81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
#pragma once
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#include <atomic>
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#include <map>
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#include <unordered_map>
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#include <string>
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#include <memory>
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#include <phosg/Concurrency.hh>
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#include <vector>
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#include <set>
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#include "Client.hh"
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#include "Items.hh"
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#include "LevelTable.hh"
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#include "License.hh"
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#include "Lobby.hh"
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#include "Menu.hh"
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#include "Quest.hh"
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struct PortConfiguration {
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uint16_t port;
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GameVersion version;
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ServerBehavior behavior;
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};
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struct ServerState {
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enum class RunShellBehavior {
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Default = 0,
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Always,
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Never,
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};
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std::u16string name;
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std::unordered_map<std::string, PortConfiguration> port_configuration;
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bool run_dns_server;
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RunShellBehavior run_shell_behavior;
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std::shared_ptr<const QuestIndex> quest_index;
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std::shared_ptr<const LevelTable> level_table;
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std::shared_ptr<const BattleParamTable> battle_params;
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std::shared_ptr<const CommonItemCreator> common_item_creator;
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std::shared_ptr<LicenseManager> license_manager;
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std::vector<MenuItem> main_menu;
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std::shared_ptr<std::vector<MenuItem>> information_menu;
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std::shared_ptr<std::vector<std::u16string>> information_contents;
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size_t num_threads;
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rw_lock lobbies_lock;
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std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
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std::atomic<int32_t> next_lobby_id;
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std::set<uint32_t> all_addresses;
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uint32_t local_address;
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uint32_t external_address;
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ServerState();
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void add_client_to_available_lobby(std::shared_ptr<Client> c);
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void remove_client_from_lobby(std::shared_ptr<Client> c);
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void change_client_lobby(std::shared_ptr<Client> c,
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std::shared_ptr<Lobby> new_lobby);
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void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
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std::shared_ptr<Client> joining_client);
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std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
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std::vector<std::shared_ptr<Lobby>> all_lobbies();
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void add_lobby(std::shared_ptr<Lobby> l);
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void remove_lobby(uint32_t lobby_id);
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std::shared_ptr<Client> find_client(const char16_t* identifier = NULL,
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uint64_t serial_number = 0, std::shared_ptr<Lobby> l = NULL);
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uint32_t connect_address_for_client(std::shared_ptr<Client> c);
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};
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