Files
psopeeps-newserv/src/ReceiveCommands.cc
T
2023-12-24 22:51:59 -08:00

5454 lines
250 KiB
C++

#include "ReceiveCommands.hh"
#include <inttypes.h>
#include <string.h>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "ChatCommands.hh"
#include "Compression.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "ItemCreator.hh"
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyServer.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
#include "StaticGameData.hh"
#include "Text.hh"
using namespace std;
const char* BATTLE_TABLE_DISCONNECT_HOOK_NAME = "battle_table_state";
const char* QUEST_BARRIER_DISCONNECT_HOOK_NAME = "quest_barrier";
const char* ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME = "add_next_game_client";
void on_login_complete(shared_ptr<Client> c);
static shared_ptr<const Menu> proxy_options_menu_for_client(shared_ptr<const Client> c) {
auto s = c->require_server_state();
auto ret = make_shared<Menu>(MenuID::PROXY_OPTIONS, "Proxy options");
ret->items.emplace_back(ProxyOptionsMenuItemID::GO_BACK, "Go back", "Return to the\nProxy Server menu", 0);
auto add_bool_option = [&](uint32_t item_id, bool is_enabled, const char* text, const char* description) -> void {
string option = is_enabled ? "* " : "- ";
option += text;
ret->items.emplace_back(item_id, option, description, 0);
};
auto add_option = [&](uint32_t item_id, Client::Flag flag, const char* text, const char* description) -> void {
add_bool_option(item_id, c->config.check_flag(flag), text, description);
};
add_option(ProxyOptionsMenuItemID::CHAT_COMMANDS, Client::Flag::PROXY_CHAT_COMMANDS_ENABLED,
"Chat commands", "Enable chat\ncommands");
add_option(ProxyOptionsMenuItemID::CHAT_FILTER, Client::Flag::PROXY_CHAT_FILTER_ENABLED,
"Chat filter", "Enable escape\nsequences in\nchat messages\nand info board");
add_option(ProxyOptionsMenuItemID::PLAYER_NOTIFICATIONS, Client::Flag::PROXY_PLAYER_NOTIFICATIONS_ENABLED,
"Player notifs", "Show a message\nwhen other players\njoin or leave");
add_option(ProxyOptionsMenuItemID::BLOCK_PINGS, Client::Flag::PROXY_SUPPRESS_CLIENT_PINGS,
"Block pings", "Block ping commands\nsent by the client");
if ((s->cheat_mode_behavior != ServerState::BehaviorSwitch::OFF) || (c->license->flags & License::Flag::CHEAT_ANYWHERE)) {
if (!is_ep3(c->version())) {
add_option(ProxyOptionsMenuItemID::INFINITE_HP, Client::Flag::INFINITE_HP_ENABLED,
"Infinite HP", "Enable automatic HP\nrestoration when\nyou are hit by an\nenemy or trap\n\nCannot revive you\nfrom one-hit kills");
add_option(ProxyOptionsMenuItemID::INFINITE_TP, Client::Flag::INFINITE_TP_ENABLED,
"Infinite TP", "Enable automatic TP\nrestoration when\nyou cast any\ntechnique");
add_option(ProxyOptionsMenuItemID::SWITCH_ASSIST, Client::Flag::SWITCH_ASSIST_ENABLED,
"Switch assist", "Automatically try\nto unlock 2-player\ndoors when you step\non both switches\nsequentially");
} else {
// Note: This option's text is the maximum possible length for any menu item
add_option(ProxyOptionsMenuItemID::EP3_INFINITE_MESETA, Client::Flag::PROXY_EP3_INFINITE_MESETA_ENABLED,
"Infinite Meseta", "Fix Meseta value\nat 1,000,000");
add_option(ProxyOptionsMenuItemID::EP3_INFINITE_TIME, Client::Flag::PROXY_EP3_INFINITE_TIME_ENABLED,
"Infinite time", "Disable overall and\nper-phase time limits\nin battle");
add_option(ProxyOptionsMenuItemID::EP3_UNMASK_WHISPERS, Client::Flag::PROXY_EP3_UNMASK_WHISPERS,
"Unmask whispers", "Show contents of\nwhisper messages even\nif they are not for\nyou");
}
}
add_bool_option(ProxyOptionsMenuItemID::BLOCK_EVENTS, (c->config.override_lobby_event != 0xFF),
"Block events", "Disable seasonal\nevents in the lobby\nand in games");
add_option(ProxyOptionsMenuItemID::BLOCK_PATCHES, Client::Flag::PROXY_BLOCK_FUNCTION_CALLS,
"Block patches", "Disable patches sent\nby the remote server");
if (s->proxy_allow_save_files) {
add_option(ProxyOptionsMenuItemID::SAVE_FILES, Client::Flag::PROXY_SAVE_FILES,
"Save files", "Save local copies of\nfiles from the\nremote server\n(quests, etc.)");
}
if (s->proxy_enable_login_options) {
add_option(ProxyOptionsMenuItemID::RED_NAME, Client::Flag::PROXY_RED_NAME_ENABLED,
"Red name", "Set the colors\nof your name and\nChallenge Mode\nrank to red");
add_option(ProxyOptionsMenuItemID::BLANK_NAME, Client::Flag::PROXY_BLANK_NAME_ENABLED,
"Blank name", "Suppress your\ncharacter name\nduring login");
if (c->version() != Version::XB_V3) {
add_option(ProxyOptionsMenuItemID::SUPPRESS_LOGIN, Client::Flag::PROXY_SUPPRESS_REMOTE_LOGIN,
"Skip login", "Use an alternate\nlogin sequence");
add_option(ProxyOptionsMenuItemID::SKIP_CARD, Client::Flag::PROXY_ZERO_REMOTE_GUILD_CARD,
"Skip card", "Use an alternate\nvalue for your initial\nGuild Card");
}
}
return ret;
}
void send_client_to_login_server(shared_ptr<Client> c) {
string port_name = login_port_name_for_version(c->version());
auto s = c->require_server_state();
send_reconnect(c, s->connect_address_for_client(c), s->name_to_port_config.at(port_name)->port);
}
void send_client_to_lobby_server(shared_ptr<Client> c) {
auto s = c->require_server_state();
string port_name = lobby_port_name_for_version(c->version());
send_reconnect(c, s->connect_address_for_client(c),
s->name_to_port_config.at(port_name)->port);
}
void send_client_to_proxy_server(shared_ptr<Client> c) {
auto s = c->require_server_state();
string port_name = proxy_port_name_for_version(c->version());
uint16_t local_port = s->name_to_port_config.at(port_name)->port;
s->proxy_server->delete_session(c->license->serial_number);
auto ses = s->proxy_server->create_licensed_session(c->license, local_port, c->version(), c->config);
if (!s->proxy_allow_save_files) {
ses->config.clear_flag(Client::Flag::PROXY_SAVE_FILES);
}
if (!s->proxy_enable_login_options) {
ses->config.clear_flag(Client::Flag::PROXY_SUPPRESS_REMOTE_LOGIN);
ses->config.clear_flag(Client::Flag::PROXY_ZERO_REMOTE_GUILD_CARD);
}
if (ses->config.check_flag(Client::Flag::PROXY_ZERO_REMOTE_GUILD_CARD)) {
ses->remote_guild_card_number = 0;
}
send_reconnect(c, s->connect_address_for_client(c), local_port);
}
static void send_proxy_destinations_menu(shared_ptr<Client> c) {
auto s = c->require_server_state();
send_menu(c, s->proxy_destinations_menu_for_version(c->version()));
}
static bool send_enable_send_function_call_if_applicable(shared_ptr<Client> c) {
auto s = c->require_server_state();
if (function_compiler_available() && c->config.check_flag(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL)) {
if (s->ep3_send_function_call_enabled) {
send_quest_buffer_overflow(c);
} else {
c->config.set_flag(Client::Flag::NO_SEND_FUNCTION_CALL);
}
c->config.clear_flag(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL);
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
void on_connect(std::shared_ptr<Client> c) {
switch (c->server_behavior) {
case ServerBehavior::PC_CONSOLE_DETECT: {
auto s = c->require_server_state();
uint16_t pc_port = s->name_to_port_config.at("pc-login")->port;
uint16_t console_port = s->name_to_port_config.at("console-login")->port;
send_pc_console_split_reconnect(c, s->connect_address_for_client(c), pc_port, console_port);
c->should_disconnect = true;
break;
}
case ServerBehavior::LOGIN_SERVER:
send_server_init(c, SendServerInitFlag::IS_INITIAL_CONNECTION);
break;
case ServerBehavior::PATCH_SERVER_PC:
c->channel.version = Version::PC_PATCH;
send_server_init(c, 0);
break;
case ServerBehavior::PATCH_SERVER_BB:
c->channel.version = Version::BB_PATCH;
send_server_init(c, 0);
break;
case ServerBehavior::LOBBY_SERVER:
send_server_init(c, 0);
break;
default:
c->log.error("Unimplemented behavior: %" PRId64,
static_cast<int64_t>(c->server_behavior));
}
}
static void send_main_menu(shared_ptr<Client> c) {
auto s = c->require_server_state();
auto main_menu = make_shared<Menu>(MenuID::MAIN, s->name);
main_menu->items.emplace_back(
MainMenuItemID::GO_TO_LOBBY, "Go to lobby",
[s, wc = weak_ptr<Client>(c)]() -> string {
auto c = wc.lock();
if (!c) {
return "";
}
size_t num_players = 0;
size_t num_games = 0;
size_t num_compatible_games = 0;
for (const auto& it : s->id_to_lobby) {
const auto& l = it.second;
if (l->is_game()) {
num_games++;
if (l->version_is_allowed(c->version()) && (l->is_ep3() == is_ep3(c->version()))) {
num_compatible_games++;
}
}
for (const auto& c : l->clients) {
if (c) {
num_players++;
}
}
}
return string_printf(
"$C6%zu$C7 players online\n$C6%zu$C7 games\n$C6%zu$C7 compatible games",
num_players, num_games, num_compatible_games);
},
0);
main_menu->items.emplace_back(MainMenuItemID::INFORMATION, "Information",
"View server\ninformation", MenuItem::Flag::INVISIBLE_ON_DC_PROTOS | MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
uint32_t proxy_destinations_menu_item_flags =
// DC NTE and the 11/2000 prototype don't support multiple ship select
// menus without changing servers via a 19 command apparently (the client
// sends nothing when the player makes a choice in the second menu)
MenuItem::Flag::INVISIBLE_ON_DC_PROTOS | MenuItem::Flag::INVISIBLE_ON_PC_NTE |
(s->proxy_destinations_dc.empty() ? MenuItem::Flag::INVISIBLE_ON_DC : 0) |
(s->proxy_destinations_pc.empty() ? MenuItem::Flag::INVISIBLE_ON_PC : 0) |
(s->proxy_destinations_gc.empty() ? MenuItem::Flag::INVISIBLE_ON_GC : 0) |
(s->proxy_destinations_xb.empty() ? MenuItem::Flag::INVISIBLE_ON_XB : 0) |
MenuItem::Flag::INVISIBLE_ON_BB;
main_menu->items.emplace_back(MainMenuItemID::PROXY_DESTINATIONS, "Proxy server",
"Connect to another\nserver through the\nproxy", proxy_destinations_menu_item_flags);
main_menu->items.emplace_back(MainMenuItemID::DOWNLOAD_QUESTS, "Download quests",
"Download quests", MenuItem::Flag::INVISIBLE_ON_DC_PROTOS | MenuItem::Flag::INVISIBLE_ON_PC_NTE | MenuItem::Flag::INVISIBLE_ON_BB);
if (!s->is_replay) {
if (!s->function_code_index->patch_menu_empty(c->config.specific_version)) {
main_menu->items.emplace_back(MainMenuItemID::PATCHES, "Patches",
"Change game\nbehaviors", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
}
if (!s->dol_file_index->empty()) {
main_menu->items.emplace_back(MainMenuItemID::PROGRAMS, "Programs",
"Run GameCube\nprograms", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL | MenuItem::Flag::REQUIRES_SAVE_DISABLED);
}
}
main_menu->items.emplace_back(MainMenuItemID::DISCONNECT, "Disconnect",
"Disconnect", 0);
main_menu->items.emplace_back(MainMenuItemID::CLEAR_LICENSE, "Clear license",
"Disconnect with an\ninvalid license error\nso you can enter a\ndifferent serial\nnumber, access key,\nor password",
MenuItem::Flag::INVISIBLE_ON_DC_PROTOS | MenuItem::Flag::INVISIBLE_ON_PC_NTE | MenuItem::Flag::INVISIBLE_ON_XB | MenuItem::Flag::INVISIBLE_ON_BB);
send_menu(c, main_menu);
}
void on_login_complete(shared_ptr<Client> c) {
// On BB, this function is called when the data server phase is done (and we
// should send the ship select menu), so we don't need to check for it here.
switch (c->server_behavior) {
case ServerBehavior::LOGIN_SERVER: {
auto s = c->require_server_state();
// On the login server, send the events/songs, ep3 updates, and the main
// menu or welcome message
if (is_ep3(c->version())) {
if (s->ep3_menu_song >= 0) {
send_ep3_change_music(c->channel, s->ep3_menu_song);
} else if (s->pre_lobby_event) {
send_change_event(c, s->pre_lobby_event);
}
send_ep3_rank_update(c);
send_get_player_info(c);
} else if (s->pre_lobby_event) {
send_change_event(c, s->pre_lobby_event);
}
if (s->welcome_message.empty() ||
c->config.check_flag(Client::Flag::NO_D6) ||
!c->config.check_flag(Client::Flag::AT_WELCOME_MESSAGE)) {
c->config.clear_flag(Client::Flag::AT_WELCOME_MESSAGE);
send_enable_send_function_call_if_applicable(c);
send_update_client_config(c, false);
send_main_menu(c);
} else {
send_message_box(c, s->welcome_message.c_str());
}
break;
}
case ServerBehavior::LOBBY_SERVER:
if (c->version() == Version::BB_V4) {
// This implicitly loads the client's account and player data
send_complete_player_bb(c);
c->should_update_play_time = true;
}
if (is_ep3(c->version())) {
send_ep3_rank_update(c);
}
send_lobby_list(c);
send_get_player_info(c);
break;
default:
break;
}
}
void on_disconnect(shared_ptr<Client> c) {
// If the client was in a lobby, remove them and notify the other clients
auto l = c->lobby.lock();
if (l) {
auto server = c->server.lock();
if (server) {
server->get_state()->remove_client_from_lobby(c);
}
}
// Note: The client's GameData destructor should save their player data
// shortly after this point
}
////////////////////////////////////////////////////////////////////////////////
static void on_1D(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
if (c->ping_start_time) {
uint64_t ping_usecs = now() - c->ping_start_time;
c->ping_start_time = 0;
double ping_ms = static_cast<double>(ping_usecs) / 1000.0;
send_text_message_printf(c, "To server: %gms", ping_ms);
}
// See the comment on the 6x6D command in CommandFormats.hh to understand why
// we do this.
if (c->game_join_command_queue) {
c->log.info("Sending %zu queued command(s)", c->game_join_command_queue->size());
while (!c->game_join_command_queue->empty()) {
const auto& cmd = c->game_join_command_queue->front();
send_command(c, cmd.command, cmd.flag, cmd.data);
c->game_join_command_queue->pop_front();
}
c->game_join_command_queue.reset();
}
if (c->config.check_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ITEM_STATE)) {
c->config.clear_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ITEM_STATE);
if (!is_ep3(c->version())) {
send_game_item_state(c);
}
}
if (c->config.check_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE)) {
c->config.clear_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
send_game_flag_state(c);
}
}
static void on_05_XB(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
// The Xbox Live service doesn't close the TCP connection when the player
// chooses Quit Game, so we manually disconnect the client when they send this
// command instead. We could let the idle timeout take care of it, but this is
// cleaner overall.
c->should_disconnect = true;
}
static void set_console_client_flags(shared_ptr<Client> c, uint32_t sub_version) {
if (c->channel.crypt_in->type() == PSOEncryption::Type::V2) {
if (sub_version <= 0x24) {
c->channel.version = Version::DC_V1;
c->log.info("Game version changed to DC_V1");
} else if (sub_version <= 0x28) {
c->channel.version = Version::DC_V2;
c->log.info("Game version changed to DC_V2");
} else if (is_v3(c->version())) {
c->channel.version = Version::GC_NTE;
c->log.info("Game version changed to GC_NTE");
}
} else {
if (sub_version >= 0x40 && !is_ep3(c->version())) {
c->channel.version = Version::GC_EP3;
c->log.info("Game version changed to GC_EP3");
}
}
c->config.set_flags_for_version(c->version(), sub_version);
c->sub_version = sub_version;
if (c->config.specific_version == default_specific_version_for_version(c->version(), -1)) {
c->config.specific_version = default_specific_version_for_version(c->version(), sub_version);
}
}
static void on_DB_V3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_VerifyLicense_V3_DB>(data);
auto s = c->require_server_state();
if (c->channel.crypt_in->type() == PSOEncryption::Type::V2) {
throw runtime_error("GC trial edition client sent V3 verify license command");
}
set_console_client_flags(c, cmd.sub_version);
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
auto l = s->license_index->verify_gc(serial_number, cmd.access_key.decode(), cmd.password.decode());
c->set_license(l);
send_command(c, 0x9A, 0x02);
} catch (const LicenseIndex::no_username& e) {
send_command(c, 0x9A, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_command(c, 0x9A, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_password& e) {
send_command(c, 0x9A, 0x01);
return;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_command(c, 0x9A, 0x04);
c->should_disconnect = true;
return;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
l->gc_password = cmd.password.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
send_command(c, 0x9A, 0x02);
}
}
}
static void on_88_DCNTE(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Login_DCNTE_88>(data);
auto s = c->require_server_state();
c->channel.version = Version::DC_NTE;
c->config.set_flags_for_version(c->version(), -1);
c->log.info("Game version changed to DC_NTE");
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
c->set_license(l);
send_command(c, 0x88, 0x00);
} catch (const LicenseIndex::no_username& e) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_message_box(c, "Incorrect access key");
c->should_disconnect = true;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
send_command(c, 0x88, 0x00);
}
}
}
static void on_8B_DCNTE(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Login_DCNTE_8B>(data, sizeof(C_LoginExtended_DCNTE_8B));
auto s = c->require_server_state();
c->channel.version = Version::DC_NTE;
c->channel.language = cmd.language;
c->config.set_flags_for_version(c->version(), -1);
c->log.info("Game version changed to DC_NTE");
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
c->set_license(l);
} catch (const LicenseIndex::no_username& e) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_message_box(c, "Incorrect access key");
c->should_disconnect = true;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
}
}
if (cmd.is_extended) {
const auto& ext_cmd = check_size_t<C_LoginExtended_DCNTE_8B>(data);
if (ext_cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = ext_cmd.extension.lobby_refs[0].item_id;
}
}
if (!c->should_disconnect) {
send_update_client_config(c, true);
on_login_complete(c);
}
}
static void on_90_DC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_LoginV1_DC_PC_V3_90>(data, 0xFFFF);
auto s = c->require_server_state();
c->channel.version = Version::DC_V1;
c->config.set_flags_for_version(c->version(), -1);
c->log.info("Game version changed to DC_V1");
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
c->set_license(l);
send_command(c, 0x90, 0x02);
} catch (const LicenseIndex::no_username& e) {
send_command(c, 0x90, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_command(c, 0x90, 0x03);
c->should_disconnect = true;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_command(c, 0x90, 0x03);
c->should_disconnect = true;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
send_command(c, 0x90, 0x01);
}
}
}
static void on_92_DC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_RegisterV1_DC_92>(data);
c->channel.language = cmd.language;
// It appears that in response to 90 01, the DCv1 prototype sends 93 rather
// than 92, so we use the presence of a 92 command to determine that the
// client is actually DCv1 and not the prototype.
c->config.set_flag(Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE);
c->channel.version = Version::DC_V1;
c->log.info("Game version changed to DC_V1");
send_command(c, 0x92, 0x01);
}
static void on_93_DC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_LoginV1_DC_93>(data, sizeof(C_LoginExtendedV1_DC_93));
auto s = c->require_server_state();
c->channel.language = cmd.language;
if (!c->config.check_flag(Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE)) {
set_console_client_flags(c, cmd.sub_version);
}
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
shared_ptr<License> l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
c->set_license(l);
} catch (const LicenseIndex::no_username& e) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_message_box(c, "Incorrect access key");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
return;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
}
}
if (cmd.is_extended) {
const auto& ext_cmd = check_size_t<C_LoginExtendedV1_DC_93>(data);
if (ext_cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = ext_cmd.extension.lobby_refs[0].item_id;
}
}
send_update_client_config(c, true);
// The first time we receive a 93 from a DC client, we set this flag and send
// a 92. The IS_DC_V1_PROTOTYPE flag will be removed if the client sends a 92
// command (which it seems the prototype never does). This is why we always
// respond with 90 01 here - that's the only case where actual DCv1 sends a
// 92 command. The IS_DC_V1_PROTOTYPE flag will be removed if the client does
// indeed send a 92.
if (!c->config.check_flag(Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE)) {
send_command(c, 0x90, 0x01);
c->config.set_flag(Client::Flag::CHECKED_FOR_DC_V1_PROTOTYPE);
c->channel.version = Version::DC_V1_11_2000_PROTOTYPE;
c->log.info("Game version changed to DC_V1_11_2000_PROTOTYPE (will be changed to V1 if 92 is received)");
} else {
on_login_complete(c);
}
}
static void on_9A(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Login_DC_PC_V3_9A>(data);
auto s = c->require_server_state();
set_console_client_flags(c, cmd.sub_version);
uint32_t serial_number = 0;
try {
shared_ptr<License> l;
switch (c->version()) {
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2: {
if ((c->version() != Version::DC_V2) &&
(cmd.sub_version == 0x29) &&
cmd.v1_serial_number.empty() &&
cmd.v1_access_key.empty() &&
cmd.serial_number.empty() &&
cmd.access_key.empty() &&
cmd.serial_number2.empty() &&
cmd.access_key2.empty() &&
cmd.email_address.empty()) {
c->channel.version = Version::PC_NTE;
c->log.info("Changed client version to PC_NTE");
if (!s->allow_unregistered_users || !s->allow_pc_nte) {
throw LicenseIndex::no_username();
} else {
serial_number = cmd.guild_card_number;
while ((serial_number == 0xFFFFFFFF) || s->license_index->get(serial_number)) {
serial_number = random_object<uint32_t>() & 0x7FFFFFFF;
}
auto l = s->license_index->create_temporary_license();
l->serial_number = serial_number;
string l_str = l->str();
c->log.info("Created temporary license for PC NTE client %s", l_str.c_str());
}
} else {
serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
}
break;
}
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3: {
serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
l = s->license_index->verify_gc(serial_number, cmd.access_key.decode());
break;
}
default:
throw runtime_error("unsupported versioned command");
}
c->set_license(l);
send_command(c, 0x9A, 0x02);
} catch (const LicenseIndex::no_username& e) {
send_command(c, 0x9A, 0x03);
c->should_disconnect = true;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_command(c, 0x9A, 0x03);
c->should_disconnect = true;
} catch (const LicenseIndex::incorrect_password& e) {
send_command(c, 0x9A, 0x01);
c->should_disconnect = true;
} catch (const LicenseIndex::missing_license& e) {
// On V3, the client should have sent a different command containing the
// password already, which should have created and added a license. So, if
// no license exists at this point, disconnect the client even if
// unregistered clients are allowed.
shared_ptr<License> l;
if (is_v3(c->version())) {
send_command(c, 0x9A, 0x04);
c->should_disconnect = true;
} else if (!s->allow_unregistered_users || (serial_number == 0)) {
send_command(c, 0x9A, 0x03);
c->should_disconnect = true;
} else if (is_v1_or_v2(c->version())) {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
send_command(c, 0x9A, 0x02);
} else {
throw runtime_error("unsupported game version");
}
}
}
static void on_9C(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Register_DC_PC_V3_9C>(data);
auto s = c->require_server_state();
c->channel.language = cmd.language;
set_console_client_flags(c, cmd.sub_version);
uint32_t serial_number = stoul(cmd.serial_number.decode(), nullptr, 16);
try {
shared_ptr<License> l;
switch (c->version()) {
case Version::DC_V2:
case Version::PC_V2:
l = s->license_index->verify_v1_v2(serial_number, cmd.access_key.decode());
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
l = s->license_index->verify_gc(serial_number, cmd.access_key.decode(), cmd.password.decode());
break;
default:
// TODO: PC_NTE can probably send 9C, but due to the way we've
// implemented PC_NTE's login sequence, it never should send 9C.
throw logic_error("unsupported versioned command");
}
c->set_license(l);
send_command(c, 0x9C, 0x01);
} catch (const LicenseIndex::no_username& e) {
send_message_box(c, "Incorrect serial number");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_password& e) {
send_command(c, 0x9C, 0x00);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_command(c, 0x9C, 0x00);
c->should_disconnect = true;
return;
} else {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = cmd.access_key.decode();
if (is_gc(c->version())) {
l->gc_password = cmd.password.decode();
}
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
send_command(c, 0x9C, 0x01);
}
}
}
static void on_9D_9E(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
const C_Login_DC_PC_GC_9D* base_cmd;
auto s = c->require_server_state();
if (command == 0x9D) {
base_cmd = &check_size_t<C_Login_DC_PC_GC_9D>(data, sizeof(C_LoginExtended_PC_9D));
if (base_cmd->is_extended) {
if ((c->version() == Version::PC_NTE) || (c->version() == Version::PC_V2)) {
const auto& cmd = check_size_t<C_LoginExtended_PC_9D>(data);
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
}
} else {
const auto& cmd = check_size_t<C_LoginExtended_DC_GC_9D>(data);
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
}
}
}
} else if (command == 0x9E) {
const auto& cmd = check_size_t<C_Login_GC_9E>(data, sizeof(C_LoginExtended_GC_9E));
base_cmd = &cmd;
if (cmd.is_extended) {
const auto& cmd = check_size_t<C_LoginExtended_GC_9E>(data);
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
}
}
try {
c->config.parse_from(cmd.client_config);
} catch (const invalid_argument&) {
// If we can't import the config, assume that the client was not connected
// to newserv before, so we should show the welcome message.
c->config.set_flag(Client::Flag::AT_WELCOME_MESSAGE);
}
} else {
throw logic_error("9D/9E handler called for incorrect command");
}
c->channel.language = base_cmd->language;
set_console_client_flags(c, base_cmd->sub_version);
// See system/ppc/Episode3USAQuestBufferOverflow.s for where this value gets
// set. We use this to determine if the client has already run the code or
// not; sending it again when the client has already run it will likely cause
// the client to crash.
if (base_cmd->unused1 == 0x5F5CA297) {
c->config.clear_flag(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL);
c->config.clear_flag(Client::Flag::NO_SEND_FUNCTION_CALL);
} else if (!s->ep3_send_function_call_enabled && c->config.check_flag(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL)) {
c->config.clear_flag(Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL);
c->config.set_flag(Client::Flag::NO_SEND_FUNCTION_CALL);
}
uint32_t serial_number = 0;
try {
shared_ptr<License> l;
switch (c->version()) {
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
if ((c->version() != Version::DC_V2) &&
(base_cmd->sub_version == 0x29) &&
base_cmd->v1_serial_number.empty() &&
base_cmd->v1_access_key.empty() &&
base_cmd->serial_number.empty() &&
base_cmd->access_key.empty() &&
base_cmd->serial_number2.empty() &&
base_cmd->access_key2.empty()) {
c->channel.version = Version::PC_NTE;
c->log.info("Changed client version to PC_NTE");
if (!s->allow_unregistered_users || !s->allow_pc_nte) {
throw LicenseIndex::no_username();
} else {
serial_number = base_cmd->guild_card_number;
while ((serial_number == 0xFFFFFFFF) || s->license_index->get(serial_number)) {
serial_number = random_object<uint32_t>() & 0x7FFFFFFF;
}
auto l = s->license_index->create_temporary_license();
l->serial_number = serial_number;
string l_str = l->str();
c->log.info("Created temporary license for PC NTE client %s", l_str.c_str());
}
} else {
serial_number = stoul(base_cmd->serial_number.decode(), nullptr, 16);
l = s->license_index->verify_v1_v2(serial_number, base_cmd->access_key.decode());
}
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
serial_number = stoul(base_cmd->serial_number.decode(), nullptr, 16);
l = s->license_index->verify_gc(serial_number, base_cmd->access_key.decode());
break;
default:
throw logic_error("unsupported versioned command");
}
c->set_license(l);
} catch (const LicenseIndex::no_username& e) {
send_command(c, 0x04, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_command(c, 0x04, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_password& e) {
send_command(c, 0x04, 0x06);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
// On GC, the client should have sent a different command containing the
// password already, which should have created and added a license. So, if
// no license exists at this point, disconnect the client even if
// unregistered clients are allowed.
if (is_v3(c->version()) || !s->allow_unregistered_users || (serial_number == 0)) {
send_command(c, 0x04, 0x04);
c->should_disconnect = true;
return;
} else if (is_v1_or_v2(c->version())) {
auto l = s->license_index->create_license();
l->serial_number = serial_number;
l->access_key = base_cmd->access_key.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
} else {
throw runtime_error("unsupported game version");
}
}
send_update_client_config(c, true);
on_login_complete(c);
}
static void on_9E_XB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
auto s = c->require_server_state();
const auto& cmd = check_size_t<C_Login_XB_9E>(data, sizeof(C_LoginExtended_XB_9E));
if (cmd.is_extended) {
const auto& cmd = check_size_t<C_LoginExtended_XB_9E>(data);
if (cmd.extension.lobby_refs[0].menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = cmd.extension.lobby_refs[0].item_id;
}
}
c->xb_netloc = make_shared<XBNetworkLocation>(cmd.netloc);
c->xb_9E_unknown_a1a = cmd.unknown_a1a;
c->channel.language = cmd.language;
c->config.set_flags_for_version(c->version(), -1);
set_console_client_flags(c, cmd.sub_version);
string xb_gamertag = cmd.serial_number.decode();
uint64_t xb_user_id = stoull(cmd.access_key.decode(), nullptr, 16);
uint64_t xb_account_id = cmd.netloc.account_id;
try {
shared_ptr<License> l = s->license_index->verify_xb(xb_gamertag, xb_user_id, xb_account_id);
bool should_save = false;
if (l->xb_user_id == 0) {
l->xb_user_id = xb_user_id;
c->log.info("Set license XB user ID to %016" PRIX64, l->xb_user_id);
should_save = true;
}
if (l->xb_account_id == 0) {
l->xb_account_id = xb_account_id;
c->log.info("Set license XB account ID to %016" PRIX64, l->xb_account_id);
should_save = true;
}
if (should_save && !s->is_replay) {
l->save();
}
c->set_license(l);
} catch (const LicenseIndex::no_username& e) {
send_command(c, 0x04, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_access_key& e) {
send_command(c, 0x04, 0x03);
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
auto l = s->license_index->create_license();
l->serial_number = fnv1a32(xb_gamertag) & 0x7FFFFFFF;
l->xb_gamertag = xb_gamertag;
l->xb_user_id = xb_user_id;
l->xb_account_id = xb_account_id;
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
}
// The 9E command doesn't include the client config, so we need to request it
// separately with a 9F command. The 9F handler will call on_login_complete.
// Note that we can't send this command immediately after the 02/17 command;
// if we do, the client doesn't decrypt it properly and won't respond.
send_command(c, 0x9F, 0x00);
}
static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Login_BB_93>(data, sizeof(C_Login_BB_93) - 8, sizeof(C_Login_BB_93));
auto s = c->require_server_state();
bool is_old_format;
if (data.size() == sizeof(C_Login_BB_93) - 8) {
is_old_format = true;
} else if (data.size() == sizeof(C_Login_BB_93)) {
is_old_format = false;
} else {
throw runtime_error("invalid size for 93 command");
}
c->config.set_flags_for_version(c->version(), -1);
c->channel.language = cmd.language;
try {
auto l = s->license_index->verify_bb(cmd.username.decode(), cmd.password.decode());
c->set_license(l);
} catch (const LicenseIndex::no_username& e) {
send_message_box(c, "Username is missing");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::incorrect_password& e) {
send_message_box(c, "Incorrect login password");
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_message_box(c, "You are not registered on this server");
c->should_disconnect = true;
return;
} else {
auto l = s->license_index->create_license();
l->serial_number = fnv1a32(cmd.username.decode()) & 0x7FFFFFFF;
l->bb_username = cmd.username.decode();
l->bb_password = cmd.password.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
}
}
try {
if (is_old_format) {
c->config.parse_from(cmd.var.old_client_config);
} else {
c->config.parse_from(cmd.var.new_clients.client_config);
}
} catch (const invalid_argument&) {
string version_string = is_old_format
? cmd.var.old_client_config.as_string()
: cmd.var.new_clients.client_config.as_string();
strip_trailing_zeroes(version_string);
// Note: Tethealla PSOBB is actually Japanese PSOBB, but with most of the
// files replaced with English text/graphics/etc. For this reason, it still
// reports its language as Japanese, so we have to account for that
// manually here.
if (starts_with(version_string, "TethVer")) {
c->log.info("Client is TethVer subtype; forcing English language");
c->config.set_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB);
}
}
c->channel.language = c->config.check_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB) ? 1 : cmd.language;
c->bb_connection_phase = cmd.connection_phase;
c->bb_character_index = cmd.character_slot;
if (cmd.menu_id == MenuID::LOBBY) {
c->preferred_lobby_id = cmd.preferred_lobby_id;
}
send_client_init_bb(c, 0);
if (cmd.guild_card_number == 0) {
// On first login, send the client to the data server port
send_reconnect(c, s->connect_address_for_client(c), s->name_to_port_config.at("bb-data1")->port);
} else if (c->bb_connection_phase >= 0x04) {
// This means the client is done with the data server phase and is in the
// game server phase; we should send the ship select menu or a lobby join
// command.
on_login_complete(c);
} else if (s->hide_download_commands) {
// The BB data server protocol is fairly well-understood and has some large
// commands, so we omit data logging for clients on the data server.
c->log.info("Client is in the BB data server phase; disabling command data logging for the rest of this client\'s session");
c->channel.terminal_recv_color = TerminalFormat::END;
c->channel.terminal_send_color = TerminalFormat::END;
}
}
static void on_9F(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
switch (c->version()) {
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3: {
const auto& cmd = check_size_t<C_ClientConfig_V3_9F>(data);
c->config.parse_from(cmd.data);
break;
}
case Version::XB_V3: {
const auto& cmd = check_size_t<C_ClientConfig_V3_9F>(data);
// On XB, this command is part of the login sequence, so we may not be
// able to import the config the first time the client connects. If we
// can't import the config, assume that the client was not connected to
// newserv before, so we should show the welcome message.
try {
c->config.parse_from(cmd.data);
} catch (const invalid_argument&) {
c->config.set_flag(Client::Flag::AT_WELCOME_MESSAGE);
}
send_update_client_config(c, true);
on_login_complete(c);
break;
}
case Version::BB_V4: {
const auto& cmd = check_size_t<C_ClientConfig_BB_9F>(data);
c->config.parse_from(cmd.data);
break;
}
default:
throw logic_error("incorrect client version for 9F command");
}
}
static void on_96(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_t<C_CharSaveInfo_DCv2_PC_V3_BB_96>(data);
c->config.set_flag(Client::Flag::SHOULD_SEND_ENABLE_SAVE);
send_update_client_config(c, false);
send_server_time(c);
}
static void on_B1(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
send_server_time(c);
}
static void on_BA_Ep3(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
const auto& in_cmd = check_size_t<C_MesetaTransaction_GC_Ep3_BA>(data);
auto s = c->require_server_state();
auto l = c->lobby.lock();
bool is_lobby = l && !l->is_game();
uint32_t current_meseta, total_meseta_earned;
if (s->ep3_infinite_meseta) {
current_meseta = 1000000;
total_meseta_earned = 1000000;
} else if (is_lobby && s->ep3_jukebox_is_free) {
current_meseta = c->license->ep3_current_meseta;
total_meseta_earned = c->license->ep3_total_meseta_earned;
} else {
if (c->license->ep3_current_meseta < in_cmd.value) {
throw runtime_error("meseta overdraft not allowed");
}
c->license->ep3_current_meseta -= in_cmd.value;
if (!s->is_replay) {
c->license->save();
}
current_meseta = c->license->ep3_current_meseta;
total_meseta_earned = c->license->ep3_total_meseta_earned;
}
S_MesetaTransaction_GC_Ep3_BA out_cmd = {current_meseta, total_meseta_earned, in_cmd.request_token};
send_command(c, command, 0x03, &out_cmd, sizeof(out_cmd));
}
static bool add_next_game_client(shared_ptr<Lobby> l) {
auto it = l->clients_to_add.begin();
if (it == l->clients_to_add.end()) {
return false;
}
size_t target_client_id = it->first;
shared_ptr<Client> c = it->second.lock();
l->clients_to_add.erase(it);
auto tourn = l->tournament_match ? l->tournament_match->tournament.lock() : nullptr;
// If the game is a tournament match and the client has disconnected before
// they could join the match, disband the entire game
if (!c && l->tournament_match) {
l->log.info("Client in slot %zu has disconnected before joining the game; disbanding it", target_client_id);
send_command(l, 0xED, 0x00);
return false;
}
if (l->clients.at(target_client_id) != nullptr) {
throw logic_error("client id is already in use");
}
auto s = c->require_server_state();
if (tourn) {
G_SetStateFlags_GC_Ep3_6xB4x03 state_cmd;
state_cmd.state.turn_num = 1;
state_cmd.state.battle_phase = Episode3::BattlePhase::INVALID_00;
state_cmd.state.current_team_turn1 = 0xFF;
state_cmd.state.current_team_turn2 = 0xFF;
state_cmd.state.action_subphase = Episode3::ActionSubphase::ATTACK;
state_cmd.state.setup_phase = Episode3::SetupPhase::REGISTRATION;
state_cmd.state.registration_phase = Episode3::RegistrationPhase::AWAITING_NUM_PLAYERS;
state_cmd.state.team_exp.clear(0);
state_cmd.state.team_dice_boost.clear(0);
state_cmd.state.first_team_turn = 0xFF;
state_cmd.state.tournament_flag = 0x01;
state_cmd.state.client_sc_card_types.clear(Episode3::CardType::INVALID_FF);
if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) {
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
set_mask_for_ep3_game_command(&state_cmd, sizeof(state_cmd), mask_key);
}
send_command_t(c, 0xC9, 0x00, state_cmd);
}
s->change_client_lobby(c, l, true, target_client_id);
c->config.set_flag(Client::Flag::LOADING);
if (tourn) {
c->config.set_flag(Client::Flag::LOADING_TOURNAMENT);
}
c->disconnect_hooks.emplace(ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME, [s, l]() -> void {
add_next_game_client(l);
});
return true;
}
static bool start_ep3_battle_table_game_if_ready(shared_ptr<Lobby> l, int16_t table_number) {
if (table_number < 0) {
// Negative numbers are supposed to mean the client is not seated at a
// table, so it's an error for this function to be called with a negative
// table number
throw runtime_error("negative table number");
}
// Figure out which clients are at this table. If any client has declined, we
// never start a match, but we may start a match even if all clients have not
// yet accepted (in case of a tournament match).
unordered_map<size_t, shared_ptr<Client>> table_clients;
bool all_clients_accepted = true;
for (const auto& c : l->clients) {
if (!c || (c->card_battle_table_number != table_number)) {
continue;
}
if (c->card_battle_table_seat_number >= 4) {
throw runtime_error("invalid seat number");
}
// Apparently this can actually happen; just prevent them from starting a
// battle if multiple players are in the same seat
if (!table_clients.emplace(c->card_battle_table_seat_number, c).second) {
return false;
}
if (c->card_battle_table_seat_state == 3) {
return false;
}
if (c->card_battle_table_seat_state != 2) {
all_clients_accepted = false;
}
}
if (table_clients.size() > 4) {
throw runtime_error("too many clients at battle table");
}
// Figure out if this is a tournament match setup
unordered_set<shared_ptr<Episode3::Tournament::Match>> tourn_matches;
for (const auto& it : table_clients) {
auto team = it.second->ep3_tournament_team.lock();
auto tourn = team ? team->tournament.lock() : nullptr;
auto match = tourn ? tourn->next_match_for_team(team) : nullptr;
// Note: We intentionally don't check for null here. This is to handle the
// case where a tournament-registered player steps into a seat at a table
// where a non-tournament-registered player is already present - we should
// NOT start any match until the non-tournament-registered player leaves,
// or they both accept (and we start a non-tournament match).
tourn_matches.emplace(match);
}
// Get the tournament. Invariant: both tourn_match and tourn are null, or
// neither are null.
auto tourn_match = (tourn_matches.size() == 1) ? *tourn_matches.begin() : nullptr;
auto tourn = tourn_match ? tourn_match->tournament.lock() : nullptr;
if (!tourn || !tourn_match->preceding_a->winner_team || !tourn_match->preceding_b->winner_team) {
tourn.reset();
tourn_match.reset();
}
// If this is a tournament match setup, check if all required players are
// present and rearrange their client IDs to match their team positions
unordered_map<size_t, shared_ptr<Client>> game_clients;
if (tourn_match) {
unordered_map<size_t, uint32_t> required_serial_numbers;
auto add_team_players = [&](shared_ptr<const Episode3::Tournament::Team> team, size_t base_index) -> void {
size_t z = 0;
for (const auto& player : team->players) {
if (z >= 2) {
throw logic_error("more than 2 players on team");
}
if (player.is_human()) {
required_serial_numbers.emplace(base_index + z, player.serial_number);
}
z++;
}
};
add_team_players(tourn_match->preceding_a->winner_team, 0);
add_team_players(tourn_match->preceding_b->winner_team, 2);
for (const auto& it : required_serial_numbers) {
size_t client_id = it.first;
uint32_t serial_number = it.second;
for (const auto& it : table_clients) {
if (it.second->license->serial_number == serial_number) {
game_clients.emplace(client_id, it.second);
}
}
}
if (game_clients.size() != required_serial_numbers.size()) {
// Not all tournament match participants are present, so we can't start
// the tournament match. (But they can still use the battle table)
tourn_match.reset();
tourn.reset();
} else {
// If there is already a game for this match, don't allow a new one to
// start
auto s = l->require_server_state();
for (auto l : s->all_lobbies()) {
if (l->tournament_match == tourn_match) {
tourn_match.reset();
tourn.reset();
}
}
}
}
// In the non-tournament case (or if the tournament case was rejected above),
// only start the game if all players have accepted. If they have, just put
// them in the clients map in seat order.
if (!tourn_match) {
if (!all_clients_accepted) {
return false;
}
game_clients = std::move(table_clients);
}
// If there are no clients, do nothing (this happens when the last player
// leaves a battle table without starting a game)
if (game_clients.empty()) {
return false;
}
// At this point, we've checked all the necessary conditions for a game to
// begin, but create_game_generic can still return null if an internal
// precondition fails (though this should never happen for Episode 3 games).
auto c = game_clients.begin()->second;
auto s = c->require_server_state();
string name = tourn ? tourn->get_name() : "<BattleTable>";
auto game = create_game_generic(s, c, name, "", Episode::EP3);
if (!game) {
return false;
}
game->tournament_match = tourn_match;
game->ep3_ex_result_values = (tourn_match && tourn && tourn->get_final_match() == tourn_match)
? s->ep3_tournament_final_round_ex_values
: s->ep3_tournament_ex_values;
game->clients_to_add.clear();
for (const auto& it : game_clients) {
game->clients_to_add.emplace(it.first, it.second);
}
// Remove all players from the battle table (but don't tell them about this)
for (const auto& it : game_clients) {
auto other_c = it.second;
other_c->card_battle_table_number = -1;
other_c->card_battle_table_seat_number = 0;
other_c->disconnect_hooks.erase(BATTLE_TABLE_DISCONNECT_HOOK_NAME);
}
// If there's only one client in the match, skip the wait phase - they'll be
// added to the match immediately by add_next_game_client anyway
if (game_clients.empty()) {
throw logic_error("no clients to add to battle table match");
} else if (game_clients.size() != 1) {
for (const auto& it : game_clients) {
auto other_c = it.second;
send_self_leave_notification(other_c);
string message;
if (tourn) {
message = string_printf(
"$C7Waiting to begin match in tournament\n$C6%s$C7...\n\n(Hold B+X+START to abort)",
tourn->get_name().c_str());
} else {
message = "$C7Waiting to begin battle table match...\n\n(Hold B+X+START to abort)";
}
send_message_box(other_c, message);
}
}
// Add the first client to the game (the remaining clients will be added when
// the previous is done loading)
add_next_game_client(game);
return true;
}
static void on_ep3_battle_table_state_updated(shared_ptr<Lobby> l, int16_t table_number) {
send_ep3_card_battle_table_state(l, table_number);
start_ep3_battle_table_game_if_ready(l, table_number);
}
static void on_E4_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
const auto& cmd = check_size_t<C_CardBattleTableState_GC_Ep3_E4>(data);
auto l = c->require_lobby();
if (cmd.seat_number >= 4) {
throw runtime_error("invalid seat number");
}
if (flag) {
if (l->is_game() || !l->is_ep3()) {
throw runtime_error("battle table join command sent in non-CARD lobby");
}
c->card_battle_table_number = cmd.table_number;
c->card_battle_table_seat_number = cmd.seat_number;
c->card_battle_table_seat_state = 1;
} else { // Leaving battle table
c->card_battle_table_number = -1;
c->card_battle_table_seat_number = 0;
c->card_battle_table_seat_state = 0;
}
on_ep3_battle_table_state_updated(l, cmd.table_number);
bool should_have_disconnect_hook = (c->card_battle_table_number != -1);
if (should_have_disconnect_hook && !c->disconnect_hooks.count(BATTLE_TABLE_DISCONNECT_HOOK_NAME)) {
c->disconnect_hooks.emplace(BATTLE_TABLE_DISCONNECT_HOOK_NAME, [l, c]() -> void {
int16_t table_number = c->card_battle_table_number;
c->card_battle_table_number = -1;
c->card_battle_table_seat_number = 0;
c->card_battle_table_seat_state = 0;
if (table_number != -1) {
on_ep3_battle_table_state_updated(l, c->card_battle_table_number);
}
});
} else if (!should_have_disconnect_hook) {
c->disconnect_hooks.erase(BATTLE_TABLE_DISCONNECT_HOOK_NAME);
}
}
static void on_E5_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
check_size_t<S_CardBattleTableConfirmation_GC_Ep3_E5>(data);
auto l = c->require_lobby();
if (l->is_game() || !l->is_ep3()) {
throw runtime_error("battle table command sent in non-CARD lobby");
}
if (c->card_battle_table_number < 0) {
throw runtime_error("invalid table number");
}
if (flag) {
c->card_battle_table_seat_state = 2;
} else {
c->card_battle_table_seat_state = 3;
}
on_ep3_battle_table_state_updated(l, c->card_battle_table_number);
}
static void on_DC_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
check_size_v(data.size(), 0);
auto l = c->lobby.lock();
if (!l) {
return;
}
if (flag != 0) {
c->config.clear_flag(Client::Flag::LOADING_TOURNAMENT);
l->set_flag(Lobby::Flag::BATTLE_IN_PROGRESS);
send_command(c, 0xDC, 0x00);
send_ep3_start_tournament_deck_select_if_all_clients_ready(l);
} else {
l->clear_flag(Lobby::Flag::BATTLE_IN_PROGRESS);
}
}
static void on_tournament_bracket_updated(
shared_ptr<ServerState> s, shared_ptr<const Episode3::Tournament> tourn) {
tourn->send_all_state_updates();
if (tourn->get_state() == Episode3::Tournament::State::COMPLETE) {
auto team = tourn->get_winner_team();
if (!team->has_any_human_players()) {
send_ep3_text_message_printf(s, "$C7A CPU team won\nthe tournament\n$C6%s", tourn->get_name().c_str());
} else {
send_ep3_text_message_printf(s, "$C6%s$C7\nwon the tournament\n$C6%s", team->name.c_str(), tourn->get_name().c_str());
}
s->ep3_tournament_index->delete_tournament(tourn->get_name());
} else {
s->ep3_tournament_index->save();
}
}
static void on_CA_Ep3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
auto l = c->lobby.lock();
if (!l) {
// In rare cases (e.g. when two players end a tournament's match results
// screens at exactly the same time), the client can send a server data
// command when it's not in any lobby at all. We just ignore such commands.
return;
}
if (!l->is_game() || !l->is_ep3()) {
throw runtime_error("Episode 3 server data request sent outside of Episode 3 game");
}
if (l->battle_player) {
return;
}
auto s = l->require_server_state();
const auto& header = check_size_t<G_CardServerDataCommandHeader>(data, 0xFFFF);
if (header.subcommand != 0xB3) {
throw runtime_error("unknown Episode 3 server data request");
}
if (!l->ep3_server || l->ep3_server->battle_finished) {
auto s = c->require_server_state();
l->create_ep3_server();
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES) {
for (size_t z = 0; z < l->max_clients; z++) {
if (l->clients[z]) {
send_text_message_printf(l->clients[z], "Your client ID: $C6%zu", z);
}
}
}
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_RECORDING) {
if (l->battle_record) {
for (const auto& c : l->clients) {
if (c) {
c->ep3_prev_battle_record = l->battle_record;
}
}
}
l->battle_record = make_shared<Episode3::BattleRecord>(s->ep3_behavior_flags);
for (auto existing_c : l->clients) {
if (existing_c) {
auto existing_p = existing_c->character();
PlayerLobbyDataDCGC lobby_data;
lobby_data.name.encode(existing_p->disp.name.decode(existing_c->language()), c->language());
lobby_data.player_tag = 0x00010000;
lobby_data.guild_card_number = existing_c->license->serial_number;
l->battle_record->add_player(
lobby_data,
existing_p->inventory,
existing_p->disp.to_dcpcv3(c->language(), c->language()),
c->ep3_config ? (c->ep3_config->online_clv_exp / 100) : 0);
}
}
if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES) {
if (c->ep3_prev_battle_record) {
send_text_message(l, "$C6Recording complete");
}
send_text_message(l, "$C6Recording enabled");
}
}
}
bool battle_finished_before = l->ep3_server->battle_finished;
l->ep3_server->on_server_data_input(c, data);
if (!battle_finished_before && l->ep3_server->battle_finished && l->battle_record) {
l->battle_record->set_battle_end_timestamp();
}
if (l->tournament_match &&
l->ep3_server->setup_phase == Episode3::SetupPhase::BATTLE_ENDED &&
!l->ep3_server->tournament_match_result_sent) {
int8_t winner_team_id = l->ep3_server->get_winner_team_id();
if (winner_team_id == -1) {
throw runtime_error("match complete, but winner team not specified");
}
auto tourn = l->tournament_match->tournament.lock();
tourn->print_bracket(stderr);
shared_ptr<Episode3::Tournament::Team> winner_team;
shared_ptr<Episode3::Tournament::Team> loser_team;
if (winner_team_id == 0) {
winner_team = l->tournament_match->preceding_a->winner_team;
loser_team = l->tournament_match->preceding_b->winner_team;
} else if (winner_team_id == 1) {
winner_team = l->tournament_match->preceding_b->winner_team;
loser_team = l->tournament_match->preceding_a->winner_team;
} else {
throw logic_error("invalid winner team id");
}
l->tournament_match->set_winner_team(winner_team);
uint32_t meseta_reward = 0;
auto& round_rewards = loser_team->has_any_human_players()
? s->ep3_defeat_player_meseta_rewards
: s->ep3_defeat_com_meseta_rewards;
meseta_reward = (l->tournament_match->round_num - 1 < round_rewards.size())
? round_rewards[l->tournament_match->round_num - 1]
: round_rewards.back();
if (l->tournament_match == tourn->get_final_match()) {
meseta_reward += s->ep3_final_round_meseta_bonus;
}
for (const auto& player : winner_team->players) {
if (player.is_human()) {
auto winner_c = player.client.lock();
if (winner_c) {
winner_c->license->ep3_current_meseta += meseta_reward;
winner_c->license->ep3_total_meseta_earned += meseta_reward;
if (!s->is_replay) {
winner_c->license->save();
}
send_ep3_rank_update(winner_c);
}
}
}
send_ep3_tournament_match_result(l, meseta_reward);
on_tournament_bracket_updated(s, tourn);
l->ep3_server->tournament_match_result_sent = true;
}
}
static void on_E2_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, string&) {
switch (flag) {
case 0x00: // Request tournament list
send_ep3_tournament_list(c, false);
break;
case 0x01: { // Check tournament
auto team = c->ep3_tournament_team.lock();
if (team) {
auto tourn = team->tournament.lock();
if (tourn) {
send_ep3_tournament_entry_list(c, tourn, false);
} else {
send_lobby_message_box(c, "$C6The tournament\nhas concluded.");
}
} else {
send_lobby_message_box(c, "$C6You are not\nregistered in a\ntournament.");
}
break;
}
case 0x02: { // Cancel tournament entry
auto team = c->ep3_tournament_team.lock();
if (team) {
auto tourn = team->tournament.lock();
if (tourn) {
if (tourn->get_state() != Episode3::Tournament::State::COMPLETE) {
auto s = c->require_server_state();
team->unregister_player(c->license->serial_number);
on_tournament_bracket_updated(s, tourn);
}
c->ep3_tournament_team.reset();
}
}
send_ep3_confirm_tournament_entry(c, nullptr);
break;
}
case 0x03: // Create tournament spectator team (get battle list)
case 0x04: // Join tournament spectator team (get team list)
send_lobby_message_box(c, "$C6Use View Regular\nBattle for this");
break;
default:
throw runtime_error("invalid tournament operation");
}
}
static void on_D6_V3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
if (c->config.check_flag(Client::Flag::IN_INFORMATION_MENU)) {
auto s = c->require_server_state();
send_menu(c, s->information_menu_for_version(c->version()));
} else if (c->config.check_flag(Client::Flag::AT_WELCOME_MESSAGE)) {
c->config.clear_flag(Client::Flag::AT_WELCOME_MESSAGE);
send_enable_send_function_call_if_applicable(c);
send_update_client_config(c, false);
send_main_menu(c);
}
}
static void on_09(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_MenuItemInfoRequest_09>(data);
auto s = c->require_server_state();
switch (cmd.menu_id) {
case MenuID::QUEST_CATEGORIES:
// Don't send anything here. The quest filter menu already has short
// descriptions included with the entries, which the client shows in the
// usual location on the screen.
break;
case MenuID::QUEST_EP1:
case MenuID::QUEST_EP2: {
bool is_download_quest = !c->lobby.lock();
auto quest_index = s->quest_index_for_version(c->version());
if (!quest_index) {
send_quest_info(c, "$C6Quests are not available.", is_download_quest);
} else {
auto q = quest_index->get(cmd.item_id);
if (!q) {
send_quest_info(c, "$C4Quest does not\nexist.", is_download_quest);
} else {
auto vq = q->version(c->version(), c->language());
if (!vq) {
send_quest_info(c, "$C4Quest does not\nexist for this game\nversion.", is_download_quest);
} else {
send_quest_info(c, vq->long_description, is_download_quest);
}
}
}
break;
}
case MenuID::GAME: {
auto game = s->find_lobby(cmd.item_id);
if (!game) {
send_ship_info(c, "$C4Game no longer\nexists.");
break;
}
if (!game->is_game()) {
send_ship_info(c, "$C4Incorrect game ID");
} else if (is_ep3(c->version()) && game->is_ep3()) {
send_ep3_game_details(c, game);
} else {
string info;
for (size_t x = 0; x < game->max_clients; x++) {
const auto& game_c = game->clients[x];
if (game_c.get()) {
auto player = game_c->character();
string name = player->disp.name.decode(game_c->language());
if (game->is_ep3()) {
info += string_printf("%zu: $C6%s$C7 L%" PRIu32 "\n",
x + 1, name.c_str(), player->disp.stats.level + 1);
} else {
info += string_printf("%zu: $C6%s$C7 %s L%" PRIu32 "\n",
x + 1, name.c_str(),
abbreviation_for_char_class(player->disp.visual.char_class),
player->disp.stats.level + 1);
}
}
}
info += string_printf("%s %c %s %s\n",
abbreviation_for_episode(game->episode),
abbreviation_for_difficulty(game->difficulty),
abbreviation_for_mode(game->mode),
name_for_section_id(game->section_id));
bool cheats_enabled = game->check_flag(Lobby::Flag::CHEATS_ENABLED);
bool locked = !game->password.empty();
if (cheats_enabled && locked) {
info += "$C4Locked$C7, $C6cheats enabled$C7\n";
} else if (cheats_enabled) {
info += "$C6Cheats enabled$C7\n";
} else if (locked) {
info += "$C4Locked$C7\n";
}
if (game->quest) {
info += (game->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) ? "$C6Quest: " : "$C4Quest: ";
info += game->quest->name;
info += "\n";
} else if (game->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
info += "$C6Quest in progress\n";
} else if (game->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
info += "$C4Quest in progress\n";
} else if (game->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS)) {
info += "$C4Battle in progress\n";
}
if (game->check_flag(Lobby::Flag::SPECTATORS_FORBIDDEN)) {
info += "$C4View Battle forbidden\n";
}
strip_trailing_whitespace(info);
send_ship_info(c, info);
}
break;
}
case MenuID::TOURNAMENTS_FOR_SPEC:
case MenuID::TOURNAMENTS: {
if (!is_ep3(c->version())) {
send_ship_info(c, "Incorrect menu ID");
break;
}
auto tourn = s->ep3_tournament_index->get_tournament(cmd.item_id);
if (tourn) {
send_ep3_tournament_details(c, tourn);
}
break;
}
case MenuID::TOURNAMENT_ENTRIES: {
if (!is_ep3(c->version())) {
send_ship_info(c, "Incorrect menu ID");
break;
}
uint16_t tourn_num = cmd.item_id >> 16;
uint16_t team_index = cmd.item_id & 0xFFFF;
auto tourn = s->ep3_tournament_index->get_tournament(tourn_num);
if (tourn) {
auto team = tourn->get_team(team_index);
if (team) {
string message;
if (team->name.empty()) {
message = "(No registrant)";
} else if (team->max_players == 1) {
message = string_printf("$C6%s$C7\n%zu %s (%s)\nPlayers:",
team->name.c_str(),
team->num_rounds_cleared,
team->num_rounds_cleared == 1 ? "win" : "wins",
team->is_active ? "active" : "defeated");
} else {
message = string_printf("$C6%s$C7\n%zu %s (%s)%s\nPlayers:",
team->name.c_str(),
team->num_rounds_cleared,
team->num_rounds_cleared == 1 ? "win" : "wins",
team->is_active ? "active" : "defeated",
team->password.empty() ? "" : "\n$C4Locked$C7");
}
for (const auto& player : team->players) {
if (player.is_human()) {
if (player.player_name.empty()) {
message += string_printf("\n $C6%08" PRIX32 "$C7", player.serial_number);
} else {
message += string_printf("\n $C6%s$C7 (%08" PRIX32 ")", player.player_name.c_str(), player.serial_number);
}
} else {
message += string_printf("\n $C3%s \"%s\"$C7", player.com_deck->player_name.c_str(), player.com_deck->deck_name.c_str());
}
}
send_ship_info(c, message);
} else {
send_ship_info(c, "$C7No such team");
}
} else {
send_ship_info(c, "$C7No such tournament");
}
break;
}
default:
if (!c->last_menu_sent || c->last_menu_sent->menu_id != cmd.menu_id) {
send_ship_info(c, "Incorrect menu ID");
} else {
for (const auto& item : c->last_menu_sent->items) {
if (item.item_id == cmd.item_id) {
if (item.get_description != nullptr) {
send_ship_info(c, item.get_description());
} else {
send_ship_info(c, item.description);
}
return;
}
}
send_ship_info(c, "$C4Incorrect menu\nitem ID");
}
break;
}
}
static void on_quest_loaded(shared_ptr<Lobby> l) {
if (!l->quest) {
throw logic_error("on_quest_loaded called without a quest loaded");
}
auto s = l->require_server_state();
// For Challenge quests, don't replace the map now - the leader will send an
// 02DF command to create overlays, which also replaces the map.
if ((l->base_version == Version::BB_V4) && l->map && (l->quest->challenge_template_index < 0)) {
l->load_maps();
}
for (auto& m : l->floor_item_managers) {
m.clear();
}
for (auto& lc : l->clients) {
if (!lc) {
continue;
}
if ((lc->version() == Version::BB_V4) && l->map) {
send_rare_enemy_index_list(lc, l->map->rare_enemy_indexes);
}
// On non-BB versions, overlays are created when the quest starts because
// the server is not informed when the clients have replaced their player
// data. On BB, this is instead done in the 6xCF handler (for battle) or
// the 02DF handler (for challenge).
if (l->base_version != Version::BB_V4) {
lc->delete_overlay();
if (l->quest->battle_rules) {
lc->use_default_bank();
lc->create_battle_overlay(l->quest->battle_rules, s->level_table);
lc->log.info("Created battle overlay");
} else if (l->quest->challenge_template_index >= 0) {
lc->use_default_bank();
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
lc->log.info("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
}
}
}
}
void set_lobby_quest(shared_ptr<Lobby> l, shared_ptr<const Quest> q, bool substitute_v3_for_ep3) {
if (!l->is_game()) {
throw logic_error("non-game lobby cannot accept a quest");
}
if (l->quest) {
throw runtime_error("lobby already has an assigned quest");
}
auto s = l->require_server_state();
if (q->joinable) {
l->set_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS);
} else {
l->set_flag(Lobby::Flag::QUEST_IN_PROGRESS);
}
l->clear_flag(Lobby::Flag::PERSISTENT);
l->quest = q;
if (!is_ep3(l->base_version)) {
l->episode = q->episode;
}
if (l->item_creator) {
l->create_item_creator();
}
// There is no such thing as command AC on PSO V1 and V2 - quests just start
// immediately when they're done downloading. (This is also the case on V3
// Trial Edition.) There are also no chunk acknowledgements (C->S 13 commands)
// like there are on GC. So, for pre-V3 clients, we can just not set the
// loading flag, since we never need to check/clear it later.
size_t num_clients_need_loading_flag = 0;
size_t num_clients_skip_loading_flag = 0;
for (auto lc : l->clients) {
if (!lc) {
continue;
}
if (is_v3(lc->version()) || is_v4(lc->version())) {
num_clients_need_loading_flag++;
} else {
num_clients_skip_loading_flag++;
}
}
if ((num_clients_need_loading_flag == 0) == (num_clients_skip_loading_flag == 0)) {
throw runtime_error("not all clients in the lobby have the same loading flag behavior");
}
bool use_loading_flag = (num_clients_need_loading_flag != 0);
for (size_t client_id = 0; client_id < l->max_clients; client_id++) {
auto lc = l->clients[client_id];
if (!lc) {
continue;
}
Version effective_version = (substitute_v3_for_ep3 && is_ep3(lc->version())) ? Version::GC_V3 : lc->version();
auto vq = q->version(effective_version, lc->language());
if (!vq) {
send_lobby_message_box(lc, "$C6Quest does not exist\nfor this game version.");
lc->should_disconnect = true;
break;
}
string bin_filename = vq->bin_filename();
string dat_filename = vq->dat_filename();
string xb_filename = vq->xb_filename();
send_open_quest_file(lc, bin_filename, bin_filename, xb_filename, vq->quest_number, QuestFileType::ONLINE, vq->bin_contents);
send_open_quest_file(lc, dat_filename, dat_filename, xb_filename, vq->quest_number, QuestFileType::ONLINE, vq->dat_contents);
if (use_loading_flag) {
lc->config.set_flag(Client::Flag::LOADING_QUEST);
lc->disconnect_hooks.emplace(QUEST_BARRIER_DISCONNECT_HOOK_NAME, [l]() -> void {
send_quest_barrier_if_all_clients_ready(l);
});
}
}
if (!use_loading_flag) {
on_quest_loaded(l);
}
}
static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
bool uses_utf16 = ::uses_utf16(c->version());
uint32_t menu_id;
uint32_t item_id;
string team_name;
string password;
if (data.size() > sizeof(C_MenuSelection_10_Flag00)) {
if (uses_utf16) {
// TODO: We can support the Flag03 variant here, but PC/BB probably never
// actually use it.
const auto& cmd = check_size_t<C_MenuSelection_PC_BB_10_Flag02>(data);
password = cmd.password.decode(c->language());
menu_id = cmd.basic_cmd.menu_id;
item_id = cmd.basic_cmd.item_id;
} else if (data.size() > sizeof(C_MenuSelection_DC_V3_10_Flag02)) {
const auto& cmd = check_size_t<C_MenuSelection_DC_V3_10_Flag03>(data);
team_name = cmd.unknown_a1.decode(c->language());
password = cmd.password.decode(c->language());
menu_id = cmd.basic_cmd.menu_id;
item_id = cmd.basic_cmd.item_id;
} else {
const auto& cmd = check_size_t<C_MenuSelection_DC_V3_10_Flag02>(data);
password = cmd.password.decode(c->language());
menu_id = cmd.basic_cmd.menu_id;
item_id = cmd.basic_cmd.item_id;
}
} else {
const auto& cmd = check_size_t<C_MenuSelection_10_Flag00>(data);
menu_id = cmd.menu_id;
item_id = cmd.item_id;
}
switch (menu_id) {
case MenuID::MAIN: {
switch (item_id) {
case MainMenuItemID::GO_TO_LOBBY: {
c->should_send_to_lobby_server = true;
if (c->config.check_flag(Client::Flag::SHOULD_SEND_ENABLE_SAVE)) {
c->config.set_flag(Client::Flag::SAVE_ENABLED);
c->config.clear_flag(Client::Flag::SHOULD_SEND_ENABLE_SAVE);
// DC NTE and the v1 prototype crash if they receive a 97 command,
// so we instead do the redirect immediately
if ((c->version() == Version::DC_NTE) || (c->version() == Version::DC_V1_11_2000_PROTOTYPE)) {
send_client_to_lobby_server(c);
} else {
send_command(c, 0x97, 0x01);
send_update_client_config(c, false);
}
} else {
send_client_to_lobby_server(c);
}
break;
}
case MainMenuItemID::INFORMATION: {
auto s = c->require_server_state();
send_menu(c, s->information_menu_for_version(c->version()));
c->config.set_flag(Client::Flag::IN_INFORMATION_MENU);
break;
}
case MainMenuItemID::PROXY_DESTINATIONS:
if (!c->character(false, false)) {
send_get_player_info(c);
}
send_proxy_destinations_menu(c);
break;
case MainMenuItemID::DOWNLOAD_QUESTS: {
auto s = c->require_server_state();
QuestMenuType menu_type = QuestMenuType::DOWNLOAD;
if (is_ep3(c->version())) {
menu_type = QuestMenuType::EP3_DOWNLOAD;
// Episode 3 has only download quests, not online quests, so this is
// always the download quest menu. (Episode 3 does actually have
// online quests, but they're served via a server data request
// instead of the file download paradigm that other versions use.)
auto quest_index = s->quest_index_for_version(c->version());
const auto& categories = quest_index->categories(menu_type, Episode::EP3, c->version());
if (categories.size() == 1) {
auto quests = quest_index->filter(menu_type, Episode::EP3, c->version(), categories[0]->category_id);
send_quest_menu(c, quests, true);
break;
}
}
send_quest_categories_menu(c, s->quest_index_for_version(c->version()), menu_type, Episode::NONE);
break;
}
case MainMenuItemID::PATCHES:
if (!function_compiler_available()) {
throw runtime_error("function compiler not available");
}
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL)) {
throw runtime_error("client does not support send_function_call");
}
prepare_client_for_patches(c, [c]() -> void {
send_menu(c, c->require_server_state()->function_code_index->patch_menu(c->config.specific_version));
});
break;
case MainMenuItemID::PROGRAMS:
if (!function_compiler_available()) {
throw runtime_error("function compiler not available");
}
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL)) {
throw runtime_error("client does not support send_function_call");
}
prepare_client_for_patches(c, [c]() -> void {
send_menu(c, c->require_server_state()->dol_file_index->menu);
});
break;
case MainMenuItemID::DISCONNECT:
if (c->version() == Version::XB_V3) {
// On XB (at least via Insignia) the server has to explicitly tell
// the client to disconnect by sending this command.
send_command(c, 0x05, 0x00);
}
c->should_disconnect = true;
break;
case MainMenuItemID::CLEAR_LICENSE:
send_command(c, 0x9A, 0x04);
c->should_disconnect = true;
break;
default:
send_message_box(c, "Incorrect menu item ID.");
break;
}
break;
}
case MenuID::INFORMATION: {
if (item_id == InformationMenuItemID::GO_BACK) {
c->config.clear_flag(Client::Flag::IN_INFORMATION_MENU);
send_main_menu(c);
} else {
try {
auto contents = c->require_server_state()->information_contents_for_client(c);
send_message_box(c, contents->at(item_id).c_str());
} catch (const out_of_range&) {
send_message_box(c, "$C6No such information exists.");
}
}
break;
}
case MenuID::PROXY_OPTIONS: {
switch (item_id) {
case ProxyOptionsMenuItemID::GO_BACK:
send_proxy_destinations_menu(c);
break;
case ProxyOptionsMenuItemID::CHAT_COMMANDS:
c->config.toggle_flag(Client::Flag::PROXY_CHAT_COMMANDS_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::CHAT_FILTER:
c->config.toggle_flag(Client::Flag::PROXY_CHAT_FILTER_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::PLAYER_NOTIFICATIONS:
c->config.toggle_flag(Client::Flag::PROXY_PLAYER_NOTIFICATIONS_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::BLOCK_PINGS:
c->config.toggle_flag(Client::Flag::PROXY_SUPPRESS_CLIENT_PINGS);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::INFINITE_HP:
c->config.toggle_flag(Client::Flag::INFINITE_HP_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::INFINITE_TP:
c->config.toggle_flag(Client::Flag::INFINITE_TP_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::SWITCH_ASSIST:
c->config.toggle_flag(Client::Flag::SWITCH_ASSIST_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::EP3_INFINITE_MESETA:
c->config.toggle_flag(Client::Flag::PROXY_EP3_INFINITE_MESETA_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::EP3_INFINITE_TIME:
c->config.toggle_flag(Client::Flag::PROXY_EP3_INFINITE_TIME_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::EP3_UNMASK_WHISPERS:
c->config.toggle_flag(Client::Flag::PROXY_EP3_UNMASK_WHISPERS);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::BLOCK_EVENTS:
c->config.override_lobby_event = (c->config.override_lobby_event == 0xFF) ? 0x00 : 0xFF;
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::BLOCK_PATCHES:
c->config.toggle_flag(Client::Flag::PROXY_BLOCK_FUNCTION_CALLS);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::SAVE_FILES:
c->config.toggle_flag(Client::Flag::PROXY_SAVE_FILES);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::RED_NAME:
c->config.toggle_flag(Client::Flag::PROXY_RED_NAME_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::BLANK_NAME:
c->config.toggle_flag(Client::Flag::PROXY_BLANK_NAME_ENABLED);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::SUPPRESS_LOGIN:
c->config.toggle_flag(Client::Flag::PROXY_SUPPRESS_REMOTE_LOGIN);
goto resend_proxy_options_menu;
case ProxyOptionsMenuItemID::SKIP_CARD:
c->config.toggle_flag(Client::Flag::PROXY_ZERO_REMOTE_GUILD_CARD);
resend_proxy_options_menu:
send_menu(c, proxy_options_menu_for_client(c));
break;
default:
send_message_box(c, "Incorrect menu item ID.");
break;
}
break;
}
case MenuID::PROXY_DESTINATIONS: {
if (item_id == ProxyDestinationsMenuItemID::GO_BACK) {
send_main_menu(c);
} else if (item_id == ProxyDestinationsMenuItemID::OPTIONS) {
send_menu(c, proxy_options_menu_for_client(c));
} else {
auto s = c->require_server_state();
const pair<string, uint16_t>* dest = nullptr;
try {
dest = &s->proxy_destinations_for_version(c->version()).at(item_id);
} catch (const out_of_range&) {
}
if (!dest) {
send_message_box(c, "$C6No such destination exists.");
c->should_disconnect = true;
} else {
// Clear Check Tactics menu so client won't see newserv tournament
// state while logically on another server. There is no such command
// on Trial Edition though, so only do this on Ep3 final.
if (c->version() == Version::GC_EP3) {
send_ep3_confirm_tournament_entry(c, nullptr);
}
c->config.proxy_destination_address = resolve_ipv4(dest->first);
c->config.proxy_destination_port = dest->second;
if (c->config.check_flag(Client::Flag::SHOULD_SEND_ENABLE_SAVE)) {
c->should_send_to_proxy_server = true;
c->config.set_flag(Client::Flag::SAVE_ENABLED);
c->config.clear_flag(Client::Flag::SHOULD_SEND_ENABLE_SAVE);
send_command(c, 0x97, 0x01);
send_update_client_config(c, false);
} else {
send_update_client_config(c, false);
send_client_to_proxy_server(c);
}
}
}
break;
}
case MenuID::GAME: {
auto s = c->require_server_state();
auto game = s->find_lobby(item_id);
if (!game) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because it no\nlonger exists.");
break;
}
if (!game->is_game()) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because it is\nnot a game.");
break;
}
if (game->count_clients() >= game->max_clients) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because it is\nfull.");
break;
}
if (!game->version_is_allowed(c->version())) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because it is\nfor a different\nversion of PSO.");
break;
}
if (game->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because a\nquest is already\nin progress.");
break;
}
if (game->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS)) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because a\nbattle is already\nin progress.");
break;
}
if (game->any_client_loading()) {
send_lobby_message_box(c, "$C6You cannot join this\ngame because\nanother player is\ncurrently loading.\nTry again soon.");
break;
}
if (game->mode == GameMode::SOLO) {
send_lobby_message_box(c, "$C6You cannot join this\n game because it is\na Solo Mode game.");
break;
}
if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES)) {
if (!game->password.empty() && (password != game->password)) {
send_lobby_message_box(c, "$C6Incorrect password.");
break;
}
auto p = c->character();
if (p->disp.stats.level < game->min_level) {
send_lobby_message_box(c, "$C6Your level is too\nlow to join this\ngame.");
break;
}
if (p->disp.stats.level > game->max_level) {
send_lobby_message_box(c, "$C6Your level is too\nhigh to join this\ngame.");
break;
}
if (game->quest && !c->can_play_quest(game->quest, game->difficulty, game->count_clients() + 1)) {
send_lobby_message_box(c, "$C6You don't have access\nto the quest in progress\nin this game, or there\nis no space for another\nplayer in the quest.");
break;
}
}
if (!s->change_client_lobby(c, game)) {
throw logic_error("client cannot join game after all preconditions satisfied");
}
c->config.set_flag(Client::Flag::LOADING);
// If no one was in the game before, then there's no leader to send the
// item state - send it to the joining player (who is now the leader)
if (game->count_clients() == 1) {
// No one was in the game before, so the object and enemy state is lost;
// regenerate it as if the game was just created
if ((game->base_version == Version::BB_V4) && game->map) {
game->load_maps();
}
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ITEM_STATE);
}
break;
}
case MenuID::QUEST_CATEGORIES: {
auto s = c->require_server_state();
auto quest_index = s->quest_index_for_version(c->version());
if (!quest_index) {
send_lobby_message_box(c, "$C6Quests are not available.");
break;
}
shared_ptr<Lobby> l = c->lobby.lock();
Episode episode = l ? l->episode : Episode::NONE;
QuestMenuType menu_type = QuestMenuType::NORMAL;
QuestIndex::IncludeCondition include_condition = nullptr;
if (!l) {
// Assume the menu to be sent is the download quest menu if the client
// is not in any lobby
menu_type = is_ep3(c->version()) ? QuestMenuType::EP3_DOWNLOAD : QuestMenuType::DOWNLOAD;
} else {
auto cat = quest_index->category_index->at(item_id);
static const std::array<QuestMenuType, 4> menu_types({
QuestMenuType::GOVERNMENT,
QuestMenuType::CHALLENGE,
QuestMenuType::BATTLE,
QuestMenuType::SOLO,
});
for (QuestMenuType check_menu_type : menu_types) {
if (cat->check_flag(check_menu_type)) {
menu_type = check_menu_type;
break;
}
}
if (!(c->license->flags & License::Flag::DISABLE_QUEST_REQUIREMENTS)) {
include_condition = l->quest_include_condition();
}
}
const auto& quests = quest_index->filter(menu_type, episode, c->version(), item_id, include_condition);
send_quest_menu(c, quests, !l);
break;
}
case MenuID::QUEST_EP1:
case MenuID::QUEST_EP2: {
auto s = c->require_server_state();
auto quest_index = s->quest_index_for_version(c->version());
if (!quest_index) {
send_lobby_message_box(c, "$C6Quests are not\navailable.");
break;
}
auto q = quest_index->get(item_id);
if (!q) {
send_lobby_message_box(c, "$C6Quest does not exist.");
break;
}
// If the client is not in a lobby, send the quest as a download quest.
// Otherwise, they must be in a game to load a quest.
auto l = c->lobby.lock();
if (l && !l->is_game()) {
send_lobby_message_box(c, "$C6Quests cannot be\nloaded in lobbies.");
break;
}
if (l) {
if (q->episode == Episode::EP3) {
send_lobby_message_box(c, "$C6Episode 3 quests\ncannot be loaded\nvia this interface.");
break;
}
if (l->quest) {
send_lobby_message_box(c, "$C6A quest is already\nin progress.");
break;
}
if (l->quest_include_condition()(q) != QuestIndex::IncludeState::AVAILABLE) {
send_lobby_message_box(c, "$C6This quest has not\nbeen unlocked for\nall players in this\ngame.");
break;
}
set_lobby_quest(l, q);
} else {
auto vq = q->version(c->version(), c->language());
if (!vq) {
send_lobby_message_box(c, "$C6Quest does not exist\nfor this game version.");
break;
}
// Episode 3 uses the download quest commands (A6/A7) but does not
// expect the server to have already encrypted the quest files, unlike
// other versions.
// TODO: This is not true for Episode 3 Trial Edition. We also would
// have to convert the map to a MapDefinitionTrial, though.
if (is_ep3(vq->version)) {
send_open_quest_file(c, q->name, vq->bin_filename(), "", vq->quest_number, QuestFileType::EPISODE_3, vq->bin_contents);
} else {
vq = vq->create_download_quest(c->language());
string xb_filename = vq->xb_filename();
QuestFileType type = vq->pvr_contents ? QuestFileType::DOWNLOAD_WITH_PVR : QuestFileType::DOWNLOAD_WITHOUT_PVR;
send_open_quest_file(c, q->name, vq->bin_filename(), xb_filename, vq->quest_number, type, vq->bin_contents);
send_open_quest_file(c, q->name, vq->dat_filename(), xb_filename, vq->quest_number, type, vq->dat_contents);
if (vq->pvr_contents) {
send_open_quest_file(c, q->name, vq->dat_filename(), xb_filename, vq->quest_number, type, vq->pvr_contents);
}
}
}
break;
}
case MenuID::PATCHES:
if (item_id == PatchesMenuItemID::GO_BACK) {
send_main_menu(c);
} else {
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL)) {
throw runtime_error("client does not support send_function_call");
}
auto s = c->require_server_state();
uint64_t key = (static_cast<uint64_t>(item_id) << 32) | c->config.specific_version;
send_function_call(
c, s->function_code_index->menu_item_id_and_specific_version_to_patch_function.at(key));
c->function_call_response_queue.emplace_back(empty_function_call_response_handler);
send_menu(c, s->function_code_index->patch_menu(c->config.specific_version));
}
break;
case MenuID::PROGRAMS:
if (item_id == ProgramsMenuItemID::GO_BACK) {
send_main_menu(c);
} else {
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL)) {
throw runtime_error("client does not support send_function_call");
}
auto s = c->require_server_state();
c->loading_dol_file = s->dol_file_index->item_id_to_file.at(item_id);
// Send the first function call, which triggers the process of loading a
// DOL file. The result of this function call determines the necessary
// base address for loading the file.
send_function_call(
c,
s->function_code_index->name_to_function.at("ReadMemoryWord"),
{{"address", 0x80000034}}); // ArenaHigh from GC globals
}
break;
case MenuID::TOURNAMENTS_FOR_SPEC:
case MenuID::TOURNAMENTS: {
if (!is_ep3(c->version())) {
throw runtime_error("non-Episode 3 client attempted to join tournament");
}
auto s = c->require_server_state();
auto tourn = s->ep3_tournament_index->get_tournament(item_id);
if (tourn) {
send_ep3_tournament_entry_list(c, tourn, (menu_id == MenuID::TOURNAMENTS_FOR_SPEC));
}
break;
}
case MenuID::TOURNAMENT_ENTRIES: {
if (!is_ep3(c->version())) {
throw runtime_error("non-Episode 3 client attempted to join tournament");
}
if (c->ep3_tournament_team.lock()) {
send_lobby_message_box(c, "$C6You are registered\nin a different\ntournament already");
break;
}
if (team_name.empty()) {
team_name = c->character()->disp.name.decode(c->language());
team_name += string_printf("/%" PRIX32, c->license->serial_number);
}
auto s = c->require_server_state();
uint16_t tourn_num = item_id >> 16;
uint16_t team_index = item_id & 0xFFFF;
auto tourn = s->ep3_tournament_index->get_tournament(tourn_num);
if (tourn) {
auto team = tourn->get_team(team_index);
if (team) {
try {
team->register_player(c, team_name, password);
c->ep3_tournament_team = team;
tourn->send_all_state_updates();
string message = string_printf("$C7You are registered in $C6%s$C7.\n\
\n\
After the tournament begins, start your matches\n\
by standing at any Battle Table along with your\n\
partner (if any) and opponent(s).",
tourn->get_name().c_str());
send_ep3_timed_message_box(c->channel, 240, message.c_str());
s->ep3_tournament_index->save();
} catch (const exception& e) {
string message = string_printf("Cannot join team:\n%s", e.what());
send_lobby_message_box(c, message);
}
} else {
send_lobby_message_box(c, "Team does not exist");
}
} else {
send_lobby_message_box(c, "Tournament does\nnot exist");
}
break;
}
default:
send_message_box(c, "Incorrect menu ID");
break;
}
}
static void on_84(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_LobbySelection_84>(data);
auto s = c->require_server_state();
if (cmd.menu_id != MenuID::LOBBY) {
send_message_box(c, "Incorrect menu ID");
return;
}
// If the client isn't in any lobby, then they just left a game. Add them to
// the lobby they requested, but fall back to another lobby if it's full.
if (!c->lobby.lock()) {
c->preferred_lobby_id = cmd.item_id;
s->add_client_to_available_lobby(c);
// If the client already is in a lobby, then they're using the lobby
// teleporter; add them to the lobby they requested or send a failure message.
} else {
auto new_lobby = s->find_lobby(cmd.item_id);
if (!new_lobby) {
send_lobby_message_box(c, "$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
return;
}
if (new_lobby->is_game()) {
send_lobby_message_box(c, "$C6Can't change lobby\n\n$C7The specified lobby\nis a game.");
return;
}
if (new_lobby->is_ep3() && !is_ep3(c->version())) {
send_lobby_message_box(c, "$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
return;
}
if (!s->change_client_lobby(c, new_lobby)) {
send_lobby_message_box(c, "$C6Can\'t change lobby\n\n$C7The lobby is full.");
}
}
}
static void on_08_E6(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
check_size_v(data.size(), 0);
send_game_menu(c, (command == 0xE6), false);
}
static void on_1F(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
auto s = c->require_server_state();
send_menu(c, s->information_menu_for_version(c->version()), true);
}
static void on_A0(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
// The client sends data in this command, but none of it is important. We
// intentionally don't call check_size here, but just ignore the data.
// Delete the player from the lobby they're in (but only visible to themself).
// This makes it safe to allow the player to choose download quests from the
// main menu again - if we didn't do this, they could move in the lobby after
// canceling the download quests menu, which looks really bad.
send_self_leave_notification(c);
// Sending a blank message box here works around the bug where the log window
// contents appear prepended to the next large message box. But, we don't have
// to do this if we're not going to show the welcome message or information
// menu (that is, if the client will not send a close confirmation).
if (!c->config.check_flag(Client::Flag::NO_D6)) {
send_message_box(c, "");
}
send_client_to_login_server(c);
}
static void on_A1(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
// newserv doesn't have blocks; treat block change the same as ship change
on_A0(c, command, flag, data);
}
static void on_8E_DCNTE(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
if (c->version() == Version::DC_NTE) {
on_A0(c, command, flag, data);
} else {
throw runtime_error("non-DCNTE client sent 8E");
}
}
static void on_8F_DCNTE(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
if (c->version() == Version::DC_NTE) {
on_A1(c, command, flag, data);
} else {
throw runtime_error("non-DCNTE client sent 8F");
}
}
static void send_dol_file_chunk(shared_ptr<Client> c, uint32_t start_addr) {
size_t offset = start_addr - c->dol_base_addr;
if (offset >= c->loading_dol_file->data.size()) {
throw logic_error("DOL file offset beyond end of data");
}
// Note: The protocol allows commands to be up to 0x7C00 bytes in size, but
// sending large B2 commands can cause the client to crash or softlock. To
// avoid this, we limit the payload to 4KB, which results in a B2 command
// 0x10D0 bytes in size.
size_t bytes_to_send = min<size_t>(0x1000, c->loading_dol_file->data.size() - offset);
string data_to_send = c->loading_dol_file->data.substr(offset, bytes_to_send);
auto s = c->require_server_state();
auto fn = s->function_code_index->name_to_function.at("WriteMemory");
unordered_map<string, uint32_t> label_writes(
{{"dest_addr", start_addr}, {"size", bytes_to_send}});
send_function_call(c, fn, label_writes, data_to_send);
size_t progress_percent = ((offset + bytes_to_send) * 100) / c->loading_dol_file->data.size();
send_ship_info(c, string_printf("%zu%%%%", progress_percent));
}
static void on_B3(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
const auto& cmd = check_size_t<C_ExecuteCodeResult_B3>(data);
auto s = c->require_server_state();
if (!c->function_call_response_queue.empty()) {
auto& handler = c->function_call_response_queue.front();
handler(cmd.return_value, cmd.checksum);
c->function_call_response_queue.pop_front();
} else if (c->loading_dol_file.get()) {
auto called_fn = s->function_code_index->index_to_function.at(flag);
if (called_fn->short_name == "ReadMemoryWord") {
c->dol_base_addr = (cmd.return_value - c->loading_dol_file->data.size()) & (~3);
send_dol_file_chunk(c, c->dol_base_addr);
} else if (called_fn->short_name == "WriteMemory") {
if (cmd.return_value >= c->dol_base_addr + c->loading_dol_file->data.size()) {
auto fn = s->function_code_index->name_to_function.at("RunDOL");
unordered_map<string, uint32_t> label_writes({{"dol_base_ptr", c->dol_base_addr}});
send_function_call(c, fn, label_writes);
// The client will stop running PSO after this, so disconnect them
c->should_disconnect = true;
} else {
send_dol_file_chunk(c, cmd.return_value);
}
} else {
throw logic_error("unknown function called during DOL loading");
}
} else {
throw runtime_error("function call response queue is empty, and no program is being sent");
}
}
static void on_A2(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
check_size_v(data.size(), 0);
auto s = c->require_server_state();
auto l = c->lobby.lock();
if (!l || !l->is_game()) {
send_lobby_message_box(c, "$C6Quests are not available\nin lobbies.");
return;
}
// In Episode 3, there are no quest categories, so skip directly to the quest
// filter menu.
if (is_ep3(c->version())) {
send_lobby_message_box(c, "$C6Episode 3 does not\nprovide online quests\nvia this interface.");
} else {
QuestMenuType menu_type;
if ((c->version() == Version::BB_V4) && flag) {
menu_type = QuestMenuType::GOVERNMENT;
} else {
switch (l->mode) {
case GameMode::NORMAL:
menu_type = QuestMenuType::NORMAL;
break;
case GameMode::BATTLE:
menu_type = QuestMenuType::BATTLE;
break;
case GameMode::CHALLENGE:
menu_type = QuestMenuType::CHALLENGE;
break;
case GameMode::SOLO:
menu_type = QuestMenuType::SOLO;
break;
default:
throw logic_error("invalid game mode");
}
}
send_quest_categories_menu(c, s->quest_index_for_version(c->version()), menu_type, l->episode);
}
}
static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
auto l = c->require_lobby();
if (c->config.check_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST)) {
if (l->base_version != Version::BB_V4) {
throw logic_error("joinable quest started on non-BB version");
}
auto leader_c = l->clients.at(l->leader_id);
if (!leader_c) {
throw logic_error("lobby leader is missing");
}
send_command(leader_c, 0xDD, c->lobby_client_id);
send_command(c, 0xAC, 0x00);
c->log.info("Creating game join command queue");
c->game_join_command_queue = make_unique<deque<Client::JoinCommand>>();
send_command(c, 0x1D, 0x00);
} else if (c->config.check_flag(Client::Flag::LOADING_QUEST)) {
c->config.clear_flag(Client::Flag::LOADING_QUEST);
if (l->quest && send_quest_barrier_if_all_clients_ready(l)) {
on_quest_loaded(l);
}
}
}
static void on_AA(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_SendQuestStatistic_V3_BB_AA>(data);
if (is_v1_or_v2(c->version())) {
throw runtime_error("pre-V3 client sent update quest stats command");
}
auto l = c->require_lobby();
if (!l->is_game() || !l->quest.get()) {
return;
}
// TODO: Send the right value here. (When should we send function_id2?)
send_quest_function_call(c, cmd.function_id1);
}
static void on_D7_GC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
string filename(data);
strip_trailing_zeroes(filename);
if (filename.find('/') != string::npos) {
send_command(c, 0xD7, 0x00);
} else {
try {
static FileContentsCache gba_file_cache(300 * 1000 * 1000);
auto f = gba_file_cache.get_or_load("system/gba/" + filename).file;
send_open_quest_file(c, "", filename, "", 0, QuestFileType::GBA_DEMO, f->data);
} catch (const out_of_range&) {
send_command(c, 0xD7, 0x00);
} catch (const cannot_open_file&) {
send_command(c, 0xD7, 0x00);
}
}
}
static void send_file_chunk(
shared_ptr<Client> c,
const string& filename,
size_t chunk_index,
bool is_download_quest) {
shared_ptr<const string> data;
try {
data = c->sending_files.at(filename);
} catch (const out_of_range&) {
return;
}
size_t chunk_offset = chunk_index * 0x400;
if (chunk_offset >= data->size()) {
c->log.info("Done sending file %s", filename.c_str());
c->sending_files.erase(filename);
} else {
const void* chunk_data = data->data() + (chunk_index * 0x400);
size_t chunk_size = min<size_t>(data->size() - chunk_offset, 0x400);
send_quest_file_chunk(c, filename, chunk_index, chunk_data, chunk_size, is_download_quest);
}
}
static void on_44_A6_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
const auto& cmd = check_size_t<C_OpenFileConfirmation_44_A6>(data);
send_file_chunk(c, cmd.filename.decode(), 0, (command == 0xA6));
}
static void on_13_A7_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
const auto& cmd = check_size_t<C_WriteFileConfirmation_V3_BB_13_A7>(data);
send_file_chunk(c, cmd.filename.decode(), flag + 1, (command == 0xA7));
}
static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
auto s = c->require_server_state();
auto player = c->character();
switch (c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: {
const auto& cmd = check_size_t<C_CharacterData_DCv1_61_98>(data);
c->v1_v2_last_reported_disp = make_unique<PlayerDispDataDCPCV3>(cmd.disp);
player->inventory = cmd.inventory;
player->disp = cmd.disp.to_bb(player->inventory.language, player->inventory.language);
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
case Version::DC_V2: {
const auto& cmd = check_size_t<C_CharacterData_DCv2_61_98>(data, 0xFFFF);
c->v1_v2_last_reported_disp = make_unique<PlayerDispDataDCPCV3>(cmd.disp);
player->inventory = cmd.inventory;
player->disp = cmd.disp.to_bb(player->inventory.language, player->inventory.language);
player->battle_records = cmd.records.battle;
player->challenge_records = cmd.records.challenge;
player->choice_search_config = cmd.choice_search_config;
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
case Version::PC_NTE:
case Version::PC_V2: {
const auto& cmd = check_size_t<C_CharacterData_PC_61_98>(data, 0xFFFF);
c->v1_v2_last_reported_disp = make_unique<PlayerDispDataDCPCV3>(cmd.disp);
player->inventory = cmd.inventory;
player->disp = cmd.disp.to_bb(player->inventory.language, player->inventory.language);
player->battle_records = cmd.records.battle;
player->challenge_records = cmd.records.challenge;
player->choice_search_config = cmd.choice_search_config;
c->import_blocked_senders(cmd.blocked_senders);
if (cmd.auto_reply_enabled) {
string auto_reply = data.substr(sizeof(cmd));
strip_trailing_zeroes(auto_reply);
if (auto_reply.size() & 1) {
auto_reply.push_back(0);
}
player->auto_reply.encode(tt_utf16_to_utf8(auto_reply), player->inventory.language);
c->license->auto_reply_message = auto_reply;
} else {
player->auto_reply.clear();
c->license->auto_reply_message.clear();
}
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
case Version::GC_NTE: {
const auto& cmd = check_size_t<C_CharacterData_GCNTE_61_98>(data, 0xFFFF);
c->v1_v2_last_reported_disp = make_unique<PlayerDispDataDCPCV3>(cmd.disp);
auto s = c->require_server_state();
player->inventory = cmd.inventory;
player->disp = cmd.disp.to_bb(player->inventory.language, player->inventory.language);
player->battle_records = cmd.records.battle;
player->challenge_records = cmd.records.challenge;
player->choice_search_config = cmd.choice_search_config;
c->import_blocked_senders(cmd.blocked_senders);
if (cmd.auto_reply_enabled) {
string auto_reply = data.substr(sizeof(cmd), 0xAC);
strip_trailing_zeroes(auto_reply);
string encoded = tt_decode_marked(auto_reply, player->inventory.language, false);
player->auto_reply.encode(encoded, player->inventory.language);
c->license->auto_reply_message = auto_reply;
} else {
player->auto_reply.clear();
c->license->auto_reply_message.clear();
}
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
case Version::XB_V3: {
const C_CharacterData_V3_61_98* cmd;
if (flag == 4) { // Episode 3
if (!is_ep3(c->version())) {
throw runtime_error("non-Episode 3 client sent Episode 3 player data");
}
const auto* cmd3 = &check_size_t<C_CharacterData_GC_Ep3_61_98>(data);
c->ep3_config = make_shared<Episode3::PlayerConfig>(cmd3->ep3_config);
cmd = reinterpret_cast<const C_CharacterData_V3_61_98*>(cmd3);
if (c->config.specific_version == 0x33000000) {
c->config.specific_version = 0x33534A30; // 3SJ0
}
} else {
if (is_ep3(c->version())) {
c->channel.version = Version::GC_EP3_TRIAL_EDITION;
c->log.info("Game version changed to GC_EP3_TRIAL_EDITION");
c->config.clear_flag(Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL);
if (c->config.specific_version == 0x33000000) {
c->config.specific_version = 0x33534A54; // 3SJT
}
}
cmd = &check_size_t<C_CharacterData_V3_61_98>(data, 0xFFFF);
}
auto s = c->require_server_state();
// We use the flag field in this command to differentiate between Ep3
// Trial Edition and the final version: Trial Edition sends flag=3, and
// the final version sends flag=4. Because the contents of the card list
// update and the current tournament entry depend on this flag, we have
// to delay sending them until now, instead of sending them during the
// login sequence.
if (is_ep3(c->version())) {
if (!c->config.check_flag(Client::Flag::HAS_EP3_CARD_DEFS)) {
send_ep3_card_list_update(c);
c->config.set_flag(Client::Flag::HAS_EP3_CARD_DEFS);
}
if (!c->config.check_flag(Client::Flag::HAS_EP3_MEDIA_UPDATES)) {
for (const auto& banner : s->ep3_lobby_banners) {
send_ep3_media_update(c, banner.type, banner.which, banner.data);
c->config.set_flag(Client::Flag::HAS_EP3_MEDIA_UPDATES);
}
}
s->ep3_tournament_index->link_client(c);
send_update_client_config(c, false);
}
player->inventory = cmd->inventory;
player->disp = cmd->disp.to_bb(player->inventory.language, player->inventory.language);
player->battle_records = cmd->records.battle;
player->challenge_records = cmd->records.challenge;
player->choice_search_config = cmd->choice_search_config;
player->info_board.encode(cmd->info_board.decode(player->inventory.language), player->inventory.language);
c->import_blocked_senders(cmd->blocked_senders);
if (cmd->auto_reply_enabled) {
string auto_reply = data.substr(sizeof(cmd), 0xAC);
strip_trailing_zeroes(auto_reply);
string encoded = tt_decode_marked(auto_reply, player->inventory.language, false);
player->auto_reply.encode(encoded, player->inventory.language);
c->license->auto_reply_message = auto_reply;
} else {
player->auto_reply.clear();
c->license->auto_reply_message.clear();
}
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
case Version::BB_V4: {
const auto& cmd = check_size_t<C_CharacterData_BB_61_98>(data, 0xFFFF);
// Note: we don't copy the inventory and disp here because we already have
// them (we sent the player data to the client in the first place)
player->battle_records = cmd.records.battle;
player->challenge_records = cmd.records.challenge;
player->choice_search_config = cmd.choice_search_config;
player->info_board = cmd.info_board;
c->import_blocked_senders(cmd.blocked_senders);
if (cmd.auto_reply_enabled) {
string auto_reply = data.substr(sizeof(cmd), 0xAC);
strip_trailing_zeroes(auto_reply);
if (auto_reply.size() & 1) {
auto_reply.push_back(0);
}
player->auto_reply.encode(tt_utf16_to_utf8(auto_reply), player->inventory.language);
c->license->auto_reply_message = auto_reply;
} else {
player->auto_reply.clear();
c->license->auto_reply_message.clear();
}
c->license->last_player_name = player->disp.name.decode(player->inventory.language);
break;
}
default:
throw logic_error("player data command not implemented for version");
}
player->inventory.decode_from_client(c);
c->channel.language = player->inventory.language;
c->license->save();
string name_str = player->disp.name.decode(c->language());
if ((name_str.size() > 2) && (name_str[0] == '\t') && ((name_str[1] == 'E') || (name_str[1] == 'J'))) {
name_str = name_str.substr(2);
}
c->channel.name = string_printf("C-%" PRIX64 " (%s)", c->id, name_str.c_str());
// 98 should only be sent when leaving a game, and we should leave the client
// in no lobby (they will send an 84 soon afterward to choose a lobby).
if (command == 0x98) {
// If the client had an overlay (for battle/challenge modes), delete it
c->delete_overlay();
s->remove_client_from_lobby(c);
} else if (command == 0x61) {
if (c->pending_character_export) {
unique_ptr<Client::PendingCharacterExport> pending_export = std::move(c->pending_character_export);
c->pending_character_export.reset();
string filename;
if (pending_export->is_bb_conversion) {
filename = Client::character_filename(
pending_export->license->bb_username,
pending_export->character_index);
} else {
filename = Client::backup_character_filename(
pending_export->license->serial_number,
pending_export->character_index);
}
if (s->player_files_manager->get_character(filename)) {
send_text_message(c, "$C6The target player\nis currently loaded.\nSign off in Blue\nBurst and try again.");
} else {
auto bb_player = PSOBBCharacterFile::create_from_config(
pending_export->license->serial_number,
c->language(),
player->disp.visual,
player->disp.name.decode(c->language()),
s->level_table);
bb_player->disp.visual.version = 4;
bb_player->disp.visual.name_color_checksum = 0x00000000;
bb_player->inventory = player->inventory;
bb_player->disp.stats.advance_to_level(bb_player->disp.visual.char_class, player->disp.stats.level, s->level_table);
bb_player->disp.stats.char_stats.atp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::POWER) * 2;
bb_player->disp.stats.char_stats.mst += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::MIND) * 2;
bb_player->disp.stats.char_stats.evp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::EVADE) * 2;
bb_player->disp.stats.char_stats.dfp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::DEF) * 2;
bb_player->disp.stats.char_stats.lck += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::LUCK) * 2;
bb_player->disp.stats.char_stats.hp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::HP) * 2;
bb_player->disp.stats.experience = player->disp.stats.experience;
bb_player->disp.stats.meseta = player->disp.stats.meseta;
bb_player->disp.technique_levels_v1 = player->disp.technique_levels_v1;
bb_player->auto_reply = player->auto_reply;
bb_player->info_board = player->info_board;
bb_player->battle_records = player->battle_records;
bb_player->challenge_records = player->challenge_records;
bb_player->choice_search_config = player->choice_search_config;
try {
Client::save_character_file(filename, c->system_file(), bb_player);
send_text_message(c, "$C6Character data saved");
} catch (const exception& e) {
send_text_message_printf(c, "$C6Character data could\nnot be saved:\n%s", e.what());
}
}
}
// We use 61 during the lobby server init sequence to trigger joining an
// available lobby
if (!c->lobby.lock() && (c->server_behavior == ServerBehavior::LOBBY_SERVER)) {
s->add_client_to_available_lobby(c);
}
}
}
static void on_6x_C9_CB(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
check_size_v(data.size(), 4, 0xFFFF);
if ((data.size() > 0x400) && (command != 0x6C) && (command != 0x6D)) {
throw runtime_error("non-extended game command data size is too large");
}
on_subcommand_multi(c, command, flag, data);
}
static void on_06(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<SC_TextHeader_01_06_11_B0_EE>(data, 0xFFFF);
string text = data.substr(sizeof(cmd));
strip_trailing_zeroes(text);
if (text.empty()) {
return;
}
bool is_w = uses_utf16(c->version());
if (is_w && (text.size() & 1)) {
text.push_back(0);
}
auto l = c->lobby.lock();
char private_flags = 0;
if (is_ep3(c->version()) && l && l->is_ep3() && (text[0] != '\t')) {
private_flags = text[0];
text = text.substr(1);
}
text = tt_decode_marked(text, c->language(), is_w);
if (text.empty()) {
return;
}
char command_sentinel = (c->version() == Version::DC_V1_11_2000_PROTOTYPE) ? '@' : '$';
if (text[0] == command_sentinel) {
if (text[1] == command_sentinel) {
text = text.substr(1);
} else {
on_chat_command(c, text);
return;
}
}
if (!l || !c->can_chat) {
return;
}
auto p = c->character();
string from_name = p->disp.name.decode(c->language());
if (from_name.size() >= 2 && from_name[0] == '\t' && (from_name[1] == 'E' || from_name[1] == 'J')) {
from_name = from_name.substr(2);
}
for (size_t x = 0; x < l->max_clients; x++) {
if (l->clients[x]) {
if (private_flags & (1 << x)) {
send_chat_message(l->clients[x], c->license->serial_number, from_name, "(whisper)", private_flags);
} else {
send_chat_message(l->clients[x], c->license->serial_number, from_name, text, private_flags);
}
}
}
for (const auto& watcher_l : l->watcher_lobbies) {
for (size_t x = 0; x < watcher_l->max_clients; x++) {
if (watcher_l->clients[x]) {
send_chat_message(watcher_l->clients[x], c->license->serial_number, from_name, text, private_flags);
}
}
}
if (l->battle_record && l->battle_record->battle_in_progress()) {
auto prepared_message = prepare_chat_data(
c->version(),
c->language(),
c->lobby_client_id,
p->disp.name.decode(c->language()),
text,
private_flags);
l->battle_record->add_chat_message(c->license->serial_number, std::move(prepared_message));
}
}
static void on_E0_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
send_system_file_bb(c);
}
static void on_E3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_PlayerPreviewRequest_BB_E3>(data);
c->save_and_unload_character();
c->bb_character_index = cmd.character_index;
if (c->bb_connection_phase != 0x00) {
send_approve_player_choice_bb(c);
} else {
if (!c->license) {
c->should_disconnect = true;
return;
}
auto s = c->require_server_state();
try {
auto preview = c->character()->disp.to_preview();
send_player_preview_bb(c, cmd.character_index, &preview);
} catch (const exception& e) {
// Player doesn't exist
c->log.warning("Can\'t load character data: %s", e.what());
send_player_preview_bb(c, cmd.character_index, nullptr);
}
}
}
static void on_E8_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
constexpr size_t max_count = sizeof(PSOBBGuildCardFile::entries) / sizeof(PSOBBGuildCardFile::Entry);
constexpr size_t max_blocked = sizeof(PSOBBGuildCardFile::blocked) / sizeof(GuildCardBB);
auto gcf = c->guild_card_file();
bool should_save = false;
switch (command) {
case 0x01E8: { // Check guild card file checksum
const auto& cmd = check_size_t<C_GuildCardChecksum_01E8>(data);
uint32_t checksum = gcf->checksum();
c->log.info("(Guild card file) Server checksum = %08" PRIX32 ", client checksum = %08" PRIX32,
checksum, cmd.checksum.load());
S_GuildCardChecksumResponse_BB_02E8 response = {
(cmd.checksum != checksum), 0};
send_command_t(c, 0x02E8, 0x00000000, response);
break;
}
case 0x03E8: // Download guild card file
check_size_v(data.size(), 0);
send_guild_card_header_bb(c);
break;
case 0x04E8: { // Add guild card
auto& new_gc = check_size_t<GuildCardBB>(data);
for (size_t z = 0; z < max_count; z++) {
if (!gcf->entries[z].data.present) {
gcf->entries[z].data = new_gc;
gcf->entries[z].unknown_a1.clear(0);
c->log.info("Added guild card %" PRIu32 " at position %zu", new_gc.guild_card_number.load(), z);
should_save = true;
break;
}
}
break;
}
case 0x05E8: { // Delete guild card
auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
for (size_t z = 0; z < max_count; z++) {
if (gcf->entries[z].data.guild_card_number == cmd.guild_card_number) {
c->log.info("Deleted guild card %" PRIu32 " at position %zu", cmd.guild_card_number.load(), z);
for (z = 0; z < max_count - 1; z++) {
gcf->entries[z] = gcf->entries[z + 1];
}
gcf->entries[max_count - 1].clear();
should_save = true;
break;
}
}
break;
}
case 0x06E8: { // Update guild card
auto& new_gc = check_size_t<GuildCardBB>(data);
for (size_t z = 0; z < max_count; z++) {
if (gcf->entries[z].data.guild_card_number == new_gc.guild_card_number) {
gcf->entries[z].data = new_gc;
c->log.info("Updated guild card %" PRIu32 " at position %zu", new_gc.guild_card_number.load(), z);
should_save = true;
}
}
break;
}
case 0x07E8: { // Add blocked user
auto& new_gc = check_size_t<GuildCardBB>(data);
for (size_t z = 0; z < max_blocked; z++) {
if (!gcf->blocked[z].present) {
gcf->blocked[z] = new_gc;
c->log.info("Added blocked guild card %" PRIu32 " at position %zu", new_gc.guild_card_number.load(), z);
// Note: The client also sends a C6 command, so we don't have to
// manually sync the actual blocked senders list here
should_save = true;
break;
}
}
break;
}
case 0x08E8: { // Delete blocked user
auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
for (size_t z = 0; z < max_blocked; z++) {
if (gcf->blocked[z].guild_card_number == cmd.guild_card_number) {
c->log.info("Deleted blocked guild card %" PRIu32 " at position %zu",
cmd.guild_card_number.load(), z);
for (z = 0; z < max_blocked - 1; z++) {
gcf->blocked[z] = gcf->blocked[z + 1];
}
gcf->blocked[max_blocked - 1].clear();
// Note: The client also sends a C6 command, so we don't have to
// manually sync the actual blocked senders list here
should_save = true;
break;
}
}
break;
}
case 0x09E8: { // Write comment
auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data);
for (size_t z = 0; z < max_count; z++) {
if (gcf->entries[z].data.guild_card_number == cmd.guild_card_number) {
gcf->entries[z].comment = cmd.comment;
c->log.info("Updated comment on guild card %" PRIu32 " at position %zu", cmd.guild_card_number.load(), z);
should_save = true;
break;
}
}
break;
}
case 0x0AE8: { // Move guild card in list
auto& cmd = check_size_t<C_MoveGuildCard_BB_0AE8>(data);
if (cmd.position >= max_count) {
throw invalid_argument("invalid new position");
}
size_t index;
for (index = 0; index < max_count; index++) {
if (gcf->entries[index].data.guild_card_number == cmd.guild_card_number) {
break;
}
}
if (index >= max_count) {
throw invalid_argument("player does not have requested guild card");
}
auto moved_gc = gcf->entries[index];
for (; index < cmd.position; index++) {
gcf->entries[index] = gcf->entries[index + 1];
}
for (; index > cmd.position; index--) {
gcf->entries[index] = gcf->entries[index - 1];
}
gcf->entries[index] = moved_gc;
c->log.info("Moved guild card %" PRIu32 " to position %zu", cmd.guild_card_number.load(), index);
should_save = true;
break;
}
default:
throw invalid_argument("invalid command");
}
if (should_save) {
c->save_guild_card_file();
}
}
static void on_DC_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_GuildCardDataRequest_BB_03DC>(data);
if (cmd.cont) {
send_guild_card_chunk_bb(c, cmd.chunk_index);
}
}
static void on_EB_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
check_size_v(data.size(), 0);
if (command == 0x04EB) {
send_stream_file_index_bb(c);
} else if (command == 0x03EB) {
send_stream_file_chunk_bb(c, flag);
} else {
throw invalid_argument("unimplemented command");
}
}
static void on_EC_BB(shared_ptr<Client>, uint16_t, uint32_t, string& data) {
check_size_t<C_LeaveCharacterSelect_BB_00EC>(data);
}
static void on_E5_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<SC_PlayerPreview_CreateCharacter_BB_00E5>(data);
if (!c->license) {
send_message_box(c, "$C6You are not logged in.");
return;
}
if (c->character(false).get()) {
throw runtime_error("player already exists");
}
c->bb_character_index = -1;
c->system_file(); // Ensure system file is loaded
c->bb_character_index = cmd.character_index;
if (c->bb_connection_phase == 0x03) { // Dressing room
try {
c->character()->disp.apply_dressing_room(cmd.preview);
} catch (const exception& e) {
send_message_box(c, string_printf("$C6Character could not be modified:\n%s", e.what()));
return;
}
} else {
try {
auto s = c->require_server_state();
c->create_character_file(c->license->serial_number, c->language(), cmd.preview, s->level_table);
} catch (const exception& e) {
send_message_box(c, string_printf("$C6New character could not be created:\n%s", e.what()));
return;
}
}
send_approve_player_choice_bb(c);
}
static void on_ED_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
auto p = c->character();
auto sys = c->system_file();
switch (command) {
case 0x01ED: {
const auto& cmd = check_size_t<C_UpdateOptionFlags_BB_01ED>(data);
p->option_flags = cmd.option_flags;
break;
}
case 0x02ED: {
const auto& cmd = check_size_t<C_UpdateSymbolChats_BB_02ED>(data);
p->symbol_chats = cmd.symbol_chats;
break;
}
case 0x03ED: {
const auto& cmd = check_size_t<C_UpdateChatShortcuts_BB_03ED>(data);
p->shortcuts = cmd.chat_shortcuts;
break;
}
case 0x04ED: {
const auto& cmd = check_size_t<C_UpdateKeyConfig_BB_04ED>(data);
sys->key_config = cmd.key_config;
c->save_system_file();
break;
}
case 0x05ED: {
const auto& cmd = check_size_t<C_UpdatePadConfig_BB_05ED>(data);
sys->joystick_config = cmd.pad_config;
c->save_system_file();
break;
}
case 0x06ED: {
const auto& cmd = check_size_t<C_UpdateTechMenu_BB_06ED>(data);
p->tech_menu_config = cmd.tech_menu;
break;
}
case 0x07ED: {
const auto& cmd = check_size_t<C_UpdateCustomizeMenu_BB_07ED>(data);
p->disp.config = cmd.customize;
break;
}
case 0x08ED: {
const auto& cmd = check_size_t<C_UpdateChallengeRecords_BB_08ED>(data);
p->challenge_records = cmd.records;
break;
}
default:
throw invalid_argument("unknown account command");
}
}
static void on_E7_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<SC_SyncSaveFiles_BB_E7>(data);
// TODO: In the future, we shouldn't need to trust any of the client's data
// here. We should instead verify our copy of the player against what the
// client sent, and alert on anything that's out of sync.
auto p = c->character();
p->challenge_records = cmd.char_file.challenge_records;
p->battle_records = cmd.char_file.battle_records;
p->death_count = cmd.char_file.death_count;
*c->system_file() = cmd.system_file.base;
}
static void on_E2_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
auto& cmd = check_size_t<PSOBBFullSystemFile>(data);
auto sys = c->system_file();
*sys = cmd.base;
c->save_system_file();
S_SystemFileCreated_00E1_BB out_cmd = {1};
send_command_t(c, 0x00E1, 0x00000000, out_cmd);
}
static void on_DF_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
auto s = c->require_server_state();
auto l = c->require_lobby();
if (!l->is_game()) {
throw runtime_error("challenge mode config command sent outside of game");
}
if (l->mode != GameMode::CHALLENGE) {
throw runtime_error("challenge mode config command sent in non-challenge game");
}
auto cp = l->require_challenge_params();
switch (command) {
case 0x01DF: {
const auto& cmd = check_size_t<C_SetChallengeModeStageNumber_BB_01DF>(data);
cp->stage_number = cmd.stage;
l->log.info("(Challenge mode) Stage number set to %02hhX", cp->stage_number);
break;
}
case 0x02DF: {
const auto& cmd = check_size_t<C_SetChallengeModeCharacterTemplate_BB_02DF>(data);
if (!l->quest) {
throw runtime_error("challenge mode character template config command sent in non-challenge game");
}
auto vq = l->quest->version(Version::BB_V4, c->language());
if (vq->challenge_template_index != static_cast<ssize_t>(cmd.template_index)) {
throw runtime_error("challenge template index in quest metadata does not match index sent by client");
}
for (auto lc : l->clients) {
if (lc) {
lc->use_default_bank();
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
lc->log.info("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
}
}
l->load_maps();
break;
}
case 0x03DF: {
const auto& cmd = check_size_t<C_SetChallengeModeDifficulty_BB_03DF>(data);
if (l->difficulty != cmd.difficulty) {
l->difficulty = cmd.difficulty;
l->create_item_creator();
}
l->log.info("(Challenge mode) Difficulty set to %02hhX", l->difficulty);
break;
}
case 0x04DF: {
const auto& cmd = check_size_t<C_SetChallengeModeEXPMultiplier_BB_04DF>(data);
l->challenge_exp_multiplier = cmd.exp_multiplier;
l->log.info("(Challenge mode) EXP multiplier set to %g", l->challenge_exp_multiplier);
break;
}
case 0x05DF: {
const auto& cmd = check_size_t<C_SetChallengeRankText_BB_05DF>(data);
cp->rank_color = cmd.rank_color;
cp->rank_text = cmd.rank_text.decode();
l->log.info("(Challenge mode) Rank text set to %s (color %08" PRIX32 ")", cp->rank_text.c_str(), cp->rank_color);
break;
}
case 0x06DF: {
const auto& cmd = check_size_t<C_SetChallengeRankThreshold_BB_06DF>(data);
auto& threshold = cp->rank_thresholds[cmd.rank];
threshold.bitmask = cmd.rank_bitmask;
threshold.seconds = cmd.seconds;
string time_str = format_duration(static_cast<uint64_t>(threshold.seconds) * 1000000);
l->log.info("(Challenge mode) Rank %c threshold set to %s (bitmask %08" PRIX32 ")",
char_for_challenge_rank(cmd.rank), time_str.c_str(), threshold.bitmask);
break;
}
case 0x07DF: {
const auto& cmd = check_size_t<C_CreateChallengeModeAwardItem_BB_07DF>(data);
auto p = c->character(true, false);
auto& award_state = (l->episode == Episode::EP2)
? p->challenge_records.ep2_online_award_state
: p->challenge_records.ep1_online_award_state;
award_state.rank_award_flags |= cmd.rank_bitmask;
p->add_item(cmd.item);
l->on_item_id_generated_externally(cmd.item.id);
string desc = s->describe_item(Version::BB_V4, cmd.item, false);
l->log.info("(Challenge mode) Item awarded to player %hhu: %s", c->lobby_client_id, desc.c_str());
break;
}
}
}
static void on_89(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
check_size_v(data.size(), 0);
c->lobby_arrow_color = flag;
auto l = c->lobby.lock();
if (l) {
send_arrow_update(l);
}
}
static void on_40(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_GuildCardSearch_40>(data);
try {
auto s = c->require_server_state();
auto result = s->find_client(nullptr, cmd.target_guild_card_number);
if (!result->blocked_senders.count(c->license->serial_number)) {
auto result_lobby = result->lobby.lock();
if (result_lobby) {
send_card_search_result(c, result, result_lobby);
}
}
} catch (const out_of_range&) {
}
}
static void on_C0(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
send_choice_search_choices(c);
}
static void on_C2(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
c->character()->choice_search_config = check_size_t<ChoiceSearchConfig>(data);
}
template <typename ResultT>
static void on_choice_search_t(shared_ptr<Client> c, const ChoiceSearchConfig& cmd) {
auto s = c->require_server_state();
vector<ResultT> results;
for (const auto& l : s->all_lobbies()) {
for (const auto& lc : l->clients) {
if (!lc || lc->character()->choice_search_config.disabled) {
continue;
}
bool is_match = true;
for (const auto& cat : CHOICE_SEARCH_CATEGORIES) {
int32_t setting = cmd.get_setting(cat.id);
if (setting == -1) {
continue;
}
try {
if (!cat.client_matches(c, lc, setting)) {
is_match = false;
break;
}
} catch (const exception& e) {
c->log.info("Error in Choice Search matching for category %s: %s", cat.name, e.what());
}
}
if (is_match) {
auto lp = lc->character();
auto& result = results.emplace_back();
result.guild_card_number = lc->license->serial_number;
result.name.encode(lp->disp.name.decode(lc->language()), c->language());
string info_string = string_printf("%s Lv%zu %s",
name_for_char_class(lp->disp.visual.char_class),
static_cast<size_t>(lp->disp.stats.level + 1),
name_for_section_id(lp->disp.visual.section_id));
result.info_string.encode(info_string, c->language());
string lobby_name = l->is_game() ? l->name : string_printf("BLOCK01-%02" PRIu32, l->lobby_id);
string location_string;
if (l->is_game()) {
location_string = string_printf("%s,BLOCK01,%s", l->name.c_str(), s->name.c_str());
} else if (l->is_ep3()) {
location_string = string_printf("BLOCK01-C%02" PRIu32 ",BLOCK01,%s", l->lobby_id - 15, s->name.c_str());
} else {
location_string = string_printf("BLOCK01-%02" PRIu32 ",BLOCK01,%s", l->lobby_id, s->name.c_str());
}
result.location_string.encode(location_string, c->language());
result.reconnect_command_header.command = 0x19;
result.reconnect_command_header.flag = 0x00;
result.reconnect_command_header.size = sizeof(result.reconnect_command) + sizeof(result.reconnect_command_header);
result.reconnect_command.address = s->connect_address_for_client(c);
result.reconnect_command.port = s->name_to_port_config.at(lobby_port_name_for_version(c->version()))->port;
result.meet_user.lobby_refs[0].menu_id = MenuID::LOBBY;
result.meet_user.lobby_refs[0].item_id = l->lobby_id;
result.meet_user.player_name.encode(lp->disp.name.decode(lc->language()), c->language());
if (results.size() >= 0x20) {
break;
}
}
}
}
send_command_vt(c, 0xC4, results.size(), results);
}
static void on_C3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<ChoiceSearchConfig>(data);
switch (c->version()) {
// DC V1 and the prototypes do not support this command
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
case Version::XB_V3:
on_choice_search_t<S_ChoiceSearchResultEntry_DC_V3_C4>(c, cmd);
break;
case Version::PC_NTE:
case Version::PC_V2:
on_choice_search_t<S_ChoiceSearchResultEntry_PC_C4>(c, cmd);
break;
case Version::BB_V4:
on_choice_search_t<S_ChoiceSearchResultEntry_BB_C4>(c, cmd);
break;
default:
throw runtime_error("unimplemented versioned command");
}
}
static void on_81(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
string message;
uint32_t to_guild_card_number;
switch (c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
case Version::XB_V3: {
const auto& cmd = check_size_t<SC_SimpleMail_DC_V3_81>(data);
to_guild_card_number = cmd.to_guild_card_number;
message = cmd.text.decode(c->language());
break;
}
case Version::PC_NTE:
case Version::PC_V2: {
const auto& cmd = check_size_t<SC_SimpleMail_PC_81>(data);
to_guild_card_number = cmd.to_guild_card_number;
message = cmd.text.decode(c->language());
break;
}
case Version::BB_V4: {
const auto& cmd = check_size_t<SC_SimpleMail_BB_81>(data);
to_guild_card_number = cmd.to_guild_card_number;
message = cmd.text.decode(c->language());
break;
}
default:
throw logic_error("invalid game version");
}
auto s = c->require_server_state();
shared_ptr<Client> target;
try {
target = s->find_client(nullptr, to_guild_card_number);
} catch (const out_of_range&) {
}
if (!target) {
// TODO: We should store pending messages for accounts somewhere, and send
// them when the player signs on again.
if (!c->blocked_senders.count(to_guild_card_number)) {
try {
auto target_license = s->license_index->get(to_guild_card_number);
if (!target_license->auto_reply_message.empty()) {
send_simple_mail(
c,
target_license->serial_number,
target_license->last_player_name,
target_license->auto_reply_message);
}
} catch (const LicenseIndex::missing_license&) {
}
}
send_text_message(c, "$C6Player is offline");
} else {
// If the sender is blocked, don't forward the mail
if (target->blocked_senders.count(c->license->serial_number)) {
return;
}
// If the target has auto-reply enabled, send the autoreply. Note that we also
// forward the message in this case.
if (!c->blocked_senders.count(target->license->serial_number)) {
auto target_p = target->character();
if (!target_p->auto_reply.empty()) {
send_simple_mail(
c,
target->license->serial_number,
target_p->disp.name.decode(target_p->inventory.language),
target_p->auto_reply.decode(target_p->inventory.language));
}
}
// Forward the message
send_simple_mail(
target,
c->license->serial_number,
c->character()->disp.name.decode(c->language()),
message);
}
}
static void on_D8(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
send_info_board(c);
}
void on_D9(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
strip_trailing_zeroes(data);
bool is_w = uses_utf16(c->version());
if (is_w && (data.size() & 1)) {
data.push_back(0);
}
c->character(true, false)->info_board.encode(tt_decode_marked(data, c->language(), is_w), c->language());
}
void on_C7(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
strip_trailing_zeroes(data);
bool is_w = uses_utf16(c->version());
if (is_w && (data.size() & 1)) {
data.push_back(0);
}
string message = tt_decode_marked(data, c->language(), is_w);
c->character(true, false)->auto_reply.encode(message, c->language());
c->license->auto_reply_message = message;
c->license->save();
}
static void on_C8(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
c->character(true, false)->auto_reply.clear();
c->license->auto_reply_message.clear();
c->license->save();
}
static void on_C6(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
c->blocked_senders.clear();
if (c->version() == Version::BB_V4) {
const auto& cmd = check_size_t<C_SetBlockedSenders_BB_C6>(data);
c->import_blocked_senders(cmd.blocked_senders);
} else {
const auto& cmd = check_size_t<C_SetBlockedSenders_V3_C6>(data);
c->import_blocked_senders(cmd.blocked_senders);
}
}
static void on_C9_XB(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
check_size_v(data.size(), 0);
c->log.warning("Ignoring connection status change command (%02" PRIX32 ")", flag);
}
shared_ptr<Lobby> create_game_generic(
shared_ptr<ServerState> s,
shared_ptr<Client> c,
const std::string& name,
const std::string& password,
Episode episode,
GameMode mode,
uint8_t difficulty,
bool allow_v1,
shared_ptr<Lobby> watched_lobby,
shared_ptr<Episode3::BattleRecordPlayer> battle_player) {
if ((episode != Episode::EP1) &&
(episode != Episode::EP2) &&
(episode != Episode::EP3) &&
(episode != Episode::EP4)) {
throw invalid_argument("incorrect episode number");
}
if (difficulty > 3) {
throw invalid_argument("incorrect difficulty level");
}
auto current_lobby = c->require_lobby();
size_t min_level;
// A player's actual level is their displayed level - 1, so the minimums for
// Episode 1 (for example) are actually 1, 20, 40, 80.
switch (episode) {
case Episode::EP1: {
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[0] : DEFAULT_MIN_LEVELS_V3;
min_level = min_levels[difficulty];
break;
}
case Episode::EP2: {
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[1] : DEFAULT_MIN_LEVELS_V3;
min_level = min_levels[difficulty];
break;
}
case Episode::EP3:
min_level = 0;
break;
case Episode::EP4: {
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[2] : DEFAULT_MIN_LEVELS_V3;
min_level = min_levels[difficulty];
break;
}
default:
throw runtime_error("invalid episode");
}
auto p = c->character();
if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES) &&
(min_level > p->disp.stats.level)) {
// Note: We don't throw here because this is a situation players might
// actually encounter while playing the game normally
send_lobby_message_box(c, "Your level is too\nlow for this\ndifficulty");
return nullptr;
}
shared_ptr<Lobby> game = s->create_lobby();
game->name = name;
game->set_flag(Lobby::Flag::GAME);
game->base_version = c->version();
game->allowed_versions = 0;
switch (game->base_version) {
case Version::DC_NTE:
game->allow_version(Version::DC_NTE);
break;
case Version::DC_V1_11_2000_PROTOTYPE:
game->allow_version(Version::DC_V1_11_2000_PROTOTYPE);
break;
case Version::DC_V1:
game->allow_version(Version::DC_V1);
game->allow_version(Version::DC_V2);
if (s->allow_dc_pc_games) {
game->allow_version(Version::PC_V2);
}
break;
case Version::DC_V2:
if (allow_v1 && (difficulty <= 2) && (mode == GameMode::NORMAL)) {
game->allow_version(Version::DC_V1);
}
game->allow_version(Version::DC_V2);
if (s->allow_dc_pc_games) {
game->allow_version(Version::PC_V2);
}
break;
case Version::PC_NTE:
game->allow_version(Version::PC_NTE);
break;
case Version::PC_V2:
game->allow_version(Version::PC_V2);
if (s->allow_dc_pc_games) {
game->allow_version(Version::DC_V2);
if (allow_v1 && (difficulty <= 2) && (mode == GameMode::NORMAL)) {
game->allow_version(Version::DC_V1);
}
}
break;
case Version::GC_NTE:
game->allow_version(Version::GC_NTE);
break;
case Version::GC_V3:
game->allow_version(Version::GC_V3);
if (s->allow_gc_xb_games) {
game->allow_version(Version::XB_V3);
}
break;
case Version::GC_EP3_TRIAL_EDITION:
game->allow_version(Version::GC_EP3_TRIAL_EDITION);
break;
case Version::GC_EP3:
game->allow_version(Version::GC_EP3);
break;
case Version::XB_V3:
game->allow_version(Version::XB_V3);
if (s->allow_gc_xb_games) {
game->allow_version(Version::GC_V3);
}
break;
case Version::BB_V4:
game->allow_version(Version::BB_V4);
break;
default:
throw logic_error("invalid quest script version");
}
while (game->floor_item_managers.size() < 0x12) {
game->floor_item_managers.emplace_back(game->lobby_id, game->floor_item_managers.size());
}
if (s->behavior_enabled(s->cheat_mode_behavior)) {
game->set_flag(Lobby::Flag::CHEATS_ENABLED);
}
if (!s->behavior_can_be_overridden(s->cheat_mode_behavior)) {
game->set_flag(Lobby::Flag::CANNOT_CHANGE_CHEAT_MODE);
}
if (watched_lobby || battle_player) {
game->set_flag(Lobby::Flag::IS_SPECTATOR_TEAM);
}
game->password = password;
game->section_id = (c->config.override_section_id != 0xFF)
? c->config.override_section_id
: p->disp.visual.section_id;
game->episode = episode;
game->mode = mode;
if (game->mode == GameMode::CHALLENGE) {
game->challenge_params = make_shared<Lobby::ChallengeParameters>();
}
game->difficulty = difficulty;
if (c->config.check_flag(Client::Flag::USE_OVERRIDE_RANDOM_SEED)) {
game->random_seed = c->config.override_random_seed;
}
game->random_crypt = make_shared<PSOV2Encryption>(game->random_seed);
if (battle_player) {
game->battle_player = battle_player;
battle_player->set_lobby(game);
}
if (game->base_version == Version::BB_V4) {
game->base_exp_multiplier = s->bb_global_exp_multiplier;
}
switch (game->base_version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v1_v2_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v1_v2_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v1_v2_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_normal;
}
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v3_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v3_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v3_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v3_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v3_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v3_normal;
}
break;
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
game->set_drop_mode(Lobby::DropMode::DISABLED);
game->allowed_drop_modes = (1 << static_cast<size_t>(game->drop_mode));
break;
case Version::BB_V4:
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v4_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v4_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v4_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v4_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v4_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v4_normal;
}
// Disallow CLIENT mode on BB
if (game->drop_mode == Lobby::DropMode::CLIENT) {
throw logic_error("CLIENT mode not allowed on BB");
}
if (game->allowed_drop_modes & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) {
throw logic_error("CLIENT mode not allowed on BB");
}
break;
default:
throw logic_error("invalid quest script version");
}
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;
game->max_clients = game->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM) ? 12 : 4;
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
if (watched_lobby) {
game->watched_lobby = watched_lobby;
watched_lobby->watcher_lobbies.emplace(game);
}
bool is_solo = (game->mode == GameMode::SOLO);
// Generate the map variations
if (game->is_ep3()) {
game->variations.clear(0);
} else if ((c->version() == Version::DC_NTE) || (c->version() == Version::DC_V1_11_2000_PROTOTYPE)) {
generate_variations_dc_nte(game->variations, game->random_crypt);
} else {
generate_variations(game->variations, game->random_crypt, game->episode, is_solo);
}
if (game->mode == GameMode::CHALLENGE) {
game->rare_enemy_rates = s->rare_enemy_rates_challenge;
} else {
game->rare_enemy_rates = s->rare_enemy_rates_by_difficulty.at(game->difficulty);
}
if (game->base_version == Version::BB_V4) {
game->load_maps();
}
return game;
}
static void on_C1_PC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_CreateGame_PC_C1>(data);
auto s = c->require_server_state();
GameMode mode = GameMode::NORMAL;
if (cmd.battle_mode) {
mode = GameMode::BATTLE;
} else if (cmd.challenge_mode) {
mode = GameMode::CHALLENGE;
}
auto game = create_game_generic(s, c, cmd.name.decode(c->language()), cmd.password.decode(c->language()), Episode::EP1, mode, cmd.difficulty, true);
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
}
}
static void on_0C_C1_E7_EC(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
auto s = c->require_server_state();
shared_ptr<Lobby> game;
if ((c->version() == Version::DC_NTE) || (c->version() == Version::DC_V1_11_2000_PROTOTYPE)) {
const auto& cmd = check_size_t<C_CreateGame_DCNTE<TextEncoding::SJIS>>(data);
game = create_game_generic(s, c, cmd.name.decode(c->language()), cmd.password.decode(c->language()), Episode::EP1, GameMode::NORMAL, 0, true);
} else {
const auto& cmd = check_size_t<C_CreateGame_DC_V3_0C_C1_Ep3_EC>(data);
// Only allow E7/EC from Ep3 clients
bool client_is_ep3 = is_ep3(c->version());
if (((command & 0xF0) == 0xE0) != client_is_ep3) {
throw runtime_error("invalid command");
}
Episode episode = Episode::NONE;
bool allow_v1 = false;
if (is_v1_or_v2(c->version()) && (c->version() != Version::GC_NTE)) {
allow_v1 = (cmd.episode == 0);
episode = Episode::EP1;
} else if (client_is_ep3) {
episode = Episode::EP3;
} else { // XB/GC non-Ep3
episode = cmd.episode == 2 ? Episode::EP2 : Episode::EP1;
}
GameMode mode = GameMode::NORMAL;
bool spectators_forbidden = false;
if (cmd.battle_mode) {
mode = GameMode::BATTLE;
}
if (cmd.challenge_mode) {
if (client_is_ep3) {
spectators_forbidden = true;
} else {
mode = GameMode::CHALLENGE;
}
}
shared_ptr<Lobby> watched_lobby;
if (command == 0xE7) {
if (cmd.menu_id != MenuID::GAME) {
throw runtime_error("incorrect menu ID");
}
watched_lobby = s->find_lobby(cmd.item_id);
if (!watched_lobby) {
send_lobby_message_box(c, "$C6This game no longer\nexists");
return;
}
if (watched_lobby->check_flag(Lobby::Flag::SPECTATORS_FORBIDDEN)) {
send_lobby_message_box(c, "$C6This game does not\nallow spectators");
return;
}
}
game = create_game_generic(s, c, cmd.name.decode(c->language()), cmd.password.decode(c->language()), episode, mode, cmd.difficulty, allow_v1, watched_lobby);
if (game && (game->episode == Episode::EP3)) {
game->ep3_ex_result_values = s->ep3_default_ex_values;
if (spectators_forbidden) {
game->set_flag(Lobby::Flag::SPECTATORS_FORBIDDEN);
}
}
}
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
}
}
static void on_C1_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_CreateGame_BB_C1>(data);
auto s = c->require_server_state();
GameMode mode = GameMode::NORMAL;
if (cmd.battle_mode) {
mode = GameMode::BATTLE;
}
if (cmd.challenge_mode) {
mode = GameMode::CHALLENGE;
}
if (cmd.solo_mode) {
mode = GameMode::SOLO;
}
Episode episode;
switch (cmd.episode) {
case 1:
episode = Episode::EP1;
break;
case 2:
episode = Episode::EP2;
break;
case 3:
episode = Episode::EP4;
// Disallow battle/challenge in Ep4
if (mode == GameMode::BATTLE) {
send_lobby_message_box(c, "$C6Episode 4 does not\nsupport Battle Mode.");
return;
}
if (mode == GameMode::CHALLENGE) {
send_lobby_message_box(c, "$C6Episode 4 does not\nsupport Challenge Mode.");
return;
}
break;
default:
throw runtime_error("invalid episode number");
}
auto game = create_game_generic(s, c, cmd.name.decode(c->language()), cmd.password.decode(c->language()), episode, mode, cmd.difficulty);
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
}
}
static void on_8A(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
if (c->version() == Version::DC_NTE) {
const auto& cmd = check_size_t<C_ConnectionInfo_DCNTE_8A>(data);
set_console_client_flags(c, cmd.sub_version);
send_command(c, 0x8A, 0x01);
} else {
check_size_v(data.size(), 0);
auto l = c->require_lobby();
send_lobby_name(c, l->name.c_str());
}
}
static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
check_size_v(data.size(), 0);
auto l = c->require_lobby();
if (!l->is_game()) {
throw runtime_error("client sent ready command outside of game");
}
c->config.clear_flag(Client::Flag::LOADING);
if (command == 0x006F) {
l->assign_inventory_and_bank_item_ids(c, true);
}
send_server_time(c);
if (l->base_version == Version::BB_V4) {
send_set_exp_multiplier(l);
}
if (c->version() == Version::BB_V4) {
send_all_nearby_team_metadatas_to_client(c, false);
}
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
string variations_str;
for (size_t z = 0; z < l->variations.size(); z++) {
variations_str += string_printf("%" PRIX32, l->variations[z].load());
}
send_text_message_printf(c, "Rare seed: %08" PRIX32 "\nVariations: %s", l->random_seed, variations_str.c_str());
}
bool should_resume_game = true;
if (c->version() == Version::BB_V4) {
// BB sends 016F when the client is done loading a quest. In that case, we
// shouldn't send the quest to them again!
if ((command == 0x006F) && l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
if (!l->quest) {
throw runtime_error("JOINABLE_QUEST_IN_PROGRESS is set, but lobby has no quest");
}
auto vq = l->quest->version(c->version(), c->language());
if (!vq) {
throw runtime_error("JOINABLE_QUEST_IN_PROGRESS is set, but lobby has no quest for client version");
}
string bin_filename = vq->bin_filename();
string dat_filename = vq->dat_filename();
send_open_quest_file(c, bin_filename, bin_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->bin_contents);
send_open_quest_file(c, dat_filename, dat_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->dat_contents);
c->config.set_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
should_resume_game = false;
} else if ((command == 0x016F) && c->config.check_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST)) {
c->config.clear_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
}
if (l->map) {
send_rare_enemy_index_list(c, l->map->rare_enemy_indexes);
}
}
// We should resume the game if:
// - command is 016F and a joinable quest is in progress
// - command is 006F and a joinable quest is NOT in progress
if (should_resume_game) {
send_resume_game(l, c);
}
// Handle initial commands for spectator teams
auto watched_lobby = l->watched_lobby.lock();
if (l->battle_player && l->check_flag(Lobby::Flag::START_BATTLE_PLAYER_IMMEDIATELY)) {
l->battle_player->start();
} else if (watched_lobby && watched_lobby->ep3_server) {
if (!watched_lobby->ep3_server->battle_finished) {
watched_lobby->ep3_server->send_commands_for_joining_spectator(c->channel);
}
send_ep3_update_game_metadata(watched_lobby);
}
// If there are more players to bring in, try to do so
c->disconnect_hooks.erase(ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME);
add_next_game_client(l);
}
static void on_99(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
// This is an odd place to send 6xB4x52, but there's a reason for it. If the
// client receives 6xB4x52 while it's loading the battlefield, it won't set
// the spectator count or top-bar text. But the client doesn't send anything
// when it's done loading the battlefield, so we have to have some other way
// of knowing when it's ready. We do this by sending a B1 (server time)
// command immediately after the E8 (join spectator team) command, which
// allows us to delay sending the 6xB4x52 until the server responds with a 99
// command after loading is done.
auto l = c->lobby.lock();
if (l && l->is_game() && (l->episode == Episode::EP3) && l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM)) {
auto watched_l = l->watched_lobby.lock();
if (watched_l) {
send_ep3_update_game_metadata(watched_l);
}
}
// The 99 command is sent in response to a B1 command, which is normally part
// of the pre-ship-select login sequence. However, newserv delays the 97
// command (and therefore the following B1 command) until after the ship
// select menu so that loading a GameCube program doesn't cause the player's
// items to be deleted when they next play PSO. It's also not a good idea to
// send a 97 and 19 at the same time, because the memory card and BBA are on
// the same EXI bus on the GameCube and this seems to cause the SYN packet
// after a 19 to get dropped pretty often, which causes a delay in joining the
// lobby. This is why we delay the 19 command until the client responds after
// saving.
if (c->should_send_to_lobby_server) {
send_client_to_lobby_server(c);
} else if (c->should_send_to_proxy_server) {
send_client_to_proxy_server(c);
}
}
static void on_D0_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<SC_TradeItems_D0_D3>(data);
if (c->pending_item_trade) {
throw runtime_error("player started a trade when one is already pending");
}
if (cmd.item_count > 0x20) {
throw runtime_error("invalid item count in trade items command");
}
auto l = c->require_lobby();
if (!l->is_game()) {
throw runtime_error("trade command received in non-game lobby");
}
auto target_c = l->clients.at(cmd.target_client_id);
if (!target_c) {
throw runtime_error("trade command sent to missing player");
}
c->pending_item_trade = make_unique<Client::PendingItemTrade>();
c->pending_item_trade->other_client_id = cmd.target_client_id;
for (size_t x = 0; x < cmd.item_count; x++) {
auto& item = c->pending_item_trade->items.emplace_back(cmd.item_datas[x]);
item.decode_for_version(c->version());
}
// If the other player has a pending trade as well, assume this is the second
// half of the trade sequence, and send a D1 to both clients (which should
// cause them to delete the appropriate inventory items and send D2s). If the
// other player does not have a pending trade, assume this is the first half
// of the trade sequence, and send a D1 only to the target player (to request
// its D0 command).
// See the description of the D0 command in CommandFormats.hh for more
// information on how this sequence is supposed to work.
send_command(target_c, 0xD1, 0x00);
if (target_c->pending_item_trade) {
send_command(c, 0xD1, 0x00);
}
}
static void on_D2_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
if (!c->pending_item_trade) {
throw runtime_error("player executed a trade with none pending");
}
auto l = c->require_lobby();
if (!l->is_game()) {
throw runtime_error("trade command received in non-game lobby");
}
auto target_c = l->clients.at(c->pending_item_trade->other_client_id);
if (!target_c) {
throw runtime_error("target player is missing");
}
if (!target_c->pending_item_trade) {
throw runtime_error("player executed a trade with no other side pending");
}
auto complete_trade_for_side = [&](shared_ptr<Client> to_c, shared_ptr<Client> from_c) {
if (c->version() == Version::BB_V4) {
// On BB, the server is expected to generate the delete item and create
// item commands
auto to_p = to_c->character();
auto from_p = from_c->character();
for (const auto& trade_item : from_c->pending_item_trade->items) {
size_t amount = trade_item.stack_size();
auto item = from_p->remove_item(trade_item.id, amount, false);
// This is a special case: when the trade is executed, the client
// deletes the traded items from its own inventory automatically, so we
// should NOT send the 6x29 to that client; we should only send it to
// the other clients in the game.
G_DeleteInventoryItem_6x29 cmd = {{0x29, 0x03, from_c->lobby_client_id}, item.id, amount};
for (auto lc : l->clients) {
if (lc && (lc != from_c)) {
send_command_t(l, 0x60, 0x00, cmd);
}
}
to_p->add_item(trade_item);
send_create_inventory_item_to_lobby(to_c, to_c->lobby_client_id, item);
}
send_command(to_c, 0xD3, 0x00);
} else {
// On V3, the clients will handle it; we just send their final trade lists
// to each other
send_execute_item_trade(to_c, target_c->pending_item_trade->items);
}
send_command(to_c, 0xD4, 0x01);
};
c->pending_item_trade->confirmed = true;
if (target_c->pending_item_trade->confirmed) {
complete_trade_for_side(c, target_c);
complete_trade_for_side(target_c, c);
c->pending_item_trade.reset();
target_c->pending_item_trade.reset();
}
}
static void on_D4_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
// Annoyingly, if the other client disconnects at a certain point during the
// trade sequence, the client can get into a state where it sends this command
// many times in a row. To deal with this, we just do nothing if the client
// has no trade pending.
if (!c->pending_item_trade) {
return;
}
uint8_t other_client_id = c->pending_item_trade->other_client_id;
c->pending_item_trade.reset();
send_command(c, 0xD4, 0x00);
// Cancel the other side of the trade too, if it's open
auto l = c->require_lobby();
if (!l->is_game()) {
throw runtime_error("trade command received in non-game lobby");
}
auto target_c = l->clients.at(other_client_id);
if (!target_c) {
return;
}
if (!target_c->pending_item_trade) {
return;
}
target_c->pending_item_trade.reset();
send_command(target_c, 0xD4, 0x00);
}
static void on_EE_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
if (!is_ep3(c->version())) {
throw runtime_error("non-Ep3 client sent card trade command");
}
auto l = c->require_lobby();
if (!l->is_game() || !l->is_ep3()) {
throw runtime_error("client sent card trade command outside of Ep3 game");
}
if (flag == 0xD0) {
auto& cmd = check_size_t<SC_TradeCards_GC_Ep3_EE_FlagD0_FlagD3>(data);
if (c->pending_card_trade) {
throw runtime_error("player started a card trade when one is already pending");
}
if (cmd.entry_count > 4) {
throw runtime_error("invalid entry count in card trade command");
}
auto target_c = l->clients.at(cmd.target_client_id);
if (!target_c) {
throw runtime_error("card trade command sent to missing player");
}
if (!is_ep3(target_c->version())) {
throw runtime_error("card trade target is not Episode 3");
}
c->pending_card_trade = make_unique<Client::PendingCardTrade>();
c->pending_card_trade->other_client_id = cmd.target_client_id;
for (size_t x = 0; x < cmd.entry_count; x++) {
c->pending_card_trade->card_to_count.emplace_back(
make_pair(cmd.entries[x].card_type, cmd.entries[x].count));
}
// If the other player has a pending trade as well, assume this is the
// second half of the trade sequence, and send an EE D1 to both clients. If
// the other player does not have a pending trade, assume this is the first
// half of the trade sequence, and send an EE D1 only to the target player
// (to request its EE D0 command).
// See the description of the D0 command in CommandFormats.hh for more
// information on how this sequence is supposed to work. (The EE D0 command
// is analogous to Episodes 1&2's D0 command.)
S_AdvanceCardTradeState_GC_Ep3_EE_FlagD1 resp = {0};
send_command_t(target_c, 0xEE, 0xD1, resp);
if (target_c->pending_card_trade) {
send_command_t(c, 0xEE, 0xD1, resp);
}
} else if (flag == 0xD2) {
check_size_v(data.size(), 0);
if (!c->pending_card_trade) {
throw runtime_error("player executed a card trade with none pending");
}
auto target_c = l->clients.at(c->pending_card_trade->other_client_id);
if (!target_c) {
throw runtime_error("card trade target player is missing");
}
if (!target_c->pending_card_trade) {
throw runtime_error("player executed a card trade with no other side pending");
}
c->pending_card_trade->confirmed = true;
if (target_c->pending_card_trade->confirmed) {
send_execute_card_trade(c, target_c->pending_card_trade->card_to_count);
send_execute_card_trade(target_c, c->pending_card_trade->card_to_count);
S_CardTradeComplete_GC_Ep3_EE_FlagD4 resp = {1};
send_command_t(c, 0xEE, 0xD4, resp);
send_command_t(target_c, 0xEE, 0xD4, resp);
c->pending_card_trade.reset();
target_c->pending_card_trade.reset();
}
} else if (flag == 0xD4) {
check_size_v(data.size(), 0);
// See the D4 handler for why this check exists (and why it doesn't throw)
if (!c->pending_card_trade) {
return;
}
uint8_t other_client_id = c->pending_card_trade->other_client_id;
c->pending_card_trade.reset();
S_CardTradeComplete_GC_Ep3_EE_FlagD4 resp = {0};
send_command_t(c, 0xEE, 0xD4, resp);
// Cancel the other side of the trade too, if it's open
auto target_c = l->clients.at(other_client_id);
if (!target_c) {
return;
}
if (!target_c->pending_card_trade) {
return;
}
target_c->pending_card_trade.reset();
send_command_t(target_c, 0xEE, 0xD4, resp);
} else {
throw runtime_error("invalid card trade operation");
}
}
static void on_EF_Ep3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
if (!is_ep3(c->version())) {
throw runtime_error("non-Ep3 client sent card auction request");
}
auto l = c->require_lobby();
if (!l->is_game() || !l->is_ep3()) {
throw runtime_error("client sent card auction request outside of Ep3 game");
}
send_ep3_card_auction(l);
}
static void on_EA_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
auto s = c->require_server_state();
switch (command) {
case 0x01EA: { // Create team
const auto& cmd = check_size_t<C_CreateTeam_BB_01EA>(data);
string team_name = cmd.name.decode(c->language());
if (s->team_index->get_by_name(team_name)) {
send_command(c, 0x02EA, 0x00000002);
} else if (c->license->bb_team_id != 0) {
// TODO: What's the right error code to use here?
send_command(c, 0x02EA, 0x00000001);
} else {
string player_name = c->character()->disp.name.decode(c->language());
auto team = s->team_index->create(team_name, c->license->serial_number, player_name);
c->license->bb_team_id = team->team_id;
c->license->save();
send_command(c, 0x02EA, 0x00000000);
send_update_team_metadata_for_client(c);
send_team_membership_info(c);
send_update_team_reward_flags(c);
}
break;
}
case 0x03EA: { // Add team member
auto team = c->team();
if (team && team->members.at(c->license->serial_number).privilege_level() >= 0x30) {
const auto& cmd = check_size_t<C_AddOrRemoveTeamMember_BB_03EA_05EA>(data);
auto s = c->require_server_state();
shared_ptr<Client> added_c;
try {
added_c = s->find_client(nullptr, cmd.guild_card_number);
} catch (const out_of_range&) {
send_command(c, 0x04EA, 0x00000006);
}
if (added_c) {
auto added_c_team = added_c->team();
if (added_c_team) {
send_command(c, 0x04EA, 0x00000001);
send_command(added_c, 0x04EA, 0x00000001);
} else if (!team->can_add_member()) {
// Send "team is full" error
send_command(c, 0x04EA, 0x00000005);
send_command(added_c, 0x04EA, 0x00000005);
} else {
added_c->license->bb_team_id = team->team_id;
added_c->license->save();
s->team_index->add_member(
team->team_id,
added_c->license->serial_number,
added_c->character()->disp.name.decode(added_c->language()));
send_update_team_metadata_for_client(added_c);
send_team_membership_info(added_c);
send_command(c, 0x04EA, 0x00000000);
send_command(added_c, 0x04EA, 0x00000000);
}
}
}
break;
}
case 0x05EA: { // Remove team member
auto team = c->team();
if (team) {
const auto& cmd = check_size_t<C_AddOrRemoveTeamMember_BB_03EA_05EA>(data);
bool is_removing_self = (cmd.guild_card_number == c->license->serial_number);
if (is_removing_self ||
(team->members.at(c->license->serial_number).privilege_level() >= 0x30)) {
s->team_index->remove_member(cmd.guild_card_number);
auto removed_license = s->license_index->get(cmd.guild_card_number);
removed_license->bb_team_id = 0;
removed_license->save();
send_command(c, 0x06EA, 0x00000000);
shared_ptr<Client> removed_c;
if (is_removing_self) {
removed_c = c;
} else {
try {
removed_c = s->find_client(nullptr, cmd.guild_card_number);
} catch (const out_of_range&) {
}
}
if (removed_c) {
send_update_team_metadata_for_client(removed_c);
send_team_membership_info(removed_c);
}
} else {
// TODO: Figure out the right error code to use here.
send_command(c, 0x06EA, 0x00000001);
}
}
break;
}
case 0x07EA: { // Team chat
auto team = c->team();
if (team) {
check_size_v(data.size(), sizeof(SC_TeamChat_BB_07EA) + 4, 0xFFFF);
static const string required_end("\0\0", 2);
if (ends_with(data, required_end)) {
for (const auto& it : team->members) {
try {
auto target_c = s->find_client(nullptr, it.second.serial_number);
send_command(target_c, 0x07EA, 0x00000000, data);
} catch (const out_of_range&) {
}
}
}
}
break;
}
case 0x08EA:
send_team_member_list(c);
break;
case 0x0DEA: {
auto team = c->team();
if (team) {
S_TeamName_BB_0EEA cmd;
cmd.team_name.encode(team->name, c->language());
send_command_t(c, 0x0EEA, 0x00000000, cmd);
} else {
throw runtime_error("client is not in a team");
}
break;
}
case 0x0FEA: { // Set team flag
auto team = c->team();
if (team && team->members.at(c->license->serial_number).check_flag(TeamIndex::Team::Member::Flag::IS_MASTER)) {
const auto& cmd = check_size_t<C_SetTeamFlag_BB_0FEA>(data);
s->team_index->set_flag_data(team->team_id, cmd.flag_data);
for (const auto& it : team->members) {
try {
auto member_c = s->find_client(nullptr, it.second.serial_number);
send_update_team_metadata_for_client(member_c);
} catch (const out_of_range&) {
}
}
}
break;
}
case 0x10EA: { // Disband team
auto team = c->team();
if (team && team->members.at(c->license->serial_number).check_flag(TeamIndex::Team::Member::Flag::IS_MASTER)) {
s->team_index->disband(team->team_id);
send_command(c, 0x10EA, 0x00000000);
for (const auto& it : team->members) {
try {
auto member_c = s->find_client(nullptr, it.second.serial_number);
send_update_team_metadata_for_client(member_c);
send_team_membership_info(member_c);
} catch (const out_of_range&) {
}
}
}
break;
}
case 0x11EA: { // Change member privilege level
auto team = c->team();
if (team) {
auto& cmd = check_size_t<C_ChangeTeamMemberPrivilegeLevel_BB_11EA>(data);
if (cmd.guild_card_number == c->license->serial_number) {
throw runtime_error("this command cannot be used to modify your own permissions");
}
// The client only sends this command with flag = 0x00, 0x30, or 0x40
bool send_updates_for_this_m = false;
bool send_updates_for_other_m = false;
switch (flag) {
case 0x00: // Demote member
if (s->team_index->demote_leader(c->license->serial_number, cmd.guild_card_number)) {
send_command(c, 0x11EA, 0x00000000);
send_updates_for_other_m = true;
} else {
send_command(c, 0x11EA, 0x00000005);
}
break;
case 0x30: // Promote member
if (s->team_index->promote_leader(c->license->serial_number, cmd.guild_card_number)) {
send_command(c, 0x11EA, 0x00000000);
send_updates_for_other_m = true;
} else {
send_command(c, 0x11EA, 0x00000005);
}
break;
case 0x40: // Transfer master
s->team_index->change_master(c->license->serial_number, cmd.guild_card_number);
send_command(c, 0x11EA, 0x00000000);
send_updates_for_this_m = true;
send_updates_for_other_m = true;
break;
default:
throw runtime_error("invalid privilege level");
}
if (send_updates_for_this_m) {
send_update_team_metadata_for_client(c);
send_team_membership_info(c);
}
if (send_updates_for_other_m) {
try {
auto other_c = s->find_client(nullptr, cmd.guild_card_number);
send_update_team_metadata_for_client(other_c);
send_team_membership_info(other_c);
} catch (const out_of_range&) {
}
}
}
break;
}
case 0x13EA:
send_all_nearby_team_metadatas_to_client(c, true);
break;
case 0x14EA:
send_all_nearby_team_metadatas_to_client(c, false);
break;
case 0x18EA: // Ranking information
send_intra_team_ranking(c);
break;
case 0x19EA: // List purchased team rewards
case 0x1AEA: // List team rewards available for purchase
send_team_reward_list(c, (command == 0x19EA));
break;
case 0x1BEA: { // Buy team reward
auto team = c->team();
if (team) {
check_size_v(data.size(), 0); // No data should be sent
const auto& reward = s->team_index->reward_definitions().at(flag);
for (const auto& key : reward.prerequisite_keys) {
if (!team->has_reward(key)) {
throw runtime_error("not all prerequisite rewards have been purchased");
}
}
if (reward.is_unique && team->has_reward(reward.key)) {
throw runtime_error("team reward already purchased");
}
s->team_index->buy_reward(team->team_id, reward.key, reward.team_points, reward.reward_flag);
if (reward.reward_flag != TeamIndex::Team::RewardFlag::NONE) {
for (const auto& it : team->members) {
try {
auto member_c = s->find_client(nullptr, it.second.serial_number);
send_update_team_reward_flags(member_c);
} catch (const out_of_range&) {
}
}
}
if (!reward.reward_item.empty()) {
c->current_bank().add_item(reward.reward_item);
}
}
break;
}
case 0x1CEA:
send_cross_team_ranking(c);
break;
default:
throw runtime_error("invalid team command");
}
}
static void on_02_P(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
send_command(c, 0x04, 0x00); // This requests the user's login information
}
static void change_to_directory_patch(
shared_ptr<Client> c,
vector<string>& client_path_directories,
const vector<string>& file_path_directories) {
// First, exit all leaf directories that don't match the desired path
while (!client_path_directories.empty() &&
((client_path_directories.size() > file_path_directories.size()) ||
(client_path_directories.back() != file_path_directories[client_path_directories.size() - 1]))) {
send_command(c, 0x0A, 0x00);
client_path_directories.pop_back();
}
// At this point, client_path_directories should be a prefix of
// file_path_directories (or should match exactly)
if (client_path_directories.size() > file_path_directories.size()) {
throw logic_error("did not exit all necessary directories");
}
for (size_t x = 0; x < client_path_directories.size(); x++) {
if (client_path_directories[x] != file_path_directories[x]) {
throw logic_error("intermediate path is not a prefix of final path");
}
}
// Second, enter all necessary leaf directories
while (client_path_directories.size() < file_path_directories.size()) {
const string& dir = file_path_directories[client_path_directories.size()];
send_enter_directory_patch(c, dir);
client_path_directories.emplace_back(dir);
}
}
static void on_04_P(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& cmd = check_size_t<C_Login_Patch_04>(data);
auto s = c->require_server_state();
try {
auto l = s->license_index->verify_bb(cmd.username.decode(), cmd.password.decode());
c->set_license(l);
} catch (const LicenseIndex::incorrect_password& e) {
send_message_box(c, string_printf("Login failed: %s", e.what()));
c->should_disconnect = true;
return;
} catch (const LicenseIndex::missing_license& e) {
if (!s->allow_unregistered_users) {
send_message_box(c, string_printf("Login failed: %s", e.what()));
c->should_disconnect = true;
return;
} else {
auto l = s->license_index->create_license();
l->serial_number = fnv1a32(cmd.username.decode()) & 0x7FFFFFFF;
l->bb_username = cmd.username.decode();
l->bb_password = cmd.password.decode();
s->license_index->add(l);
if (!s->is_replay) {
l->save();
}
c->set_license(l);
string l_str = l->str();
c->log.info("Created license %s", l_str.c_str());
}
}
// On BB we can use colors and newlines should be \n; on PC we can't use
// colors, the text is auto-word-wrapped, and newlines should be \r\n.
bool is_bb_patch = (c->version() == Version::BB_PATCH);
const string& message = is_bb_patch
? s->bb_patch_server_message
: s->pc_patch_server_message;
if (!message.empty()) {
send_message_box(c, message.c_str());
}
auto index = is_bb_patch ? s->bb_patch_file_index : s->pc_patch_file_index;
if (index.get()) {
send_command(c, 0x0B, 0x00); // Start patch session; go to root directory
vector<string> path_directories;
for (const auto& file : index->all_files()) {
change_to_directory_patch(c, path_directories, file->path_directories);
S_FileChecksumRequest_Patch_0C req = {c->patch_file_checksum_requests.size(), {file->name, 1}};
send_command_t(c, 0x0C, 0x00, req);
c->patch_file_checksum_requests.emplace_back(file);
}
change_to_directory_patch(c, path_directories, {});
send_command(c, 0x0D, 0x00); // End of checksum requests
} else {
// No patch index present: just do something that will satisfy the client
// without actually checking or downloading any files
send_enter_directory_patch(c, ".");
send_enter_directory_patch(c, "data");
send_enter_directory_patch(c, "scene");
send_command(c, 0x0A, 0x00);
send_command(c, 0x0A, 0x00);
send_command(c, 0x0A, 0x00);
send_command(c, 0x12, 0x00);
}
}
static void on_0F_P(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
auto& cmd = check_size_t<C_FileInformation_Patch_0F>(data);
auto& req = c->patch_file_checksum_requests.at(cmd.request_id);
req.crc32 = cmd.checksum;
req.size = cmd.size;
req.response_received = true;
}
static void on_10_P(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
S_StartFileDownloads_Patch_11 start_cmd = {0, 0};
for (const auto& req : c->patch_file_checksum_requests) {
if (!req.response_received) {
throw runtime_error("client did not respond to checksum request");
}
if (req.needs_update()) {
c->log.info("File %s needs update (CRC: %08" PRIX32 "/%08" PRIX32 ", size: %" PRIu32 "/%" PRIu32 ")",
req.file->name.c_str(), req.file->crc32, req.crc32, req.file->size, req.size);
start_cmd.total_bytes += req.file->size;
start_cmd.num_files++;
} else {
c->log.info("File %s is up to date", req.file->name.c_str());
}
}
if (start_cmd.num_files) {
send_command_t(c, 0x11, 0x00, start_cmd);
vector<string> path_directories;
for (const auto& req : c->patch_file_checksum_requests) {
if (req.needs_update()) {
change_to_directory_patch(c, path_directories, req.file->path_directories);
send_patch_file(c, req.file);
}
}
change_to_directory_patch(c, path_directories, {});
}
send_command(c, 0x12, 0x00);
}
static void on_ignored(shared_ptr<Client>, uint16_t, uint32_t, string&) {}
static void on_unimplemented_command(
shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
c->log.warning("Unknown command: size=%04zX command=%04hX flag=%08" PRIX32,
data.size(), command, flag);
throw invalid_argument("unimplemented command");
}
typedef void (*on_command_t)(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data);
// Command handler table, indexed by command number and game version. Null
// entries in this table cause on_unimplemented_command to be called, which
// disconnects the client.
static on_command_t handlers[0x100][14] = {
// clang-format off
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 00 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 01 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 02 */ {on_02_P, on_02_P, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 03 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 04 */ {on_04_P, on_04_P, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 05 */ {nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_05_XB, on_ignored},
/* 06 */ {nullptr, nullptr, on_06, on_06, on_06, on_06, on_06, on_06, on_06, on_06, on_06, on_06, on_06, on_06},
/* 07 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 08 */ {nullptr, nullptr, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6, on_08_E6},
/* 09 */ {nullptr, nullptr, on_09, on_09, on_09, on_09, on_09, on_09, on_09, on_09, on_09, on_09, on_09, on_09},
/* 0A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 0B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 0C */ {nullptr, nullptr, on_0C_C1_E7_EC,on_0C_C1_E7_EC,on_0C_C1_E7_EC,on_0C_C1_E7_EC, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 0D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 0E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 0F */ {on_0F_P, on_0F_P, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 10 */ {on_10_P, on_10_P, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10},
/* 11 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 12 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 13 */ {nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB},
/* 14 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 15 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 16 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 17 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 18 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 19 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 1A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 1B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 1C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 1D */ {nullptr, nullptr, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D, on_1D},
/* 1E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 1F */ {nullptr, nullptr, on_1F, on_1F, on_1F, on_1F, on_1F, on_1F, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 20 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 21 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 22 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored},
/* 23 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 24 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 25 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 26 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 27 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 28 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 29 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 2F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 30 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 31 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 32 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 33 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 34 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 35 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 36 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 37 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 38 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 39 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 3F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 40 */ {nullptr, nullptr, on_40, on_40, on_40, on_40, on_40, on_40, on_40, on_40, on_40, on_40, on_40, on_40},
/* 41 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 42 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 43 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 44 */ {nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB},
/* 45 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 46 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 47 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 48 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 49 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 4F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 50 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 51 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 52 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 53 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 54 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 55 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 56 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 57 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 58 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 59 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 5F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 60 */ {nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
/* 61 */ {nullptr, nullptr, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98},
/* 62 */ {nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
/* 63 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 64 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 65 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 66 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 67 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 68 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 69 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 6A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 6B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 6C */ {nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
/* 6D */ {nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB},
/* 6E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 6F */ {nullptr, nullptr, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F, on_6F},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 70 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 71 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 72 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 73 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 74 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 75 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 76 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 77 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 78 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 79 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7A */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 7F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 80 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 81 */ {nullptr, nullptr, on_81, on_81, on_81, on_81, on_81, on_81, on_81, on_81, on_81, on_81, on_81, on_81},
/* 82 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 83 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 84 */ {nullptr, nullptr, on_84, on_84, on_84, on_84, on_84, on_84, on_84, on_84, on_84, on_84, on_84, on_84},
/* 85 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 86 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 87 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 88 */ {nullptr, nullptr, on_88_DCNTE, on_88_DCNTE, on_88_DCNTE, on_88_DCNTE, nullptr, nullptr, on_88_DCNTE, on_88_DCNTE, on_88_DCNTE, on_88_DCNTE, nullptr, nullptr},
/* 89 */ {nullptr, nullptr, on_89, on_89, on_89, on_89, on_89, on_89, on_89, on_89, on_89, on_89, on_89, on_89},
/* 8A */ {nullptr, nullptr, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A, on_8A},
/* 8B */ {nullptr, nullptr, on_8B_DCNTE, on_8B_DCNTE, on_8B_DCNTE, on_8B_DCNTE, nullptr, nullptr, on_8B_DCNTE, on_8B_DCNTE, on_8B_DCNTE, on_8B_DCNTE, nullptr, nullptr},
/* 8C */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 8D */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 8E */ {nullptr, nullptr, on_8E_DCNTE, on_8E_DCNTE, on_8E_DCNTE, on_8E_DCNTE, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 8F */ {nullptr, nullptr, on_8F_DCNTE, on_8F_DCNTE, on_8F_DCNTE, on_8F_DCNTE, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* 90 */ {nullptr, nullptr, on_90_DC, on_90_DC, on_90_DC, on_90_DC, nullptr, nullptr, on_90_DC, on_90_DC, on_90_DC, on_90_DC, nullptr, nullptr},
/* 91 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 92 */ {nullptr, nullptr, on_92_DC, on_92_DC, on_92_DC, on_92_DC, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 93 */ {nullptr, nullptr, on_93_DC, on_93_DC, on_93_DC, on_93_DC, nullptr, nullptr, on_93_DC, on_93_DC, on_93_DC, on_93_DC, nullptr, on_93_BB},
/* 94 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 95 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 96 */ {nullptr, nullptr, on_96, on_96, on_96, on_96, on_96, on_96, on_96, on_96, on_96, on_96, on_96, nullptr},
/* 97 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 98 */ {nullptr, nullptr, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98, on_61_98},
/* 99 */ {nullptr, nullptr, on_99, on_99, on_99, on_99, on_99, on_99, on_99, on_99, on_99, on_99, on_99, on_99},
/* 9A */ {nullptr, nullptr, on_9A, on_9A, on_9A, on_9A, on_9A, on_9A, on_9A, on_9A, on_9A, on_9A, nullptr, nullptr},
/* 9B */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 9C */ {nullptr, nullptr, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, on_9C, nullptr},
/* 9D */ {nullptr, nullptr, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, nullptr},
/* 9E */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9D_9E, on_9E_XB, nullptr},
/* 9F */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_9F, on_9F, on_9F, on_9F, on_9F, on_9F},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* A0 */ {nullptr, nullptr, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0, on_A0},
/* A1 */ {nullptr, nullptr, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1, on_A1},
/* A2 */ {nullptr, nullptr, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2, on_A2},
/* A3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, nullptr},
/* A7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, nullptr},
/* A8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A9 */ {nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
/* AA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA},
/* AB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* AC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB},
/* AD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* AE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* AF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* B0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* B1 */ {nullptr, nullptr, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, on_B1, nullptr},
/* B2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* B3 */ {nullptr, nullptr, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3, on_B3},
/* B4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* B5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* B6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* B7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, nullptr, nullptr},
/* B8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, nullptr, nullptr},
/* B9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, nullptr, nullptr},
/* BA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_BA_Ep3, on_BA_Ep3, on_BA_Ep3, on_BA_Ep3, nullptr, nullptr},
/* BB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* BC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* BD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* BE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* BF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* C0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_C0, on_C0, on_C0, on_C0, on_C0, on_C0, on_C0, on_C0, on_C0},
/* C1 */ {nullptr, nullptr, on_0C_C1_E7_EC,on_0C_C1_E7_EC,on_0C_C1_E7_EC,on_0C_C1_E7_EC, on_C1_PC, on_C1_PC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_C1_BB},
/* C2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_C2, on_C2, on_C2, on_C2, on_C2, on_C2, on_C2, on_C2, on_C2},
/* C3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_C3, on_C3, on_C3, on_C3, on_C3, on_C3, on_C3, on_C3, on_C3},
/* C4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* C5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* C6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_C6, on_C6, on_C6, on_C6, on_C6, on_C6, on_C6, on_C6},
/* C7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_C7, on_C7, on_C7, on_C7, on_C7, on_C7, on_C7, on_C7},
/* C8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_C8, on_C8, on_C8, on_C8, on_C8, on_C8, on_C8, on_C8},
/* C9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_C9_XB, nullptr},
/* CA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_CA_Ep3, on_CA_Ep3, on_CA_Ep3, on_CA_Ep3, nullptr, nullptr},
/* CB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, on_6x_C9_CB, nullptr, nullptr},
/* CC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* CD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* CE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* CF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* D0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D0_V3_BB, on_D0_V3_BB, on_D0_V3_BB, on_D0_V3_BB, on_D0_V3_BB, on_D0_V3_BB},
/* D1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* D2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D2_V3_BB, on_D2_V3_BB, on_D2_V3_BB, on_D2_V3_BB, on_D2_V3_BB, on_D2_V3_BB},
/* D3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* D4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D4_V3_BB, on_D4_V3_BB, on_D4_V3_BB, on_D4_V3_BB, on_D4_V3_BB, on_D4_V3_BB},
/* D5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* D6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D6_V3, on_D6_V3, on_D6_V3, on_D6_V3, on_D6_V3, nullptr},
/* D7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D7_GC, on_D7_GC, on_D7_GC, on_D7_GC, on_D7_GC, nullptr},
/* D8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D8, on_D8, on_D8, on_D8, on_D8, on_D8, on_D8, on_D8},
/* D9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_D9, on_D9, on_D9, on_D9, on_D9, on_D9, on_D9, on_D9},
/* DA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* DB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_DB_V3, on_DB_V3, on_DB_V3, on_DB_V3, on_DB_V3, nullptr},
/* DC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_DC_Ep3, on_DC_Ep3, on_DC_Ep3, on_DC_Ep3, nullptr, on_DC_BB},
/* DD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* DE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* DF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_DF_BB},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* E0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E0_BB},
/* E1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* E2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E2_Ep3, on_E2_Ep3, on_E2_Ep3, on_E2_Ep3, nullptr, on_E2_BB},
/* E3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E3_BB},
/* E4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E4_Ep3, on_E4_Ep3, on_E4_Ep3, on_E4_Ep3, nullptr, nullptr},
/* E5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E5_Ep3, on_E5_Ep3, on_E5_Ep3, on_E5_Ep3, nullptr, on_E5_BB},
/* E6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_08_E6, on_08_E6, on_08_E6, on_08_E6, nullptr, nullptr},
/* E7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, nullptr, on_E7_BB},
/* E8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_E8_BB},
/* E9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* EA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_EA_BB},
/* EB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_EB_BB},
/* EC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, on_0C_C1_E7_EC, nullptr, on_EC_BB},
/* ED */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ED_BB},
/* EE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_EE_Ep3, on_EE_Ep3, on_EE_Ep3, on_EE_Ep3, nullptr, nullptr},
/* EF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_EF_Ep3, on_EF_Ep3, on_EF_Ep3, on_EF_Ep3, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
/* F0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* F9 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FA */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FD */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FE */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* FF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
// PC_PATCH BB_PATCH DC_NTE DC_PROTO DCV1 DCV2 PC-NTE PC GCNTE GC EP3TE EP3 XB BB
// clang-format on
};
static void check_unlicensed_command(Version version, uint8_t command) {
switch (version) {
case Version::PC_PATCH:
case Version::BB_PATCH:
if (command != 0x02 && command != 0x04) {
throw runtime_error("only commands 02 and 04 may be sent before login");
}
break;
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
// newserv doesn't actually know that DC clients are DC until it receives
// an appropriate login command (93, 9A, or 9D), but those commands also
// log the client in, so this case should never be executed.
throw logic_error("cannot check unlicensed command for DC client");
case Version::PC_NTE:
case Version::PC_V2:
if (command != 0x9A && command != 0x9C && command != 0x9D) {
throw runtime_error("only commands 9A, 9C, and 9D may be sent before login");
}
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
// See comment in the DC case above for why DC commands are included here.
if (command != 0x88 && // DC NTE
command != 0x8B && // DC NTE
command != 0x90 && // DC v1
command != 0x93 && // DC v1
command != 0x9A && // DC v2
command != 0x9C && // DC v2, GC
command != 0x9D && // DC v2, GC trial edition
command != 0x9E && // GC non-trial
command != 0xDB) { // GC non-trial
throw runtime_error("only commands 88, 8B, 90, 93, 9A, 9C, 9D, 9E, and DB may be sent before login");
}
break;
case Version::XB_V3:
if (command != 0x9E && command != 0x9F) {
throw runtime_error("only commands 9E and 9F may be sent before login");
}
break;
case Version::BB_V4:
if (command != 0x93) {
throw runtime_error("only command 93 may be sent before login");
}
break;
default:
throw logic_error("invalid game version");
}
}
void on_command(
shared_ptr<Client> c,
uint16_t command,
uint32_t flag,
string& data) {
c->reschedule_ping_and_timeout_events();
// Most of the command handlers assume the client is registered, logged in,
// and not banned (and therefore that c->license is not null), so the client
// is allowed to access normal functionality. This check prevents clients from
// sneakily sending commands to access functionality without logging in.
if (!c->license.get()) {
check_unlicensed_command(c->version(), command);
}
auto fn = handlers[command & 0xFF][static_cast<size_t>(c->version())];
if (fn) {
fn(c, command, flag, data);
} else {
on_unimplemented_command(c, command, flag, data);
}
}
void on_command_with_header(shared_ptr<Client> c, const string& data) {
switch (c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
case Version::XB_V3: {
auto& header = check_size_t<PSOCommandHeaderDCV3>(data, 0xFFFF);
string sub_data = data.substr(sizeof(header));
on_command(c, header.command, header.flag, sub_data);
break;
}
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::PC_NTE:
case Version::PC_V2: {
auto& header = check_size_t<PSOCommandHeaderPC>(data, 0xFFFF);
string sub_data = data.substr(sizeof(header));
on_command(c, header.command, header.flag, sub_data);
break;
}
case Version::BB_V4: {
auto& header = check_size_t<PSOCommandHeaderBB>(data, 0xFFFF);
string sub_data = data.substr(sizeof(header));
on_command(c, header.command, header.flag, sub_data);
break;
}
default:
throw logic_error("unimplemented game version in on_command_with_header");
}
}