720 lines
25 KiB
C++
720 lines
25 KiB
C++
#include "Map.hh"
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#include <phosg/Filesystem.hh>
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#include <phosg/Strings.hh>
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#include "Loggers.hh"
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#include "PSOEncryption.hh"
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#include "StaticGameData.hh"
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using namespace std;
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Map::Enemy::Enemy(EnemyType type)
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: type(type),
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flags(0),
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last_hit_by_client_id(0) {}
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string Map::Enemy::str() const {
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return string_printf("[Map::Enemy %s flags=%02hhX last_hit_by_client_id=%hu]",
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name_for_enum(this->type), this->flags, this->last_hit_by_client_id);
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}
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struct EnemyEntry {
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a0; // Overwritten by client at load time
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/* 04 */ le_uint16_t enemy_index; // Overwritten by client at load time
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/* 06 */ le_uint16_t num_clones;
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/* 08 */ le_uint16_t area;
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/* 0A */ le_uint16_t entity_id; // == enemy_index + 0x1000
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/* 0C */ le_uint16_t section;
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/* 0E */ le_uint16_t wave_number;
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/* 10 */ le_uint32_t wave_number2;
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/* 14 */ le_float x;
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/* 18 */ le_float y;
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/* 1C */ le_float z;
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/* 20 */ le_uint32_t x_angle;
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/* 24 */ le_uint32_t y_angle;
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/* 28 */ le_uint32_t z_angle;
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/* 2C */ le_uint32_t unknown_a3;
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/* 30 */ le_uint32_t unknown_a4;
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/* 34 */ le_uint32_t unknown_a5;
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/* 38 */ le_uint32_t unknown_a6;
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/* 3C */ le_uint32_t unknown_a7;
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/* 40 */ le_uint32_t skin;
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/* 44 */ le_uint32_t unknown_a8;
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/* 48 */
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string str() const {
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return string_printf("EnemyEntry(base_type=%hX, a0=%hX, enemy_index=%hX, num_clones=%hX, area=%hX, entity_id=%hX, section=%hX, wave_number=%hX, wave_number2=%" PRIX32 ", x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", skin=%" PRIX32 ", a8=%" PRIX32 ")",
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this->base_type.load(), this->unknown_a0.load(), this->enemy_index.load(), this->num_clones.load(), this->area.load(),
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this->entity_id.load(), this->section.load(), this->wave_number.load(),
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this->wave_number2.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
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this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
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this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->skin.load(),
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this->unknown_a8.load());
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}
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} __attribute__((packed));
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struct ObjectEntry {
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/* 00 */ le_uint16_t base_type;
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/* 02 */ le_uint16_t unknown_a1;
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/* 04 */ le_uint32_t unknown_a2;
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/* 08 */ le_uint16_t id;
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/* 0A */ le_uint16_t group;
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/* 0C */ le_uint16_t section;
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/* 0E */ le_uint16_t unknown_a3;
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/* 10 */ le_float x;
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/* 14 */ le_float y;
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/* 18 */ le_float z;
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/* 1C */ le_uint32_t x_angle;
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/* 20 */ le_uint32_t y_angle;
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/* 24 */ le_uint32_t z_angle;
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/* 28 */ le_uint32_t unknown_a4;
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/* 2C */ le_uint32_t unknown_a5;
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/* 30 */ le_uint32_t unknown_a6;
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/* 34 */ le_uint32_t unknown_a7;
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/* 38 */ le_uint32_t unknown_a8;
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/* 3C */ le_uint32_t unknown_a9;
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/* 40 */ le_uint32_t unknown_a10;
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/* 44 */
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string str() const {
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return string_printf("ObjectEntry(base_type=%hX, a1=%hX, a2=%" PRIX32 ", id=%hX, group=%hX, section=%hX, a3=%hX, x=%g, y=%g, z=%g, x_angle=%" PRIX32 ", y_angle=%" PRIX32 ", z_angle=%" PRIX32 ", a3=%" PRIX32 ", a4=%" PRIX32 ", a5=%" PRIX32 ", a6=%" PRIX32 ", a7=%" PRIX32 ", a8=%" PRIX32 ", a9=%" PRIX32 ")",
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this->base_type.load(), this->unknown_a1.load(), this->unknown_a2.load(), this->id.load(), this->group.load(),
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this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(),
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this->y_angle.load(), this->z_angle.load(), this->unknown_a3.load(), this->unknown_a4.load(),
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this->unknown_a5.load(), this->unknown_a6.load(), this->unknown_a7.load(), this->unknown_a8.load(),
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this->unknown_a9.load());
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}
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} __attribute__((packed));
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void Map::clear() {
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this->enemies.clear();
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}
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void Map::add_enemies_from_map_data(
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Episode episode, uint8_t difficulty, uint8_t event, shared_ptr<const string> data) {
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const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
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size_t entry_count = data->size() / sizeof(EnemyEntry);
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if (data->size() != entry_count * sizeof(EnemyEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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for (size_t y = 0; y < entry_count; y++) {
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const auto& e = map[y];
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string hex = format_data_string(&e, sizeof(e));
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fprintf(stderr, "[%04zX] %s\n", y, hex.c_str());
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switch (e.base_type) {
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case 0x40:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
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break;
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case 0x41: {
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bool is_rare = (e.skin & 0x01);
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switch (episode) {
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case Episode::EP1:
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enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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break;
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case Episode::EP2:
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if (is_rare) {
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switch (event) {
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case 0x01:
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enemies.emplace_back(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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enemies.emplace_back(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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enemies.emplace_back(EnemyType::HALLO_RAPPY);
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break;
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default:
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enemies.emplace_back(EnemyType::LOVE_RAPPY);
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}
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} else {
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enemies.emplace_back(EnemyType::RAG_RAPPY);
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}
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break;
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case Episode::EP4:
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if (e.area > 0x05) {
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enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
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} else {
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enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
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}
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break;
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default:
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throw logic_error("invalid episode");
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}
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break;
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}
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case 0x42: {
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enemies.emplace_back(EnemyType::MONEST);
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for (size_t x = 0; x < 30; x++) {
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enemies.emplace_back(EnemyType::MOTHMANT);
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}
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break;
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}
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case 0x43: {
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enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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break;
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}
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case 0x44:
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static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA};
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enemies.emplace_back(types[e.skin % 3]);
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break;
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case 0x60:
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enemies.emplace_back(EnemyType::GRASS_ASSASSIN);
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break;
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case 0x61:
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if ((episode == Episode::EP2) && (e.area > 0x0F)) {
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enemies.emplace_back(EnemyType::DEL_LILY);
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} else {
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enemies.emplace_back((e.skin & 1) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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}
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break;
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case 0x62:
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enemies.emplace_back(EnemyType::NANO_DRAGON);
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break;
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case 0x63: {
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static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK};
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enemies.emplace_back(types[e.skin % 3]);
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break;
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}
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case 0x64: {
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bool is_rare = (e.skin & 1);
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for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
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enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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}
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break;
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}
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case 0x65:
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enemies.emplace_back(EnemyType::PAN_ARMS);
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enemies.emplace_back(EnemyType::HIDOOM);
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enemies.emplace_back(EnemyType::MIGIUM);
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break;
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case 0x80:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
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break;
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case 0x81:
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enemies.emplace_back(EnemyType::GARANZ);
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break;
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case 0x82: {
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EnemyType type = e.unknown_a4 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
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size_t count = (e.num_clones == 0) ? 5 : (e.num_clones + 1);
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for (size_t z = 0; z < count; z++) {
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enemies.emplace_back(type);
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}
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break;
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}
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case 0x83:
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enemies.emplace_back(EnemyType::CANADINE);
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break;
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case 0x84:
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enemies.emplace_back(EnemyType::CANANE);
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for (size_t x = 0; x < 8; x++) {
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enemies.emplace_back(EnemyType::CANADINE_GROUP);
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}
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break;
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case 0x85:
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enemies.emplace_back(EnemyType::DUBWITCH);
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break;
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case 0xA0:
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enemies.emplace_back(EnemyType::DELSABER);
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break;
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case 0xA1:
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enemies.emplace_back(EnemyType::CHAOS_SORCERER);
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enemies.emplace_back(EnemyType::BEE_R);
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enemies.emplace_back(EnemyType::BEE_L);
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break;
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case 0xA2:
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enemies.emplace_back(EnemyType::DARK_GUNNER);
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break;
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case 0xA3:
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enemies.emplace_back(EnemyType::DEATH_GUNNER);
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break;
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case 0xA4:
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enemies.emplace_back(EnemyType::CHAOS_BRINGER);
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break;
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case 0xA5:
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enemies.emplace_back(EnemyType::DARK_BELRA);
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break;
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case 0xA6: {
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static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN};
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enemies.emplace_back(types[e.skin % 3]);
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break;
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}
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case 0xA7:
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enemies.emplace_back(EnemyType::BULCLAW);
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for (size_t x = 0; x < 4; x++) {
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enemies.emplace_back(EnemyType::CLAW);
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}
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break;
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case 0xA8:
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enemies.emplace_back(EnemyType::CLAW);
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break;
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case 0xC0:
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if (episode == Episode::EP1) {
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enemies.emplace_back(EnemyType::DRAGON);
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} else if (episode == Episode::EP2) {
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enemies.emplace_back(EnemyType::GAL_GRYPHON);
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} else {
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throw runtime_error("DRAGON-type enemy placed outside of Episodes 1 or 2");
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}
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break;
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case 0xC1:
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enemies.emplace_back(EnemyType::DE_ROL_LE);
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for (size_t z = 0; z < 0x0A; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
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}
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for (size_t z = 0; z < 0x09; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
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}
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break;
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case 0xC2:
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enemies.emplace_back(EnemyType::VOL_OPT_1);
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
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}
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for (size_t z = 0; z < 24; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
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}
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for (size_t z = 0; z < 2; z++) {
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enemies.emplace_back(EnemyType::NONE);
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}
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enemies.emplace_back(EnemyType::VOL_OPT_AMP);
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enemies.emplace_back(EnemyType::VOL_OPT_CORE);
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enemies.emplace_back(EnemyType::NONE);
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break;
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case 0xC5:
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enemies.emplace_back(EnemyType::VOL_OPT_2);
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break;
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case 0xC8:
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if (difficulty) {
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enemies.emplace_back(EnemyType::DARK_FALZ_3);
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} else {
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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}
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for (size_t x = 0; x < 0x1FD; x++) {
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enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
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}
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enemies.emplace_back(EnemyType::DARK_FALZ_3);
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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enemies.emplace_back(EnemyType::DARK_FALZ_1);
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break;
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case 0xCA:
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for (size_t z = 0; z < 0x201; z++) {
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enemies.emplace_back(EnemyType::OLGA_FLOW_2);
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}
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break;
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case 0xCB:
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enemies.emplace_back(EnemyType::BARBA_RAY);
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for (size_t z = 0; z < 0x2F; z++) {
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enemies.emplace_back(EnemyType::PIG_RAY);
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}
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break;
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case 0xCC:
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::GOL_DRAGON);
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}
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break;
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case 0xD4: {
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EnemyType type = (e.skin & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
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for (size_t z = 0; z < 5; z++) {
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enemies.emplace_back(type);
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}
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break;
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}
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case 0xD5:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
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break;
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case 0xD6:
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if (e.skin == 0) {
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enemies.emplace_back(EnemyType::MERICAROL);
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} else {
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enemies.emplace_back(((e.skin % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
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}
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break;
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case 0xD7:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
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break;
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case 0xD8:
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enemies.emplace_back(EnemyType::GIBBLES);
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break;
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case 0xD9:
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enemies.emplace_back(EnemyType::GEE);
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break;
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case 0xDA:
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enemies.emplace_back(EnemyType::GI_GUE);
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break;
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case 0xDB:
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enemies.emplace_back(EnemyType::DELDEPTH);
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break;
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case 0xDC:
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enemies.emplace_back(EnemyType::DELBITER);
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break;
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case 0xDD:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
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break;
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case 0xDE:
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enemies.emplace_back(EnemyType::MORFOS);
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break;
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case 0xDF:
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enemies.emplace_back(EnemyType::RECOBOX);
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for (size_t x = 0; x < e.num_clones; x++) {
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enemies.emplace_back(EnemyType::RECON);
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}
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break;
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case 0xE0:
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if ((episode == Episode::EP2) && (e.area > 0x0F)) {
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enemies.emplace_back(EnemyType::EPSILON);
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for (size_t z = 0; z < 4; z++) {
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enemies.emplace_back(EnemyType::EPSIGUARD);
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}
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} else {
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
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}
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break;
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case 0xE1:
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enemies.emplace_back(EnemyType::ILL_GILL);
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break;
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case 0x0110:
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enemies.emplace_back(EnemyType::ASTARK);
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break;
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case 0x0111:
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if (e.area > 0x05) {
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enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
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} else {
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enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
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}
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break;
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case 0x0112:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
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break;
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case 0x0113:
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enemies.emplace_back(EnemyType::GIRTABLULU);
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break;
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case 0x0114:
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if (e.area > 0x05) {
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enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
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} else {
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enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU : EnemyType::ZU);
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}
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break;
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case 0x0115:
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if (e.skin & 2) {
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enemies.emplace_back(EnemyType::BA_BOOTA);
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} else {
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enemies.emplace_back((e.skin & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
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}
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break;
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case 0x0116:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
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break;
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case 0x0117: {
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static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
|
|
enemies.emplace_back(types[e.skin % 3]);
|
|
break;
|
|
}
|
|
case 0x0119: // Saint-Million, Shambertin, Kondrieu
|
|
if (e.unknown_a4) {
|
|
enemies.emplace_back(EnemyType::KONDRIEU);
|
|
} else {
|
|
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
|
|
}
|
|
break;
|
|
default:
|
|
for (size_t z = 0; z < e.num_clones + 1; z++) {
|
|
enemies.emplace_back(EnemyType::UNKNOWN);
|
|
}
|
|
static_game_data_log.warning(
|
|
"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
|
|
y, y * sizeof(EnemyEntry), e.base_type.load());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
|
|
if (big_endian) {
|
|
this->load_table_t<true>(data);
|
|
} else {
|
|
this->load_table_t<false>(data);
|
|
}
|
|
}
|
|
|
|
template <bool IsBigEndian>
|
|
void SetDataTable::load_table_t(shared_ptr<const string> data) {
|
|
using U32T = typename conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
|
|
|
StringReader r(*data);
|
|
|
|
struct Footer {
|
|
U32T table3_offset;
|
|
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
|
|
U32T unknown_a3; // == 1
|
|
U32T unknown_a4; // == 0
|
|
U32T root_table_offset_offset;
|
|
U32T unknown_a6; // == 0
|
|
U32T unknown_a7; // == 0
|
|
U32T unknown_a8; // == 0
|
|
} __attribute__((packed));
|
|
if (r.size() < sizeof(Footer)) {
|
|
throw runtime_error("set data table is too small");
|
|
}
|
|
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
|
|
|
|
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
|
|
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
|
|
while (!root_r.eof()) {
|
|
auto& var1_v = this->entries.emplace_back();
|
|
uint32_t var1_table_offset = root_r.template get<U32T>();
|
|
uint32_t var1_table_count = root_r.template get<U32T>();
|
|
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
|
|
while (!var1_r.eof()) {
|
|
auto& var2_v = var1_v.emplace_back();
|
|
uint32_t var2_table_offset = var1_r.get<U32T>();
|
|
uint32_t var2_table_count = var1_r.get<U32T>();
|
|
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
|
|
while (!var2_r.eof()) {
|
|
auto& entry = var2_v.emplace_back();
|
|
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
|
|
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
|
|
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetDataTable::print(FILE* stream) const {
|
|
for (size_t a = 0; a < this->entries.size(); a++) {
|
|
const auto& v1_v = this->entries[a];
|
|
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
|
|
const auto& v2_v = v1_v[v1];
|
|
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
|
|
const auto& e = v2_v[v2];
|
|
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct AreaMapFileIndex {
|
|
const char* name_token;
|
|
vector<uint32_t> variation1_values;
|
|
vector<uint32_t> variation2_values;
|
|
|
|
AreaMapFileIndex(
|
|
const char* name_token,
|
|
vector<uint32_t> variation1_values,
|
|
vector<uint32_t> variation2_values)
|
|
: name_token(name_token),
|
|
variation1_values(variation1_values),
|
|
variation2_values(variation2_values) {}
|
|
};
|
|
|
|
// These are indexed as [episode][is_solo][area], where episode is 0-2
|
|
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
|
|
{
|
|
// Episode 1
|
|
{
|
|
// Non-solo
|
|
{"city00", {}, {0}},
|
|
{"forest01", {}, {0, 1, 2, 3, 4}},
|
|
{"forest02", {}, {0, 1, 2, 3, 4}},
|
|
{"cave01", {0, 1, 2}, {0, 1}},
|
|
{"cave02", {0, 1, 2}, {0, 1}},
|
|
{"cave03", {0, 1, 2}, {0, 1}},
|
|
{"machine01", {0, 1, 2}, {0, 1}},
|
|
{"machine02", {0, 1, 2}, {0, 1}},
|
|
{"ancient01", {0, 1, 2}, {0, 1}},
|
|
{"ancient02", {0, 1, 2}, {0, 1}},
|
|
{"ancient03", {0, 1, 2}, {0, 1}},
|
|
{"boss01", {}, {}},
|
|
{"boss02", {}, {}},
|
|
{"boss03", {}, {}},
|
|
{"boss04", {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"city00", {}, {0}},
|
|
{"forest01", {}, {0, 2, 4}},
|
|
{"forest02", {}, {0, 3, 4}},
|
|
{"cave01", {0, 1, 2}, {0}},
|
|
{"cave02", {0, 1, 2}, {0}},
|
|
{"cave03", {0, 1, 2}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
},
|
|
{
|
|
// Episode 2
|
|
{
|
|
// Non-solo
|
|
{"labo00", {}, {0}},
|
|
{"ruins01", {0, 1}, {0}},
|
|
{"ruins02", {0, 1}, {0}},
|
|
{"space01", {0, 1}, {0}},
|
|
{"space02", {0, 1}, {0}},
|
|
{"jungle01", {}, {0, 1, 2}},
|
|
{"jungle02", {}, {0, 1, 2}},
|
|
{"jungle03", {}, {0, 1, 2}},
|
|
{"jungle04", {0, 1}, {0, 1}},
|
|
{"jungle05", {}, {0, 1, 2}},
|
|
{"seabed01", {0, 1}, {0, 1}},
|
|
{"seabed02", {0, 1}, {0, 1}},
|
|
{"boss05", {}, {}},
|
|
{"boss06", {}, {}},
|
|
{"boss07", {}, {}},
|
|
{"boss08", {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"labo00", {}, {0}},
|
|
{"ruins01", {0, 1}, {0}},
|
|
{"ruins02", {0, 1}, {0}},
|
|
{"space01", {0, 1}, {0}},
|
|
{"space02", {0, 1}, {0}},
|
|
{"jungle01", {}, {0, 1, 2}},
|
|
{"jungle02", {}, {0, 1, 2}},
|
|
{"jungle03", {}, {0, 1, 2}},
|
|
{"jungle04", {0, 1}, {0, 1}},
|
|
{"jungle05", {}, {0, 1, 2}},
|
|
{"seabed01", {0, 1}, {0}},
|
|
{"seabed02", {0, 1}, {0}},
|
|
{"boss05", {}, {}},
|
|
{"boss06", {}, {}},
|
|
{"boss07", {}, {}},
|
|
{"boss08", {}, {}},
|
|
},
|
|
},
|
|
{
|
|
// Episode 4
|
|
{
|
|
// Non-solo
|
|
{"city02", {0}, {0}},
|
|
{"wilds01", {0}, {0, 1, 2}},
|
|
{"wilds01", {1}, {0, 1, 2}},
|
|
{"wilds01", {2}, {0, 1, 2}},
|
|
{"wilds01", {3}, {0, 1, 2}},
|
|
{"crater01", {0}, {0, 1, 2}},
|
|
{"desert01", {0, 1, 2}, {0}},
|
|
{"desert02", {0}, {0, 1, 2}},
|
|
{"desert03", {0, 1, 2}, {0}},
|
|
{"boss09", {0}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
{
|
|
// Solo
|
|
{"city02", {0}, {0}},
|
|
{"wilds01", {0}, {0, 1, 2}},
|
|
{"wilds01", {1}, {0, 1, 2}},
|
|
{"wilds01", {2}, {0, 1, 2}},
|
|
{"wilds01", {3}, {0, 1, 2}},
|
|
{"crater01", {0}, {0, 1, 2}},
|
|
{"desert01", {0, 1, 2}, {0}},
|
|
{"desert02", {0}, {0, 1, 2}},
|
|
{"desert03", {0, 1, 2}, {0}},
|
|
{"boss09", {0}, {0}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
{nullptr, {}, {}},
|
|
},
|
|
},
|
|
};
|
|
|
|
const vector<vector<AreaMapFileIndex>>& map_file_info_for_episode(Episode ep) {
|
|
switch (ep) {
|
|
case Episode::EP1:
|
|
return map_file_info.at(0);
|
|
case Episode::EP2:
|
|
return map_file_info.at(1);
|
|
case Episode::EP4:
|
|
return map_file_info.at(2);
|
|
default:
|
|
throw invalid_argument("episode has no maps");
|
|
}
|
|
}
|
|
|
|
void generate_variations(
|
|
parray<le_uint32_t, 0x20>& variations,
|
|
shared_ptr<PSOLFGEncryption> random_crypt,
|
|
Episode episode,
|
|
bool is_solo) {
|
|
const auto& ep_index = map_file_info_for_episode(episode);
|
|
for (size_t z = 0; z < 0x10; z++) {
|
|
const AreaMapFileIndex* a = nullptr;
|
|
if (is_solo) {
|
|
a = &ep_index.at(true).at(z);
|
|
}
|
|
if (!a || !a->name_token) {
|
|
a = &ep_index.at(false).at(z);
|
|
}
|
|
if (!a->name_token) {
|
|
variations[z * 2 + 0] = 0;
|
|
variations[z * 2 + 1] = 0;
|
|
} else {
|
|
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : (random_crypt->next() % a->variation1_values.size());
|
|
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : (random_crypt->next() % a->variation2_values.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<string> map_filenames_for_variation(
|
|
Episode episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
|
|
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
|
|
// name_token comes from AreaMapFileIndex
|
|
// _VV are the values from the variation<1|2>_values vector (in contrast to
|
|
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
|
|
// _off or _s are used for solo mode (try both - city uses _s whereas levels
|
|
// use _off apparently)
|
|
// e|o specifies what kind of data: e = enemies, o = objects
|
|
const auto& ep_index = map_file_info_for_episode(episode);
|
|
const AreaMapFileIndex* a = nullptr;
|
|
if (is_solo) {
|
|
a = &ep_index.at(true).at(area);
|
|
}
|
|
if (!a || !a->name_token) {
|
|
a = &ep_index.at(false).at(area);
|
|
}
|
|
if (!a->name_token) {
|
|
return vector<string>();
|
|
}
|
|
|
|
string filename = "map_";
|
|
filename += a->name_token;
|
|
if (!a->variation1_values.empty()) {
|
|
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
|
|
}
|
|
if (!a->variation2_values.empty()) {
|
|
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
|
|
}
|
|
|
|
vector<string> ret;
|
|
if (is_solo) {
|
|
// Try both _offe.dat and e_s.dat suffixes
|
|
ret.emplace_back(filename + "_offe.dat");
|
|
ret.emplace_back(filename + "e_s.dat");
|
|
} else {
|
|
ret.emplace_back(filename + "e.dat");
|
|
}
|
|
return ret;
|
|
}
|