Files
psopeeps-newserv/system/ppc/WriteMemory.s
T

121 lines
5.5 KiB
ArmAsm

# This function is required for loading DOLs. If it's not present, newserv can't
# serve DOL files to GameCube clients.
# This is also the file I've chosen to document how to write code for newserv's
# functions subsystem. There are three kinds of functions: includes, patches,
# and general functions. This file, WriteMemory, is a general function. It
# writes a variable-length block of data to a specified address in the client's
# memory.
# Includes are snippets of code that are intended to be used as part of other
# functions and patches. These files' names end with .inc.s. These can be used
# with the .include directive; there is an example of this in the code below.
# Patches are functions that are available to run upon client request. They can
# be made available in the Patches menu or via the $patch command. In general,
# patches should be named like PATCHNAME.VXLS.patch.s, where V, X, L, and S
# denote which specific game version the patch is for. Specifically:
# V should be 3 for PSO GameCube
# X should be O for Episodes 1 & 2, and S for Episode 3
# L should be E, J, or P for USA, Japanese, or Europe
# S should be 0, 1, 2, etc. for the disc version (0 = v1.00, 1 = v1.01, etc.)
# If a label named hide_from_patches_menu is present anywhere in the code, the
# patch is only usable via the $patch command and does not appear in the Patches
# menu.
# For example, to use this function to write the bytes 38 00 00 05 to the
# address 8010521C, send_function_call could be called like this:
# auto fn = s->function_code_index->name_to_function.at("WriteMemory");
# unordered_map<string, uint32_t> label_writes(
# {{"dest_addr", 0x8010521C}, {"size", 4}});
# string suffix("\x38\x00\x00\x05", 4);
# send_function_call(
# c, // Client to send function call to
# fn, // The function's code
# label_writes, // Variables to pass in to the function's code
# suffix); // Data to append after the code (not all functions use this)
# The meanings of label_writes and suffix are described in the comments below.
# Note that there is no way to specify label_writes or suffix for patches
# requested by the client, so those features should only be used in general
# functions.
# A label newserv_index_XX tells newserv what value to use in the flag field
# when sending the B2 command. This is needed if the server needs to do
# something when the B3 response is received. For GameCube functions, if
# specified, the index must be in the range 01-FF. The DOL loading
# functionality, which this function is a part of, uses indexes E0, E1, and E2,
# but the WriteMemory function can also be used for other purposes.
newserv_index_E1:
# The entry_ptr label is required for all functions. It should point to a
# .offsetof directive that itself points to the actual entrypoint.
entry_ptr:
# All labels starting with reloc signify that the following PPC word (big-endian
# 32-bit value) is to be relocated at runtime. That is, when the code runs on
# the client, the PPC word will contain the actual memory address relative to
# the running code instead of the offset that it holds at assembly time. The
# entry_ptr label should almost always have a reloc label next to it.
reloc0:
.offsetof start
start:
bl get_block_ptr
mr r6, r3 # r6 = address of dest_addr label
copy_block:
lwz r3, [r6] # r3 = dest ptr
subi r3, r3, 1 # subtract 1 so we can use stbu
lwz r5, [r6 + 4] # r5 = size (bytes remaining)
add r5, r5, r3 # r5 = dest end ptr (last byte to be written)
addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu)
copy_block__again:
lbzu r0, [r4 + 1]
stbu [r3 + 1], r0
cmp r3, r5
bne copy_block__again
# Flush the data cache and clear the instruction cache at the written region
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
# A .include directive essentially pastes in the code from the referenced
# file. Here, we use the code from the file FlushCachedCode.inc.s.
.include FlushCachedCode
# Return the address after the last byte written. The value returned in r3
# from the function is sent back to the server in a B3 command. newserv uses
# the return value during DOL loading to know which section of the DOL file to
# send next, or to send the RunDOL function if all sections have been loaded.
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
add r3, r3, r4
mtlr r12
blr
get_block_ptr__ret:
mflr r3
mtlr r10
blr
get_block_ptr:
# We use a trick here to get the address of the dest_addr label: since bl puts
# the immediately-following address into the link register, we "call"
# get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put
# r10 back into the LR so get_block_ptr__ret returns to the caller.
mflr r10
bl get_block_ptr__ret
# These fields are filled in right before the command is sent to the client.
# Specifically, the label_writes argument to send_function_call is responsible
# for this. The label_writes argument is a map of label name to value, and
# send_function_call simply writes the given values after the given labels. This
# is a way to pass arbitrary arguments to a function at call time.
dest_addr:
.zero
size:
.zero
# Finally, we use the suffix argument to instruct send_function_call to append
# the data we want to write to memory immediately after the assembled code.
# (The data_to_write label here is for documentation purposes only; the suffix
# argument always appends data after the end of all the assembled code.)
data_to_write: