Files
psopeeps-newserv/Server.cc
T
Martin Michelsen 0d4b0b2279 fix a lot of issues on psogc; add proxy module
- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
2020-02-16 21:42:29 -08:00

267 lines
9.1 KiB
C++

#include "Server.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
using namespace std;
void Server::disconnect_client(struct bufferevent* bev) {
this->disconnect_client(this->bev_to_client.at(bev));
}
void Server::disconnect_client(shared_ptr<Client> c) {
this->bev_to_client.erase(c->bev);
struct bufferevent* bev = c->bev;
c->bev = NULL;
// if the output buffer is not empty, move the client into the draining pool
// instead of disconnecting it, to make sure all the data gets sent
struct evbuffer* out_buffer = bufferevent_get_output(bev);
if (evbuffer_get_length(out_buffer) == 0) {
bufferevent_free(bev);
} else {
// the callbacks will free it when all the data is sent or the client
// disconnects
bufferevent_setcb(bev, NULL,
Server::dispatch_on_disconnecting_client_output,
Server::dispatch_on_disconnecting_client_error, this);
bufferevent_disable(bev, EV_READ);
}
process_disconnect(this->state, c);
}
void Server::dispatch_on_listen_accept(
struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr* address, int socklen, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_accept(listener, fd, address,
socklen);
}
void Server::dispatch_on_listen_error(struct evconnlistener* listener,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
}
void Server::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_input(bev);
}
void Server::dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_error(bev, events);
}
void Server::dispatch_on_disconnecting_client_output(struct bufferevent* bev,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_output(bev);
}
void Server::dispatch_on_disconnecting_client_error(struct bufferevent* bev,
short events, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_error(bev, events);
}
void Server::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr* address, int socklen) {
int listen_fd = evconnlistener_get_fd(listener);
ListeningSocket* listening_socket;
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range& e) {
log(WARNING, "[Server] can\'t determine version for socket %d; disconnecting client",
listen_fd);
close(fd);
return;
}
log(INFO, "[Server] client connected via fd %d", listen_fd);
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
shared_ptr<Client> c(new Client(bev, listening_socket->version,
listening_socket->behavior));
this->bev_to_client.emplace(make_pair(bev, c));
bufferevent_setcb(bev, &Server::dispatch_on_client_input, NULL,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
process_connect(this->state, c);
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
log(ERROR, "[Server] failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), NULL);
}
void Server::on_client_input(struct bufferevent* bev) {
shared_ptr<Client> c;
try {
c = this->bev_to_client.at(bev);
} catch (const out_of_range& e) {
log(WARNING, "[Server] received message from client with no configuration");
// ignore all the data
// TODO: we probably should disconnect them or something
struct evbuffer* in_buffer = bufferevent_get_input(bev);
evbuffer_drain(in_buffer, evbuffer_get_length(in_buffer));
return;
}
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
}
c->last_recv_time = now();
this->receive_and_process_commands(c);
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
}
}
void Server::on_disconnecting_client_output(struct bufferevent* bev) {
bufferevent_free(bev);
}
void Server::on_client_error(struct bufferevent* bev, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[Server] client caused %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
this->disconnect_client(bev);
}
}
void Server::on_disconnecting_client_error(struct bufferevent* bev,
short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[Server] disconnecting client caused %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_free(bev);
}
}
void Server::receive_and_process_commands(shared_ptr<Client> c) {
struct evbuffer* buf = bufferevent_get_input(c->bev);
size_t header_size = (c->version == GameVersion::BB) ? 8 : 4;
// read as much data into recv_buffer as we can and decrypt it
size_t existing_bytes = c->recv_buffer.size();
size_t new_bytes = evbuffer_get_length(buf);
new_bytes &= ~(header_size - 1); // only read in multiples of header_size
c->recv_buffer.resize(existing_bytes + new_bytes);
void* recv_ptr = const_cast<char*>(c->recv_buffer.data() + existing_bytes);
if (evbuffer_remove(buf, recv_ptr, new_bytes) != static_cast<ssize_t>(new_bytes)) {
throw runtime_error("some bytes could not be read from the receive buffer");
}
// decrypt the received data if encryption is enabled
if (c->crypt_in.get()) {
c->crypt_in->decrypt(recv_ptr, new_bytes);
}
// process as many commands as possible
size_t offset = 0;
while (offset < c->recv_buffer.size()) {
const PSOCommandHeader* header = reinterpret_cast<const PSOCommandHeader*>(
c->recv_buffer.data() + offset);
size_t size = header->size(c->version);
if (offset + size > c->recv_buffer.size()) {
break; // don't have a complete command; we're done for now
}
// if we get here, then we have a complete, decrypted command waiting to be
// processed. we copy it out and append zeroes on the end so that it's safe
// to call string functions on the buffer in command handlers
string data = c->recv_buffer.substr(offset + header_size, size - header_size);
data.append(4, '\0');
try {
process_command(this->state, c, header->command(c->version),
header->flag(c->version), size - header_size, data.data());
} catch (const exception& e) {
log(INFO, "[Server] error in client stream: %s", e.what());
c->should_disconnect = true;
return;
}
// BB pads commands to 8-byte boundaries, so if we see a shorter command,
// skip over the padding
offset += (size + header_size - 1) & ~(header_size - 1);
}
// remove the processed commands from the receive buffer
c->recv_buffer = c->recv_buffer.substr(offset);
}
Server::Server(shared_ptr<struct event_base> base,
shared_ptr<ServerState> state) : base(base), state(state) { }
void Server::listen(const string& socket_path, GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
log(INFO, "[Server] listening on unix socket %s (version %s) on fd %d",
socket_path.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
}
void Server::listen(const string& addr, int port, GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
log(INFO, "[Server] listening on tcp interface %s (version %s) on fd %d",
netloc_str.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
}
void Server::listen(int port, GameVersion version, ServerBehavior behavior) {
this->listen("", port, version, behavior);
}
Server::ListeningSocket::ListeningSocket(Server* s, int fd,
GameVersion version, ServerBehavior behavior) :
fd(fd), version(version), behavior(behavior), listener(
evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
evconnlistener_set_error_cb(this->listener.get(),
Server::dispatch_on_listen_error);
}
void Server::add_socket(int fd, GameVersion version, ServerBehavior behavior) {
this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
forward_as_tuple(this, fd, version, behavior));
}