Files
psopeeps-newserv/FileContentsCache.hh
T
Martin Michelsen 0d4b0b2279 fix a lot of issues on psogc; add proxy module
- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
2020-02-16 21:42:29 -08:00

41 lines
1.0 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <unordered_map>
using namespace std;
class FileContentsCache {
private:
struct File {
std::string name;
std::shared_ptr<const std::string> contents;
uint64_t load_time;
File() = delete;
File(const std::string& name, std::shared_ptr<const std::string> contents,
uint64_t load_time);
File(const File&) = delete;
File(File&&) = delete;
File& operator=(const File&) = delete;
File& operator=(File&&) = delete;
~File() = default;
};
public:
FileContentsCache() = default;
FileContentsCache(const FileContentsCache&) = delete;
FileContentsCache(FileContentsCache&&) = delete;
FileContentsCache& operator=(const FileContentsCache&) = delete;
FileContentsCache& operator=(FileContentsCache&&) = delete;
~FileContentsCache() = default;
std::shared_ptr<const std::string> get(const std::string& name);
std::shared_ptr<const std::string> get(const char* name);
private:
std::unordered_map<std::string, File> name_to_file;
};