194 lines
8.6 KiB
ArmAsm
194 lines
8.6 KiB
ArmAsm
# This function is required for loading DOLs. If it's not present, newserv can't serve DOL files to GameCube clients.
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# This is also the file I've chosen to document how to write code for newserv's functions subsystem. Client functions
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# are assembly snippets written in the native language of the client, which can be sent to the client with the B2
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# command. This is done at login time if the server administrator has enabled automatic patches in config.json or if
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# the client has enabled certain patches in the Patches menu. Client functions can also be sent at any time with the
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# $patch chat command, if they include .meta visibility (see below).
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# This file is a general function (it does not appear in the Patches menu). General functions are used to implement
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# various server operations; this one is used to write arbitrary data to the client's memory space. For example, to use
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# this function to write the bytes 38 00 00 05 to the address 8010521C, send_function_call could be called like this:
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# auto fn = s->client_functions->name_to_function.at("WriteMemoryGC");
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# unordered_map<string, uint32_t> label_writes({{"dest_addr", 0x8010521C}, {"size", 4}});
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# string suffix("\x38\x00\x00\x05", 4);
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# send_function_call(
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# c, // Client to send function call to
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# fn, // The function's code
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# label_writes, // Variables to pass in to the function's code
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# suffix); // Data to append after the code (not all functions use this)
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# The meanings of label_writes and suffix are described in the comments below.
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# The .versions directive is required for all client functions that can be called by the server or the player. This
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# directive specifies which architectures or specific versions of the game the client function is compatible with. The
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# version tokens may be specific game versions (e.g. 3OE1, 59NL) or architectures (PPC, X86, or SH4); in the latter
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# case, the source applies to all versions which use that architecture. All lines after a .versions directive apply
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# only to the specified versions; this set of "active" versions can be changed with another .versions
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# directive later in the file, thereby splitting the file into different sections that apply to different sets of
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# versions. Any lines in the file the appear before the first .versions directive apply to all versions. After a
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# .versions directive, expressions like "VERS value1 value2 ..." (but with <> instead of "") can be used to specialize
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# the patch for each version. In a VERS expression, the number of values must match the number of versions given in the
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# .versions directive, and the values must appear in the same order. This function is implemented on all versions and
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# all architecture, so we specify all architectures here. Later on, the implementations for each architecture are
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# segregated via further .versions directives.
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.versions SH4 PPC X86
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# This directive controls where the function appears. The values are (note that the quotes are required):
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# visibility="hidden" (default): this function does not appear in the Patches menu and cannot be used via $patch
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# visibility="cheat": this function doesn't appear in the Patches menu but can be used via $patch if cheat mode is on
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# visibility="chat": this function doesn't appear in the Patches menu but can be used via $patch
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# visibility="menu": this function appears in the Patches menu but can't be used via $patch
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# visibility="all": this function appears in the Patches menu and can be used via $patch
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# Note that if the client has $debug enabled, then all functions can be run via $patch regardless if this setting.
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# .meta visibility="menu"
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# This directive specifies what the function's internal name is. This is the name that can be used in config.json to
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# require the patch for all clients, and is also the name used with the $patch command. If not specified, the
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# function's internal name is the same as its filename without the .s extension.
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# .meta key="WriteMemory"
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# These directives tell newserv what to show to the player in the Patches menu. Neither of them is required; if the
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# name is omitted, the filename is used instead. These have no real effect for this function (since .meta visibility is
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# not used), so this is primarily for documentation purposes.
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.meta name="Write memory"
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.meta description="Writes data to any location in memory"
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# When used for debugging purposes, it may be useful to see the value returned by the client function when run via the
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# $patch chat command. This directive causes the server to tell you the return value in-game after running it.
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# .meta show_return_value
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# The entry_ptr label is required for all functions. It should generally point to a .offsetof directive that itself
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# points to the actual entrypoint.
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entry_ptr:
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# All labels starting with reloc signify that the following PPC word (big-endian 32-bit value) is to be relocated at
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# runtime. That is, when the code runs on the client, the PPC word will contain the actual memory address relative to
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# the running code instead of the offset that it holds at assembly time. The entry_ptr label should almost always have
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# a reloc label next to it.
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reloc0:
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.offsetof start
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# Everything following this directive (until the next .versions directive) applies only to PowerPC architectures. When
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# this function is compiled for other architectures, this section will be ignored.
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.versions PPC
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start:
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mflr r12
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bl get_block_ptr
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mr r6, r3 # r6 = address of dest_addr label
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copy_block:
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lwz r3, [r6] # r3 = dest ptr
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subi r3, r3, 1 # subtract 1 so we can use stbu
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lwz r5, [r6 + 4] # r5 = size (bytes remaining)
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add r5, r5, r3 # r5 = dest end ptr (last byte to be written)
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addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu)
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copy_block__again:
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lbzu r0, [r4 + 1]
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stbu [r3 + 1], r0
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cmp r3, r5
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bne copy_block__again
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# Flush the data cache and clear the instruction cache at the written region
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lwz r3, [r6] # r3 = dest ptr
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lwz r4, [r6 + 4] # r4 = size
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# A .include directive essentially pastes in the code from the referenced file. Here, we use the code from the file
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# FlushCachedCode.inc.s. When compiling includes, newserv first looks in the same directory as the function's source,
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# then looks in system/client-functions/System.
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.include FlushCachedCode
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# Return the address after the last byte written. The value returned in r3 from the function is sent back to the
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# server in a B3 command. newserv uses the return value during DOL loading to know which section of the DOL file to
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# send next, or to send the RunDOL function if all sections have been loaded.
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lwz r3, [r6] # r3 = dest ptr
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lwz r4, [r6 + 4] # r4 = size
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add r3, r3, r4
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mtlr r12
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blr
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get_block_ptr__ret:
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mflr r3
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mtlr r10
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blr
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get_block_ptr:
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# We use a trick here to get the address of the dest_addr label: since bl puts the immediately-following address into
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# the link register, we "call" get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put r10 back
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# into the LR so get_block_ptr__ret returns to the caller.
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mflr r10
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bl get_block_ptr__ret
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.versions SH4
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start:
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mova r0, [dest_addr]
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mov r4, r0
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mov.l r0, [r4]
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mov.l r5, [r4 + 4]
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add r4, 8
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again:
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test r5, r5
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bt done
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mov.b r6, [r4]
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mov.b [r0], r6
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add r4, 1
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add r0, 1
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bs again
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add r5, -1
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done:
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rets
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nop
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.align 4
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.versions X86
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start:
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jmp get_block_ptr
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get_block_ptr_ret:
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xchg ebx, [esp]
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mov eax, [ebx]
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mov ecx, [ebx + 4]
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add ebx, 8
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again:
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test ecx, ecx
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jz done
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mov dl, [ebx]
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mov [eax], dl
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inc ebx
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inc eax
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dec ecx
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jmp again
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done:
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pop ebx
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ret
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get_block_ptr:
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call get_block_ptr_ret
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# This last section applies to all architectures, so we re-enable all versions again. This directive also disables the
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# use of VERS tokens.
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.all_versions
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# These fields are filled in right before the command is sent to the client. Specifically, the label_writes argument to
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# send_function_call is responsible for this. The label_writes argument is a map of label name to value, and
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# send_function_call simply writes the given values after the given labels. This is a way to pass arbitrary arguments
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# to a function at call time.
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dest_addr:
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.data 0
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size:
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.data 0
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# Finally, we use the suffix argument to instruct send_function_call to append the data we want to write to memory
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# immediately after the assembled code. (The data_to_write label here is for documentation purposes only; the suffix
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# argument always appends data after the end of all the assembled code.)
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data_to_write:
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