44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#pragma once
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#include <stdint.h>
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#include <unordered_map>
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#include "Player.hh"
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size_t stack_size_for_item(uint8_t data0, uint8_t data1);
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size_t stack_size_for_item(const ItemData& item);
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extern const std::unordered_map<uint8_t, const char*> name_for_weapon_special;
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extern const std::unordered_map<uint8_t, const char*> name_for_s_rank_special;
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extern const std::unordered_map<uint32_t, const char*> name_for_primary_identifier;
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const std::string& name_for_technique(uint8_t tech);
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std::u16string u16name_for_technique(uint8_t tech);
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uint8_t technique_for_name(const std::string& name);
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uint8_t technique_for_name(const std::u16string& name);
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const std::string& name_for_section_id(uint8_t section_id);
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std::u16string u16name_for_section_id(uint8_t section_id);
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uint8_t section_id_for_name(const std::string& name);
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uint8_t section_id_for_name(const std::u16string& name);
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const std::string& name_for_event(uint8_t event);
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std::u16string u16name_for_event(uint8_t event);
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uint8_t event_for_name(const std::string& name);
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uint8_t event_for_name(const std::u16string& name);
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const std::string& name_for_lobby_type(uint8_t type);
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std::u16string u16name_for_lobby_type(uint8_t type);
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uint8_t lobby_type_for_name(const std::string& name);
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uint8_t lobby_type_for_name(const std::u16string& name);
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const std::string& name_for_npc(uint8_t npc);
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std::u16string u16name_for_npc(uint8_t npc);
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uint8_t npc_for_name(const std::string& name);
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uint8_t npc_for_name(const std::u16string& name);
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std::string name_for_item(const ItemData& item, bool include_color_codes);
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