0d4b0b2279
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
#include "Shell.hh"
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#include <event2/event.h>
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#include <stdio.h>
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#include <phosg/Strings.hh>
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using namespace std;
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Shell::exit_shell::exit_shell() : runtime_error("shell exited") { }
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Shell::Shell(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state) : base(base), state(state),
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read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST,
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&Shell::dispatch_read_stdin, this), event_free),
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prompt_event(event_new(this->base.get(), 0, EV_TIMEOUT,
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&Shell::dispatch_print_prompt, this), event_free) {
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event_add(this->read_event.get(), NULL);
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// schedule an event to print the prompt as soon as the event loop starts
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// running. we do this so the prompt appears after any initialization
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// messages that come after starting the shell
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struct timeval tv = {0, 0};
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event_add(this->prompt_event.get(), &tv);
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this->poll.add(0, POLLIN);
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}
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void Shell::dispatch_print_prompt(evutil_socket_t fd, short events, void* ctx) {
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reinterpret_cast<Shell*>(ctx)->print_prompt();
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}
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void Shell::print_prompt() {
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// default behavior: no prompt
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}
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void Shell::dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx) {
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reinterpret_cast<Shell*>(ctx)->read_stdin();
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}
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void Shell::read_stdin() {
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bool any_command_read = false;
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for (;;) {
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auto poll_result = this->poll.poll();
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short fd_events = 0;
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try {
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fd_events = poll_result.at(0);
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} catch (const out_of_range&) { }
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if (!(fd_events & POLLIN)) {
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break;
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}
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string command(2048, '\0');
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if (!fgets(const_cast<char*>(command.data()), command.size(), stdin)) {
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if (!any_command_read) {
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// ctrl+d probably; we should exit
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fputc('\n', stderr);
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event_base_loopexit(this->base.get(), NULL);
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return;
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} else {
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break; // probably not EOF; just no more commands for now
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}
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}
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// trim the extra data off the string
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size_t len = strlen(command.c_str());
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if (len == 0) {
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break;
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}
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if (command[len - 1] == '\n') {
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len--;
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}
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command.resize(len);
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any_command_read = true;
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try {
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execute_command(command);
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} catch (const exit_shell&) {
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event_base_loopexit(this->base.get(), NULL);
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return;
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} catch (const exception& e) {
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fprintf(stderr, "FAILED: %s\n", e.what());
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}
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}
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this->print_prompt();
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}
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