1082 lines
38 KiB
C++
1082 lines
38 KiB
C++
#include "Map.hh"
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#include <phosg/Filesystem.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include "Loggers.hh"
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#include "PSOEncryption.hh"
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#include "Quest.hh"
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#include "StaticGameData.hh"
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using namespace std;
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static constexpr float UINT32_MAX_AS_FLOAT = 4294967296.0f;
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Map::Enemy::Enemy(EnemyType type)
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: type(type),
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flags(0),
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last_hit_by_client_id(0) {
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}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy %s flags=%02hhX last_hit_by_client_id=%hu]",
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name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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}
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void Map::clear() {
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this->enemies.clear();
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this->rare_enemy_indexes.clear();
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}
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void Map::add_objects_from_map_data(const void* data, size_t size) {
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size_t entry_count = size / sizeof(ObjectEntry);
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if (size != entry_count * sizeof(ObjectEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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(void)data;
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// TODO: Actually track objects, so we can e.g. know what to drop from fixed
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// boxes
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// const auto* map = reinterpret_cast<const ObjectEntry*>(data);
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}
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bool Map::check_and_log_rare_enemy(bool default_is_rare, uint32_t rare_rate) {
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if (default_is_rare) {
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return true;
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}
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if ((this->rare_enemy_indexes.size() < 0x10) && (random_object<uint32_t>() < rare_rate)) {
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this->rare_enemy_indexes.emplace_back(this->enemies.size());
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return true;
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}
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return false;
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}
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void Map::add_enemy(EnemyType type) {
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static_game_data_log.info("Adding enemy E-%zX => %s", this->enemies.size(), name_for_enum(type));
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this->enemies.emplace_back(type);
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}
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void Map::add_enemy(
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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size_t index,
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const EnemyEntry& e,
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const RareEnemyRates& rare_rates) {
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switch (e.base_type) {
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case 0x40: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.hildeblue);
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this->add_enemy(is_rare ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
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break;
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}
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case 0x41: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.rappy);
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switch (episode) {
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case Episode::EP1:
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this->add_enemy(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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break;
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case Episode::EP2:
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if (is_rare) {
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switch (event) {
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case 0x01:
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this->add_enemy(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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this->add_enemy(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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this->add_enemy(EnemyType::HALLO_RAPPY);
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break;
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default:
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this->add_enemy(EnemyType::LOVE_RAPPY);
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}
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} else {
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this->add_enemy(EnemyType::RAG_RAPPY);
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}
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break;
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case Episode::EP4:
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if (e.floor > 0x05) {
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this->add_enemy(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
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} else {
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this->add_enemy(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
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}
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break;
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default:
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throw logic_error("invalid episode");
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}
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break;
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}
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case 0x42: {
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this->add_enemy(EnemyType::MONEST);
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for (size_t x = 0; x < 30; x++) {
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this->add_enemy(EnemyType::MOTHMANT);
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}
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break;
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}
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case 0x43: {
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this->add_enemy(e.fparam2 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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break;
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}
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case 0x44:
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static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA};
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this->add_enemy(types[e.uparam1 % 3]);
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break;
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case 0x60:
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this->add_enemy(EnemyType::GRASS_ASSASSIN);
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break;
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case 0x61:
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if ((episode == Episode::EP2) && (e.floor > 0x0F)) {
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this->add_enemy(EnemyType::DEL_LILY);
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} else {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.nar_lily);
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this->add_enemy(is_rare ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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}
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break;
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case 0x62:
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this->add_enemy(EnemyType::NANO_DRAGON);
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break;
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case 0x63: {
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static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK};
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this->add_enemy(types[e.uparam1 % 3]);
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break;
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}
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case 0x64: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.pouilly_slime);
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for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
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this->add_enemy(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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}
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break;
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}
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case 0x65:
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this->add_enemy(EnemyType::PAN_ARMS);
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this->add_enemy(EnemyType::HIDOOM);
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this->add_enemy(EnemyType::MIGIUM);
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break;
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case 0x80:
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this->add_enemy((e.uparam1 & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
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break;
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case 0x81:
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this->add_enemy(EnemyType::GARANZ);
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break;
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case 0x82: {
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EnemyType type = e.fparam2 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
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size_t count = (e.num_children == 0) ? 5 : (e.num_children + 1);
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for (size_t z = 0; z < count; z++) {
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this->add_enemy(type);
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}
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break;
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}
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case 0x83:
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this->add_enemy(EnemyType::CANADINE);
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break;
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case 0x84:
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this->add_enemy(EnemyType::CANANE);
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for (size_t x = 0; x < 8; x++) {
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this->add_enemy(EnemyType::CANADINE_GROUP);
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}
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break;
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case 0x85:
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this->add_enemy(EnemyType::DUBWITCH);
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break;
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case 0xA0:
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this->add_enemy(EnemyType::DELSABER);
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break;
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case 0xA1:
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this->add_enemy(EnemyType::CHAOS_SORCERER);
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this->add_enemy(EnemyType::BEE_R);
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this->add_enemy(EnemyType::BEE_L);
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break;
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case 0xA2:
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this->add_enemy(EnemyType::DARK_GUNNER);
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break;
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case 0xA3:
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this->add_enemy(EnemyType::DEATH_GUNNER);
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break;
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case 0xA4:
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this->add_enemy(EnemyType::CHAOS_BRINGER);
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break;
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case 0xA5:
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this->add_enemy(EnemyType::DARK_BELRA);
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break;
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case 0xA6: {
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static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN};
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this->add_enemy(types[e.uparam1 % 3]);
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break;
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}
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case 0xA7:
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this->add_enemy(EnemyType::BULCLAW);
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for (size_t x = 0; x < 4; x++) {
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this->add_enemy(EnemyType::CLAW);
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}
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break;
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case 0xA8:
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this->add_enemy(EnemyType::CLAW);
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break;
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case 0xC0:
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if (episode == Episode::EP1) {
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this->add_enemy(EnemyType::DRAGON);
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} else if (episode == Episode::EP2) {
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this->add_enemy(EnemyType::GAL_GRYPHON);
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} else {
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throw runtime_error("DRAGON-type enemy placed outside of Episodes 1 or 2");
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}
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break;
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case 0xC1:
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this->add_enemy(EnemyType::DE_ROL_LE);
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for (size_t z = 0; z < 0x0A; z++) {
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this->add_enemy(EnemyType::DE_ROL_LE_BODY);
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}
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for (size_t z = 0; z < 0x09; z++) {
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this->add_enemy(EnemyType::DE_ROL_LE_MINE);
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}
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break;
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case 0xC2:
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this->add_enemy(EnemyType::VOL_OPT_1);
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for (size_t z = 0; z < 6; z++) {
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this->add_enemy(EnemyType::VOL_OPT_PILLAR);
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}
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for (size_t z = 0; z < 24; z++) {
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this->add_enemy(EnemyType::VOL_OPT_MONITOR);
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}
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for (size_t z = 0; z < 2; z++) {
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this->add_enemy(EnemyType::NONE);
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}
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this->add_enemy(EnemyType::VOL_OPT_AMP);
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this->add_enemy(EnemyType::VOL_OPT_CORE);
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this->add_enemy(EnemyType::NONE);
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break;
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case 0xC5:
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this->add_enemy(EnemyType::VOL_OPT_2);
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break;
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case 0xC8:
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if (difficulty) {
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this->add_enemy(EnemyType::DARK_FALZ_3);
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} else {
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this->add_enemy(EnemyType::DARK_FALZ_2);
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}
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for (size_t x = 0; x < 0x1FD; x++) {
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this->add_enemy(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
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}
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this->add_enemy(EnemyType::DARK_FALZ_3);
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this->add_enemy(EnemyType::DARK_FALZ_2);
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this->add_enemy(EnemyType::DARK_FALZ_1);
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break;
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case 0xCA:
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for (size_t z = 0; z < 0x201; z++) {
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this->add_enemy(EnemyType::OLGA_FLOW_2);
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}
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break;
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case 0xCB:
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this->add_enemy(EnemyType::BARBA_RAY);
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for (size_t z = 0; z < 0x2F; z++) {
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this->add_enemy(EnemyType::PIG_RAY);
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}
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break;
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case 0xCC:
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for (size_t z = 0; z < 6; z++) {
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this->add_enemy(EnemyType::GOL_DRAGON);
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}
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break;
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case 0xD4: {
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EnemyType type = (e.uparam1 & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
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for (size_t z = 0; z < 5; z++) {
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this->add_enemy(type);
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}
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break;
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}
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case 0xD5:
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this->add_enemy((e.uparam1 & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
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break;
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case 0xD6:
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if (e.uparam1 == 0) {
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this->add_enemy(EnemyType::MERICAROL);
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} else {
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this->add_enemy(((e.uparam1 % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
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}
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break;
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case 0xD7:
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this->add_enemy((e.uparam1 & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
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break;
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case 0xD8:
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this->add_enemy(EnemyType::GIBBLES);
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break;
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case 0xD9:
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this->add_enemy(EnemyType::GEE);
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break;
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case 0xDA:
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this->add_enemy(EnemyType::GI_GUE);
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break;
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case 0xDB:
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this->add_enemy(EnemyType::DELDEPTH);
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break;
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case 0xDC:
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this->add_enemy(EnemyType::DELBITER);
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break;
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case 0xDD:
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this->add_enemy((e.uparam1 & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
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break;
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case 0xDE:
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this->add_enemy(EnemyType::MORFOS);
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break;
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case 0xDF:
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this->add_enemy(EnemyType::RECOBOX);
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for (size_t x = 0; x < e.num_children; x++) {
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this->add_enemy(EnemyType::RECON);
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}
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break;
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case 0xE0:
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if ((episode == Episode::EP2) && (e.floor > 0x0F)) {
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this->add_enemy(EnemyType::EPSILON);
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for (size_t z = 0; z < 4; z++) {
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this->add_enemy(EnemyType::EPSIGUARD);
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}
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} else {
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this->add_enemy((e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
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}
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break;
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case 0xE1:
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this->add_enemy(EnemyType::ILL_GILL);
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break;
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case 0x0110:
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this->add_enemy(EnemyType::ASTARK);
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break;
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case 0x0111:
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if (e.floor > 0x05) {
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this->add_enemy(e.fparam2 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
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} else {
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this->add_enemy(e.fparam2 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
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}
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break;
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case 0x0112: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.merissa_aa);
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this->add_enemy(is_rare ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
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break;
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}
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case 0x0113:
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this->add_enemy(EnemyType::GIRTABLULU);
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break;
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case 0x0114: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.pazuzu);
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if (e.floor > 0x05) {
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this->add_enemy(is_rare ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
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} else {
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this->add_enemy(is_rare ? EnemyType::PAZUZU : EnemyType::ZU);
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}
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break;
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}
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case 0x0115:
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if (e.uparam1 & 2) {
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this->add_enemy(EnemyType::BA_BOOTA);
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} else {
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this->add_enemy((e.uparam1 & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
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}
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break;
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case 0x0116: {
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates.dorphon_eclair);
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this->add_enemy(is_rare ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
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break;
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}
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case 0x0117: {
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static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
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this->add_enemy(types[e.uparam1 % 3]);
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break;
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}
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case 0x0119: {
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bool is_rare = this->check_and_log_rare_enemy((e.fparam2 != 0.0f), rare_rates.kondrieu);
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if (is_rare) {
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this->add_enemy(EnemyType::KONDRIEU);
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} else {
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this->add_enemy((e.uparam1 & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
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}
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break;
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}
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default:
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for (size_t z = 0; z < static_cast<size_t>(e.num_children + 1); z++) {
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this->add_enemy(EnemyType::UNKNOWN);
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}
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static_game_data_log.warning(
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"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
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index, index * sizeof(EnemyEntry), e.base_type.load());
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break;
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}
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}
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void Map::add_enemies_from_map_data(
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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const void* data,
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size_t size,
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const RareEnemyRates& rare_rates) {
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size_t entry_count = size / sizeof(EnemyEntry);
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if (size != entry_count * sizeof(EnemyEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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StringReader r(data, size);
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for (size_t y = 0; y < entry_count; y++) {
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this->add_enemy(episode, difficulty, event, y, r.get<EnemyEntry>(), rare_rates);
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}
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}
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struct DATParserRandomState {
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PSOV2Encryption global_random_crypt;
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PSOV2Encryption local_random_crypt;
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std::array<uint32_t, 0x20> location_index_table;
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uint32_t location_indexes_populated;
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uint32_t location_indexes_used;
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uint32_t location_entries_base_offset;
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|
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DATParserRandomState(uint32_t rare_seed)
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: global_random_crypt(rare_seed),
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local_random_crypt(0),
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location_indexes_populated(0),
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location_indexes_used(0),
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location_entries_base_offset(0) {
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this->location_index_table.fill(0);
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}
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size_t rand_int_biased(size_t min_v, size_t max_v) {
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float max_f = static_cast<float>(max_v + 1);
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uint32_t crypt_v = this->global_random_crypt.next();
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fprintf(stderr, "(global) => %08" PRIX32 "\n", crypt_v);
|
|
float det_f = static_cast<float>(crypt_v);
|
|
return max<size_t>(floorf((max_f * det_f) / UINT32_MAX_AS_FLOAT), min_v);
|
|
}
|
|
|
|
uint32_t next_location_index() {
|
|
if (this->location_indexes_used < this->location_indexes_populated) {
|
|
return this->location_index_table.at(this->location_indexes_used++);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void generate_shuffled_location_table(const Map::RandomEnemyLocationsHeader& header, StringReader r, uint16_t section) {
|
|
if (header.num_sections == 0) {
|
|
throw runtime_error("no locations defined");
|
|
}
|
|
|
|
StringReader sections_r = r.sub(header.section_table_offset, header.num_sections * sizeof(Map::RandomEnemyLocationSection));
|
|
|
|
size_t bs_min = 0;
|
|
size_t bs_max = header.num_sections - 1;
|
|
do {
|
|
size_t bs_mid = (bs_min + bs_max) / 2;
|
|
if (sections_r.pget<Map::RandomEnemyLocationSection>(bs_mid * sizeof(Map::RandomEnemyLocationSection)).section < section) {
|
|
bs_min = bs_mid + 1;
|
|
} else {
|
|
bs_max = bs_mid;
|
|
}
|
|
} while (bs_min < bs_max);
|
|
|
|
const auto& sec = sections_r.pget<Map::RandomEnemyLocationSection>(bs_min * sizeof(Map::RandomEnemyLocationSection));
|
|
if (section != sec.section) {
|
|
return;
|
|
}
|
|
|
|
this->location_indexes_populated = sec.count;
|
|
this->location_indexes_used = 0;
|
|
this->location_entries_base_offset = sec.offset;
|
|
for (size_t z = 0; z < sec.count; z++) {
|
|
this->location_index_table.at(z) = z;
|
|
}
|
|
|
|
for (size_t z = 0; z < 4; z++) {
|
|
for (size_t x = 0; x < sec.count; x++) {
|
|
uint32_t crypt_v = this->local_random_crypt.next();
|
|
fprintf(stderr, "(local?) => %08" PRIX32 "\n", crypt_v);
|
|
size_t choice = floorf((static_cast<float>(sec.count) * static_cast<float>(crypt_v)) / UINT32_MAX_AS_FLOAT);
|
|
uint32_t t = this->location_index_table[x];
|
|
this->location_index_table[x] = this->location_index_table[choice];
|
|
this->location_index_table[choice] = t;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void Map::add_random_enemies_from_map_data(
|
|
Episode episode,
|
|
uint8_t difficulty,
|
|
uint8_t event,
|
|
StringReader wave_events_segment_r,
|
|
StringReader locations_segment_r,
|
|
StringReader definitions_segment_r,
|
|
uint32_t rare_seed,
|
|
const RareEnemyRates& rare_rates) {
|
|
|
|
static const array<uint32_t, 41> rand_enemy_base_types = {
|
|
0x44, 0x43, 0x41, 0x42, 0x40, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x80,
|
|
0x81, 0x82, 0x83, 0x84, 0x85, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6,
|
|
0xA7, 0xA8, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD,
|
|
0xDE, 0xDF, 0xE0, 0xE0, 0xE1};
|
|
|
|
const auto& wave_events_header = wave_events_segment_r.get<EventsSectionHeader>();
|
|
if (wave_events_header.format != 0x65767432) { // 'evt2'
|
|
throw runtime_error("cannot generate random enemies from non-evt2 event stream");
|
|
}
|
|
wave_events_segment_r.go(wave_events_header.entries_offset);
|
|
|
|
const auto& locations_header = locations_segment_r.get<RandomEnemyLocationsHeader>();
|
|
const auto& definitions_header = definitions_segment_r.get<RandomEnemyDefinitionsHeader>();
|
|
auto definitions_r = definitions_segment_r.sub(
|
|
definitions_header.entries_offset,
|
|
definitions_header.entry_count * sizeof(RandomEnemyDefinition));
|
|
auto weights_r = definitions_segment_r.sub(
|
|
definitions_header.weight_entries_offset,
|
|
definitions_header.weight_entry_count * sizeof(RandomEnemyWeight));
|
|
|
|
DATParserRandomState random(rare_seed);
|
|
|
|
for (size_t wave_entry_index = 0; wave_entry_index < wave_events_header.entry_count; wave_entry_index++) {
|
|
auto entry_log = static_game_data_log.sub(string_printf("(Entry %zu/%" PRIu32 ") ", wave_entry_index, wave_events_header.entry_count.load()));
|
|
entry_log.info("Start");
|
|
const auto& entry = wave_events_segment_r.get<Event2Entry>();
|
|
|
|
size_t remaining_waves = random.rand_int_biased(1, entry.max_waves);
|
|
entry_log.info("Chose %zu waves (max=%hu)", remaining_waves, entry.max_waves.load());
|
|
// BP 0080E125 EAX is wave count
|
|
|
|
uint32_t wave_number = entry.wave_number;
|
|
while (remaining_waves) {
|
|
remaining_waves--;
|
|
auto wave_log = entry_log.sub(string_printf("(Wave %zu) ", remaining_waves));
|
|
|
|
size_t remaining_enemies = random.rand_int_biased(entry.min_enemies, entry.max_enemies);
|
|
wave_log.info("Chose %zu enemies (range=[%hhu, %hhu])", remaining_enemies, entry.min_enemies, entry.max_enemies);
|
|
// BP 0080E208 EDI is enemy count
|
|
|
|
random.generate_shuffled_location_table(locations_header, locations_segment_r, entry.section);
|
|
wave_log.info("Generated shuffled location table");
|
|
for (size_t z = 0; z < random.location_indexes_populated; z++) {
|
|
wave_log.info(" table[%zX] = %" PRIX32, z, random.location_index_table[z]);
|
|
}
|
|
// BP 0080EBB0 *(EBP + 4) points to table (0x20 uint32_ts)
|
|
|
|
while (remaining_enemies) {
|
|
remaining_enemies--;
|
|
auto enemy_log = wave_log.sub(string_printf("(Enemy %zu) ", remaining_enemies));
|
|
|
|
// TODO: Factor this sum out of the loops
|
|
weights_r.go(0);
|
|
size_t weight_total = 0;
|
|
while (!weights_r.eof()) {
|
|
weight_total += weights_r.get<RandomEnemyWeight>().weight;
|
|
}
|
|
// BP 0080E2C2 EBX is weight_total
|
|
|
|
size_t det = random.rand_int_biased(0, weight_total - 1);
|
|
enemy_log.info("weight_total=%zX, det=%zX", weight_total, det);
|
|
// BP 0080E300 EDX is det
|
|
|
|
weights_r.go(0);
|
|
while (!weights_r.eof()) {
|
|
const auto& weight_entry = weights_r.get<RandomEnemyWeight>();
|
|
if (det < weight_entry.weight) {
|
|
if ((weight_entry.base_type_index != 0xFF) && (weight_entry.definition_entry_num != 0xFF)) {
|
|
EnemyEntry e;
|
|
e.base_type = rand_enemy_base_types.at(weight_entry.base_type_index);
|
|
e.wave_number = wave_number;
|
|
e.section = entry.section;
|
|
|
|
size_t bs_min = 0;
|
|
size_t bs_max = definitions_header.entry_count - 1;
|
|
if (bs_max == 0) {
|
|
throw runtime_error("no available random enemy definitions");
|
|
}
|
|
do {
|
|
size_t bs_mid = (bs_min + bs_max) / 2;
|
|
if (definitions_r.pget<RandomEnemyDefinition>(bs_mid * sizeof(RandomEnemyDefinition)).entry_num < weight_entry.definition_entry_num) {
|
|
bs_min = bs_mid + 1;
|
|
} else {
|
|
bs_max = bs_mid;
|
|
}
|
|
} while (bs_min < bs_max);
|
|
|
|
const auto& def = definitions_r.pget<RandomEnemyDefinition>(bs_min * sizeof(RandomEnemyDefinition));
|
|
if (def.entry_num == weight_entry.definition_entry_num) {
|
|
e.fparam1 = def.fparam1;
|
|
e.fparam2 = def.fparam2;
|
|
e.fparam3 = def.fparam3;
|
|
e.fparam4 = def.fparam4;
|
|
e.fparam5 = def.fparam5;
|
|
e.uparam1 = def.uparam1;
|
|
e.uparam2 = def.uparam2;
|
|
e.num_children = random.rand_int_biased(def.min_children, def.max_children);
|
|
} else {
|
|
throw runtime_error("random enemy definition not found");
|
|
}
|
|
|
|
const auto& loc = locations_segment_r.pget<RandomEnemyLocationEntry>(
|
|
locations_header.entries_offset + sizeof(RandomEnemyLocationEntry) * random.next_location_index());
|
|
e.x = loc.x;
|
|
e.y = loc.y;
|
|
e.z = loc.z;
|
|
e.x_angle = loc.x_angle;
|
|
e.y_angle = loc.y_angle;
|
|
e.z_angle = loc.z_angle;
|
|
|
|
enemy_log.info("Creating enemy with base_type %04hX fparam2 %g uparam1 %04hX", e.base_type.load(), e.fparam2.load(), e.uparam1.load());
|
|
// BP 0080E6FE CX is base_type
|
|
this->add_enemy(episode, difficulty, event, 0, e, rare_rates);
|
|
} else {
|
|
enemy_log.info("Cannot create enemy: parameters are missing");
|
|
}
|
|
break;
|
|
} else {
|
|
det -= weight_entry.weight;
|
|
}
|
|
}
|
|
}
|
|
if (remaining_waves) {
|
|
// We don't generate the event stream here, but the client does, and in
|
|
// doing so, it uses one value from global_random_crypt to determine the
|
|
// delay parameter of the event. To keep our state in sync with what the
|
|
// client would do, we skip a random value here.
|
|
random.global_random_crypt.next();
|
|
wave_number++;
|
|
}
|
|
}
|
|
|
|
// For the same reason as above, we need to skip another random value here.
|
|
random.global_random_crypt.next();
|
|
}
|
|
}
|
|
|
|
void Map::add_enemies_and_objects_from_quest_data(
|
|
Episode episode,
|
|
uint8_t difficulty,
|
|
uint8_t event,
|
|
const void* data,
|
|
size_t size,
|
|
uint32_t rare_seed,
|
|
const RareEnemyRates& rare_rates) {
|
|
|
|
struct DATSectionsForFloor {
|
|
uint32_t objects = 0xFFFFFFFF;
|
|
uint32_t enemies = 0xFFFFFFFF;
|
|
uint32_t wave_events = 0xFFFFFFFF;
|
|
uint32_t random_enemy_locations = 0xFFFFFFFF;
|
|
uint32_t random_enemy_definitions = 0xFFFFFFFF;
|
|
};
|
|
|
|
vector<DATSectionsForFloor> floor_sections;
|
|
StringReader r(data, size);
|
|
while (!r.eof()) {
|
|
size_t header_offset = r.where();
|
|
const auto& header = r.get<SectionHeader>();
|
|
static_game_data_log.info("(DAT:%08zX) type=%08" PRIX32 " floor=%08" PRIX32 " data_size=%08" PRIX32,
|
|
header_offset, header.le_type.load(), header.floor.load(), header.data_size.load());
|
|
|
|
if (header.type() == SectionHeader::Type::END && header.section_size == 0) {
|
|
break;
|
|
}
|
|
if (header.section_size < sizeof(header)) {
|
|
throw runtime_error(string_printf("quest layout has invalid section header at offset 0x%zX", r.where() - sizeof(header)));
|
|
}
|
|
|
|
if (header.floor > 0x100) {
|
|
throw runtime_error("section floor number too large");
|
|
}
|
|
|
|
if (header.floor >= floor_sections.size()) {
|
|
floor_sections.resize(header.floor + 1);
|
|
}
|
|
auto& sections = floor_sections[header.floor];
|
|
switch (header.type()) {
|
|
case SectionHeader::Type::OBJECTS:
|
|
if (sections.objects != 0xFFFFFFFF) {
|
|
throw runtime_error("multiple objects sections for same floor");
|
|
}
|
|
sections.objects = header_offset;
|
|
break;
|
|
case SectionHeader::Type::ENEMIES:
|
|
if (sections.enemies != 0xFFFFFFFF) {
|
|
throw runtime_error("multiple enemies sections for same floor");
|
|
}
|
|
sections.enemies = header_offset;
|
|
break;
|
|
case SectionHeader::Type::WAVE_EVENTS:
|
|
if (sections.wave_events != 0xFFFFFFFF) {
|
|
throw runtime_error("multiple wave events sections for same floor");
|
|
}
|
|
sections.wave_events = header_offset;
|
|
break;
|
|
case SectionHeader::Type::RANDOM_ENEMY_LOCATIONS:
|
|
if (sections.random_enemy_locations != 0xFFFFFFFF) {
|
|
throw runtime_error("multiple random enemy locations sections for same floor");
|
|
}
|
|
sections.random_enemy_locations = header_offset;
|
|
break;
|
|
case SectionHeader::Type::RANDOM_ENEMY_DEFINITIONS:
|
|
if (sections.random_enemy_definitions != 0xFFFFFFFF) {
|
|
throw runtime_error("multiple random enemy definitions sections for same floor");
|
|
}
|
|
sections.random_enemy_definitions = header_offset;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid section type");
|
|
}
|
|
r.skip(header.data_size);
|
|
}
|
|
|
|
for (size_t floor = 0; floor < floor_sections.size(); floor++) {
|
|
const auto& sections = floor_sections[floor];
|
|
|
|
if (sections.objects != 0xFFFFFFFF) {
|
|
const auto& header = r.pget<SectionHeader>(sections.objects);
|
|
if (header.data_size % sizeof(ObjectEntry)) {
|
|
throw runtime_error("quest layout object section size is not a multiple of object entry size");
|
|
}
|
|
static_game_data_log.info("(Floor %02zX) Adding objects", floor);
|
|
this->add_objects_from_map_data(r.pgetv(sections.objects + sizeof(header), header.data_size), header.data_size);
|
|
}
|
|
|
|
if (sections.enemies != 0xFFFFFFFF) {
|
|
const auto& header = r.pget<SectionHeader>(sections.enemies);
|
|
if (header.data_size % sizeof(EnemyEntry)) {
|
|
throw runtime_error("quest layout enemy section size is not a multiple of enemy entry size");
|
|
}
|
|
static_game_data_log.info("(Floor %02zX) Adding enemies", floor);
|
|
this->add_enemies_from_map_data(
|
|
episode,
|
|
difficulty,
|
|
event,
|
|
r.pgetv(sections.enemies + sizeof(header), header.data_size),
|
|
header.data_size,
|
|
rare_rates);
|
|
|
|
} else if ((sections.wave_events != 0xFFFFFFFF) &&
|
|
(sections.random_enemy_locations != 0xFFFFFFFF) &&
|
|
(sections.random_enemy_definitions != 0xFFFFFFFF)) {
|
|
static_game_data_log.info("(Floor %02zX) Adding random enemies", floor);
|
|
const auto& wave_events_header = r.pget<SectionHeader>(sections.wave_events);
|
|
const auto& random_enemy_locations_header = r.pget<SectionHeader>(sections.random_enemy_locations);
|
|
const auto& random_enemy_definitions_header = r.pget<SectionHeader>(sections.random_enemy_definitions);
|
|
this->add_random_enemies_from_map_data(
|
|
episode,
|
|
difficulty,
|
|
event,
|
|
r.sub(sections.wave_events + sizeof(SectionHeader), wave_events_header.data_size),
|
|
r.sub(sections.random_enemy_locations + sizeof(SectionHeader), random_enemy_locations_header.data_size),
|
|
r.sub(sections.random_enemy_definitions + sizeof(SectionHeader), random_enemy_definitions_header.data_size),
|
|
rare_seed,
|
|
rare_rates);
|
|
}
|
|
}
|
|
}
|
|
|
|
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
|
|
if (big_endian) {
|
|
this->load_table_t<true>(data);
|
|
} else {
|
|
this->load_table_t<false>(data);
|
|
}
|
|
}
|
|
|
|
template <bool IsBigEndian>
|
|
void SetDataTable::load_table_t(shared_ptr<const string> data) {
|
|
using U32T = typename conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
|
|
|
StringReader r(*data);
|
|
|
|
struct Footer {
|
|
U32T table3_offset;
|
|
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
|
|
U32T unknown_a3; // == 1
|
|
U32T unknown_a4; // == 0
|
|
U32T root_table_offset_offset;
|
|
U32T unknown_a6; // == 0
|
|
U32T unknown_a7; // == 0
|
|
U32T unknown_a8; // == 0
|
|
} __attribute__((packed));
|
|
if (r.size() < sizeof(Footer)) {
|
|
throw runtime_error("set data table is too small");
|
|
}
|
|
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
|
|
|
|
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
|
|
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
|
|
while (!root_r.eof()) {
|
|
auto& var1_v = this->entries.emplace_back();
|
|
uint32_t var1_table_offset = root_r.template get<U32T>();
|
|
uint32_t var1_table_count = root_r.template get<U32T>();
|
|
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
|
|
while (!var1_r.eof()) {
|
|
auto& var2_v = var1_v.emplace_back();
|
|
uint32_t var2_table_offset = var1_r.get<U32T>();
|
|
uint32_t var2_table_count = var1_r.get<U32T>();
|
|
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
|
|
while (!var2_r.eof()) {
|
|
auto& entry = var2_v.emplace_back();
|
|
entry.object_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
|
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
|
entry.event_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetDataTable::print(FILE* stream) const {
|
|
for (size_t a = 0; a < this->entries.size(); a++) {
|
|
const auto& v1_v = this->entries[a];
|
|
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
|
|
const auto& v2_v = v1_v[v1];
|
|
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
|
|
const auto& e = v2_v[v2];
|
|
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.object_list_basename.c_str(), e.enemy_list_basename.c_str(), e.event_list_basename.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct AreaMapFileIndex {
|
|
const char* name_token;
|
|
vector<uint32_t> variation1_values;
|
|
vector<uint32_t> variation2_values;
|
|
|
|
AreaMapFileIndex(
|
|
const char* name_token,
|
|
vector<uint32_t> variation1_values,
|
|
vector<uint32_t> variation2_values)
|
|
: name_token(name_token),
|
|
variation1_values(variation1_values),
|
|
variation2_values(variation2_values) {}
|
|
};
|
|
|
|
// These are indexed as [episode][is_solo][area], where episode is 0-2
|
|
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
|
{
|
|
// Episode 1
|
|
{
|
|
// Non-solo
|
|
{"city00", {}, {0}},
|
|
{"forest01", {}, {0, 1, 2, 3, 4}},
|
|
{"forest02", {}, {0, 1, 2, 3, 4}},
|
|
{"cave01", {0, 1, 2}, {0, 1}},
|
|
{"cave02", {0, 1, 2}, {0, 1}},
|
|
{"cave03", {0, 1, 2}, {0, 1}},
|
|
{"machine01", {0, 1, 2}, {0, 1}},
|
|
{"machine02", {0, 1, 2}, {0, 1}},
|
|
{"ancient01", {0, 1, 2}, {0, 1}},
|
|
{"ancient02", {0, 1, 2}, {0, 1}},
|
|
{"ancient03", {0, 1, 2}, {0, 1}},
|
|
{"boss01", {}, {}},
|
|
{"boss02", {}, {}},
|
|
{"boss03", {}, {}},
|
|
{"boss04", {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"city00", {}, {0}},
|
|
{"forest01", {}, {0, 2, 4}},
|
|
{"forest02", {}, {0, 3, 4}},
|
|
{"cave01", {0, 1, 2}, {0}},
|
|
{"cave02", {0, 1, 2}, {0}},
|
|
{"cave03", {0, 1, 2}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
},
|
|
{
|
|
// Episode 2
|
|
{
|
|
// Non-solo
|
|
{"labo00", {}, {0}},
|
|
{"ruins01", {0, 1}, {0}},
|
|
{"ruins02", {0, 1}, {0}},
|
|
{"space01", {0, 1}, {0}},
|
|
{"space02", {0, 1}, {0}},
|
|
{"jungle01", {}, {0, 1, 2}},
|
|
{"jungle02", {}, {0, 1, 2}},
|
|
{"jungle03", {}, {0, 1, 2}},
|
|
{"jungle04", {0, 1}, {0, 1}},
|
|
{"jungle05", {}, {0, 1, 2}},
|
|
{"seabed01", {0, 1}, {0, 1}},
|
|
{"seabed02", {0, 1}, {0, 1}},
|
|
{"boss05", {}, {}},
|
|
{"boss06", {}, {}},
|
|
{"boss07", {}, {}},
|
|
{"boss08", {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"labo00", {}, {0}},
|
|
{"ruins01", {0, 1}, {0}},
|
|
{"ruins02", {0, 1}, {0}},
|
|
{"space01", {0, 1}, {0}},
|
|
{"space02", {0, 1}, {0}},
|
|
{"jungle01", {}, {0, 1, 2}},
|
|
{"jungle02", {}, {0, 1, 2}},
|
|
{"jungle03", {}, {0, 1, 2}},
|
|
{"jungle04", {0, 1}, {0, 1}},
|
|
{"jungle05", {}, {0, 1, 2}},
|
|
{"seabed01", {0, 1}, {0}},
|
|
{"seabed02", {0, 1}, {0}},
|
|
{"boss05", {}, {}},
|
|
{"boss06", {}, {}},
|
|
{"boss07", {}, {}},
|
|
{"boss08", {}, {}},
|
|
},
|
|
},
|
|
{
|
|
// Episode 4
|
|
{
|
|
// Non-solo
|
|
{"city02", {0}, {0}},
|
|
{"wilds01", {0}, {0, 1, 2}},
|
|
{"wilds01", {1}, {0, 1, 2}},
|
|
{"wilds01", {2}, {0, 1, 2}},
|
|
{"wilds01", {3}, {0, 1, 2}},
|
|
{"crater01", {0}, {0, 1, 2}},
|
|
{"desert01", {0, 1, 2}, {0}},
|
|
{"desert02", {0}, {0, 1, 2}},
|
|
{"desert03", {0, 1, 2}, {0}},
|
|
{"boss09", {0}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"city02", {0}, {0}},
|
|
{"wilds01", {0}, {0, 1, 2}},
|
|
{"wilds01", {1}, {0, 1, 2}},
|
|
{"wilds01", {2}, {0, 1, 2}},
|
|
{"wilds01", {3}, {0, 1, 2}},
|
|
{"crater01", {0}, {0, 1, 2}},
|
|
{"desert01", {0, 1, 2}, {0}},
|
|
{"desert02", {0}, {0, 1, 2}},
|
|
{"desert03", {0, 1, 2}, {0}},
|
|
{"boss09", {0}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
},
|
|
};
|
|
|
|
const vector<vector<AreaMapFileIndex>>& map_file_info_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::EP1:
|
|
return map_file_info.at(0);
|
|
case Episode::EP2:
|
|
return map_file_info.at(1);
|
|
case Episode::EP4:
|
|
return map_file_info.at(2);
|
|
default:
|
|
throw invalid_argument("episode has no maps");
|
|
}
|
|
}
|
|
|
|
void generate_variations(
|
|
parray<le_uint32_t, 0x20>& variations,
|
|
shared_ptr<PSOLFGEncryption> random_crypt,
|
|
Episode episode,
|
|
bool is_solo) {
|
|
const auto& ep_index = map_file_info_for_episode(episode);
|
|
for (size_t z = 0; z < 0x10; z++) {
|
|
const AreaMapFileIndex* a = nullptr;
|
|
if (is_solo) {
|
|
a = &ep_index.at(true).at(z);
|
|
}
|
|
if (!a || !a->name_token) {
|
|
a = &ep_index.at(false).at(z);
|
|
}
|
|
if (!a->name_token) {
|
|
variations[z * 2 + 0] = 0;
|
|
variations[z * 2 + 1] = 0;
|
|
} else {
|
|
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : (random_crypt->next() % a->variation1_values.size());
|
|
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : (random_crypt->next() % a->variation2_values.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<string> map_filenames_for_variation(
|
|
Episode episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2, bool is_enemies) {
|
|
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
|
// name_token comes from AreaMapFileIndex
|
|
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
|
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
|
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
|
// use _off apparently)
|
|
// e|o specifies what kind of data: e = enemies, o = objects
|
|
const auto& ep_index = map_file_info_for_episode(episode);
|
|
const AreaMapFileIndex* a = nullptr;
|
|
if (is_solo) {
|
|
a = &ep_index.at(true).at(area);
|
|
}
|
|
if (!a || !a->name_token) {
|
|
a = &ep_index.at(false).at(area);
|
|
}
|
|
if (!a->name_token) {
|
|
return vector<string>();
|
|
}
|
|
|
|
string filename = "map_";
|
|
filename += a->name_token;
|
|
if (!a->variation1_values.empty()) {
|
|
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
|
}
|
|
if (!a->variation2_values.empty()) {
|
|
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
|
}
|
|
|
|
// Try both _off<e|o>.dat and <e|o>_s.dat suffixes first before falling back
|
|
// to non-solo version
|
|
vector<string> ret;
|
|
if (is_enemies) {
|
|
if (is_solo) {
|
|
ret.emplace_back(filename + "_offe.dat");
|
|
ret.emplace_back(filename + "e_s.dat");
|
|
}
|
|
ret.emplace_back(filename + "e.dat");
|
|
} else {
|
|
if (is_solo) {
|
|
ret.emplace_back(filename + "_offo.dat");
|
|
ret.emplace_back(filename + "o_s.dat");
|
|
}
|
|
ret.emplace_back(filename + "o.dat");
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
const Map::RareEnemyRates Map::NO_RARE_ENEMIES = {
|
|
.hildeblue = 0x00000000,
|
|
.rappy = 0x00000000,
|
|
.nar_lily = 0x00000000,
|
|
.pouilly_slime = 0x00000000,
|
|
.merissa_aa = 0x00000000,
|
|
.pazuzu = 0x00000000,
|
|
.dorphon_eclair = 0x00000000,
|
|
.kondrieu = 0x00000000,
|
|
};
|
|
|
|
const Map::RareEnemyRates Map::DEFAULT_RARE_ENEMIES = {
|
|
// All 1/512 except Kondrieu, which is 1/10
|
|
.hildeblue = 0x00800000,
|
|
.rappy = 0x00800000,
|
|
.nar_lily = 0x00800000,
|
|
.pouilly_slime = 0x00800000,
|
|
.merissa_aa = 0x00800000,
|
|
.pazuzu = 0x00800000,
|
|
.dorphon_eclair = 0x00800000,
|
|
.kondrieu = 0x1999999A,
|
|
};
|