Files
psopeeps-newserv/src/QuestScript.hh
T
2023-07-22 16:03:58 -07:00

86 lines
2.2 KiB
C++

#pragma once
#include <stdint.h>
#include <phosg/Encoding.hh>
#include <phosg/Tools.hh>
#include "Text.hh"
#include "Version.hh"
enum class QuestScriptVersion {
DC_NTE = 0,
DC_V1 = 1,
DC_V2 = 2,
PC_V2 = 3,
GC_NTE = 4,
GC_V3 = 5,
XB_V3 = 6,
GC_EP3 = 7,
BB_V4 = 8,
UNKNOWN = 15,
};
template <>
const char* name_for_enum<QuestScriptVersion>(QuestScriptVersion v);
struct PSOQuestHeaderDC { // Same format for DC v1 and v2
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
le_uint16_t quest_number; // 0xFFFF for challenge quests
ptext<char, 0x20> name;
ptext<char, 0x80> short_description;
ptext<char, 0x120> long_description;
} __attribute__((packed));
struct PSOQuestHeaderPC {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
le_uint16_t quest_number; // 0xFFFF for challenge quests
ptext<char16_t, 0x20> name;
ptext<char16_t, 0x80> short_description;
ptext<char16_t, 0x120> long_description;
} __attribute__((packed));
// TODO: Is the XB quest header format the same as on GC? If not, make a
// separate struct; if so, rename this struct to V3.
struct PSOQuestHeaderGC {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
uint8_t is_download;
uint8_t unknown1;
uint8_t quest_number;
uint8_t episode; // 1 = Ep2. Apparently some quests have 0xFF here, which means ep1 (?)
ptext<char, 0x20> name;
ptext<char, 0x80> short_description;
ptext<char, 0x120> long_description;
} __attribute__((packed));
struct PSOQuestHeaderBB {
le_uint32_t code_offset;
le_uint32_t function_table_offset;
le_uint32_t size;
le_uint32_t unused;
le_uint16_t quest_number; // 0xFFFF for challenge quests
le_uint16_t unused2;
uint8_t episode; // 0 = Ep1, 1 = Ep2, 2 = Ep4
uint8_t max_players;
uint8_t joinable_in_progress;
uint8_t unknown;
ptext<char16_t, 0x20> name;
ptext<char16_t, 0x80> short_description;
ptext<char16_t, 0x120> long_description;
} __attribute__((packed));
std::string disassemble_quest_script(const void* data, size_t size, QuestScriptVersion version);