26 lines
754 B
C++
26 lines
754 B
C++
#pragma once
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#include <stdint.h>
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#include <memory>
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#include "Lobby.hh"
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#include "Client.hh"
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void player_use_item_locked(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
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size_t item_index);
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struct CommonItemCreator {
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std::vector<uint32_t> enemy_item_categories;
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std::vector<uint32_t> box_item_categories;
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std::vector<std::vector<uint8_t>> unit_types;
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CommonItemCreator(const std::vector<uint32_t>& enemy_item_categories,
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const std::vector<uint32_t>& box_item_categories,
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const std::vector<std::vector<uint8_t>>& unit_types);
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int32_t decide_item_type(bool is_box) const;
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ItemData create_item(bool is_box, uint8_t episode, uint8_t difficulty,
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uint8_t area, uint8_t section_id) const;
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};
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