treat enemy type 0100 as NPC
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@@ -246,6 +246,7 @@ void Map::add_enemy(
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case 0x00FD: // TObjNpcNgcBase
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case 0x00FE: // TObjNpcNgcBase
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case 0x00FF: // TObjNpcNgcBase
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case 0x0100: // Unknown NPC
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// All of these have a default child count of zero
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add(EnemyType::NON_ENEMY_NPC);
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break;
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@@ -585,7 +586,6 @@ void Map::add_enemy(
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case 0x00C4: // TBoss3VoloptCore or subclass
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case 0x00C6: // TBoss3VoloptMonitor
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case 0x00C7: // TBoss3VoloptHiraisin
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case 0x0100:
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case 0x0118:
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add(EnemyType::UNKNOWN);
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static_game_data_log.warning(
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