) {
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decompressed_cmd->items[z].item_data.bswap_data2_if_mag();
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}
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string out_compressed_data = bc0_compress(decompressed);
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G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E out_cmd;
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out_cmd.header.basic_header.subcommand = 0x6D;
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out_cmd.header.basic_header.size = 0x00;
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out_cmd.header.basic_header.unused = 0x0000;
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out_cmd.header.size = ((out_compressed_data.size() + sizeof(G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E)) + 3) & (~3);
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out_cmd.decompressed_size = decompressed.size();
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out_cmd.compressed_size = out_compressed_data.size();
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if (c->options.debug) {
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c->log.info("Byteswapped and recompressed item sync data (%zX bytes)", out_compressed_data.size());
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}
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vector<pair<const void*, size_t>> blocks;
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blocks.emplace_back(make_pair(&out_cmd, sizeof(out_cmd)));
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blocks.emplace_back(make_pair(out_compressed_data.data(), out_compressed_data.size()));
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send_command(target, command, flag, blocks);
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}
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}
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}
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static void on_sync_joining_player_disp_and_inventory(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!l->is_game() || !l->any_client_loading()) {
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return;
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}
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// I'm lazy and this should never happen (this command should always be
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// private to the joining player)
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if (!command_is_private(command)) {
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throw runtime_error("6x70 sent via public command");
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}
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// For non-V3 versions, just forward the data verbatim. For V3, we need to
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// byteswap mags' data2 fields if exactly one of the sender and recipient are
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// PSO GC
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bool sender_is_gc = (c->version() == GameVersion::GC);
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if (!sender_is_gc && (c->version() != GameVersion::XB)) {
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forward_subcommand(l, c, command, flag, data, size);
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} else {
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if (flag >= l->max_clients) {
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return;
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}
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auto target = l->clients[flag];
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if (!target) {
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return;
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}
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bool target_is_gc = (target->version() == GameVersion::GC);
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if (target_is_gc == sender_is_gc) {
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send_command(target, command, flag, data, size);
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} else {
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auto out_cmd = check_size_t<G_SyncPlayerDispAndInventory_V3_6x70>(data, size);
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for (size_t z = 0; z < 30; z++) {
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out_cmd.inventory.items[z].data.bswap_data2_if_mag();
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}
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send_command_t(target, command, flag, out_cmd);
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}
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}
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}
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static void on_forward_check_game_loading(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!l->is_game() || !l->any_client_loading()) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_check_size_client(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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const auto& cmd = check_size_t<G_ClientIDHeader>(data, size, 0xFFFF);
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if (cmd.client_id != c->lobby_client_id) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_check_size_game(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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if (!l->is_game()) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_check_size_ep3_lobby(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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if (l->is_game() || !l->is_ep3()) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_forward_check_size_ep3_game(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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check_size_t<G_UnusedHeader>(data, size, 0xFFFF);
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if (!l->is_game() || !l->is_ep3()) {
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return;
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Ep3 subcommands
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static void on_ep3_sound_chat(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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// Unlike the 6x and C9 commands, subcommands sent with the CB command are
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// forwarded from spectator teams to the primary team. The client only uses this
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// behavior for the 6xBE command (sound chat), and newserv enforces this rule.
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if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
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throw runtime_error("non-Episode 3 client sent sound chat command");
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}
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if ((command == 0xCB) && (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM)) {
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auto watched_lobby = l->watched_lobby.lock();
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if (watched_lobby) {
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forward_subcommand(watched_lobby, c, command, flag, data, size);
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}
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}
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forward_subcommand(l, c, command, flag, data, size);
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}
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static void on_ep3_battle_subs(shared_ptr<ServerState> s,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* orig_data, size_t size) {
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const auto& header = check_size_t<G_CardBattleCommandHeader>(orig_data, size, 0xFFFF);
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if (!l->is_game() || !l->is_ep3()) {
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return;
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}
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string data(reinterpret_cast<const char*>(orig_data), size);
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set_mask_for_ep3_game_command(data.data(), data.size(), 0);
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if (header.subcommand == 0xB5) {
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if (header.subsubcommand == 0x1A) {
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return;
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} else if (header.subsubcommand == 0x36) {
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const auto& cmd = check_size_t<G_Unknown_GC_Ep3_6xB5x36>(data, size);
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if (l->is_game() && (cmd.unknown_a1 >= 4)) {
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return;
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}
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}
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}
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if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) {
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uint8_t mask_key = 0;
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while (!mask_key) {
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mask_key = random_object<uint8_t>();
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}
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set_mask_for_ep3_game_command(data.data(), data.size(), mask_key);
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}
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forward_subcommand(l, c, command, flag, data.data(), data.size());
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}
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////////////////////////////////////////////////////////////////////////////////
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// Chat commands and the like
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static void on_send_guild_card(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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if (!command_is_private(command) || !l || (flag >= l->max_clients) ||
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(!l->clients[flag])) {
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return;
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}
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switch (c->version()) {
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case GameVersion::DC: {
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const auto& cmd = check_size_t<G_SendGuildCard_DC_6x06>(data, size);
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c->game_data.player()->guild_card_description = cmd.description;
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break;
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}
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case GameVersion::PC: {
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const auto& cmd = check_size_t<G_SendGuildCard_PC_6x06>(data, size);
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c->game_data.player()->guild_card_description = cmd.description;
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break;
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}
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case GameVersion::GC:
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case GameVersion::XB: {
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const auto& cmd = check_size_t<G_SendGuildCard_V3_6x06>(data, size);
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c->game_data.player()->guild_card_description = cmd.description;
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break;
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}
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case GameVersion::BB:
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// Nothing to do... the command is blank; the server generates the guild
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// card to be sent
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break;
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default:
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throw logic_error("unsupported game version");
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}
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send_guild_card(l->clients[flag], c);
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}
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// client sends a symbol chat
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static void on_symbol_chat(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const void* data, size_t size) {
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const auto& cmd = check_size_t<G_SymbolChat_6x07>(data, size);
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if (!c->can_chat || (cmd.client_id != c->lobby_client_id)) {
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return;
|
|
}
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
// client sends a word select chat
|
|
static void on_word_select(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_WordSelect_6x74>(data, size);
|
|
|
|
if (!c->can_chat || (cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
// client is done loading into a lobby (we use this to trigger arrow updates)
|
|
static void on_set_player_visibility(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_SetPlayerVisibility_6x22_6x23>(data, size);
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
|
|
if (!l->is_game() && !(c->flags & Client::Flag::IS_DC_V1)) {
|
|
send_arrow_update(l);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Game commands used by cheat mechanisms
|
|
|
|
template <typename CmdT>
|
|
static void on_change_area(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
c->area = cmd.area;
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
// When a player dies, decrease their mag's synchro
|
|
static void on_player_died(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_ClientIDHeader>(data, size, 0xFFFF);
|
|
if (!l->is_game() || (cmd.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
try {
|
|
auto& inventory = c->game_data.player()->inventory;
|
|
size_t mag_index = inventory.find_equipped_mag();
|
|
auto& data = inventory.items[mag_index].data;
|
|
data.data2[0] = max<int8_t>(static_cast<int8_t>(data.data2[0] - 5), 0);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
// When a player is hit by an enemy, heal them if infinite HP is enabled
|
|
static void on_hit_by_enemy(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_ClientIDHeader>(data, size, 0xFFFF);
|
|
if (!l->is_game() || (cmd.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.infinite_hp) {
|
|
send_player_stats_change(l, c, PlayerStatsChange::ADD_HP, 2550);
|
|
}
|
|
}
|
|
|
|
// When a player casts a tech, restore TP if infinite TP is enabled
|
|
static void on_cast_technique_finished(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_CastTechniqueComplete_6x48>(data, size);
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.infinite_tp) {
|
|
send_player_stats_change(l, c, PlayerStatsChange::ADD_TP, 255);
|
|
}
|
|
}
|
|
|
|
static void on_attack_finished(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_AttackFinished_6x46>(data, size,
|
|
offsetof(G_AttackFinished_6x46, targets), sizeof(G_AttackFinished_6x46));
|
|
size_t allowed_count = min<size_t>(cmd.header.size - 2, 11);
|
|
if (cmd.count > allowed_count) {
|
|
throw runtime_error("invalid attack finished command");
|
|
}
|
|
on_forward_check_size_client(s, l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_cast_technique(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_CastTechnique_6x47>(data, size,
|
|
offsetof(G_CastTechnique_6x47, targets), sizeof(G_CastTechnique_6x47));
|
|
size_t allowed_count = min<size_t>(cmd.header.size - 2, 10);
|
|
if (cmd.target_count > allowed_count) {
|
|
throw runtime_error("invalid cast technique command");
|
|
}
|
|
on_forward_check_size_client(s, l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_subtract_pb_energy(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_SubtractPBEnergy_6x49>(data, size,
|
|
offsetof(G_SubtractPBEnergy_6x49, entries), sizeof(G_SubtractPBEnergy_6x49));
|
|
size_t allowed_count = min<size_t>(cmd.header.size - 3, 14);
|
|
if (cmd.entry_count > allowed_count) {
|
|
throw runtime_error("invalid subtract PB energy command");
|
|
}
|
|
on_forward_check_size_client(s, l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_switch_state_changed(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
auto& cmd = check_size_t<G_SwitchStateChanged_6x05>(data, size);
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
if (cmd.flags && cmd.header.object_id != 0xFFFF) {
|
|
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->options.switch_assist &&
|
|
(c->last_switch_enabled_command.header.subcommand == 0x05)) {
|
|
c->log.info("[Switch assist] Replaying previous enable command");
|
|
if (c->options.debug) {
|
|
send_text_message(c, u"$C5Switch assist");
|
|
}
|
|
forward_subcommand(l, c, command, flag, &c->last_switch_enabled_command,
|
|
sizeof(c->last_switch_enabled_command));
|
|
send_command_t(c, command, flag, c->last_switch_enabled_command);
|
|
}
|
|
c->last_switch_enabled_command = cmd;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
template <typename CmdT>
|
|
void on_movement(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
c->x = cmd.x;
|
|
c->z = cmd.z;
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
void on_movement_with_area(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
c->x = cmd.x;
|
|
c->z = cmd.z;
|
|
c->area = cmd.area;
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Item commands
|
|
|
|
static void on_player_drop_item(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_DropItem_6x2A>(data, size);
|
|
|
|
if ((cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
auto item = c->game_data.player()->remove_item(cmd.item_id, 0, c->version() != GameVersion::BB);
|
|
l->add_item(item, cmd.area, cmd.x, cmd.z);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu dropped item %08" PRIX32 " (%s) at %hu:(%g, %g)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str(),
|
|
cmd.area.load(), cmd.x.load(), cmd.z.load());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5DROP %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
void forward_subcommand_with_mag_bswap_t(
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& cmd) {
|
|
// I'm lazy and this should never happen for item commands (since all players
|
|
// need to stay in sync)
|
|
if (command_is_private(command)) {
|
|
throw runtime_error("6x2B sent via private command");
|
|
}
|
|
|
|
for (auto& other_c : l->clients) {
|
|
if (!other_c || other_c == c) {
|
|
continue;
|
|
}
|
|
CmdT out_cmd = cmd;
|
|
if ((c->version() == GameVersion::GC) != (other_c->version() == GameVersion::GC)) {
|
|
out_cmd.item_data.bswap_data2_if_mag();
|
|
}
|
|
send_command_t(other_c, command, flag, out_cmd);
|
|
}
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void on_create_inventory_item_t(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
|
|
if ((cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
if (c->version() == GameVersion::BB) {
|
|
// BB should never send this command - inventory items should only be
|
|
// created by the server in response to shop buy / bank withdraw / etc. reqs
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
PlayerInventoryItem item;
|
|
item.present = 1;
|
|
item.flags = 0;
|
|
item.data = cmd.item_data;
|
|
if (c->version() == GameVersion::GC) {
|
|
item.data.bswap_data2_if_mag();
|
|
}
|
|
c->game_data.player()->add_item(item);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu created inventory item %08" PRIX32 " (%s)",
|
|
cmd.header.client_id.load(), cmd.item_data.id.load(), name.c_str());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5CREATE %08" PRIX32 "\n%s",
|
|
cmd.item_data.id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand_with_mag_bswap_t(l, c, command, flag, cmd);
|
|
}
|
|
|
|
static void on_create_inventory_item(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (size == sizeof(G_CreateInventoryItem_PC_V3_BB_6x2B)) {
|
|
on_create_inventory_item_t<G_CreateInventoryItem_PC_V3_BB_6x2B>(s, l, c, command, flag, data, size);
|
|
} else if (size == sizeof(G_CreateInventoryItem_DC_6x2B)) {
|
|
on_create_inventory_item_t<G_CreateInventoryItem_DC_6x2B>(s, l, c, command, flag, data, size);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x2B command");
|
|
}
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void on_drop_partial_stack_t(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
|
|
// TODO: Should we check the client ID here too?
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (l->version == GameVersion::BB) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
// TODO: Should we delete anything from the inventory here? Does the client
|
|
// send an appropriate 6x29 alongside this?
|
|
PlayerInventoryItem item;
|
|
item.present = 1;
|
|
item.flags = 0;
|
|
item.data = cmd.item_data;
|
|
if (c->version() == GameVersion::GC) {
|
|
item.data.bswap_data2_if_mag();
|
|
}
|
|
l->add_item(item, cmd.area, cmd.x, cmd.z);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu split stack to create ground item %08" PRIX32 " (%s) at %hu:(%g, %g)",
|
|
cmd.header.client_id.load(), item.data.id.load(), name.c_str(),
|
|
cmd.area.load(), cmd.x.load(), cmd.z.load());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5SPLIT %08" PRIX32 "\n%s",
|
|
item.data.id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand_with_mag_bswap_t(l, c, command, flag, cmd);
|
|
}
|
|
|
|
static void on_drop_partial_stack(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (size == sizeof(G_DropStackedItem_PC_V3_BB_6x5D)) {
|
|
on_drop_partial_stack_t<G_DropStackedItem_PC_V3_BB_6x5D>(s, l, c, command, flag, data, size);
|
|
} else if (size == sizeof(G_DropStackedItem_DC_6x5D)) {
|
|
on_drop_partial_stack_t<G_DropStackedItem_DC_6x5D>(s, l, c, command, flag, data, size);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x5D command");
|
|
}
|
|
}
|
|
|
|
static void on_drop_partial_stack_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_SplitStackedItem_BB_6xC3>(data, size);
|
|
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
auto item = c->game_data.player()->remove_item(
|
|
cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
|
|
|
|
// if a stack was split, the original item still exists, so the dropped item
|
|
// needs a new ID. remove_item signals this by returning an item with id=-1
|
|
if (item.data.id == 0xFFFFFFFF) {
|
|
item.data.id = l->generate_item_id(c->lobby_client_id);
|
|
}
|
|
|
|
// PSOBB sends a 6x29 command after it receives the 6x5D, so we need to add
|
|
// the item back to the player's inventory to correct for this (it will get
|
|
// removed again by the 6x29 handler)
|
|
c->game_data.player()->add_item(item);
|
|
|
|
l->add_item(item, cmd.area, cmd.x, cmd.z);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu split stack %08" PRIX32 " (removed: %s) at %hu:(%g, %g)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str(),
|
|
cmd.area.load(), cmd.x.load(), cmd.z.load());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5SPLIT/BB %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
|
|
send_drop_stacked_item(l, item.data, cmd.area, cmd.x, cmd.z);
|
|
|
|
} else {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_buy_shop_item(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_BuyShopItem_6x5E>(data, size);
|
|
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
if (l->version == GameVersion::BB) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
PlayerInventoryItem item;
|
|
item.present = 1;
|
|
item.flags = 0;
|
|
item.data = cmd.item_data;
|
|
if (c->version() == GameVersion::GC) {
|
|
item.data.bswap_data2_if_mag();
|
|
}
|
|
|
|
auto p = c->game_data.player();
|
|
p->add_item(item);
|
|
|
|
size_t price = s->item_parameter_table->price_for_item(item.data);
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu bought item %08" PRIX32 " (%s) from shop (%zu Meseta)",
|
|
cmd.header.client_id.load(), item.data.id.load(), name.c_str(), price);
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5BUY %08" PRIX32 "\n%s",
|
|
item.data.id.load(), name.c_str());
|
|
}
|
|
p->remove_meseta(price, c->version() != GameVersion::BB);
|
|
p->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand_with_mag_bswap_t(l, c, command, flag, cmd);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void on_box_or_enemy_item_drop_t(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<CmdT>(data, size);
|
|
|
|
if (!l->is_game() || (c->lobby_client_id != l->leader_id)) {
|
|
return;
|
|
}
|
|
if (l->version == GameVersion::BB) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
PlayerInventoryItem item;
|
|
item.present = 1;
|
|
item.flags = 0;
|
|
item.data = cmd.item_data;
|
|
if (c->version() == GameVersion::GC) {
|
|
item.data.bswap_data2_if_mag();
|
|
}
|
|
l->add_item(item, cmd.area, cmd.x, cmd.z);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Leader created ground item %08" PRIX32 " (%s) at %hhu:(%g, %g)",
|
|
item.data.id.load(), name.c_str(), cmd.area, cmd.x.load(), cmd.z.load());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5DROP %08" PRIX32 "\n%s",
|
|
item.data.id.load(), name.c_str());
|
|
}
|
|
}
|
|
|
|
forward_subcommand_with_mag_bswap_t(l, c, command, flag, cmd);
|
|
}
|
|
|
|
static void on_box_or_enemy_item_drop(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (size == sizeof(G_DropItem_DC_6x5F)) {
|
|
on_box_or_enemy_item_drop_t<G_DropItem_DC_6x5F>(s, l, c, command, flag, data, size);
|
|
} else if (size == sizeof(G_DropItem_PC_V3_BB_6x5F)) {
|
|
on_box_or_enemy_item_drop_t<G_DropItem_PC_V3_BB_6x5F>(s, l, c, command, flag, data, size);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x5F command");
|
|
}
|
|
}
|
|
|
|
static void on_pick_up_item(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
auto& cmd = check_size_t<G_PickUpItem_6x59>(data, size);
|
|
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (l->version == GameVersion::BB) {
|
|
// BB clients should never send this; only the server should send this
|
|
return;
|
|
}
|
|
|
|
auto effective_c = l->clients.at(cmd.header.client_id);
|
|
if (!effective_c.get()) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
auto item = l->remove_item(cmd.item_id);
|
|
effective_c->game_data.player()->add_item(item);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu picked up %08" PRIX32 " (%s)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5PICK %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
effective_c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_pick_up_item_request(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
// This is handled by the server on BB, and by the leader on other versions
|
|
if (l->version == GameVersion::BB) {
|
|
auto& cmd = check_size_t<G_PickUpItemRequest_6x5A>(data, size);
|
|
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
return;
|
|
}
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
auto item = l->remove_item(cmd.item_id);
|
|
c->game_data.player()->add_item(item);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Player %hu picked up %08" PRIX32 " (%s)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5PICK/BB %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
|
|
send_pick_up_item(l, c, cmd.item_id, cmd.area);
|
|
|
|
} else {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_equip_unequip_item(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_EquipOrUnequipItem_6x25_6x26>(data, size);
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
size_t index = c->game_data.player()->inventory.find_item(cmd.item_id);
|
|
if (cmd.header.subcommand == 0x25) { // Equip
|
|
c->game_data.player()->inventory.items[index].flags |= 0x00000008;
|
|
} else { // Unequip
|
|
c->game_data.player()->inventory.items[index].flags &= 0xFFFFFFF7;
|
|
}
|
|
} else if (l->version == GameVersion::BB) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_use_item(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l,
|
|
shared_ptr<Client> c,
|
|
uint8_t command,
|
|
uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_UseItem_6x27>(data, size);
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
size_t index = c->game_data.player()->inventory.find_item(cmd.item_id);
|
|
string name, colored_name;
|
|
{
|
|
// Note: We do this weird scoping thing because player_use_item will
|
|
// likely delete the item, which will break the reference here.
|
|
const auto& item = c->game_data.player()->inventory.items[index].data;
|
|
name = item.name(false);
|
|
colored_name = item.name(true);
|
|
}
|
|
player_use_item(s, c, index);
|
|
|
|
l->log.info("Player used item %hu:%08" PRIX32 " (%s)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5USE %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), colored_name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_feed_mag(
|
|
shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l,
|
|
shared_ptr<Client> c,
|
|
uint8_t command,
|
|
uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_FeedMAG_6x28>(data, size);
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
size_t mag_index = c->game_data.player()->inventory.find_item(cmd.mag_item_id);
|
|
size_t fed_index = c->game_data.player()->inventory.find_item(cmd.fed_item_id);
|
|
string mag_name, mag_colored_name, fed_name, fed_colored_name;
|
|
{
|
|
// Note: We do this weird scoping thing because player_use_item will
|
|
// likely delete the item, which will break the reference here.
|
|
const auto& fed_item = c->game_data.player()->inventory.items[fed_index].data;
|
|
fed_name = fed_item.name(false);
|
|
fed_colored_name = fed_item.name(true);
|
|
const auto& mag_item = c->game_data.player()->inventory.items[mag_index].data;
|
|
mag_name = mag_item.name(false);
|
|
mag_colored_name = mag_item.name(true);
|
|
}
|
|
player_feed_mag(s, c, mag_index, fed_index);
|
|
|
|
// On BB, the player only sends a 6x28; on other versions, the player sends
|
|
// a 6x29 immediately after to destroy the fed item. So on BB, we should
|
|
// remove the fed item here, but on other versions, we allow the following
|
|
// 6x29 command to do that.
|
|
if (l->version == GameVersion::BB) {
|
|
c->game_data.player()->remove_item(cmd.fed_item_id, 1, false);
|
|
}
|
|
|
|
l->log.info("Player fed item %hu:%08" PRIX32 " (%s) to mag %hu:%08" PRIX32 " (%s)",
|
|
cmd.header.client_id.load(), cmd.fed_item_id.load(), fed_name.c_str(),
|
|
cmd.header.client_id.load(), cmd.mag_item_id.load(), mag_name.c_str());
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5FEED %08" PRIX32 "\n%s\n...TO %08" PRIX32 "\n%s",
|
|
cmd.fed_item_id.load(), fed_colored_name.c_str(),
|
|
cmd.mag_item_id.load(), mag_colored_name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_open_shop_bb_or_ep3_battle_subs(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->is_ep3()) {
|
|
on_ep3_battle_subs(s, l, c, command, flag, data, size);
|
|
|
|
} else if (!l->item_creator.get()) {
|
|
throw runtime_error("received shop subcommand without item creator present");
|
|
|
|
} else {
|
|
const auto& cmd = check_size_t<G_ShopContentsRequest_BB_6xB5>(data, size);
|
|
if ((l->version == GameVersion::BB) && l->is_game()) {
|
|
if (!l->item_creator) {
|
|
throw logic_error("item creator missing from BB game");
|
|
}
|
|
|
|
size_t level = c->game_data.player()->disp.stats.level + 1;
|
|
switch (cmd.shop_type) {
|
|
case 0:
|
|
c->game_data.shop_contents[0] = l->item_creator->generate_tool_shop_contents(level);
|
|
break;
|
|
case 1:
|
|
c->game_data.shop_contents[1] = l->item_creator->generate_weapon_shop_contents(level);
|
|
break;
|
|
case 2:
|
|
c->game_data.shop_contents[2] = l->item_creator->generate_armor_shop_contents(level);
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid shop type");
|
|
}
|
|
for (auto& item : c->game_data.shop_contents[cmd.shop_type]) {
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
item.data2d = s->item_parameter_table->price_for_item(item);
|
|
}
|
|
|
|
send_shop(c, cmd.shop_type);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_open_bank_bb_or_card_trade_counter_ep3(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
|
|
if ((l->version == GameVersion::BB) && l->is_game()) {
|
|
send_bank(c);
|
|
} else if ((l->version == GameVersion::GC) && l->is_ep3()) {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_bank_action_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_BankAction_BB_6xBD>(data, size);
|
|
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
if (cmd.action == 0) { // deposit
|
|
if (cmd.item_id == 0xFFFFFFFF) { // meseta
|
|
if (cmd.meseta_amount > c->game_data.player()->disp.stats.meseta) {
|
|
return;
|
|
}
|
|
if ((c->game_data.player()->bank.meseta + cmd.meseta_amount) > 999999) {
|
|
return;
|
|
}
|
|
c->game_data.player()->bank.meseta += cmd.meseta_amount;
|
|
c->game_data.player()->disp.stats.meseta -= cmd.meseta_amount;
|
|
} else { // item
|
|
auto item = c->game_data.player()->remove_item(
|
|
cmd.item_id, cmd.item_amount, c->version() != GameVersion::BB);
|
|
c->game_data.player()->bank.add_item(item);
|
|
send_destroy_item(l, c, cmd.item_id, cmd.item_amount);
|
|
}
|
|
} else if (cmd.action == 1) { // take
|
|
if (cmd.item_id == 0xFFFFFFFF) { // meseta
|
|
if (cmd.meseta_amount > c->game_data.player()->bank.meseta) {
|
|
return;
|
|
}
|
|
if ((c->game_data.player()->disp.stats.meseta + cmd.meseta_amount) > 999999) {
|
|
return;
|
|
}
|
|
c->game_data.player()->bank.meseta -= cmd.meseta_amount;
|
|
c->game_data.player()->disp.stats.meseta += cmd.meseta_amount;
|
|
} else { // item
|
|
auto bank_item = c->game_data.player()->bank.remove_item(cmd.item_id, cmd.item_amount);
|
|
PlayerInventoryItem item = bank_item;
|
|
item.data.id = l->generate_item_id(0xFF);
|
|
c->game_data.player()->add_item(item);
|
|
send_create_inventory_item(l, c, item.data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_sort_inventory_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
|
|
const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_SortInventory_BB_6xC4>(data, size);
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
PlayerInventory sorted;
|
|
|
|
for (size_t x = 0; x < 30; x++) {
|
|
if (cmd.item_ids[x] == 0xFFFFFFFF) {
|
|
sorted.items[x].data.id = 0xFFFFFFFF;
|
|
} else {
|
|
size_t index = c->game_data.player()->inventory.find_item(cmd.item_ids[x]);
|
|
sorted.items[x] = c->game_data.player()->inventory.items[index];
|
|
}
|
|
}
|
|
|
|
sorted.num_items = c->game_data.player()->inventory.num_items;
|
|
sorted.hp_materials_used = c->game_data.player()->inventory.hp_materials_used;
|
|
sorted.tp_materials_used = c->game_data.player()->inventory.tp_materials_used;
|
|
sorted.language = c->game_data.player()->inventory.language;
|
|
c->game_data.player()->inventory = sorted;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// EXP/Drop Item commands
|
|
|
|
static void on_entity_drop_item_request(
|
|
shared_ptr<ServerState>, shared_ptr<Lobby> l, shared_ptr<Client> c,
|
|
uint8_t command, uint8_t flag, const void* data, size_t size) {
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
|
|
// If the game is not BB, forward the request to the leader (if drops are
|
|
// enabled, or just ignore it) instead of generating the item drop command
|
|
if (l->version != GameVersion::BB) {
|
|
if (l->flags & Lobby::Flag::DROPS_ENABLED) {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
return;
|
|
}
|
|
|
|
G_SpecializableItemDropRequest_6xA2 cmd;
|
|
if (size == sizeof(G_SpecializableItemDropRequest_6xA2)) {
|
|
cmd = check_size_t<G_SpecializableItemDropRequest_6xA2>(data, size);
|
|
} else {
|
|
const auto& in_cmd = check_size_t<G_StandardDropItemRequest_DC_6x60>(
|
|
data, size, 0xFFFF);
|
|
cmd.entity_id = in_cmd.entity_id;
|
|
cmd.area = in_cmd.area;
|
|
cmd.rt_index = in_cmd.rt_index;
|
|
cmd.x = in_cmd.x;
|
|
cmd.z = in_cmd.z;
|
|
cmd.ignore_def = true;
|
|
}
|
|
|
|
PlayerInventoryItem item;
|
|
if (!l->item_creator.get()) {
|
|
throw runtime_error("received box drop subcommand without item creator present");
|
|
}
|
|
|
|
if (cmd.rt_index == 0x30) {
|
|
if (cmd.ignore_def) {
|
|
item.data = l->item_creator->on_box_item_drop(cmd.area);
|
|
} else {
|
|
item.data = l->item_creator->on_specialized_box_item_drop(
|
|
cmd.def[0], cmd.def[1], cmd.def[2]);
|
|
}
|
|
} else {
|
|
if (!l->map) {
|
|
throw runtime_error("game does not have a map loaded");
|
|
}
|
|
const auto& enemy = l->map->enemies.at(cmd.entity_id);
|
|
uint32_t expected_rt_index = rare_table_index_for_enemy_type(enemy.type);
|
|
if (cmd.rt_index != expected_rt_index) {
|
|
c->log.warning("rt_index %02hhX from command does not match entity\'s expected index %02" PRIX32,
|
|
cmd.rt_index, expected_rt_index);
|
|
}
|
|
item.data = l->item_creator->on_monster_item_drop(expected_rt_index, cmd.area);
|
|
}
|
|
item.data.id = l->generate_item_id(0xFF);
|
|
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
l->add_item(item, cmd.area, cmd.x, cmd.z);
|
|
}
|
|
send_drop_item(l, item.data, cmd.rt_index != 0x30, cmd.area, cmd.x, cmd.z, cmd.entity_id);
|
|
}
|
|
|
|
static void on_set_quest_flag(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
|
|
uint16_t flag_index, difficulty, action;
|
|
if (c->version() == GameVersion::DC || c->version() == GameVersion::PC) {
|
|
const auto& cmd = check_size_t<G_SetQuestFlag_DC_PC_6x75>(data, size);
|
|
flag_index = cmd.flag;
|
|
action = cmd.action;
|
|
difficulty = l->difficulty;
|
|
} else {
|
|
const auto& cmd = check_size_t<G_SetQuestFlag_V3_BB_6x75>(data, size);
|
|
flag_index = cmd.basic_cmd.flag;
|
|
action = cmd.basic_cmd.action;
|
|
difficulty = cmd.difficulty;
|
|
}
|
|
|
|
if (flag_index >= 0x400) {
|
|
return;
|
|
}
|
|
// The client explicitly checks for both 0 and 1 - any other value means no
|
|
// operation is performed.
|
|
size_t bit_index = (difficulty << 10) + flag_index;
|
|
size_t byte_index = bit_index >> 3;
|
|
uint8_t mask = 0x80 >> (bit_index & 7);
|
|
if (action == 0) {
|
|
c->game_data.player()->quest_data1[byte_index] |= mask;
|
|
} else if (action == 1) {
|
|
c->game_data.player()->quest_data1[byte_index] &= (~mask);
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
|
|
if (c->version() == GameVersion::GC) {
|
|
bool should_send_boss_drop_req = false;
|
|
bool is_ep2 = (l->episode == Episode::EP2);
|
|
if ((l->episode == Episode::EP1) && (c->area == 0x0E)) {
|
|
// On Normal, Dark Falz does not have a third phase, so send the drop
|
|
// request after the end of the second phase. On all other difficulty
|
|
// levels, send it after the third phase.
|
|
if (((difficulty == 0) && (flag_index == 0x0035)) ||
|
|
((difficulty != 0) && (flag_index == 0x0037))) {
|
|
should_send_boss_drop_req = true;
|
|
}
|
|
} else if (is_ep2 && (flag_index == 0x0057) && (c->area == 0x0D)) {
|
|
should_send_boss_drop_req = true;
|
|
}
|
|
|
|
if (should_send_boss_drop_req) {
|
|
auto c = l->clients.at(l->leader_id);
|
|
if (c) {
|
|
G_StandardDropItemRequest_PC_V3_BB_6x60 req = {
|
|
{
|
|
{0x60, 0x06, 0x0000},
|
|
static_cast<uint8_t>(c->area),
|
|
static_cast<uint8_t>(is_ep2 ? 0x4E : 0x2F),
|
|
0x0B4F,
|
|
is_ep2 ? -9999.0f : 10160.58984375f,
|
|
0.0f,
|
|
2,
|
|
0,
|
|
},
|
|
0xE0AEDC01,
|
|
};
|
|
send_command_t(c, 0x62, l->leader_id, req);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_enemy_hit(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_EnemyHitByPlayer_6x0A>(data, size);
|
|
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (c->lobby_client_id > 3) {
|
|
throw logic_error("client ID is above 3");
|
|
}
|
|
if (!l->map) {
|
|
throw runtime_error("game does not have a map loaded");
|
|
}
|
|
if (cmd.enemy_id >= l->map->enemies.size()) {
|
|
return;
|
|
}
|
|
|
|
auto& enemy = l->map->enemies[cmd.enemy_id];
|
|
if (enemy.flags & Map::Enemy::Flag::DEFEATED) {
|
|
return;
|
|
}
|
|
enemy.flags |= (Map::Enemy::Flag::HIT_BY_PLAYER0 << c->lobby_client_id);
|
|
enemy.last_hit_by_client_id = c->lobby_client_id;
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
|
|
static void on_charge_attack_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->version != GameVersion::BB) {
|
|
throw runtime_error("BB-only command sent in non-BB game");
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
|
|
const auto& cmd = check_size_t<G_ChargeAttack_BB_6xC7>(data, size);
|
|
auto& disp = c->game_data.player()->disp;
|
|
if (cmd.meseta_amount > disp.stats.meseta) {
|
|
disp.stats.meseta = 0;
|
|
} else {
|
|
disp.stats.meseta -= cmd.meseta_amount;
|
|
}
|
|
}
|
|
|
|
static void add_player_exp(shared_ptr<ServerState> s, shared_ptr<Lobby> l, shared_ptr<Client> c, uint32_t exp) {
|
|
c->game_data.player()->disp.stats.experience += exp;
|
|
send_give_experience(l, c, exp);
|
|
|
|
bool leveled_up = false;
|
|
do {
|
|
const auto& level = s->level_table->stats_for_level(
|
|
c->game_data.player()->disp.visual.char_class, c->game_data.player()->disp.stats.level + 1);
|
|
if (c->game_data.player()->disp.stats.experience >= level.experience) {
|
|
leveled_up = true;
|
|
level.apply(c->game_data.player()->disp.stats.char_stats);
|
|
c->game_data.player()->disp.stats.level++;
|
|
} else {
|
|
break;
|
|
}
|
|
} while (c->game_data.player()->disp.stats.level < 199);
|
|
if (leveled_up) {
|
|
send_level_up(l, c);
|
|
}
|
|
}
|
|
|
|
static void on_steal_exp_bb(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
|
|
const void* data, size_t size) {
|
|
if (l->version != GameVersion::BB) {
|
|
throw runtime_error("BB-only command sent in non-BB game");
|
|
}
|
|
if (!l->map) {
|
|
throw runtime_error("map not loaded");
|
|
}
|
|
|
|
const auto& cmd = check_size_t<G_StealEXP_BB_6xC6>(data, size);
|
|
|
|
const auto& enemy = l->map->enemies.at(cmd.enemy_id);
|
|
const auto& inventory = c->game_data.player()->inventory;
|
|
const auto& weapon = inventory.items[inventory.find_equipped_weapon()];
|
|
|
|
uint8_t special = 0;
|
|
if (((weapon.data.data1[1] < 0x0A) && (weapon.data.data1[2] < 0x05)) ||
|
|
((weapon.data.data1[1] < 0x0D) && (weapon.data.data1[2] < 0x04))) {
|
|
special = weapon.data.data1[4] & 0x3F;
|
|
} else {
|
|
special = s->item_parameter_table->get_weapon(weapon.data.data1[1], weapon.data.data1[2]).special;
|
|
}
|
|
|
|
if (special >= 0x09 && special <= 0x0B) {
|
|
// Master's = 8, Lord's = 10, King's = 12
|
|
uint32_t percent = 8 + ((special - 9) << 1) + (char_class_is_android(c->game_data.player()->disp.visual.char_class) ? 30 : 0);
|
|
uint32_t enemy_exp = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, enemy.type).experience;
|
|
uint32_t stolen_exp = min<uint32_t>((enemy_exp * percent) / 100, 80);
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s",
|
|
stolen_exp, cmd.enemy_id.load(), name_for_enum(enemy.type));
|
|
}
|
|
add_player_exp(s, l, c, stolen_exp);
|
|
}
|
|
}
|
|
|
|
static void on_enemy_killed_bb(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->version != GameVersion::BB) {
|
|
throw runtime_error("BB-only command sent in non-BB game");
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
|
|
const auto& cmd = check_size_t<G_EnemyKilled_BB_6xC8>(data, size);
|
|
|
|
if (!l->is_game()) {
|
|
throw runtime_error("client should not kill enemies outside of games");
|
|
}
|
|
if (!l->map) {
|
|
throw runtime_error("game does not have a map loaded");
|
|
}
|
|
if (cmd.enemy_id >= l->map->enemies.size()) {
|
|
send_text_message(c, u"$C6Missing enemy killed");
|
|
return;
|
|
}
|
|
|
|
auto& e = l->map->enemies[cmd.enemy_id];
|
|
string e_str = e.str();
|
|
c->log.info("Enemy killed: E-%hX => %s", cmd.enemy_id.load(), e_str.c_str());
|
|
if (e.flags & Map::Enemy::Flag::DEFEATED) {
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5E-%hX __DEFEATED__", cmd.enemy_id.load());
|
|
}
|
|
return;
|
|
}
|
|
|
|
uint32_t experience = 0xFFFFFFFF;
|
|
try {
|
|
experience = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, e.type).experience * l->exp_multiplier;
|
|
} catch (const exception& e) {
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_id.load(), e.what());
|
|
} else {
|
|
send_text_message_printf(c, "$C4Unknown enemy type killed:\n%s", e.what());
|
|
}
|
|
}
|
|
|
|
e.flags |= Map::Enemy::Flag::DEFEATED;
|
|
for (size_t x = 0; x < l->max_clients; x++) {
|
|
if (!((e.flags >> x) & 1)) {
|
|
continue; // Player did not hit this enemy
|
|
}
|
|
|
|
auto other_c = l->clients[x];
|
|
if (!other_c) {
|
|
continue; // No player
|
|
}
|
|
if (other_c->game_data.player()->disp.stats.level >= 199) {
|
|
continue; // Player is level 200 or higher
|
|
}
|
|
|
|
if (experience != 0xFFFFFFFF) {
|
|
// Killer gets full experience, others get 77%
|
|
bool is_killer = (e.last_hit_by_client_id == other_c->lobby_client_id);
|
|
uint32_t player_exp = is_killer ? experience : ((experience * 77) / 100);
|
|
if (c->options.debug) {
|
|
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s",
|
|
player_exp, cmd.enemy_id.load(), name_for_enum(e.type));
|
|
}
|
|
add_player_exp(s, l, c, player_exp);
|
|
}
|
|
}
|
|
|
|
// Update kill counts on unsealable items
|
|
auto& inventory = c->game_data.player()->inventory;
|
|
for (size_t z = 0; z < inventory.num_items; z++) {
|
|
auto& item = inventory.items[z];
|
|
if ((item.flags & 0x08) &&
|
|
s->item_parameter_table->is_unsealable_item(item.data)) {
|
|
item.data.set_sealed_item_kill_count(item.data.get_sealed_item_kill_count() + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void on_meseta_reward_request_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_MesetaRewardRequest_BB_6xC9>(data, size);
|
|
|
|
auto p = c->game_data.player();
|
|
if (cmd.amount < 0) {
|
|
if (-cmd.amount > static_cast<int32_t>(p->disp.stats.meseta.load())) {
|
|
p->disp.stats.meseta = 0;
|
|
} else {
|
|
p->disp.stats.meseta += cmd.amount;
|
|
}
|
|
} else if (cmd.amount > 0) {
|
|
PlayerInventoryItem item;
|
|
item.data.data1[0] = 0x04;
|
|
item.data.data2d = cmd.amount.load();
|
|
item.data.id = l->generate_item_id(0xFF);
|
|
c->game_data.player()->add_item(item);
|
|
send_create_inventory_item(l, c, item.data);
|
|
}
|
|
}
|
|
|
|
void on_item_reward_request_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_ItemRewardRequest_BB_6xCA>(data, size);
|
|
|
|
PlayerInventoryItem item;
|
|
item.data = cmd.item_data;
|
|
item.data.id = l->generate_item_id(0xFF);
|
|
c->game_data.player()->add_item(item);
|
|
send_create_inventory_item(l, c, item.data);
|
|
}
|
|
|
|
static void on_destroy_inventory_item(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_DeleteInventoryItem_6x29>(data, size);
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
return;
|
|
}
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
auto item = c->game_data.player()->remove_item(
|
|
cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
|
|
auto name = item.data.name(false);
|
|
l->log.info("Inventory item %hu:%08" PRIX32 " destroyed (%s)",
|
|
cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5DESTROY %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
c->game_data.player()->print_inventory(stderr);
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_destroy_ground_item(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
const auto& cmd = check_size_t<G_DestroyGroundItem_6x63>(data, size);
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
|
|
auto item = l->remove_item(cmd.item_id);
|
|
auto name = item.data.name(false);
|
|
l->log.info("Ground item %08" PRIX32 " destroyed (%s)", cmd.item_id.load(),
|
|
name.c_str());
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5DESTROY/GND %08" PRIX32 "\n%s",
|
|
cmd.item_id.load(), name.c_str());
|
|
}
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_identify_item_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_IdentifyItemRequest_6xB8>(data, size);
|
|
if (!l->is_game()) {
|
|
return;
|
|
}
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
if (!l->item_creator.get()) {
|
|
throw logic_error("received item identify subcommand without item creator present");
|
|
}
|
|
|
|
size_t x = c->game_data.player()->inventory.find_item(cmd.item_id);
|
|
if (c->game_data.player()->inventory.items[x].data.data1[0] != 0) {
|
|
return; // Only weapons can be identified
|
|
}
|
|
|
|
auto p = c->game_data.player();
|
|
p->disp.stats.meseta -= 100;
|
|
c->game_data.identify_result = c->game_data.player()->inventory.items[x];
|
|
c->game_data.identify_result.data.data1[4] &= 0x7F;
|
|
l->item_creator->apply_tekker_deltas(
|
|
c->game_data.identify_result.data, p->disp.visual.section_id);
|
|
send_item_identify_result(l, c);
|
|
|
|
} else {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_accept_identify_item_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size) {
|
|
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_AcceptItemIdentification_BB_6xBA>(data, size);
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
if (!c->game_data.identify_result.data.id) {
|
|
throw runtime_error("no identify result present");
|
|
}
|
|
if (c->game_data.identify_result.data.id != cmd.item_id) {
|
|
throw runtime_error("accepted item ID does not match previous identify request");
|
|
}
|
|
c->game_data.player()->add_item(c->game_data.identify_result);
|
|
send_create_inventory_item(l, c, c->game_data.identify_result.data);
|
|
c->game_data.identify_result.clear();
|
|
|
|
} else {
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_sell_item_at_shop_bb(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
|
|
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_SellItemAtShop_BB_6xC0>(data, size);
|
|
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
auto p = c->game_data.player();
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, c->version() != GameVersion::BB);
|
|
size_t price = (s->item_parameter_table->price_for_item(item.data) >> 3) * cmd.amount;
|
|
p->add_meseta(price);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Inventory item %hu:%08" PRIX32 " (%s) destroyed via sale (%zu Meseta)",
|
|
c->lobby_client_id, cmd.item_id.load(), name.c_str(), price);
|
|
c->game_data.player()->print_inventory(stderr);
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5DESTROY/SELL %08" PRIX32 "\n+%zu Meseta\n%s",
|
|
cmd.item_id.load(), price, name.c_str());
|
|
}
|
|
|
|
forward_subcommand(l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
|
|
static void on_buy_shop_item_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const void* data, size_t size) {
|
|
if (l->version == GameVersion::BB) {
|
|
const auto& cmd = check_size_t<G_BuyShopItem_BB_6xB7>(data, size);
|
|
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
|
|
throw logic_error("item tracking not enabled in BB game");
|
|
}
|
|
|
|
PlayerInventoryItem item;
|
|
item.data = c->game_data.shop_contents.at(cmd.shop_type).at(cmd.item_index);
|
|
if (item.data.is_stackable()) {
|
|
item.data.data1[5] = cmd.amount;
|
|
} else if (cmd.amount != 1) {
|
|
throw runtime_error("item is not stackable");
|
|
}
|
|
|
|
size_t price = item.data.data2d * cmd.amount;
|
|
item.data.data2d = 0;
|
|
auto p = c->game_data.player();
|
|
p->remove_meseta(price, false);
|
|
|
|
item.data.id = cmd.inventory_item_id;
|
|
p->add_item(item);
|
|
send_create_inventory_item(l, c, item.data);
|
|
|
|
auto name = item.data.name(false);
|
|
l->log.info("Inventory item %hu:%08" PRIX32 " created via purchase (%s) for %zu meseta",
|
|
c->lobby_client_id, cmd.inventory_item_id.load(), name.c_str(), price);
|
|
p->print_inventory(stderr);
|
|
if (c->options.debug) {
|
|
string name = item.data.name(true);
|
|
send_text_message_printf(c, "$C5CREATE/BUY %08" PRIX32 "\n-%zu Meseta\n%s",
|
|
cmd.inventory_item_id.load(), price, name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_medical_center_bb(shared_ptr<ServerState>,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const void*, size_t) {
|
|
if (l->version == GameVersion::BB) {
|
|
c->game_data.player()->remove_meseta(10, false);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef void (*subcommand_handler_t)(shared_ptr<ServerState> s,
|
|
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
|
const void* data, size_t size);
|
|
|
|
subcommand_handler_t subcommand_handlers[0x100] = {
|
|
/* 6x00 */ on_invalid,
|
|
/* 6x01 */ nullptr,
|
|
/* 6x02 */ nullptr,
|
|
/* 6x03 */ nullptr,
|
|
/* 6x04 */ nullptr,
|
|
/* 6x05 */ on_switch_state_changed,
|
|
/* 6x06 */ on_send_guild_card,
|
|
/* 6x07 */ on_symbol_chat,
|
|
/* 6x08 */ nullptr,
|
|
/* 6x09 */ nullptr,
|
|
/* 6x0A */ on_enemy_hit,
|
|
/* 6x0B */ on_forward_check_size_game,
|
|
/* 6x0C */ on_forward_check_size_game,
|
|
/* 6x0D */ on_forward_check_size_game,
|
|
/* 6x0E */ nullptr,
|
|
/* 6x0F */ nullptr,
|
|
/* 6x10 */ nullptr,
|
|
/* 6x11 */ nullptr,
|
|
/* 6x12 */ on_forward_check_size_game,
|
|
/* 6x13 */ on_forward_check_size_game,
|
|
/* 6x14 */ on_forward_check_size_game,
|
|
/* 6x15 */ on_forward_check_size_game,
|
|
/* 6x16 */ on_forward_check_size_game,
|
|
/* 6x17 */ on_forward_check_size_game,
|
|
/* 6x18 */ on_forward_check_size_game,
|
|
/* 6x19 */ on_forward_check_size_game,
|
|
/* 6x1A */ nullptr,
|
|
/* 6x1B */ nullptr,
|
|
/* 6x1C */ on_forward_check_size_game,
|
|
/* 6x1D */ nullptr,
|
|
/* 6x1E */ nullptr,
|
|
/* 6x1F */ on_change_area<G_SetPlayerArea_6x1F>,
|
|
/* 6x20 */ on_movement_with_area<G_SetPosition_6x20>,
|
|
/* 6x21 */ on_change_area<G_InterLevelWarp_6x21>,
|
|
/* 6x22 */ on_forward_check_size_client,
|
|
/* 6x23 */ on_set_player_visibility,
|
|
/* 6x24 */ on_forward_check_size_game,
|
|
/* 6x25 */ on_equip_unequip_item,
|
|
/* 6x26 */ on_equip_unequip_item,
|
|
/* 6x27 */ on_use_item,
|
|
/* 6x28 */ on_feed_mag,
|
|
/* 6x29 */ on_destroy_inventory_item,
|
|
/* 6x2A */ on_player_drop_item,
|
|
/* 6x2B */ on_create_inventory_item,
|
|
/* 6x2C */ on_forward_check_size,
|
|
/* 6x2D */ on_forward_check_size,
|
|
/* 6x2E */ nullptr,
|
|
/* 6x2F */ on_hit_by_enemy,
|
|
/* 6x30 */ on_forward_check_size_game,
|
|
/* 6x31 */ on_forward_check_size_game,
|
|
/* 6x32 */ on_forward_check_size_game,
|
|
/* 6x33 */ on_forward_check_size_game,
|
|
/* 6x34 */ nullptr,
|
|
/* 6x35 */ nullptr,
|
|
/* 6x36 */ on_forward_check_game,
|
|
/* 6x37 */ on_forward_check_size_game,
|
|
/* 6x38 */ nullptr,
|
|
/* 6x39 */ on_forward_check_size_game,
|
|
/* 6x3A */ on_forward_check_size_game,
|
|
/* 6x3B */ on_forward_check_size,
|
|
/* 6x3C */ nullptr,
|
|
/* 6x3D */ nullptr,
|
|
/* 6x3E */ on_movement_with_area<G_StopAtPosition_6x3E>,
|
|
/* 6x3F */ on_movement_with_area<G_SetPosition_6x3F>,
|
|
/* 6x40 */ on_movement<G_WalkToPosition_6x40>,
|
|
/* 6x41 */ nullptr,
|
|
/* 6x42 */ on_movement<G_RunToPosition_6x42>,
|
|
/* 6x43 */ on_forward_check_size_client,
|
|
/* 6x44 */ on_forward_check_size_client,
|
|
/* 6x45 */ on_forward_check_size_client,
|
|
/* 6x46 */ on_attack_finished,
|
|
/* 6x47 */ on_cast_technique,
|
|
/* 6x48 */ on_cast_technique_finished,
|
|
/* 6x49 */ on_subtract_pb_energy,
|
|
/* 6x4A */ on_forward_check_size_client,
|
|
/* 6x4B */ on_hit_by_enemy,
|
|
/* 6x4C */ on_hit_by_enemy,
|
|
/* 6x4D */ on_player_died,
|
|
/* 6x4E */ on_forward_check_size_client,
|
|
/* 6x4F */ on_forward_check_size_client,
|
|
/* 6x50 */ on_forward_check_size_client,
|
|
/* 6x51 */ nullptr,
|
|
/* 6x52 */ on_forward_check_size,
|
|
/* 6x53 */ on_forward_check_size_game,
|
|
/* 6x54 */ nullptr,
|
|
/* 6x55 */ on_forward_check_size_client,
|
|
/* 6x56 */ on_forward_check_size_client,
|
|
/* 6x57 */ on_forward_check_size_client,
|
|
/* 6x58 */ on_forward_check_size_client,
|
|
/* 6x59 */ on_pick_up_item,
|
|
/* 6x5A */ on_pick_up_item_request,
|
|
/* 6x5B */ nullptr,
|
|
/* 6x5C */ nullptr,
|
|
/* 6x5D */ on_drop_partial_stack,
|
|
/* 6x5E */ on_buy_shop_item,
|
|
/* 6x5F */ on_box_or_enemy_item_drop,
|
|
/* 6x60 */ on_entity_drop_item_request,
|
|
/* 6x61 */ on_forward_check_size_game,
|
|
/* 6x62 */ nullptr,
|
|
/* 6x63 */ on_destroy_ground_item,
|
|
/* 6x64 */ nullptr,
|
|
/* 6x65 */ nullptr,
|
|
/* 6x66 */ on_forward_check_size_game,
|
|
/* 6x67 */ on_forward_check_size_game,
|
|
/* 6x68 */ on_forward_check_size_game,
|
|
/* 6x69 */ on_forward_check_size_game,
|
|
/* 6x6A */ on_forward_check_size_game,
|
|
/* 6x6B */ on_forward_sync_joining_player_state,
|
|
/* 6x6C */ on_forward_sync_joining_player_state,
|
|
/* 6x6D */ on_sync_joining_player_item_state,
|
|
/* 6x6E */ on_forward_sync_joining_player_state,
|
|
/* 6x6F */ on_forward_check_game_loading,
|
|
/* 6x70 */ on_sync_joining_player_disp_and_inventory,
|
|
/* 6x71 */ on_forward_check_game_loading,
|
|
/* 6x72 */ on_forward_check_game_loading,
|
|
/* 6x73 */ on_invalid,
|
|
/* 6x74 */ on_word_select,
|
|
/* 6x75 */ on_set_quest_flag,
|
|
/* 6x76 */ on_forward_check_size_game,
|
|
/* 6x77 */ on_forward_check_size_game,
|
|
/* 6x78 */ nullptr,
|
|
/* 6x79 */ on_forward_check_size,
|
|
/* 6x7A */ nullptr,
|
|
/* 6x7B */ nullptr,
|
|
/* 6x7C */ on_forward_check_size_game,
|
|
/* 6x7D */ on_forward_check_size_game,
|
|
/* 6x7E */ nullptr,
|
|
/* 6x7F */ nullptr,
|
|
/* 6x80 */ on_forward_check_size_game,
|
|
/* 6x81 */ nullptr,
|
|
/* 6x82 */ nullptr,
|
|
/* 6x83 */ on_forward_check_size_game,
|
|
/* 6x84 */ on_forward_check_size_game,
|
|
/* 6x85 */ on_forward_check_size_game,
|
|
/* 6x86 */ on_forward_check_size_game,
|
|
/* 6x87 */ on_forward_check_size_game,
|
|
/* 6x88 */ on_forward_check_size_game,
|
|
/* 6x89 */ on_forward_check_size_game,
|
|
/* 6x8A */ on_forward_check_size_game,
|
|
/* 6x8B */ nullptr,
|
|
/* 6x8C */ nullptr,
|
|
/* 6x8D */ on_forward_check_size_client,
|
|
/* 6x8E */ nullptr,
|
|
/* 6x8F */ nullptr,
|
|
/* 6x90 */ nullptr,
|
|
/* 6x91 */ on_forward_check_size_game,
|
|
/* 6x92 */ nullptr,
|
|
/* 6x93 */ on_forward_check_size_game,
|
|
/* 6x94 */ on_forward_check_size_game,
|
|
/* 6x95 */ nullptr,
|
|
/* 6x96 */ nullptr,
|
|
/* 6x97 */ nullptr,
|
|
/* 6x98 */ nullptr,
|
|
/* 6x99 */ nullptr,
|
|
/* 6x9A */ on_forward_check_size_game,
|
|
/* 6x9B */ nullptr,
|
|
/* 6x9C */ on_forward_check_size_game,
|
|
/* 6x9D */ nullptr,
|
|
/* 6x9E */ nullptr,
|
|
/* 6x9F */ on_forward_check_size_game,
|
|
/* 6xA0 */ on_forward_check_size_game,
|
|
/* 6xA1 */ on_forward_check_size_game,
|
|
/* 6xA2 */ on_entity_drop_item_request,
|
|
/* 6xA3 */ on_forward_check_size_game,
|
|
/* 6xA4 */ on_forward_check_size_game,
|
|
/* 6xA5 */ on_forward_check_size_game,
|
|
/* 6xA6 */ on_forward_check_size,
|
|
/* 6xA7 */ nullptr,
|
|
/* 6xA8 */ on_forward_check_size_game,
|
|
/* 6xA9 */ on_forward_check_size_game,
|
|
/* 6xAA */ on_forward_check_size_game,
|
|
/* 6xAB */ on_forward_check_size_client,
|
|
/* 6xAC */ nullptr,
|
|
/* 6xAD */ on_forward_check_size_game,
|
|
/* 6xAE */ on_forward_check_size_client,
|
|
/* 6xAF */ on_forward_check_size_client,
|
|
/* 6xB0 */ on_forward_check_size_client,
|
|
/* 6xB1 */ nullptr,
|
|
/* 6xB2 */ nullptr,
|
|
/* 6xB3 */ on_ep3_battle_subs,
|
|
/* 6xB4 */ on_ep3_battle_subs,
|
|
/* 6xB5 */ on_open_shop_bb_or_ep3_battle_subs,
|
|
/* 6xB6 */ nullptr,
|
|
/* 6xB7 */ on_buy_shop_item_bb,
|
|
/* 6xB8 */ on_identify_item_bb,
|
|
/* 6xB9 */ nullptr,
|
|
/* 6xBA */ on_accept_identify_item_bb,
|
|
/* 6xBB */ on_open_bank_bb_or_card_trade_counter_ep3,
|
|
/* 6xBC */ on_forward_check_size_ep3_game,
|
|
/* 6xBD */ on_bank_action_bb,
|
|
/* 6xBE */ on_ep3_sound_chat,
|
|
/* 6xBF */ on_forward_check_size_ep3_lobby,
|
|
/* 6xC0 */ on_sell_item_at_shop_bb,
|
|
/* 6xC1 */ nullptr,
|
|
/* 6xC2 */ nullptr,
|
|
/* 6xC3 */ on_drop_partial_stack_bb,
|
|
/* 6xC4 */ on_sort_inventory_bb,
|
|
/* 6xC5 */ on_medical_center_bb,
|
|
/* 6xC6 */ on_steal_exp_bb,
|
|
/* 6xC7 */ on_charge_attack_bb,
|
|
/* 6xC8 */ on_enemy_killed_bb,
|
|
/* 6xC9 */ on_meseta_reward_request_bb,
|
|
/* 6xCA */ on_item_reward_request_bb,
|
|
/* 6xCB */ nullptr,
|
|
/* 6xCC */ nullptr,
|
|
/* 6xCD */ nullptr,
|
|
/* 6xCE */ nullptr,
|
|
/* 6xCF */ on_forward_check_size_game,
|
|
/* 6xD0 */ nullptr,
|
|
/* 6xD1 */ nullptr,
|
|
/* 6xD2 */ nullptr,
|
|
/* 6xD3 */ nullptr,
|
|
/* 6xD4 */ nullptr,
|
|
/* 6xD5 */ nullptr,
|
|
/* 6xD6 */ nullptr,
|
|
/* 6xD7 */ nullptr,
|
|
/* 6xD8 */ nullptr,
|
|
/* 6xD9 */ nullptr,
|
|
/* 6xDA */ nullptr,
|
|
/* 6xDB */ nullptr,
|
|
/* 6xDC */ nullptr,
|
|
/* 6xDD */ nullptr,
|
|
/* 6xDE */ nullptr,
|
|
/* 6xDF */ nullptr,
|
|
/* 6xE0 */ nullptr,
|
|
/* 6xE1 */ nullptr,
|
|
/* 6xE2 */ nullptr,
|
|
/* 6xE3 */ nullptr,
|
|
/* 6xE4 */ nullptr,
|
|
/* 6xE5 */ nullptr,
|
|
/* 6xE6 */ nullptr,
|
|
/* 6xE7 */ nullptr,
|
|
/* 6xE8 */ nullptr,
|
|
/* 6xE9 */ nullptr,
|
|
/* 6xEA */ nullptr,
|
|
/* 6xEB */ nullptr,
|
|
/* 6xEC */ nullptr,
|
|
/* 6xED */ nullptr,
|
|
/* 6xEE */ nullptr,
|
|
/* 6xEF */ nullptr,
|
|
/* 6xF0 */ nullptr,
|
|
/* 6xF1 */ nullptr,
|
|
/* 6xF2 */ nullptr,
|
|
/* 6xF3 */ nullptr,
|
|
/* 6xF4 */ nullptr,
|
|
/* 6xF5 */ nullptr,
|
|
/* 6xF6 */ nullptr,
|
|
/* 6xF7 */ nullptr,
|
|
/* 6xF8 */ nullptr,
|
|
/* 6xF9 */ nullptr,
|
|
/* 6xFA */ nullptr,
|
|
/* 6xFB */ nullptr,
|
|
/* 6xFC */ nullptr,
|
|
/* 6xFD */ nullptr,
|
|
/* 6xFE */ nullptr,
|
|
/* 6xFF */ nullptr,
|
|
};
|
|
|
|
void on_subcommand_multi(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
|
|
shared_ptr<Client> c, uint8_t command, uint8_t flag, const string& data) {
|
|
if (data.empty()) {
|
|
throw runtime_error("game command is empty");
|
|
}
|
|
if (c->version() == GameVersion::DC && (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE))) {
|
|
// TODO: We should convert these to non-trial formats and vice versa
|
|
forward_subcommand(l, c, command, flag, data.data(), data.size());
|
|
} else {
|
|
StringReader r(data);
|
|
while (!r.eof()) {
|
|
size_t size;
|
|
const auto& header = r.get<G_UnusedHeader>(false);
|
|
if (header.size != 0) {
|
|
size = header.size << 2;
|
|
} else {
|
|
const auto& ext_header = r.get<G_ExtendedHeader<G_UnusedHeader>>(false);
|
|
size = ext_header.size;
|
|
if (size < 8) {
|
|
throw runtime_error("extended subcommand header has size < 8");
|
|
}
|
|
if (size & 3) {
|
|
throw runtime_error("extended subcommand size is not a multiple of 4");
|
|
}
|
|
}
|
|
if (size == 0) {
|
|
throw runtime_error("invalid subcommand size");
|
|
}
|
|
const void* data = r.getv(size);
|
|
|
|
auto fn = subcommand_handlers[header.subcommand];
|
|
if (fn) {
|
|
fn(s, l, c, command, flag, data, size);
|
|
} else {
|
|
on_unimplemented(s, l, c, command, flag, data, size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool subcommand_is_implemented(uint8_t which) {
|
|
return subcommand_handlers[which] != nullptr;
|
|
}
|