Files
psopeeps-newserv/ServerState.cc
T
2020-04-17 12:20:13 -07:00

167 lines
4.9 KiB
C++

#include "ServerState.hh"
#include <string.h>
#include <memory>
#include "SendCommands.hh"
#include "NetworkAddresses.hh"
#include "Text.hh"
using namespace std;
ServerState::ServerState() : run_dns_server(true),
allow_unregistered_users(false),
run_shell_behavior(RunShellBehavior::Default), next_lobby_id(1),
pre_lobby_event(0) {
memset(&this->default_key_file, 0, sizeof(this->default_key_file));
this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
u"Join the lobby.", 0);
this->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
u"View server information.", MenuItemFlag::RequiresMessageBoxes);
this->main_menu.emplace_back(MAIN_MENU_DISCONNECT, u"Disconnect",
u"Disconnect.", 0);
for (size_t x = 0; x < 20; x++) {
auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
shared_ptr<Lobby> l(new Lobby());
l->flags |= LobbyFlag::Public | LobbyFlag::Default | LobbyFlag::Persistent |
((x > 14) ? LobbyFlag::Episode3 : 0);
l->block = x + 1;
l->type = x;
char16cpy(l->name, lobby_name.c_str(), 0x24);
l->max_clients = 12;
this->add_lobby(l);
}
}
void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
auto it = this->id_to_lobby.lower_bound(0);
for (; it != this->id_to_lobby.end(); it++) {
if (!(it->second->flags & LobbyFlag::Public)) {
continue;
}
try {
it->second->add_client(c);
break;
} catch (const out_of_range&) { }
}
if (it == this->id_to_lobby.end()) {
throw out_of_range("all lobbies full");
}
// send a join message to the joining player, and notifications to all others
this->send_lobby_join_notifications(it->second, c);
}
void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
auto l = this->id_to_lobby.at(c->lobby_id);
l->remove_client(c);
send_player_leave_notification(l, c->lobby_client_id);
}
void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> new_lobby) {
uint8_t old_lobby_client_id = c->lobby_client_id;
shared_ptr<Lobby> current_lobby = this->find_lobby(c->lobby_id);
try {
if (current_lobby) {
current_lobby->move_client_to_lobby(new_lobby, c);
} else {
new_lobby->add_client(c);
}
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is full.");
return;
}
if (current_lobby) {
send_player_leave_notification(current_lobby, old_lobby_client_id);
if (!(current_lobby->flags & LobbyFlag::Persistent) && (current_lobby->count_clients() == 0)) {
this->remove_lobby(current_lobby->lobby_id);
}
}
this->send_lobby_join_notifications(new_lobby, c);
}
void ServerState::send_lobby_join_notifications(shared_ptr<Lobby> l,
shared_ptr<Client> joining_client) {
for (auto& other_client : l->clients) {
if (!other_client) {
continue;
} else if (other_client == joining_client) {
send_join_lobby(joining_client, l);
} else {
send_player_join_notification(other_client, l, joining_client);
}
}
}
shared_ptr<Lobby> ServerState::find_lobby(uint32_t lobby_id) {
return this->id_to_lobby.at(lobby_id);
}
vector<shared_ptr<Lobby>> ServerState::all_lobbies() {
vector<shared_ptr<Lobby>> ret;
for (auto& it : this->id_to_lobby) {
ret.emplace_back(it.second);
}
return ret;
}
void ServerState::add_lobby(shared_ptr<Lobby> l) {
l->lobby_id = this->next_lobby_id++;
if (this->id_to_lobby.count(l->lobby_id)) {
throw logic_error("lobby already exists with the given id");
}
this->id_to_lobby.emplace(l->lobby_id, l);
}
void ServerState::remove_lobby(uint32_t lobby_id) {
this->id_to_lobby.erase(lobby_id);
}
shared_ptr<Client> ServerState::find_client(const char16_t* identifier,
uint64_t serial_number, shared_ptr<Lobby> l) {
if ((serial_number == 0) && identifier) {
try {
string encoded = encode_sjis(identifier);
serial_number = stoull(encoded, NULL, 0);
} catch (const exception&) { }
}
// look in the current lobby first
if (l) {
try {
return l->find_client(identifier, serial_number);
} catch (const out_of_range&) { }
}
// look in all lobbies if not found
for (auto& other_l : this->all_lobbies()) {
if (l == other_l) {
continue; // don't bother looking again
}
try {
return other_l->find_client(identifier, serial_number);
} catch (const out_of_range&) { }
}
throw out_of_range("client not found");
}
uint32_t ServerState::connect_address_for_client(std::shared_ptr<Client> c) {
// TODO: we can do something much smarter here, like use the sockname to find
// out which interface the client is connected to, and return that address
if (is_local_address(c->remote_addr)) {
return this->local_address;
} else {
return this->external_address;
}
}