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@@ -342,7 +342,7 @@ bool ItemCreator::should_allow_meseta_drops() const {
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ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(uint32_t enemy_type, uint8_t area_norm) {
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ItemData item;
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if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x58)) {
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if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x64)) {
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// Note: In the original implementation, enemies can only have one possible
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// rare drop. In our implementation, they can have multiple rare drops if
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// JSONRareItemSet is used (the other RareItemSet implementations never
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