fix episode 4 boss drops
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This commit is contained in:
Martin Michelsen
2025-09-30 23:19:44 -07:00
parent fdd0bfea08
commit 2bab3f2f8f
+1 -1
View File
@@ -342,7 +342,7 @@ bool ItemCreator::should_allow_meseta_drops() const {
ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(uint32_t enemy_type, uint8_t area_norm) {
ItemData item;
if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x58)) {
if (this->are_rare_drops_allowed() && (enemy_type > 0) && (enemy_type < 0x64)) {
// Note: In the original implementation, enemies can only have one possible
// rare drop. In our implementation, they can have multiple rare drops if
// JSONRareItemSet is used (the other RareItemSet implementations never