Files
psopeeps-newserv/src/SaveFileFormats.hh
T
2025-02-22 14:01:33 -08:00

1195 lines
53 KiB
C++

#pragma once
#include <stdint.h>
#include <algorithm>
#include <phosg/Encoding.hh>
#include <phosg/Hash.hh>
#include <phosg/Image.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <string>
#include "ChoiceSearch.hh"
#include "Episode3/DataIndexes.hh"
#include "ItemNameIndex.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PlayerSubordinates.hh"
#include "Text.hh"
////////////////////////////////////////////////////////////////////////////////
// Memory card / VMU structures
struct PSOVMSFileHeader {
/* 0000 */ pstring<TextEncoding::MARKED, 0x10> short_desc;
/* 0010 */ pstring<TextEncoding::MARKED, 0x20> long_desc;
/* 0030 */ pstring<TextEncoding::MARKED, 0x10> creator_id;
/* 0040 */ le_uint16_t num_icons = 1;
/* 0042 */ le_uint16_t animation_speed = 1;
/* 0044 */ le_uint16_t eyecatch_type = 0;
/* 0046 */ le_uint16_t crc = 0;
/* 0048 */ le_uint32_t data_size = 0; // Not including header and icons
/* 004C */ parray<uint8_t, 0x14> unused;
/* 0060 */ parray<le_uint16_t, 0x10> icon_palette;
// Variable-length field:
/* 0080 */ // parray<parray<uint8_t, 0x200>, num_icons> icon;
bool checksum_correct() const;
void check() const;
inline size_t icon_data_size() const {
return this->num_icons * 0x200;
}
bool is_v2() const;
} __packed_ws__(PSOVMSFileHeader, 0x80);
struct PSOGCIFileHeader {
// Every PSOGC save file begins with a PSOGCIFileHeader. The first 0x40 bytes
// of this structure are the .gci file header; the remaining bytes after that
// are the actual data from the memory card. For save files (system /
// character / Guild Card), one of the structures below immediately follows
// the PSOGCIFileHeader. The system file is not encrypted, but the character
// and Guild Card files are encrypted using a seed stored in the system file.
/* 0000 */ parray<char, 4> game_id; // 'GPOE', 'GPSP', etc.
/* 0004 */ parray<char, 2> developer_id; // '8P' for Sega
// There is a structure for this part of the header, but we don't use it.
/* 0006 */ uint8_t unused = 0;
/* 0007 */ uint8_t image_flags = 0;
/* 0008 */ pstring<TextEncoding::MARKED, 0x20> internal_file_name;
/* 0028 */ be_uint32_t modification_time = 0;
/* 002C */ be_uint32_t image_data_offset = 0;
/* 0030 */ be_uint16_t icon_formats = 0;
/* 0032 */ be_uint16_t icon_animation_speeds = 0;
/* 0034 */ uint8_t permission_flags = 0;
/* 0035 */ uint8_t copy_count = 0;
/* 0036 */ be_uint16_t first_block_index = 0;
/* 0038 */ be_uint16_t num_blocks = 0;
/* 003A */ parray<uint8_t, 2> unused2;
/* 003C */ be_uint32_t comment_offset = 0;
// GCI header ends here (and memcard file data begins here)
// game_name is e.g. "PSO EPISODE I & II" or "PSO EPISODE III"
/* 0040 */ pstring<TextEncoding::MARKED, 0x1C> game_name;
/* 005C */ be_uint32_t embedded_seed = 0; // Used in some of Ralf's quest packs
/* 0060 */ pstring<TextEncoding::MARKED, 0x20> file_name;
/* 0080 */ parray<uint8_t, 0x1800> banner;
/* 1880 */ parray<uint8_t, 0x800> icon;
// data_size specifies the number of bytes remaining in the file. In all cases
// except for the system file, this data is encrypted.
/* 2080 */ be_uint32_t data_size = 0;
// To compute checksum, set checksum to zero, then compute the CRC32 of all
// fields in this struct starting with gci_header.game_name. (Yes, including
// the checksum field, which is temporarily zero.) See checksum_correct below.
/* 2084 */ be_uint32_t checksum = 0;
/* 2088 */
bool checksum_correct() const;
void check() const;
bool is_ep12() const;
bool is_ep3() const;
bool is_nte() const;
} __packed_ws__(PSOGCIFileHeader, 0x2088);
////////////////////////////////////////////////////////////////////////////////
// Subordinate structures
struct ShuffleTables {
uint8_t forward_table[0x100];
uint8_t reverse_table[0x100];
ShuffleTables(PSOV2Encryption& crypt);
static uint32_t pseudorand(PSOV2Encryption& crypt, uint32_t prev);
void shuffle(void* vdest, const void* vsrc, size_t size, bool reverse) const;
};
template <bool BE, TextEncoding Encoding, size_t NameLength>
struct SaveFileSymbolChatEntryT {
/* DC:PC:GC:XB:BB */
/* 00:00:00:00:00 */ U32T<BE> present;
/* 04:04:04:04:04 */ pstring<Encoding, NameLength> name;
/* 1C:34:1C:1C:2C */ SymbolChatT<BE> spec;
/* 58:70:58:58:68 */
} __packed__;
using SaveFileSymbolChatEntryPC = SaveFileSymbolChatEntryT<false, TextEncoding::UTF16, 0x18>;
using SaveFileSymbolChatEntryGC = SaveFileSymbolChatEntryT<true, TextEncoding::MARKED, 0x18>;
using SaveFileSymbolChatEntryDCXB = SaveFileSymbolChatEntryT<false, TextEncoding::MARKED, 0x18>;
using SaveFileSymbolChatEntryBB = SaveFileSymbolChatEntryT<false, TextEncoding::UTF16, 0x14>;
check_struct_size(SaveFileSymbolChatEntryPC, 0x70);
check_struct_size(SaveFileSymbolChatEntryGC, 0x58);
check_struct_size(SaveFileSymbolChatEntryDCXB, 0x58);
check_struct_size(SaveFileSymbolChatEntryBB, 0x68);
template <bool BE>
struct WordSelectMessageT {
U16T<BE> num_tokens = 0;
U16T<BE> target_type = 0;
parray<U16T<BE>, 8> tokens;
U32T<BE> numeric_parameter = 0;
U32T<BE> unknown_a4 = 0;
operator WordSelectMessageT<!BE>() const {
WordSelectMessageT<!BE> ret;
ret.num_tokens = this->num_tokens.load();
ret.target_type = this->target_type.load();
for (size_t z = 0; z < this->tokens.size(); z++) {
ret.tokens[z] = this->tokens[z].load();
}
ret.numeric_parameter = this->numeric_parameter.load();
ret.unknown_a4 = this->unknown_a4.load();
return ret;
}
} __packed__;
using WordSelectMessage = WordSelectMessageT<false>;
using WordSelectMessageBE = WordSelectMessageT<true>;
check_struct_size(WordSelectMessage, 0x1C);
check_struct_size(WordSelectMessageBE, 0x1C);
template <bool BE, TextEncoding Encoding, size_t MaxChars>
struct SaveFileChatShortcutEntryT {
union Definition {
pstring<Encoding, MaxChars> text;
WordSelectMessageT<BE> word_select;
SymbolChatT<BE> symbol_chat;
Definition() : text() {}
Definition(const Definition& other) : text(other.text) {}
Definition& operator=(const Definition& other) {
this->text = other.text;
return *this;
}
} __packed__;
/* DC:GC:BB */
/* 00:00:00 */ U32T<BE> type; // 1 = text, 2 = word select, 3 = symbol chat
/* 04:04:04 */ Definition definition;
/* 40:54:A4 */
template <bool RetBE, TextEncoding RetEncoding, size_t RetMaxSize>
SaveFileChatShortcutEntryT<RetBE, RetEncoding, RetMaxSize> convert(uint8_t language) const {
SaveFileChatShortcutEntryT<RetBE, RetEncoding, RetMaxSize> ret;
ret.type = this->type.load();
switch (ret.type) {
case 1:
ret.definition.text.encode(this->definition.text.decode(language), language);
break;
case 2:
// TODO: We should translate the message across PSO versions if
// possible, but this is a lossy process :|
ret.definition.word_select = this->definition.word_select;
break;
case 3:
ret.definition.symbol_chat = this->definition.symbol_chat;
break;
}
return ret;
}
} __packed__;
using SaveFileShortcutEntryDC = SaveFileChatShortcutEntryT<false, TextEncoding::MARKED, 0x3C>;
using SaveFileShortcutEntryPC = SaveFileChatShortcutEntryT<false, TextEncoding::UTF16, 0x3C>;
using SaveFileShortcutEntryGC = SaveFileChatShortcutEntryT<true, TextEncoding::MARKED, 0x50>;
using SaveFileShortcutEntryXB = SaveFileChatShortcutEntryT<false, TextEncoding::MARKED, 0x50>;
using SaveFileShortcutEntryBB = SaveFileChatShortcutEntryT<false, TextEncoding::UTF16, 0x50>;
check_struct_size(SaveFileShortcutEntryDC, 0x40);
check_struct_size(SaveFileShortcutEntryPC, 0x7C);
check_struct_size(SaveFileShortcutEntryGC, 0x54);
check_struct_size(SaveFileShortcutEntryXB, 0x54);
check_struct_size(SaveFileShortcutEntryBB, 0xA4);
struct PSOBBTeamMembership {
/* 0000 */ le_uint32_t team_master_guild_card_number = 0;
/* 0004 */ le_uint32_t team_id = 0;
/* 0008 */ le_uint32_t unknown_a5 = 0;
/* 000C */ le_uint32_t unknown_a6 = 0;
/* 0010 */ uint8_t privilege_level = 0;
/* 0011 */ uint8_t unknown_a7 = 0;
/* 0012 */ uint8_t unknown_a8 = 0;
/* 0013 */ uint8_t unknown_a9 = 0;
/* 0014 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> team_name;
/* 0034 */ parray<le_uint16_t, 0x20 * 0x20> flag_data;
/* 0834 */ le_uint32_t reward_flags = 0;
/* 0838 */
PSOBBTeamMembership() = default;
} __packed_ws__(PSOBBTeamMembership, 0x838);
////////////////////////////////////////////////////////////////////////////////
// System files
struct PSOPCCreationTimeFile { // PSO______FLS
// The game creates this file if necessary and fills it with random data.
// Most of the random data appears to be a decoy; only one field is used.
// As in other PSO versions, creation_timestamp is used as an encryption key
// for the other save files, but only if the serial number isn't set in the
// Windows registry.
/* 0000 */ parray<uint8_t, 0x624> unused1;
/* 0624 */ le_uint32_t creation_timestamp = 0;
/* 0628 */ parray<uint8_t, 0xDD8> unused2;
/* 1400 */
} __packed_ws__(PSOPCCreationTimeFile, 0x1400);
struct PSOPCSystemFile { // PSO______COM
/* 0000 */ le_uint32_t checksum = 0;
// Most of these fields are guesses based on the format used in GC and the
// assumption that Sega didn't change much between versions.
/* 0004 */ le_int16_t music_volume = 0;
/* 0006 */ int8_t sound_volume = 0;
/* 0007 */ uint8_t language = 1;
/* 0008 */ le_int32_t server_time_delta_frames = 1728000;
/* 000C */ parray<le_uint16_t, 0x10> unknown_a4; // Last one is always 0x1234?
/* 002C */ parray<uint8_t, 0x100> event_flags;
/* 012C */ le_uint32_t round1_seed = 0;
/* 0130 */ parray<uint8_t, 0xD0> end_padding;
/* 0200 */
} __packed_ws__(PSOPCSystemFile, 0x200);
struct PSOGCSystemFile {
/* 0000 */ be_uint32_t checksum = 0;
/* 0004 */ be_int16_t music_volume = 0; // 0 = full volume; -250 = min volume
/* 0006 */ int8_t sound_volume = 0; // 0 = full volume; -100 = min volume
/* 0007 */ uint8_t language = 1;
// This field stores the effective time zone offset between the server and
// client, in frames. The default value is 1728000, which corresponds to 16
// hours. This is recomputed when the client receives a B1 command.
/* 0008 */ be_int32_t server_time_delta_frames = 1728000;
/* 000C */ be_uint16_t udp_behavior = 0; // 0 = auto, 1 = on, 2 = off
/* 000E */ be_uint16_t surround_sound_enabled = 0;
/* 0010 */ parray<uint8_t, 0x100> event_flags; // Can be set by quest opcode D8 or E8
/* 0110 */ parray<uint8_t, 8> unknown_a7;
// This timestamp is the number of seconds since 12:00AM on 1 January 2000.
// This field is also used as the round1 seed for encrypting the character and
// Guild Card files.
/* 0118 */ be_uint32_t creation_timestamp = 0;
/* 011C */
} __packed_ws__(PSOGCSystemFile, 0x11C);
struct PSOGCEp3SystemFile {
/* 0000 */ PSOGCSystemFile base;
/* 011C */ int8_t unknown_a1 = 0;
/* 011D */ parray<uint8_t, 11> unknown_a2;
/* 0128 */ be_uint32_t unknown_a3 = 0;
/* 012C */
} __packed_ws__(PSOGCEp3SystemFile, 0x12C);
struct PSOBBMinimalSystemFile {
/* 0000 */ be_uint32_t checksum = 0;
/* 0004 */ be_int16_t music_volume = 0;
/* 0006 */ int8_t sound_volume = 0;
/* 0007 */ uint8_t language = 0;
/* 0008 */ be_int32_t server_time_delta_frames = 1728000;
/* 000C */ be_uint16_t udp_behavior = 0; // 0 = auto, 1 = on, 2 = off
/* 000E */ be_uint16_t surround_sound_enabled = 0;
/* 0010 */ parray<uint8_t, 0x0100> event_flags;
/* 0110 */ le_uint32_t creation_timestamp = 0;
/* 0114 */
} __packed_ws__(PSOBBMinimalSystemFile, 0x114);
struct PSOBBBaseSystemFile : PSOBBMinimalSystemFile {
/* 0114 */ parray<uint8_t, 0x016C> key_config;
/* 0280 */ parray<uint8_t, 0x0038> joystick_config;
/* 02B8 */
PSOBBBaseSystemFile();
} __packed_ws__(PSOBBBaseSystemFile, 0x2B8);
////////////////////////////////////////////////////////////////////////////////
// Character files
struct PSODCNTECharacterFile {
/* 0000 */ le_uint32_t checksum = 0;
struct Character {
// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
/* 0000:---- */ PlayerInventory inventory;
/* 034C:---- */ PlayerDispDataDCPCV3 disp;
/* 041C:0000 */ le_uint32_t validation_flags = 0;
/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
/* 0424:0008 */ le_uint32_t signature = 0xBB40711D;
/* 0428:000C */ le_uint32_t play_time_seconds = 0;
/* 042C:0010 */ le_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ le_uint16_t save_count_since_last_inventory_erasure = 1;
/* 0432:0016 */ le_uint16_t inventory_erasure_count = 0;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
// TODO: Figure out how quest flags work; it's obviously different from 0x80
// bytes per difficulty like in v1. Is it just 2048 flags shared across all
// difficulties, instead of 1024 in each difficulty?
/* 0460:0044 */ parray<uint8_t, 0x100> quest_flags;
/* 0560:0144 */ le_uint16_t bank_meseta;
/* 0562:0146 */ le_uint16_t num_bank_items;
/* 0564:0148 */ parray<ItemData, 60> bank_items;
/* 0A14:05F8 */ GuildCardDCNTE guild_card;
/* 0A8F:0673 */ uint8_t unknown_s1; // Probably actually unused
/* 0A90:0674 */ pstring<TextEncoding::ASCII, 0x10> v1_serial_number;
/* 0AA0:0684 */ pstring<TextEncoding::ASCII, 0x10> v1_access_key;
/* 0AB0:0694 */
} __packed_ws__(Character, 0xAB0);
/* 0004 */ Character character;
/* 0AB4 */ le_uint32_t round2_seed = 0;
/* 0AB8 */
} __packed_ws__(PSODCNTECharacterFile, 0xAB8);
struct PSODC112000CharacterFile {
/* 0000 */ le_uint32_t checksum = 0;
struct Character {
// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
/* 0000:---- */ PlayerInventory inventory;
/* 034C:---- */ PlayerDispDataDCPCV3 disp;
/* 041C:0000 */ le_uint32_t validation_flags = 0;
/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
/* 0424:0008 */ le_uint32_t signature = 0xBB40711D;
/* 0428:000C */ le_uint32_t play_time_seconds = 0;
/* 042C:0010 */ le_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ le_uint16_t save_count_since_last_inventory_erasure = 1;
/* 0432:0016 */ le_uint16_t inventory_erasure_count = 0;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
// 11/2000 just has 0x800 quest flags, and they're not split by difficulty
/* 0460:0044 */ parray<uint8_t, 0x100> quest_flags;
/* 0560:0144 */ le_uint16_t bank_meseta;
/* 0562:0146 */ le_uint16_t num_bank_items;
/* 0564:0148 */ parray<ItemData, 60> bank_items;
/* 0A14:05F8 */ GuildCardDC guild_card;
/* 0A91:0675 */ parray<uint8_t, 3> unknown_s1; // Probably actually unused
/* 0A94:0678 */ parray<SaveFileSymbolChatEntryDCXB, 12> symbol_chats;
/* 0EB4:0A98 */ parray<SaveFileShortcutEntryDC, 20> shortcuts;
/* 13B4:0F98 */ pstring<TextEncoding::ASCII, 0x10> v1_serial_number;
/* 13C4:0FA8 */ pstring<TextEncoding::ASCII, 0x10> v1_access_key;
/* 13D4:0FB8 */
} __packed_ws__(Character, 0x13D4);
/* 0004 */ Character character;
/* 13D8 */ le_uint32_t round2_seed = 0;
} __packed_ws__(PSODC112000CharacterFile, 0x13DC);
struct PSODCV1CharacterFile {
/* 0000 */ le_uint32_t checksum = 0;
struct Character {
// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
/* 0000:---- */ PlayerInventory inventory;
/* 034C:---- */ PlayerDispDataDCPCV3 disp;
/* 041C:0000 */ le_uint32_t validation_flags = 0;
/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
/* 0424:0008 */ le_uint32_t signature = 0xA205B064;
/* 0428:000C */ le_uint32_t play_time_seconds = 0;
/* 042C:0010 */ le_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ le_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ QuestFlagsV1 quest_flags;
/* 05E0:01C4 */ PlayerBank60 bank;
/* 0B88:076C */ GuildCardDC guild_card;
/* 0C05:07E9 */ parray<uint8_t, 3> unknown_s1; // Probably actually unused
/* 0C08:07EC */ parray<SaveFileSymbolChatEntryDCXB, 12> symbol_chats;
/* 1028:0C0C */ parray<SaveFileShortcutEntryDC, 20> shortcuts;
/* 1528:110C */ pstring<TextEncoding::ASCII, 0x10> v1_serial_number;
/* 1538:111C */ pstring<TextEncoding::ASCII, 0x10> v1_access_key;
/* 1548:112C */
} __packed_ws__(Character, 0x1548);
/* 0004 */ Character character;
/* 154C */ le_uint32_t round2_seed = 0;
} __packed_ws__(PSODCV1CharacterFile, 0x1550);
struct PSODCV2CharacterFile {
/* 0000 */ le_uint32_t checksum = 0;
struct Character {
// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
/* 0000:---- */ PlayerInventory inventory;
/* 034C:---- */ PlayerDispDataDCPCV3 disp;
/* 041C:0000 */ le_uint32_t validation_flags = 0;
/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
/* 0424:0008 */ le_uint32_t signature = 0xA205B064;
/* 0428:000C */ le_uint32_t play_time_seconds = 0;
/* 042C:0010 */ le_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ le_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ QuestFlags quest_flags;
/* 0660:0244 */ PlayerBank60 bank;
/* 0C08:07EC */ GuildCardDC guild_card;
/* 0C85:0869 */ parray<uint8_t, 3> unknown_s1; // Probably actually unused
/* 0C88:086C */ parray<SaveFileSymbolChatEntryDCXB, 12> symbol_chats;
/* 10A8:0C8C */ parray<SaveFileShortcutEntryDC, 20> shortcuts;
/* 15A8:118C */ pstring<TextEncoding::ASCII, 0x10> v1_serial_number;
/* 15B8:119C */ pstring<TextEncoding::ASCII, 0x10> v1_access_key;
/* 15C8:11AC */ PlayerRecordsBattle battle_records;
/* 15E0:11C4 */ PlayerRecordsChallengeDC challenge_records;
/* 1680:1264 */ parray<le_uint16_t, 20> tech_menu_shortcut_entries;
// The Choice Search config is stored here as 32-bit integers, even though
// it's represented with 16-bit integers in the various commands that send it
// to and from the server. The order of the entries here is the same (that
// is, the first two of these ints are entries[0], the second two are
// entries[1], etc.).
/* 16A8:128C */ parray<le_uint32_t, 10> choice_search_config;
/* 16D0:12B4 */ parray<uint8_t, 4> unknown_a2;
/* 16D4:12B8 */ pstring<TextEncoding::ASCII, 0x10> v2_serial_number;
/* 16E4:12C8 */ pstring<TextEncoding::ASCII, 0x10> v2_access_key;
/* 16F4:12D8 */
} __packed_ws__(Character, 0x16F4);
/* 0004 */ Character character;
/* 16F0 */ le_uint32_t round2_seed = 0;
} __packed_ws__(PSODCV2CharacterFile, 0x16FC);
struct PSOPCCharacterFile { // PSO______SYS and PSO______SYD
// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
/* 00000 */ le_uint32_t signature = 0x4341454E; // 'CAEN' (stored as 4E 45 41 43)
/* 00004 */ le_uint32_t extra_headers = 1;
/* 00008 */ le_uint32_t num_entries = 0x80;
/* 0000C */ le_uint32_t entry_size = 0x1D54; // Actual entry size is +0x40
/* 00010 */ parray<uint8_t, 0x430> unknown_a1;
struct CharacterEntry {
/* 0000 */ le_uint32_t present = 1; // 1 if character present, 0 if empty
struct EncryptedSection {
/* 0000 */ le_uint32_t checksum = 0;
struct Character {
/* 0000 */ PlayerInventory inventory;
/* 034C */ PlayerDispDataDCPCV3 disp;
/* 041C */ be_uint32_t validation_flags = 0;
/* 0420 */ be_uint32_t creation_timestamp = 0;
/* 0424 */ be_uint32_t signature = 0x6C5D889E;
/* 0428 */ be_uint32_t play_time_seconds = 0;
/* 042C */ be_uint32_t option_flags = 0x00040058;
/* 0430 */ be_uint32_t save_count = 1;
/* 0434 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460 */ QuestFlags quest_flags;
/* 0660 */ PlayerBank60 bank;
/* 0C08 */ GuildCardPC guild_card;
/* 0CF8 */ parray<SaveFileSymbolChatEntryPC, 12> symbol_chats;
/* 1238 */ parray<SaveFileShortcutEntryPC, 20> shortcuts;
/* 1BE8 */ PlayerRecordsBattle battle_records;
/* 1C00 */ PlayerRecordsChallengePC challenge_records;
/* 1CD8 */ parray<le_uint16_t, 20> tech_menu_shortcut_entries;
/* 1D00 */ parray<le_uint32_t, 10> choice_search_config;
/* 1D28 */ parray<uint8_t, 4> unknown_a2;
/* 1D2C */ pstring<TextEncoding::ASCII, 0x10> serial_number; // As %08X (not decimal)
/* 1D3C */ pstring<TextEncoding::ASCII, 0x10> access_key; // As decimal
/* 1D4C */
} __packed_ws__(Character, 0x1D4C);
/* 0004 */ Character character;
/* 1D50 */ le_uint32_t round2_seed = 0;
/* 1D54 */
} __packed_ws__(EncryptedSection, 0x1D54);
/* 0004 */ EncryptedSection encrypted;
/* 1D58 */ parray<uint8_t, 0x3C> unused;
/* 1D94 */
} __packed_ws__(CharacterEntry, 0x1D94);
/* 00440 */ parray<CharacterEntry, 0x80> entries;
/* ECE40 */
} __packed_ws__(PSOPCCharacterFile, 0xECE40);
struct PSOGCNTECharacterFileCharacter {
/* 0000:---- */ PlayerInventoryBE inventory;
/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
/* 041C:0000 */ be_uint32_t validation_flags = 0;
/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
/* 0428:000C */ be_uint32_t play_time_seconds = 0;
/* 042C:0010 */ be_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ be_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ QuestFlags quest_flags;
/* 0660:0244 */ PlayerBank200BE bank;
/* 1928:150C */ GuildCardGCNTEBE guild_card;
/* 19CC:15B0 */ parray<SaveFileSymbolChatEntryGC, 12> symbol_chats;
/* 1DEC:19D0 */ parray<SaveFileShortcutEntryGC, 20> shortcuts;
/* 247C:2060 */ PlayerRecordsBattleBE battle_records;
/* 2494:2078 */ parray<uint8_t, 4> unknown_a4;
/* 2498:207C */ PlayerRecordsChallengeDC challenge_records;
/* 2538:211C */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
// TODO: choice_search_config and offline_battle_records may be in here
// somewhere. When they are found, don't forget to update the conversion
// functions in PSOBBCharacterFile.
/* 2560:2144 */ parray<uint8_t, 0x130> unknown_n2;
/* 2690:2274 */
} __packed_ws__(PSOGCNTECharacterFileCharacter, 0x2690);
struct PSOGCCharacterFile {
/* 00000 */ be_uint32_t checksum = 0;
struct Character {
// This structure is internally split into two by the game. The offsets
// here are relative to the start of this structure (first column), and
// relative to the start of the second internal structure (second column).
/* 0000:---- */ PlayerInventoryBE inventory;
/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
// Known bits in the validation_flags field:
// 00000001: Character was not saved after disconnecting (and the message
// about items being deleted is shown in the select menu)
// 00000002: Character has level out of range (< 0 or > max)
// 00000004: Character has EXP out of range for their current level
// 00000008: Character has one or more stats out of range (< 0 or > max)
// 00000010: Character has ever possessed a hacked item, according to the
// check_for_hacked_item function in DCv2. It appears this logic was
// removed in v3, so this flag is unused on v3+.
// 00000020: Character has meseta out of range (< 0 or > 999999)
// 00000040: Character was loaded on a client that has "important" files
// modified (on GC, these files are ending_normal.sfd, psogc_j.sfd,
// psogc_j2.sfd, ult01.sfd, ult02.sfd, ult03.sfd, ult04.sfd,
// ItemPMT.prs, itemrt.gsl, itempt.gsl, and PlyLevelTbl.cpt). For files
// larger than 1000000 bytes (decimal), the game only checks the file's
// size and skips checksumming its contents.
// PSO v3 and later only use flag 00000001; all logic that checks or sets
// the other flags was removed in v3. Curiously, there is logic in v3 that
// clears flags 00000001 and 00000002 at the same time, but 00000002 is
// never set.
/* 041C:0000 */ be_uint32_t validation_flags = 0;
// The creation timestamp is measured in seconds since midnight on 1
// January 2000.
/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
// The signature field holds the value 0xA205B064, which is 2718281828 in
// decimal - approximately e * 10^9. It's unknown why Sega chose this
// value. On some other versions, this field has a different value; see the
// defaults in the other versions' structures.
/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
/* 0428:000C */ be_uint32_t play_time_seconds = 0;
// This field is a collection of several flags and small values. The known
// fields are:
// ------AB -----CDD EEEFFFGG HIJKLMNO
// A = Function key setting (BB; 0 = menu shortcuts; 1 = chat shortcuts).
// This bit is unused by PSO GC.
// B = Keyboard controls (BB; 0 = on; 1 = off). This field is also used
// by PSO GC, but its function is currently unknown.
// C = Choice search setting (0 = enabled; 1 = disabled)
// D = Which pane of the shortcut menu was last used
// E = Player lobby labels (0 = name; 1 = name, language, and level;
// 2 = W/D counts; 3 = challenge rank; 4 = nothing)
// F = Idle disconnect time (0 = 15 mins; 1 = 30 mins; 2 = 45 mins;
// 3 = 60 mins; 4: never; 5-7: undefined behavior due to a missing
// bounds check).
// G = Message speed (0 = slow; 1 = normal; 2 = fast; 3 = very fast)
// H, I, J, K = unknown; these appear to be used only during Japanese
// text input. See TWindowKeyBoardBase_read_option_flags
// L = Rumble enabled
// M = Cursor position (0 = saved; 1 = non-saved)
// N = Button config (0 = normal; 1 = L/R reversed)
// O = Map direction (0 = non-fixed; 1 = fixed)
/* 042C:0010 */ be_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ be_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ QuestFlags quest_flags;
/* 0660:0244 */ be_uint32_t death_count = 0;
/* 0664:0248 */ PlayerBank200BE bank;
/* 192C:1510 */ GuildCardGCBE guild_card;
/* 19BC:15A0 */ parray<SaveFileSymbolChatEntryGC, 12> symbol_chats;
/* 1DDC:19C0 */ parray<SaveFileShortcutEntryGC, 20> shortcuts;
/* 246C:2050 */ pstring<TextEncoding::MARKED, 0xAC> auto_reply;
/* 2518:20FC */ pstring<TextEncoding::MARKED, 0xAC> info_board;
/* 25C4:21A8 */ PlayerRecordsBattleBE battle_records;
/* 25DC:21C0 */ parray<uint8_t, 4> unknown_a4;
/* 25E0:21C4 */ PlayerRecordsChallengeV3BE challenge_records;
/* 26E0:22C4 */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
/* 2708:22EC */ ChoiceSearchConfigBE choice_search_config;
/* 2720:2304 */ parray<uint8_t, 0x10> unknown_a6;
/* 2730:2314 */ parray<be_uint32_t, 0x10> quest_counters;
/* 2770:2354 */ PlayerRecordsBattleBE offline_battle_records;
/* 2788:236C */ parray<uint8_t, 4> unknown_a7;
/* 278C:2370 */ be_uint32_t unknown_f6 = 0;
/* 2790:2374 */ be_uint32_t unknown_f7 = 0;
/* 2794:2378 */ be_uint32_t unknown_f8 = 0;
/* 2798:237C */
} __packed_ws__(Character, 0x2798);
/* 00004 */ parray<Character, 7> characters; // 0-3: main chars, 4-6: temps
/* 1152C */ pstring<TextEncoding::ASCII, 0x10> serial_number; // As %08X (not decimal)
/* 1153C */ pstring<TextEncoding::ASCII, 0x10> access_key;
/* 1154C */ pstring<TextEncoding::ASCII, 0x10> password;
/* 1155C */ be_uint64_t bgm_test_songs_unlocked = 0;
/* 11564 */ be_uint32_t save_count = 1;
/* 11568 */ be_uint32_t round2_seed = 0;
/* 1156C */
} __packed_ws__(PSOGCCharacterFile, 0x1156C);
struct PSOGCEp3NTECharacter {
// This structure is internally split into two by the game. The offsets here
// are relative to the start of this structure (first column), and relative
// to the start of the second internal structure (second column).
/* 0000:---- */ PlayerInventoryBE inventory;
/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
/* 041C:0000 */ be_uint32_t validation_flags = 0;
/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
/* 0428:000C */ be_uint32_t play_time_seconds = 0;
/* 042C:0010 */ be_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ be_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
/* 0860:0444 */ be_uint32_t death_count = 0;
/* 0864:0448 */ PlayerBank200BE bank;
/* 1B2C:1710 */ GuildCardGCBE guild_card;
/* 1BBC:17A0 */ parray<SaveFileSymbolChatEntryGC, 12> symbol_chats;
/* 1FDC:1BC0 */ parray<SaveFileShortcutEntryGC, 20> chat_shortcuts;
/* 266C:2250 */ pstring<TextEncoding::MARKED, 0xAC> auto_reply;
/* 2718:22FC */ pstring<TextEncoding::MARKED, 0xAC> info_board;
/* 27C4:23A8 */ PlayerRecordsBattleBE battle_records;
/* 27DC:23C0 */ parray<uint8_t, 4> unknown_a10;
/* 27E0:23C4 */ PlayerRecordsChallengeV3BE::Stats challenge_record_stats;
/* 28B8:249C */ Episode3::PlayerConfigNTE ep3_config;
/* 4610:41F4 */ be_uint32_t unknown_a11 = 0;
/* 4614:41F8 */ be_uint32_t unknown_a12 = 0;
/* 4618:41FC */ be_uint32_t unknown_a13 = 0;
/* 461C:4200 */
PSOGCEp3NTECharacter() = default;
} __packed_ws__(PSOGCEp3NTECharacter, 0x461C);
struct PSOGCEp3CharacterFile {
/* 00000 */ be_uint32_t checksum = 0; // crc32 of this field (as 0) through end of struct
struct Character {
// This structure is internally split into two by the game. The offsets here
// are relative to the start of this structure (first column), and relative
// to the start of the second internal structure (second column).
/* 0000:---- */ PlayerInventoryBE inventory;
/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
/* 041C:0000 */ be_uint32_t validation_flags = 0;
/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
/* 0428:000C */ be_uint32_t play_time_seconds = 0;
/* 042C:0010 */ be_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ be_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
// seq_vars is an array of 8192 bits, which contain all the Episode 3 quest
// progress flags. This includes things like which maps are unlocked, which
// NPC decks are unlocked, and whether the player has a VIP card or not.
// Logically, this structure maps to quest_flags in other versions, but is
// a different size.
/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
/* 0860:0444 */ be_uint32_t death_count = 0;
// Curiously, Episode 3 characters do have item banks, but there are only 4
// item slots. Presumably Sega didn't completely remove the bank in Ep3
// because they would have had to change too much code.
/* 0864:0448 */ PlayerBankT<4, true> bank;
/* 08CC:04B0 */ GuildCardGCBE guild_card;
/* 095C:0540 */ parray<SaveFileSymbolChatEntryGC, 12> symbol_chats;
/* 0D7C:0960 */ parray<SaveFileShortcutEntryGC, 20> chat_shortcuts;
/* 140C:0FF0 */ pstring<TextEncoding::MARKED, 0xAC> auto_reply;
/* 14B8:109C */ pstring<TextEncoding::MARKED, 0xAC> info_board;
// In this struct, place_counts[0] is win_count and [1] is loss_count
/* 1564:1148 */ PlayerRecordsBattleBE battle_records;
/* 157C:1160 */ parray<uint8_t, 4> unknown_a10;
/* 1580:1164 */ PlayerRecordsChallengeV3BE::Stats challenge_record_stats;
/* 1658:123C */ Episode3::PlayerConfig ep3_config;
/* 39A8:358C */ be_uint32_t unknown_a11 = 0;
/* 39AC:3590 */ be_uint32_t unknown_a12 = 0;
/* 39B0:3594 */ be_uint32_t unknown_a13 = 0;
/* 39B4:3598 */
Character() = default;
explicit Character(const PSOGCEp3NTECharacter& nte);
operator PSOGCEp3NTECharacter() const;
} __packed_ws__(Character, 0x39B4);
/* 00004 */ parray<Character, 7> characters;
/* 193F0 */ pstring<TextEncoding::ASCII, 0x10> serial_number; // As %08X (not decimal)
/* 19400 */ pstring<TextEncoding::ASCII, 0x10> access_key; // As 12 ASCII characters (decimal)
/* 19410 */ pstring<TextEncoding::ASCII, 0x10> password;
// In Episode 3, this field still exists, but is unused since BGM test was
// removed from the options menu in favor of the jukebox. The jukebox is
// accessible online only, and which songs are available there is controlled
// by the B7 command sent by the server instead.
/* 19420 */ be_uint64_t bgm_test_songs_unlocked = 0;
/* 19428 */ be_uint32_t save_count = 1;
// This is an array of 999 bits, represented here as 128 bytes (the last 25
// bits are not used). Each bit corresponds to a card ID with the bit's index;
// if the bit is set, then during offline play, the card's rank is replaced
// with D2 if its original rank is S, SS, E, or D2, or with D1 if the original
// rank is any other value. Upon receiving a B8 command (server card
// definitions), the game clears this array, and sets all bits whose
// corresponding cards from the server have the D1 or D2 ranks. This could
// have been used by Sega to prevent broken cards from being used offline, but
// there's no indication that they ever used this functionality.
/* 1942C */ parray<uint8_t, 0x80> card_rank_override_flags;
/* 194AC */ be_uint32_t round2_seed = 0;
/* 194B0 */
} __packed_ws__(PSOGCEp3CharacterFile, 0x194B0);
struct PSOXBCharacterFileCharacter {
// This structure is internally split into two by the game. The offsets here
// are relative to the start of this structure (first column), and relative
// to the start of the second internal structure (second column).
// Most fields have the same meanings as in PSOGCCharacterFile::Character.
/* 0000:---- */ PlayerInventory inventory;
/* 034C:---- */ PlayerDispDataDCPCV3 disp;
/* 041C:0000 */ le_uint32_t validation_flags = 0;
/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
/* 0424:0008 */ le_uint32_t signature = 0xC87ED5B1;
/* 0428:000C */ le_uint32_t play_time_seconds = 0;
/* 042C:0010 */ le_uint32_t option_flags = 0x00040058;
/* 0430:0014 */ le_uint32_t save_count = 1;
/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
/* 0460:0044 */ QuestFlags quest_flags;
/* 0660:0244 */ le_uint32_t death_count = 0;
/* 0664:0248 */ PlayerBank200 bank;
/* 192C:1510 */ GuildCardXB guild_card;
/* 1B58:173C */ parray<SaveFileSymbolChatEntryDCXB, 12> symbol_chats;
/* 1F78:1B5C */ parray<SaveFileShortcutEntryXB, 16> shortcuts;
/* 24B8:209C */ pstring<TextEncoding::MARKED, 0xAC> auto_reply;
/* 2518:20FC */ pstring<TextEncoding::MARKED, 0xAC> info_board;
// TODO: The following fields are guesses and have not been verified.
/* 2610:21F4 */ PlayerRecordsBattle battle_records;
/* 2628:220C */ parray<uint8_t, 4> unknown_a4;
/* 262C:2210 */ PlayerRecordsChallengeV3 challenge_records;
/* 272C:2310 */ parray<le_uint16_t, 20> tech_menu_shortcut_entries;
/* 2754:2338 */ ChoiceSearchConfig choice_search_config;
/* 276C:2350 */ parray<uint8_t, 0x10> unknown_a6;
/* 277C:2360 */ parray<le_uint32_t, 0x10> quest_counters;
/* 27BC:23A0 */ PlayerRecordsBattle offline_battle_records;
/* 27D4:23B8 */ parray<uint8_t, 4> unknown_a7;
struct UnknownA8Entry {
/* 00 */ le_uint32_t unknown_a1 = 0;
/* 04 */ parray<uint8_t, 0x1C> unknown_a2;
/* 20 */ parray<le_float, 4> unknown_a3;
/* 30 */
} __packed_ws__(UnknownA8Entry, 0x30);
/* 27D8:23BC */ parray<UnknownA8Entry, 5> unknown_a8;
/* 28C8:24AC */
} __packed_ws__(PSOXBCharacterFileCharacter, 0x28C8);
struct PSOBBCharacterFile {
// Most fields have the same meanings as in PSOGCCharacterFile::Character.
// This is part of the .psochar file format, but it is not the first member
// of that structure, so add 8 to all the offsets here if you're working with
// a .psochar file. See PSOCHARFile below for the full file format.
/* 0000 */ PlayerInventory inventory;
/* 034C */ PlayerDispDataBB disp;
/* 04DC */ le_uint32_t validation_flags = 0;
/* 04E0 */ le_uint32_t creation_timestamp = 0;
/* 04E4 */ le_uint32_t signature = 0xC87ED5B1;
/* 04E8 */ le_uint32_t play_time_seconds = 0;
/* 04EC */ le_uint32_t option_flags = 0x00040058;
/* 04F0 */ le_uint32_t save_count = 1;
/* 04F4 */ QuestFlags quest_flags;
/* 06F4 */ le_uint32_t death_count = 0;
/* 06F8 */ PlayerBank200 bank;
/* 19C0 */ GuildCardBB guild_card;
/* 1AC8 */ le_uint32_t unknown_a3 = 0;
/* 1ACC */ parray<SaveFileSymbolChatEntryBB, 0x0C> symbol_chats;
/* 1FAC */ parray<SaveFileShortcutEntryBB, 0x10> shortcuts;
/* 29EC */ pstring<TextEncoding::UTF16, 0x00AC> auto_reply;
/* 2B44 */ pstring<TextEncoding::UTF16, 0x00AC> info_board;
/* 2C9C */ PlayerRecordsBattle battle_records;
/* 2CB4 */ parray<uint8_t, 4> unknown_a4;
/* 2CB8 */ PlayerRecordsChallengeBB challenge_records;
/* 2DF8 */ parray<le_uint16_t, 0x0014> tech_menu_shortcut_entries;
/* 2E20 */ ChoiceSearchConfig choice_search_config;
/* 2E38 */ parray<uint8_t, 0x0010> unknown_a6;
/* 2E48 */ parray<le_uint32_t, 0x0010> quest_counters;
/* 2E88 */ PlayerRecordsBattle offline_battle_records;
/* 2EA0 */ parray<uint8_t, 4> unknown_a7;
/* 2EA4 */
PSOBBCharacterFile() = default;
PlayerDispDataBBPreview to_preview() const;
static std::shared_ptr<PSOBBCharacterFile> create_from_config(
uint32_t guild_card_number,
uint8_t language,
const PlayerVisualConfig& visual,
const std::string& name,
std::shared_ptr<const LevelTable> level_table);
static std::shared_ptr<PSOBBCharacterFile> create_from_preview(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSODCNTECharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSODC112000CharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSODCV1CharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSODCV2CharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSOGCNTECharacterFileCharacter& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSOGCCharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSOGCEp3CharacterFile::Character& src);
static std::shared_ptr<PSOBBCharacterFile> create_from_file(const PSOXBCharacterFileCharacter& src);
operator PSODCNTECharacterFile::Character() const;
operator PSODC112000CharacterFile::Character() const;
operator PSODCV1CharacterFile::Character() const;
operator PSODCV2CharacterFile::Character() const;
operator PSOGCNTECharacterFileCharacter() const;
operator PSOGCCharacterFile::Character() const;
operator PSOGCEp3CharacterFile::Character() const;
operator PSOXBCharacterFileCharacter() const;
void add_item(const ItemData& item, const ItemData::StackLimits& limits);
ItemData remove_item(uint32_t item_id, uint32_t amount, const ItemData::StackLimits& limits);
void add_meseta(uint32_t amount);
void remove_meseta(uint32_t amount, bool allow_overdraft);
uint8_t get_technique_level(uint8_t which) const; // Returns FF or 00-1D
void set_technique_level(uint8_t which, uint8_t level);
enum class MaterialType : int8_t {
HP = -2,
TP = -1,
POWER = 0,
MIND = 1,
EVADE = 2,
DEF = 3,
LUCK = 4,
};
uint8_t get_material_usage(MaterialType which) const;
void set_material_usage(MaterialType which, uint8_t usage);
void clear_all_material_usage();
void import_tethealla_material_usage(std::shared_ptr<const LevelTable> level_table);
void recompute_stats(std::shared_ptr<const LevelTable> level_table);
} __packed_ws__(PSOBBCharacterFile, 0x2EA4);
struct PSOCHARFile {
// This is the format of .psochar files used by newserv and Ephinea (and
// perhaps other servers as well). newserv doesn't actually use this
// structure in its logic, so it's here primarily for documentation.
/* 0000 */ PSOCommandHeaderBB header; // command = 0x00E7, size = 0x399C, flag = 0
/* 0008 */ PSOBBCharacterFile character;
/* 2EAC */ PSOBBBaseSystemFile system;
/* 3164 */ PSOBBTeamMembership team_membership;
/* 399C */
struct LoadSharedResult {
std::shared_ptr<PSOBBCharacterFile> character_file; // Never null
std::shared_ptr<PSOBBBaseSystemFile> system_file; // Null if load_system is false
// Team membership is present in the file, but newserv ignores it
};
static LoadSharedResult load_shared(const std::string& filename, bool load_system);
static void save(
const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> system,
std::shared_ptr<const PSOBBCharacterFile> character);
} __packed_ws__(PSOCHARFile, 0x399C);
////////////////////////////////////////////////////////////////////////////////
// Guild Card files
struct PSODCNTEGuildCardFile {
// Note: DC NTE does not encrypt the Guild Card file
struct Entry {
/* 0000 */ GuildCardDCNTE guild_card;
/* 007B */ uint8_t unknown_a1 = 0; // Probably actually unused
/* 007C */
} __packed_ws__(Entry, 0x7C);
/* 0000 */ parray<Entry, 100> entries;
/* 3070 */
} __packed_ws__(PSODCNTEGuildCardFile, 0x3070);
struct PSODCGuildCardFileEntry {
/* 0000 */ GuildCardDC guild_card;
/* 007D */ parray<uint8_t, 3> unknown_a1 = 0; // Probably actually unused
/* 0080 */
} __packed_ws__(PSODCGuildCardFileEntry, 0x80);
struct PSODC112000GuildCardFile {
// Note: 11/2000 does not encrypt the Guild Card file
/* 0000 */ parray<PSODCGuildCardFileEntry, 100> entries;
/* 3200 */
} __packed_ws__(PSODC112000GuildCardFile, 0x3200);
struct PSODCV1V2GuildCardFile {
struct EncryptedSection {
/* 0000 */ le_uint32_t checksum = 0;
/* 0004 */ parray<PSODCGuildCardFileEntry, 100> entries;
/* 3204 */ le_int16_t music_volume = 0;
/* 3206 */ int8_t sound_volume = 0;
/* 3207 */ uint8_t language = 1;
/* 3208 */ le_int32_t server_time_delta_frames = 540000; // 648000 on DCv1
/* 320C */ le_uint32_t creation_timestamp = 0;
/* 3210 */ le_uint32_t round2_seed = 0;
/* 3214 */
} __packed_ws__(EncryptedSection, 0x3214);
/* 0000 */ EncryptedSection encrypted_section;
/* 3214 */ parray<uint8_t, 0x100> event_flags;
/* 3314 */
} __packed_ws__(PSODCV1V2GuildCardFile, 0x3314);
struct PSOPCGuildCardFile { // PSO______GUD
/* 0000 */ le_uint32_t checksum = 0;
// TODO: Figure out the PC guild card format.
/* 0004 */ parray<uint8_t, 0x7980> unknown_a1;
/* 7984 */ le_uint32_t creation_timestamp = 0;
/* 7988 */ le_uint32_t round2_seed = 0;
/* 798C */ parray<uint8_t, 0x74> end_padding;
/* 7A00 */
} __packed_ws__(PSOPCGuildCardFile, 0x7A00);
struct PSOGCGuildCardFile {
/* 0000 */ be_uint32_t checksum = 0;
/* 0004 */ parray<uint8_t, 0xC0> unknown_a1;
struct GuildCardEntry {
/* 0000 */ GuildCardGCBE base;
/* 0090 */ uint8_t unknown_a1 = 0;
/* 0091 */ uint8_t unknown_a2 = 0;
/* 0092 */ uint8_t unknown_a3 = 0;
/* 0093 */ uint8_t unknown_a4 = 0;
/* 0094 */ pstring<TextEncoding::MARKED, 0x6C> comment;
/* 0100 */
} __packed_ws__(GuildCardEntry, 0x100);
/* 00C4 */ parray<GuildCardEntry, 0xD2> entries;
/* D2C4 */ parray<GuildCardGCBE, 0x1C> blocked_senders;
/* E284 */ be_uint32_t creation_timestamp = 0;
/* E288 */ be_uint32_t round2_seed = 0;
/* E28C */
} __packed_ws__(PSOGCGuildCardFile, 0xE28C);
struct PSOBBGuildCardFile {
struct Entry {
/* 0000 */ GuildCardBB data;
/* 0108 */ pstring<TextEncoding::UTF16, 0x58> comment;
/* 01B8 */ parray<uint8_t, 0x4> unknown_a1;
/* 01BC */
void clear();
} __packed_ws__(Entry, 0x1BC);
/* 0000 */ PSOBBMinimalSystemFile system_file;
/* 0114 */ parray<GuildCardBB, 0x1C> blocked;
/* 1DF4 */ parray<uint8_t, 0x180> unknown_a2;
/* 1F74 */ parray<Entry, 0x69> entries;
/* D590 */
PSOBBGuildCardFile() = default;
uint32_t checksum() const;
} __packed_ws__(PSOBBGuildCardFile, 0xD590);
////////////////////////////////////////////////////////////////////////////////
// Snapshot files
struct PSOGCSnapshotFile {
/* 00000 */ be_uint32_t checksum = 0;
/* 00004 */ be_uint16_t width = 0x100;
/* 00006 */ be_uint16_t height = 0xC0;
// Pixels are stored as 4x4 blocks of RGB565 values. See the implementation
// of decode_image for details.
/* 00008 */ parray<be_uint16_t, 0xC000> pixels;
/* 18008 */ uint8_t unknown_a1 = 0x18; // Always 0x18?
/* 18009 */ uint8_t unknown_a2 = 0;
/* 1800A */ be_int16_t max_players = 0;
/* 1800C */ parray<be_uint32_t, 12> players_present;
/* 1803C */ parray<be_uint32_t, 12> player_levels;
/* 1806C */ parray<pstring<TextEncoding::ASCII, 0x18>, 12> player_names;
/* 1818C */
bool checksum_correct() const;
phosg::Image decode_image() const;
} __packed_ws__(PSOGCSnapshotFile, 0x1818C);
////////////////////////////////////////////////////////////////////////////////
// Obsolete newserv-specific formats (for backward compatibility only)
struct LegacySavedPlayerDataBB { // .nsc file format
static constexpr uint64_t SIGNATURE_V0 = 0x6E65777365727620;
static constexpr uint64_t SIGNATURE_V1 = 0xA904332D5CEF0296;
/* 0000 */ be_uint64_t signature = SIGNATURE_V1;
/* 0008 */ parray<uint8_t, 0x20> unused;
/* 0028 */ PlayerRecordsBattle battle_records;
/* 0040 */ PlayerDispDataBBPreview preview;
/* 00BC */ pstring<TextEncoding::UTF16, 0x00AC> auto_reply;
/* 0214 */ PlayerBank200 bank;
/* 14DC */ PlayerRecordsChallengeBB challenge_records;
/* 161C */ PlayerDispDataBB disp;
/* 17AC */ pstring<TextEncoding::UTF16, 0x0058> guild_card_description;
/* 185C */ pstring<TextEncoding::UTF16, 0x00AC> info_board;
/* 19B4 */ PlayerInventory inventory;
/* 1D00 */ parray<uint8_t, 4> unknown_a2;
/* 1D04 */ QuestFlags quest_flags;
/* 1F04 */ le_uint32_t death_count = 0;
/* 1F08 */ parray<le_uint32_t, 0x0016> quest_counters;
/* 1F60 */ parray<le_uint16_t, 0x0014> tech_menu_shortcut_entries;
/* 1F88 */
} __packed_ws__(LegacySavedPlayerDataBB, 0x1F88);
struct LegacySavedAccountDataBB { // .nsa file format
static const char* SIGNATURE;
/* 0000 */ pstring<TextEncoding::ASCII, 0x40> signature;
/* 0040 */ parray<le_uint32_t, 0x001E> blocked_senders;
/* 00B8 */ PSOBBGuildCardFile guild_card_file;
/* D648 */ PSOBBBaseSystemFile system_file;
/* D880 */ PSOBBTeamMembership team_membership;
/* E138 */ le_uint32_t unused = 0;
/* E13C */ le_uint32_t option_flags = 0x00040058;
/* E140 */ parray<SaveFileShortcutEntryBB, 0x10> shortcuts;
/* EB80 */ parray<SaveFileSymbolChatEntryBB, 0x0C> symbol_chats;
/* F060 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> team_name;
/* F080 */
} __packed_ws__(LegacySavedAccountDataBB, 0xF080);
////////////////////////////////////////////////////////////////////////////////
// Encoding/decoding functions
template <bool BE>
std::string decrypt_data_section(const void* data_section, size_t size, uint32_t round1_seed, size_t max_decrypt_bytes = 0) {
if (max_decrypt_bytes == 0) {
max_decrypt_bytes = size;
} else {
max_decrypt_bytes = std::min<size_t>(max_decrypt_bytes, size);
}
std::string decrypted(max_decrypt_bytes, '\0');
PSOV2Encryption shuf_crypt(round1_seed);
ShuffleTables shuf(shuf_crypt);
shuf.shuffle(decrypted.data(), data_section, max_decrypt_bytes, true);
size_t orig_size = decrypted.size();
decrypted.resize((decrypted.size() + 3) & (~3));
PSOV2Encryption round1_crypt(round1_seed);
round1_crypt.encrypt_minus_t<BE>(decrypted.data(), decrypted.size());
decrypted.resize(orig_size);
return decrypted;
}
template <bool BE>
std::string encrypt_data_section(const void* data_section, size_t size, uint32_t round1_seed) {
std::string encrypted(reinterpret_cast<const char*>(data_section), size);
encrypted.resize((encrypted.size() + 3) & (~3));
PSOV2Encryption crypt(round1_seed);
crypt.encrypt_minus_t<BE>(encrypted.data(), encrypted.size());
std::string ret(size, '\0');
PSOV2Encryption shuf_crypt(round1_seed);
ShuffleTables shuf(shuf_crypt);
shuf.shuffle(ret.data(), encrypted.data(), size, false);
return ret;
}
template <bool BE>
std::string decrypt_fixed_size_data_section_s(
const void* data_section,
size_t size,
uint32_t round1_seed,
bool skip_checksum = false,
int64_t override_round2_seed = -1) {
if (size < 2 * sizeof(U32T<BE>)) {
throw std::runtime_error("data size is too small");
}
std::string decrypted = decrypt_data_section<BE>(data_section, size, round1_seed);
uint32_t round2_seed = (override_round2_seed >= 0)
? override_round2_seed
: reinterpret_cast<const U32T<BE>*>(decrypted.data() + decrypted.size() - sizeof(U32T<BE>))->load();
PSOV2Encryption round2_crypt(round2_seed);
if (BE) {
round2_crypt.encrypt_big_endian(decrypted.data(), decrypted.size() - sizeof(U32T<BE>));
} else {
round2_crypt.encrypt(decrypted.data(), decrypted.size() - sizeof(U32T<BE>));
}
if (!skip_checksum) {
U32T<BE>& checksum = *reinterpret_cast<U32T<BE>*>(decrypted.data());
uint32_t expected_crc = checksum;
checksum = 0;
uint32_t actual_crc = phosg::crc32(decrypted.data(), decrypted.size());
checksum = expected_crc;
if (expected_crc != actual_crc) {
throw std::runtime_error(phosg::string_printf(
"incorrect decrypted data section checksum: expected %08" PRIX32 "; received %08" PRIX32,
expected_crc, actual_crc));
}
}
return decrypted;
}
template <typename StructT, bool BE, size_t ChecksumLength = sizeof(StructT)>
StructT decrypt_fixed_size_data_section_t(
const void* data_section,
size_t size,
uint32_t round1_seed,
bool skip_checksum = false,
int64_t override_round2_seed = -1) {
std::string decrypted = decrypt_data_section<BE>(data_section, size, round1_seed);
if (decrypted.size() < sizeof(StructT)) {
throw std::runtime_error("file too small for structure");
}
StructT ret = *reinterpret_cast<const StructT*>(decrypted.data());
PSOV2Encryption round2_crypt((override_round2_seed >= 0) ? override_round2_seed : ret.round2_seed.load());
if (BE) {
round2_crypt.encrypt_big_endian(&ret, offsetof(StructT, round2_seed));
} else {
round2_crypt.encrypt(&ret, offsetof(StructT, round2_seed));
}
if (!skip_checksum) {
uint32_t expected_crc = ret.checksum;
ret.checksum = 0;
uint32_t actual_crc = phosg::crc32(&ret, ChecksumLength);
ret.checksum = expected_crc;
if (expected_crc != actual_crc) {
throw std::runtime_error(phosg::string_printf(
"incorrect decrypted data section checksum: expected %08" PRIX32 "; received %08" PRIX32,
expected_crc, actual_crc));
}
}
return ret;
}
template <bool BE>
std::string encrypt_fixed_size_data_section_s(const void* data, size_t size, uint32_t round1_seed) {
if (size < 2 * sizeof(U32T<BE>)) {
throw std::runtime_error("data size is too small");
}
uint32_t round2_seed = phosg::random_object<uint32_t>();
std::string encrypted(reinterpret_cast<const char*>(data), size);
*reinterpret_cast<U32T<BE>*>(encrypted.data()) = 0;
*reinterpret_cast<U32T<BE>*>(encrypted.data() + encrypted.size() - sizeof(U32T<BE>)) = round2_seed;
*reinterpret_cast<U32T<BE>*>(encrypted.data()) = phosg::crc32(encrypted.data(), encrypted.size());
PSOV2Encryption round2_crypt(round2_seed);
if (BE) {
round2_crypt.encrypt_big_endian(encrypted.data(), encrypted.size());
} else {
round2_crypt.encrypt(encrypted.data(), encrypted.size());
}
return encrypt_data_section<BE>(encrypted.data(), encrypted.size(), round1_seed);
}
template <typename StructT, bool BE, size_t ChecksumLength = sizeof(StructT)>
std::string encrypt_fixed_size_data_section_t(const StructT& s, uint32_t round1_seed) {
StructT encrypted = s;
encrypted.checksum = 0;
encrypted.round2_seed = phosg::random_object<uint32_t>();
encrypted.checksum = phosg::crc32(&encrypted, ChecksumLength);
PSOV2Encryption round2_crypt(encrypted.round2_seed);
if (BE) {
round2_crypt.encrypt_big_endian(&encrypted, offsetof(StructT, round2_seed));
} else {
round2_crypt.encrypt(&encrypted, offsetof(StructT, round2_seed));
}
return encrypt_data_section<BE>(&encrypted, sizeof(StructT), round1_seed);
}
std::string decrypt_gci_fixed_size_data_section_for_salvage(
const void* data_section,
size_t size,
uint32_t round1_seed,
uint64_t round2_seed,
size_t max_decrypt_bytes);
uint32_t compute_psogc_timestamp(
uint16_t year,
uint8_t month,
uint8_t day,
uint8_t hour,
uint8_t minute,
uint8_t second);
std::string encode_psobb_hangame_credentials(
const std::string& user_id, const std::string& token, const std::string& unused = "");