0d4b0b2279
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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using namespace std;
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class FileContentsCache {
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private:
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struct File {
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std::string name;
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std::shared_ptr<const std::string> contents;
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uint64_t load_time;
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File() = delete;
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File(const std::string& name, std::shared_ptr<const std::string> contents,
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uint64_t load_time);
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File(const File&) = delete;
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File(File&&) = delete;
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File& operator=(const File&) = delete;
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File& operator=(File&&) = delete;
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~File() = default;
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};
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public:
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FileContentsCache() = default;
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FileContentsCache(const FileContentsCache&) = delete;
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FileContentsCache(FileContentsCache&&) = delete;
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FileContentsCache& operator=(const FileContentsCache&) = delete;
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FileContentsCache& operator=(FileContentsCache&&) = delete;
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~FileContentsCache() = default;
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std::shared_ptr<const std::string> get(const std::string& name);
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std::shared_ptr<const std::string> get(const char* name);
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private:
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std::unordered_map<std::string, File> name_to_file;
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};
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