Files
psopeeps-newserv/Shell.hh
T
Martin Michelsen 0d4b0b2279 fix a lot of issues on psogc; add proxy module
- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
2020-02-16 21:42:29 -08:00

43 lines
1.1 KiB
C++

#pragma once
#include <event2/event.h>
#include <stdexcept>
#include <memory>
#include <string>
#include <phosg/Filesystem.hh>
#include "ServerState.hh"
class Shell {
public:
Shell(std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
virtual ~Shell() = default;
Shell(const Shell&) = delete;
Shell(Shell&&) = delete;
Shell& operator=(const Shell&) = delete;
Shell& operator=(Shell&&) = delete;
protected:
std::shared_ptr<struct event_base> base;
std::shared_ptr<ServerState> state;
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
std::unique_ptr<struct event, void (*)(struct event*)> prompt_event;
Poll poll;
class exit_shell : public std::runtime_error {
public:
exit_shell();
~exit_shell() = default;
};
static void dispatch_print_prompt(evutil_socket_t fd, short events, void* ctx);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
virtual void print_prompt();
void read_stdin();
virtual void execute_command(const std::string& command) = 0;
};