Files
psopeeps-newserv/Version.hh
T
Martin Michelsen 0d4b0b2279 fix a lot of issues on psogc; add proxy module
- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
2020-02-16 21:42:29 -08:00

45 lines
1.3 KiB
C++

#pragma once
#include <inttypes.h>
enum class GameVersion {
DC = 0,
PC,
Patch,
GC,
BB,
};
enum ClientFlag {
// after joining a lobby, client will no longer send D6 commands when they close message boxes
NoMessageBoxCloseConfirmationAfterLobbyJoin = 0x0004,
// client has the above flag and has already joined a lobby
NoMessageBoxCloseConfirmation = 0x0008,
// client can see Ep3 lobbies
CanSeeExtraLobbies = 0x0010,
// client is episode 3 and should use its game mechanic
Episode3Games = 0x0020,
// client is DC v1 (disables some features)
IsDCv1 = 0x0040,
// client is loading into a game
Loading = 0x0080,
// client is in the information menu (login server only)
InInformationMenu = 0x0100,
// client is at the welcome message (login server only)
AtWelcomeMessage = 0x0200,
DefaultV1 = IsDCv1,
DefaultV2DC = 0x0000,
DefaultV2PC = 0x0000,
DefaultV3GC = 0x0000,
DefaultV3GCPlus = NoMessageBoxCloseConfirmationAfterLobbyJoin,
DefaultV3BB = NoMessageBoxCloseConfirmationAfterLobbyJoin | NoMessageBoxCloseConfirmation,
DefaultV4 = NoMessageBoxCloseConfirmationAfterLobbyJoin | CanSeeExtraLobbies | Episode3Games,
};
uint16_t flags_for_version(GameVersion version, uint8_t sub_version);
const char* name_for_version(GameVersion version);