47 lines
2.4 KiB
Markdown
47 lines
2.4 KiB
Markdown
## General
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- Test PSOX (blocked on Insignia private server support)
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- Implement server-side drops on non-BB game versions
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- Find a way to silence audio in RunDOL.s
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- Encapsulate BB server-side random state and make replays deterministic
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- Implement choice search
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- Write a simple status API
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- Implement per-game logging
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- Add default values in all command structures (like we use for Episode 3 battle commands)
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- Check for RCE potential in 6x6B-6x6E commands
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- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
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- Make reloading happen on separate threads so compression doesn't block active clients
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- Implement decrypt/encrypt actions for VMS files
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- Fix Word Select mapping across versions
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- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
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- Figure out what causes the corruption message on PC proxy sessions and fix it
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- Enable item tracking in battle/challenge games (everything should already be set up for it to work)
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## Episode 3
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- Make disconnecting during a tournament match cause you to forfeit the match
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- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
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- It may be possible to send spectators back to the waiting room after a non-tournament battle by sending 6xB4x05 with environment 0x19, then 6xB4x3B again; try this
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- Add support for recording battles on the proxy server (both in primary and spectator teams)
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- When `reload ep3` happens and the defs file is changed, send the new defs file to all connected players who aren't in a game (if this even works - when exactly does the client decompress the defs file from the server?)
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- Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow
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- Implement ranks (based on total Meseta earned)
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## PSOBB
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- Find any remaining mismatches in enemy IDs / experience
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- Support EXP multipliers
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- Sale prices for non-rare weapons with specials are computed incorrectly when buying/selling at shops
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- Replace enemy list, game episode, etc. with quest data when loading a quest
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- Implement trade window
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- Fix some edge cases on the BB proxy server (e.g. Change Ship)
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- Implement less-common subcommands
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- 6xAC: Sort inventory
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- 6xC1, 6xC2, 6xCD, 6xCE
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- 6xCC: Exchange item for team points
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- 6xD8: Add S-rank weapon special
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- 6xDE: Good Luck quest
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- 6xE0
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- 6xE1: Gallon's Plan quest
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- Implement team commands
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