0d4b0b2279
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "Client.hh"
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#include <event2/buffer.h>
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#include <event2/bufferevent.h>
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#include <errno.h>
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#include <string.h>
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#include <unistd.h>
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#include <phosg/Network.hh>
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#include <phosg/Time.hh>
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#include "Version.hh"
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using namespace std;
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Client::Client(struct bufferevent* bev, GameVersion version,
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ServerBehavior server_behavior) : version(version),
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flags(flags_for_version(version, 0)), bev(bev),
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server_behavior(server_behavior), should_disconnect(false),
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play_time_begin(now()), last_recv_time(this->play_time_begin),
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last_send_time(0), area(0), lobby_id(0), lobby_client_id(0),
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lobby_arrow_color(0), next_exp_value(0), infinite_hp(false),
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infinite_tp(false), can_chat(true) {
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int fd = bufferevent_getfd(this->bev);
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get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
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memset(this->name, 0, sizeof(this->name));
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memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
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}
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bool Client::send(string&& data) {
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if (!this->bev) {
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return false;
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}
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if (this->crypt_out.get()) {
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this->crypt_out->encrypt(const_cast<char*>(data.data()), data.size());
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}
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struct evbuffer* buf = bufferevent_get_output(this->bev);
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evbuffer_add(buf, data.data(), data.size());
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return true;
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}
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