support multiple versions on proxy server
This commit is contained in:
@@ -96,6 +96,7 @@ struct C_Login_Patch_04 {
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parray<le_uint32_t, 3> unused;
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ptext<char, 0x10> username;
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ptext<char, 0x10> password;
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ptext<char, 0x40> email; // Note: this field is not present on BB
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};
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// 05: Disconnect
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@@ -759,9 +759,9 @@ void IPStackSimulator::open_server_connection(
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// Link the client to the server - the server sees this as a normal TCP
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// connection and treats it as if the client connected to one of its listening
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// sockets
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const PortConfiguration* port_config;
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shared_ptr<const PortConfiguration> port_config;
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try {
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port_config = &this->state->numbered_port_configuration.at(conn.server_port);
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port_config = this->state->number_to_port_config.at(conn.server_port);
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} catch (const out_of_range&) {
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bufferevent_free(bevs[1]);
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throw logic_error("client connected to port missing from configuration");
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+65
-31
@@ -29,30 +29,30 @@ FileContentsCache file_cache;
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static const unordered_map<string, PortConfiguration> default_port_to_behavior({
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{"gc-jp10", {9000, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-jp11", {9001, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-jp3", {9003, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-us10", {9100, GameVersion::PC, ServerBehavior::SPLIT_RECONNECT}},
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{"gc-us3", {9103, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-eu10", {9200, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-eu11", {9201, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"gc-eu3", {9203, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
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{"pc-login", {9300, GameVersion::PC, ServerBehavior::LOGIN_SERVER}},
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{"pc-patch", {10000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER}},
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{"bb-patch", {11000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER}},
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{"bb-data", {12000, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
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static const vector<PortConfiguration> default_port_to_behavior({
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{"gc-jp10", 9000, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-jp11", 9001, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-jp3", 9003, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-us10", 9100, GameVersion::PC, ServerBehavior::SPLIT_RECONNECT},
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{"gc-us3", 9103, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-eu10", 9200, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-eu11", 9201, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"gc-eu3", 9203, GameVersion::GC, ServerBehavior::LOGIN_SERVER},
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{"pc-login", 9300, GameVersion::PC, ServerBehavior::LOGIN_SERVER},
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{"pc-patch", 10000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER},
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{"bb-patch", 11000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER},
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{"bb-data", 12000, GameVersion::BB, ServerBehavior::DATA_SERVER_BB},
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// these aren't hardcoded in any games; user can override them
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{"bb-data1", {12004, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
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{"bb-data2", {12005, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
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{"bb-login", {12008, GameVersion::BB, ServerBehavior::LOGIN_SERVER}},
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{"pc-lobby", {9420, GameVersion::PC, ServerBehavior::LOBBY_SERVER}},
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{"gc-lobby", {9421, GameVersion::GC, ServerBehavior::LOBBY_SERVER}},
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{"bb-lobby", {9422, GameVersion::BB, ServerBehavior::LOBBY_SERVER}},
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{"pc-proxy", {9520, GameVersion::PC, ServerBehavior::PROXY_SERVER}},
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{"gc-proxy", {9521, GameVersion::GC, ServerBehavior::PROXY_SERVER}},
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{"bb-proxy", {9522, GameVersion::BB, ServerBehavior::PROXY_SERVER}},
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{"bb-data1", 12004, GameVersion::BB, ServerBehavior::DATA_SERVER_BB},
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{"bb-data2", 12005, GameVersion::BB, ServerBehavior::DATA_SERVER_BB},
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{"bb-login", 12008, GameVersion::BB, ServerBehavior::LOGIN_SERVER},
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{"pc-lobby", 9420, GameVersion::PC, ServerBehavior::LOBBY_SERVER},
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{"gc-lobby", 9421, GameVersion::GC, ServerBehavior::LOBBY_SERVER},
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{"bb-lobby", 9422, GameVersion::BB, ServerBehavior::LOBBY_SERVER},
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{"pc-proxy", 9520, GameVersion::PC, ServerBehavior::PROXY_SERVER},
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{"gc-proxy", 9521, GameVersion::GC, ServerBehavior::PROXY_SERVER},
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{"bb-proxy", 9522, GameVersion::BB, ServerBehavior::PROXY_SERVER},
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});
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@@ -115,18 +115,43 @@ void populate_state_from_config(shared_ptr<ServerState> s,
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s->information_menu = information_menu;
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s->information_contents = information_contents;
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s->proxy_destinations_menu.emplace_back(PROXY_DESTINATIONS_MENU_GO_BACK,
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s->proxy_destinations_menu_pc.emplace_back(PROXY_DESTINATIONS_MENU_GO_BACK,
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u"Go back", u"Return to the\nmain menu", 0);
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s->proxy_destinations_menu_gc.emplace_back(PROXY_DESTINATIONS_MENU_GO_BACK,
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u"Go back", u"Return to the\nmain menu", 0);
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{
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uint32_t item_id = 0;
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for (const auto& item : d.at("ProxyDestinations")->as_dict()) {
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for (const auto& item : d.at("ProxyDestinations-GC")->as_dict()) {
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const string& netloc_str = item.second->as_string();
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s->proxy_destinations_menu.emplace_back(item_id, decode_sjis(item.first),
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s->proxy_destinations_menu_gc.emplace_back(item_id, decode_sjis(item.first),
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decode_sjis(netloc_str), 0);
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s->proxy_destinations.emplace_back(parse_netloc(netloc_str));
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s->proxy_destinations_gc.emplace_back(parse_netloc(netloc_str));
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item_id++;
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}
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}
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{
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uint32_t item_id = 0;
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for (const auto& item : d.at("ProxyDestinations-PC")->as_dict()) {
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const string& netloc_str = item.second->as_string();
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s->proxy_destinations_menu_pc.emplace_back(item_id, decode_sjis(item.first),
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decode_sjis(netloc_str), 0);
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s->proxy_destinations_pc.emplace_back(parse_netloc(netloc_str));
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item_id++;
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}
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}
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try {
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const string& netloc_str = d.at("ProxyDestination-Patch")->as_string();
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s->proxy_destination_patch = parse_netloc(netloc_str);
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log(INFO, "Patch server proxy is enabled with destination %s", netloc_str.c_str());
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for (auto& it : s->name_to_port_config) {
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if (it.second->version == GameVersion::PATCH) {
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it.second->behavior = ServerBehavior::PROXY_SERVER;
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}
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}
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} catch (const out_of_range&) {
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s->proxy_destination_patch.first = "";
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s->proxy_destination_patch.second = 0;
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}
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s->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
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u"Join the lobby", 0);
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@@ -288,7 +313,9 @@ int main(int, char**) {
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}
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shared_ptr<Server> game_server;
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if (!state->proxy_destinations.empty()) {
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if (!state->proxy_destinations_pc.empty() ||
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!state->proxy_destinations_gc.empty() ||
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(state->proxy_destination_patch.second != 0)) {
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log(INFO, "Starting proxy server");
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state->proxy_server.reset(new ProxyServer(base, state));
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}
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@@ -297,13 +324,20 @@ int main(int, char**) {
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game_server.reset(new Server(base, state));
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log(INFO, "Opening sockets");
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for (const auto& it : state->named_port_configuration) {
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if (it.second.behavior == ServerBehavior::PROXY_SERVER) {
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for (const auto& it : state->name_to_port_config) {
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if (it.second->behavior == ServerBehavior::PROXY_SERVER) {
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if (state->proxy_server.get()) {
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state->proxy_server->listen(it.second.port, it.second.version);
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if (it.second->version == GameVersion::PATCH) {
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struct sockaddr_storage ss = make_sockaddr_storage(
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state->proxy_destination_patch.first,
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state->proxy_destination_patch.second).first;
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state->proxy_server->listen(it.second->port, it.second->version, &ss);
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} else {
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state->proxy_server->listen(it.second->port, it.second->version);
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}
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}
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} else {
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game_server->listen("", it.second.port, it.second.version, it.second.behavior);
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game_server->listen("", it.second->port, it.second->version, it.second->behavior);
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}
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}
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+344
-179
@@ -47,36 +47,49 @@ ProxyServer::ProxyServer(
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shared_ptr<ServerState> state)
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: save_files(false),
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base(base),
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state(state) { }
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state(state),
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next_unlicensed_session_id(0xFF00000000000001) { }
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void ProxyServer::listen(uint16_t port, GameVersion version) {
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int fd = ::listen("", port, SOMAXCONN);
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if (fd < 0) {
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void ProxyServer::listen(uint16_t port, GameVersion version,
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const struct sockaddr_storage* default_destination) {
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shared_ptr<ListeningSocket> socket_obj(new ListeningSocket(
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this, port, version, default_destination));
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auto l = this->listeners.emplace(port, socket_obj).first->second;
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log(INFO, "[ProxyServer] Listening on TCP port %hu (%s) on fd %d",
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port, name_for_version(version), static_cast<int>(l->fd));
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}
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ProxyServer::ListeningSocket::ListeningSocket(
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ProxyServer* server,
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uint16_t port,
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GameVersion version,
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const struct sockaddr_storage* default_destination)
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: server(server),
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port(port),
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fd(::listen("", port, SOMAXCONN)),
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listener(nullptr, evconnlistener_free),
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version(version) {
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if (!this->fd.is_open()) {
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throw runtime_error("cannot listen on port");
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}
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auto* listener = evconnlistener_new(this->base.get(),
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&ProxyServer::ListeningSocket::dispatch_on_listen_accept, this,
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LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, fd);
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this->listener.reset(evconnlistener_new(
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this->server->base.get(),
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&ProxyServer::ListeningSocket::dispatch_on_listen_accept,
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this,
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LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
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0,
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this->fd));
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if (!listener) {
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close(fd);
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throw runtime_error("cannot create listener");
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}
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evconnlistener_set_error_cb(
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listener, &ProxyServer::ListeningSocket::dispatch_on_listen_error);
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this->listener.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_error);
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unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> evlistener(
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listener, evconnlistener_free);
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shared_ptr<ListeningSocket> socket_obj(new ListeningSocket({
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.server = this,
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.fd = fd,
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.port = port,
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.listener = move(evlistener),
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.version = version,
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}));
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this->listeners.emplace(port, socket_obj);
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log(INFO, "[ProxyServer] Listening on TCP port %hu (%s) on fd %d",
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port, name_for_version(version), fd);
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if (default_destination) {
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this->default_destination = *default_destination;
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} else {
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this->default_destination.ss_family = 0;
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}
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}
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void ProxyServer::ListeningSocket::dispatch_on_listen_accept(
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@@ -89,11 +102,12 @@ void ProxyServer::ListeningSocket::dispatch_on_listen_error(
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reinterpret_cast<ListeningSocket*>(ctx)->on_listen_error();
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}
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void ProxyServer::ListeningSocket::on_listen_accept(struct sockaddr*, int) {
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void ProxyServer::ListeningSocket::on_listen_accept(struct sockaddr*, int fd) {
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log(INFO, "[ProxyServer] Client connected on fd %d", fd);
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auto* bev = bufferevent_socket_new(this->server->base.get(), fd,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
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this->server->on_client_connect(bev, this->port, this->version);
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this->server->on_client_connect(bev, this->port, this->version,
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(this->default_destination.ss_family == AF_INET) ? &this->default_destination : nullptr);
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}
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void ProxyServer::ListeningSocket::on_listen_error() {
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@@ -107,7 +121,8 @@ void ProxyServer::ListeningSocket::on_listen_error() {
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void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port) {
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// Look up the listening socket for the given port, and use that game version
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// Look up the listening socket for the given port, and use that game version.
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// We don't support default-destination proxying for virtual connections (yet)
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GameVersion version;
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try {
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version = this->listeners.at(server_port)->version;
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@@ -119,35 +134,63 @@ void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port)
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}
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log(INFO, "[ProxyServer] Client connected on virtual connection %p", bev);
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this->on_client_connect(bev, server_port, version);
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this->on_client_connect(bev, server_port, version, nullptr);
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}
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void ProxyServer::on_client_connect(
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struct bufferevent* bev, uint16_t listen_port, GameVersion version) {
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auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(
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this, bev, listen_port, version));
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if (!emplace_ret.second) {
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throw logic_error("stale unlinked session exists");
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}
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auto session = emplace_ret.first->second;
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switch (version) {
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case GameVersion::GC: {
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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auto cmd = prepare_server_init_contents_dc_pc_gc(
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false, server_key, client_key);
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send_command(session->bev.get(), session->version,
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session->crypt_out.get(), 0x02, 0, &cmd, sizeof(cmd),
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"unlinked proxy client");
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session->crypt_out.reset(new PSOGCEncryption(server_key));
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session->crypt_in.reset(new PSOGCEncryption(client_key));
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break;
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struct bufferevent* bev,
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uint16_t listen_port,
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GameVersion version,
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const struct sockaddr_storage* default_destination) {
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// If a default destination exists for this client, create a linked session
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// immediately and connect to the remote server. This creates a direct session
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if (default_destination) {
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uint64_t session_id = this->next_unlicensed_session_id++;
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if (this->next_unlicensed_session_id == 0) {
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this->next_unlicensed_session_id = 0xFF00000000000001;
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}
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auto emplace_ret = this->id_to_session.emplace(session_id, new LinkedSession(
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this, session_id, listen_port, version, *default_destination));
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if (!emplace_ret.second) {
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throw logic_error("linked session already exists for unlicensed client");
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}
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auto session = emplace_ret.first->second;
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log(INFO, "[ProxyServer/%08" PRIX64 "] Opened session", session->id);
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session->resume(bev);
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// If no default destination exists, create an unlinked session - we'll have
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// to get the destination from the client's config, which we'll get via a 9E
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// command soon
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} else {
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auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(
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this, bev, listen_port, version));
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if (!emplace_ret.second) {
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throw logic_error("stale unlinked session exists");
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}
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auto session = emplace_ret.first->second;
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switch (version) {
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case GameVersion::PATCH:
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throw logic_error("cannot create unlinked patch session");
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case GameVersion::PC:
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case GameVersion::GC: {
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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auto cmd = prepare_server_init_contents_dc_pc_gc(
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false, server_key, client_key);
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send_command(session->bev.get(), session->version,
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session->crypt_out.get(), 0x02, 0, &cmd, sizeof(cmd),
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"unlinked proxy client");
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session->crypt_out.reset(new PSOGCEncryption(server_key));
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session->crypt_in.reset(new PSOGCEncryption(client_key));
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break;
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}
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default:
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throw logic_error("unsupported game version on proxy server");
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}
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default:
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throw logic_error("unsupported game version on proxy server");
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}
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}
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@@ -225,15 +268,14 @@ void ProxyServer::UnlinkedSession::on_client_input() {
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// Look up the linked session for this license (if any)
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shared_ptr<LinkedSession> session;
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try {
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session = this->server->serial_number_to_session.at(license->serial_number);
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session = this->server->id_to_session.at(license->serial_number);
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} catch (const out_of_range&) {
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// If there's no open session for this license, then there must be a valid
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// destination in the client config. If there is, open a new linked
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// session and set its initial destination
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if (client_config.magic != CLIENT_CONFIG_MAGIC) {
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log(ERROR, "[ProxyServer/%08" PRIX32 "] Client configuration is invalid; cannot open session",
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license->serial_number);
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log(ERROR, "[ProxyServer] Client configuration is invalid; cannot open session");
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} else {
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session.reset(new LinkedSession(
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this->server,
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@@ -241,16 +283,14 @@ void ProxyServer::UnlinkedSession::on_client_input() {
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this->version,
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license,
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client_config));
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this->server->serial_number_to_session.emplace(
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license->serial_number, session);
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log(INFO, "[ProxyServer/%08" PRIX32 "] Opened session",
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license->serial_number);
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this->server->id_to_session.emplace(license->serial_number, session);
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log(INFO, "[ProxyServer/%08" PRIX64 "] Opened session", session->id);
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}
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}
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if (session.get() && (session->version != this->version)) {
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log(ERROR, "[ProxyServer/%08" PRIX32 "] Linked session has different game version",
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session->license->serial_number);
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log(ERROR, "[ProxyServer/%08" PRIX64 "] Linked session has different game version",
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session->id);
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} else {
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// Resume the linked session using the unlinked session
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try {
|
||||
@@ -258,8 +298,8 @@ void ProxyServer::UnlinkedSession::on_client_input() {
|
||||
this->crypt_in.reset();
|
||||
this->crypt_out.reset();
|
||||
} catch (const exception& e) {
|
||||
log(ERROR, "[ProxyServer/%08" PRIX32 "] Failed to resume linked session: %s",
|
||||
session->license->serial_number, e.what());
|
||||
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to resume linked session: %s",
|
||||
session->id, e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -286,28 +326,36 @@ void ProxyServer::UnlinkedSession::on_client_error(short events) {
|
||||
|
||||
ProxyServer::LinkedSession::LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint64_t id,
|
||||
uint16_t local_port,
|
||||
GameVersion version,
|
||||
std::shared_ptr<const License> license,
|
||||
const ClientConfig& newserv_client_config)
|
||||
GameVersion version)
|
||||
: server(server),
|
||||
id(id),
|
||||
timeout_event(event_new(this->server->base.get(), -1, EV_TIMEOUT,
|
||||
&LinkedSession::dispatch_on_timeout, this), event_free),
|
||||
license(license),
|
||||
license(nullptr),
|
||||
client_bev(nullptr, flush_and_free_bufferevent),
|
||||
server_bev(nullptr, flush_and_free_bufferevent),
|
||||
local_port(local_port),
|
||||
version(version),
|
||||
sub_version(0), // This is set during resume()
|
||||
guild_card_number(0),
|
||||
newserv_client_config(newserv_client_config),
|
||||
suppress_newserv_commands(true),
|
||||
enable_chat_filter(true),
|
||||
override_section_id(-1),
|
||||
override_lobby_event(-1),
|
||||
override_lobby_number(-1),
|
||||
lobby_players(12),
|
||||
lobby_client_id(0) {
|
||||
lobby_client_id(0) { }
|
||||
|
||||
ProxyServer::LinkedSession::LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint16_t local_port,
|
||||
GameVersion version,
|
||||
std::shared_ptr<const License> license,
|
||||
const ClientConfig& newserv_client_config)
|
||||
: LinkedSession(server, license->serial_number, local_port, version) {
|
||||
this->newserv_client_config = newserv_client_config;
|
||||
memset(&this->next_destination, 0, sizeof(this->next_destination));
|
||||
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
|
||||
dest_sin->sin_family = AF_INET;
|
||||
@@ -315,6 +363,16 @@ ProxyServer::LinkedSession::LinkedSession(
|
||||
dest_sin->sin_addr.s_addr = htonl(this->newserv_client_config.proxy_destination_address);
|
||||
}
|
||||
|
||||
ProxyServer::LinkedSession::LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint64_t id,
|
||||
uint16_t local_port,
|
||||
GameVersion version,
|
||||
const struct sockaddr_storage& destination)
|
||||
: LinkedSession(server, id, local_port, version) {
|
||||
this->next_destination = destination;
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::resume(
|
||||
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
|
||||
std::shared_ptr<PSOEncryption> client_input_crypt,
|
||||
@@ -324,6 +382,9 @@ void ProxyServer::LinkedSession::resume(
|
||||
if (this->client_bev.get()) {
|
||||
throw runtime_error("client connection is already open for this session");
|
||||
}
|
||||
if (this->next_destination.ss_family != AF_INET) {
|
||||
throw logic_error("attempted to resume an unlicensed linked session wihout destination set");
|
||||
}
|
||||
|
||||
this->client_bev = move(client_bev);
|
||||
bufferevent_setcb(this->client_bev.get(),
|
||||
@@ -337,9 +398,34 @@ void ProxyServer::LinkedSession::resume(
|
||||
this->character_name = character_name;
|
||||
this->server_input_crypt.reset();
|
||||
this->server_output_crypt.reset();
|
||||
|
||||
this->saving_files.clear();
|
||||
|
||||
this->connect();
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::resume(struct bufferevent* client_bev) {
|
||||
if (this->client_bev.get()) {
|
||||
throw runtime_error("client connection is already open for this session");
|
||||
}
|
||||
|
||||
this->client_bev.reset(client_bev);
|
||||
bufferevent_setcb(this->client_bev.get(),
|
||||
&ProxyServer::LinkedSession::dispatch_on_client_input, nullptr,
|
||||
&ProxyServer::LinkedSession::dispatch_on_client_error, this);
|
||||
bufferevent_enable(this->client_bev.get(), EV_READ | EV_WRITE);
|
||||
|
||||
this->client_input_crypt.reset();
|
||||
this->client_output_crypt.reset();
|
||||
this->server_input_crypt.reset();
|
||||
this->server_output_crypt.reset();
|
||||
this->sub_version = 0;
|
||||
this->character_name.clear();
|
||||
this->saving_files.clear();
|
||||
|
||||
this->connect();
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::connect() {
|
||||
// Connect to the remote server. The command handlers will do the login steps
|
||||
// and set up forwarding
|
||||
this->server_bev.reset(bufferevent_socket_new(this->server->base.get(), -1,
|
||||
@@ -357,7 +443,7 @@ void ProxyServer::LinkedSession::resume(
|
||||
local_sin->sin_addr.s_addr = dest_sin->sin_addr.s_addr;
|
||||
|
||||
string netloc_str = render_sockaddr_storage(local_ss);
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Connecting to %s", this->license->serial_number, netloc_str.c_str());
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Connecting to %s", this->id, netloc_str.c_str());
|
||||
if (bufferevent_socket_connect(this->server_bev.get(),
|
||||
reinterpret_cast<const sockaddr*>(local_sin), sizeof(*local_sin)) != 0) {
|
||||
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
|
||||
@@ -412,9 +498,8 @@ void ProxyServer::LinkedSession::dispatch_on_timeout(
|
||||
|
||||
|
||||
void ProxyServer::LinkedSession::on_timeout() {
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Session timed out",
|
||||
this->license->serial_number);
|
||||
this->server->delete_session(this->license->serial_number);
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Session timed out", this->id);
|
||||
this->server->delete_session(this->id);
|
||||
}
|
||||
|
||||
|
||||
@@ -423,13 +508,13 @@ void ProxyServer::LinkedSession::on_stream_error(
|
||||
short events, bool is_server_stream) {
|
||||
if (events & BEV_EVENT_ERROR) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Error %d (%s) in %s stream",
|
||||
this->license->serial_number, err, evutil_socket_error_to_string(err),
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Error %d (%s) in %s stream",
|
||||
this->id, err, evutil_socket_error_to_string(err),
|
||||
is_server_stream ? "server" : "client");
|
||||
}
|
||||
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] %s has disconnected",
|
||||
this->license->serial_number, is_server_stream ? "Server" : "Client");
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] %s has disconnected",
|
||||
this->id, is_server_stream ? "Server" : "Client");
|
||||
this->disconnect();
|
||||
}
|
||||
}
|
||||
@@ -454,39 +539,42 @@ void ProxyServer::LinkedSession::disconnect() {
|
||||
|
||||
|
||||
static void check_implemented_subcommand(
|
||||
uint32_t serial_number, uint16_t command, const string& data) {
|
||||
uint64_t id, uint16_t command, const string& data) {
|
||||
if (command == 0x60 || command == 0x6C || command == 0xC9 ||
|
||||
command == 0x62 || command == 0x6D || command == 0xCB) {
|
||||
if (data.size() < 4) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received broadcast/target command with no contents", serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received broadcast/target command with no contents", id);
|
||||
} else {
|
||||
if (!subcommand_is_implemented(data[0])) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received subcommand %02hhX which is not implemented on the server",
|
||||
serial_number, data[0]);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received subcommand %02hhX which is not implemented on the server",
|
||||
id, data[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::on_client_input() {
|
||||
string name = string_printf("ProxySession:%08" PRIX32 ":client", this->license->serial_number);
|
||||
string name = string_printf("ProxySession:%08" PRIX64 ":client", this->id);
|
||||
for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
|
||||
[&](uint16_t command, uint32_t flag, string& data) {
|
||||
print_received_command(command, flag, data.data(), data.size(),
|
||||
this->version, name.c_str());
|
||||
check_implemented_subcommand(this->license->serial_number, command, data);
|
||||
check_implemented_subcommand(this->id, command, data);
|
||||
|
||||
bool should_forward = true;
|
||||
switch (command) {
|
||||
case 0x06:
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
if (data.size() < 12) {
|
||||
break;
|
||||
}
|
||||
// If this chat message looks like a newserv chat command, suppress it
|
||||
if (this->suppress_newserv_commands &&
|
||||
(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chat message appears to be a server command; dropping it",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
|
||||
this->id);
|
||||
should_forward = false;
|
||||
} else if (this->enable_chat_filter) {
|
||||
// Turn all $ into \t and all # into \n
|
||||
@@ -496,6 +584,13 @@ void ProxyServer::LinkedSession::on_client_input() {
|
||||
|
||||
case 0xA0: // Change ship
|
||||
case 0xA1: { // Change block
|
||||
if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
|
||||
break;
|
||||
}
|
||||
if (!this->license) {
|
||||
break;
|
||||
}
|
||||
|
||||
// These will take you back to the newserv main menu instead of the
|
||||
// proxied service's menu
|
||||
|
||||
@@ -531,7 +626,7 @@ void ProxyServer::LinkedSession::on_client_input() {
|
||||
this->version));
|
||||
|
||||
S_Reconnect_19 reconnect_cmd = {
|
||||
0, this->server->state->named_port_configuration.at(port_name).port, 0};
|
||||
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
|
||||
|
||||
// If the client is on a virtual connection, we can use any address
|
||||
// here and they should be able to connect back to the game server. If
|
||||
@@ -566,8 +661,8 @@ void ProxyServer::LinkedSession::on_client_input() {
|
||||
|
||||
if (should_forward) {
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] No server is present; dropping command",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
|
||||
this->id);
|
||||
} else {
|
||||
// Note: we intentionally don't pass a name string here because we already
|
||||
// printed the command above
|
||||
@@ -580,69 +675,98 @@ void ProxyServer::LinkedSession::on_client_input() {
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::on_server_input() {
|
||||
string name = string_printf("ProxySession:%08" PRIX32 ":server", this->license->serial_number);
|
||||
string name = string_printf("ProxySession:%08" PRIX64 ":server", this->id);
|
||||
|
||||
try {
|
||||
for_each_received_command(this->server_bev.get(), this->version, this->server_input_crypt.get(),
|
||||
[&](uint16_t command, uint32_t flag, string& data) {
|
||||
print_received_command(command, flag, data.data(), data.size(),
|
||||
this->version, name.c_str());
|
||||
check_implemented_subcommand(this->license->serial_number, command, data);
|
||||
check_implemented_subcommand(this->id, command, data);
|
||||
|
||||
// In the case of server init commands, the client output crypt cannot
|
||||
// be set until after we forwarwd the command to the client, hence this
|
||||
// variable.
|
||||
shared_ptr<PSOEncryption> new_client_output_crypt;
|
||||
bool should_forward = true;
|
||||
|
||||
switch (command) {
|
||||
case 0x02:
|
||||
case 0x17: {
|
||||
if (this->version == GameVersion::PATCH && command == 0x17) {
|
||||
throw invalid_argument("patch server sent 17 server init");
|
||||
}
|
||||
if (this->version == GameVersion::BB) {
|
||||
throw invalid_argument("console server init received on BB");
|
||||
}
|
||||
|
||||
// Most servers don't include after_message or have a shorter
|
||||
// after_message than newserv does, so don't require it
|
||||
if (data.size() < offsetof(S_ServerInit_DC_GC_02_17, after_message)) {
|
||||
throw std::runtime_error("init encryption command is too small");
|
||||
}
|
||||
|
||||
const auto* cmd = reinterpret_cast<const S_ServerInit_DC_GC_02_17*>(
|
||||
data.data());
|
||||
|
||||
// This doesn't get forwarded to the client, so don't recreate the
|
||||
// client's crypts
|
||||
if (this->version == GameVersion::PC) {
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
} else {
|
||||
throw invalid_argument("unsupported version");
|
||||
}
|
||||
|
||||
should_forward = false;
|
||||
|
||||
// If this is a 17, respond with a DB; otherwise respond with a 9E.
|
||||
// We don't let the client do this because it believes it already
|
||||
// did (when it was in an unlinked session).
|
||||
if (command == 0x17) {
|
||||
C_VerifyLicense_GC_DB cmd;
|
||||
cmd.serial_number = string_printf("%08" PRIX32 "",
|
||||
this->license->serial_number);
|
||||
cmd.access_key = this->license->access_key;
|
||||
cmd.sub_version = this->sub_version;
|
||||
cmd.serial_number2 = cmd.serial_number;
|
||||
cmd.access_key2 = cmd.access_key;
|
||||
cmd.password = this->license->gc_password;
|
||||
send_command(this->server_bev.get(), this->version,
|
||||
this->server_output_crypt.get(), 0xDB, 0, &cmd, sizeof(cmd),
|
||||
name.c_str());
|
||||
if (!this->license) {
|
||||
if ((this->version == GameVersion::PC) || (this->version == GameVersion::PATCH)) {
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
new_client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
new_client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
} else {
|
||||
throw invalid_argument("unsupported version");
|
||||
}
|
||||
break;
|
||||
|
||||
} else {
|
||||
// This doesn't get forwarded to the client, so don't recreate the
|
||||
// client's crypts
|
||||
if (this->version == GameVersion::PATCH) {
|
||||
throw logic_error("patch session is indirect");
|
||||
} else if (this->version == GameVersion::PC) {
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
} else {
|
||||
throw invalid_argument("unsupported version");
|
||||
}
|
||||
|
||||
should_forward = false;
|
||||
|
||||
// If this is a 17, respond with a DB; otherwise respond with a 9E.
|
||||
// We don't let the client do this because it believes it already
|
||||
// did (when it was in an unlinked session).
|
||||
if (command == 0x17) {
|
||||
C_VerifyLicense_GC_DB cmd;
|
||||
cmd.serial_number = string_printf("%08" PRIX32 "",
|
||||
this->license->serial_number);
|
||||
cmd.access_key = this->license->access_key;
|
||||
cmd.sub_version = this->sub_version;
|
||||
cmd.serial_number2 = cmd.serial_number;
|
||||
cmd.access_key2 = cmd.access_key;
|
||||
cmd.password = this->license->gc_password;
|
||||
send_command(this->server_bev.get(), this->version,
|
||||
this->server_output_crypt.get(), 0xDB, 0, &cmd, sizeof(cmd),
|
||||
name.c_str());
|
||||
break;
|
||||
}
|
||||
// Command 02 should be handled like 9A at this point (we should
|
||||
// send a 9E in response)
|
||||
[[fallthrough]];
|
||||
}
|
||||
// Command 02 should be handled like 9A at this point (we should
|
||||
// send a 9E in response)
|
||||
[[fallthrough]];
|
||||
}
|
||||
|
||||
case 0x9A: {
|
||||
if (!this->license) {
|
||||
break;
|
||||
}
|
||||
should_forward = false;
|
||||
C_Login_PC_GC_9D_9E cmd;
|
||||
|
||||
@@ -678,6 +802,10 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
|
||||
case 0x04: {
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Some servers send a short 04 command if they don't use all of the
|
||||
// 0x20 bytes available. We should be prepared to handle that.
|
||||
if (data.size() < offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg)) {
|
||||
@@ -688,8 +816,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
const auto* cmd = reinterpret_cast<const S_UpdateClientConfig_DC_PC_GC_04*>(data.data());
|
||||
this->guild_card_number = cmd->guild_card_number;
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Guild card number set to %" PRIX32,
|
||||
this->license->serial_number, this->guild_card_number);
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Guild card number set to %" PRIX32,
|
||||
this->id, this->guild_card_number);
|
||||
|
||||
// It seems the client ignores the length of the 04 command, and
|
||||
// always copies 0x20 bytes to its config data. So if the server
|
||||
@@ -724,6 +852,10 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
|
||||
case 0x19: {
|
||||
if (this->version == GameVersion::PATCH) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_Reconnect_19)) {
|
||||
throw std::runtime_error("reconnect command is too small");
|
||||
}
|
||||
@@ -737,8 +869,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
sin->sin_port = htons(args->port);
|
||||
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received reconnect command with no destination present",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received reconnect command with no destination present",
|
||||
this->id);
|
||||
|
||||
} else {
|
||||
// If the client is on a virtual connection (fd < 0), only change
|
||||
@@ -768,6 +900,10 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
case 0x1A:
|
||||
case 0xD5: {
|
||||
if (this->version != GameVersion::PATCH) {
|
||||
break;
|
||||
}
|
||||
|
||||
// If the client has the no-close-confirmation flag set in its
|
||||
// newserv client config, send a fake confirmation to the remote
|
||||
// server immediately.
|
||||
@@ -781,6 +917,9 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
case 0x44:
|
||||
case 0xA6: {
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
if (!this->server->save_files) {
|
||||
break;
|
||||
}
|
||||
@@ -788,8 +927,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
bool is_download_quest = (command == 0xA6);
|
||||
|
||||
if (data.size() < sizeof(S_OpenFile_PC_GC_44_A6)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Open file command is too small; skipping file",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Open file command is too small; skipping file",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
const auto* cmd = reinterpret_cast<const S_OpenFile_PC_GC_44_A6*>(data.data());
|
||||
@@ -808,20 +947,23 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
SavingFile sf(cmd->filename, output_filename, cmd->file_size);
|
||||
this->saving_files.emplace(cmd->filename, move(sf));
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Opened file %s",
|
||||
this->license->serial_number, output_filename.c_str());
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened file %s",
|
||||
this->id, output_filename.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x13:
|
||||
case 0xA7: {
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
if (!this->server->save_files) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_WriteFile_13_A7)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Write file command is too small",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Write file command is too small",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
const auto* cmd = reinterpret_cast<const S_WriteFile_13_A7*>(data.data());
|
||||
@@ -830,69 +972,76 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
try {
|
||||
sf = &this->saving_files.at(cmd->filename);
|
||||
} catch (const out_of_range&) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received data for non-open file %s",
|
||||
this->license->serial_number, cmd->filename.c_str());
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received data for non-open file %s",
|
||||
this->id, cmd->filename.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
size_t bytes_to_write = cmd->data_size;
|
||||
if (bytes_to_write > 0x400) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chunk data size is invalid; truncating to 0x400",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk data size is invalid; truncating to 0x400",
|
||||
this->id);
|
||||
bytes_to_write = 0x400;
|
||||
}
|
||||
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Writing %zu bytes to %s",
|
||||
this->license->serial_number, bytes_to_write,
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Writing %zu bytes to %s",
|
||||
this->id, bytes_to_write,
|
||||
sf->output_filename.c_str());
|
||||
fwritex(sf->f.get(), cmd->data, bytes_to_write);
|
||||
if (bytes_to_write > sf->remaining_bytes) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chunk size extends beyond original file size; file may be truncated",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk size extends beyond original file size; file may be truncated",
|
||||
this->id);
|
||||
sf->remaining_bytes = 0;
|
||||
} else {
|
||||
sf->remaining_bytes -= bytes_to_write;
|
||||
}
|
||||
|
||||
if (sf->remaining_bytes == 0) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] File %s is complete",
|
||||
this->license->serial_number, sf->output_filename.c_str());
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] File %s is complete",
|
||||
this->id, sf->output_filename.c_str());
|
||||
this->saving_files.erase(cmd->filename);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0xB8: {
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
if (!this->server->save_files) {
|
||||
break;
|
||||
}
|
||||
if (data.size() < 4) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Card list data size is too small; skipping file",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Card list data size is too small; skipping file",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
|
||||
StringReader r(data);
|
||||
size_t size = r.get_u32l();
|
||||
if (r.remaining() < size) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Card list data size extends beyond end of command; skipping file",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Card list data size extends beyond end of command; skipping file",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
|
||||
string output_filename = string_printf("cardupdate.mnr.%" PRIu64, now());
|
||||
save_file(output_filename, r.read(size));
|
||||
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Wrote %zu bytes to %s",
|
||||
this->license->serial_number, size, output_filename.c_str());
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Wrote %zu bytes to %s",
|
||||
this->id, size, output_filename.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x67: // join lobby
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
this->lobby_players.clear();
|
||||
this->lobby_players.resize(12);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Cleared lobby players",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
this->id);
|
||||
|
||||
// This command can cause the client to no longer send D6 responses
|
||||
// when 1A/D5 large message boxes are closed. newserv keeps track of
|
||||
@@ -907,10 +1056,14 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
case 0x65: // other player joined game
|
||||
case 0x68: { // other player joined lobby
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
|
||||
if (data.size() < expected_size) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->license->serial_number, expected_size, data.size());
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->id, expected_size, data.size());
|
||||
} else {
|
||||
auto* cmd = reinterpret_cast<S_JoinLobby_GC_65_67_68*>(data.data());
|
||||
|
||||
@@ -919,13 +1072,13 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
size_t index = cmd->entries[x].lobby_data.client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Ignoring invalid player index %zu at position %zu",
|
||||
this->license->serial_number, index, x);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
|
||||
this->id, index, x);
|
||||
} else {
|
||||
this->lobby_players[index].guild_card_number = cmd->entries[x].lobby_data.guild_card;
|
||||
this->lobby_players[index].name = cmd->entries[x].disp.name;
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->license->serial_number, index,
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->id, index,
|
||||
this->lobby_players[index].guild_card_number,
|
||||
this->lobby_players[index].name.c_str());
|
||||
}
|
||||
@@ -942,17 +1095,21 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
|
||||
case 0x64: { // join game
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
// We don't need to clear lobby_players here because we always
|
||||
// overwrite all 4 entries in this case
|
||||
this->lobby_players.resize(4);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Cleared lobby players",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
this->id);
|
||||
|
||||
const size_t expected_size = offsetof(S_JoinGame_GC_64, players_ep3);
|
||||
const size_t ep3_expected_size = sizeof(S_JoinGame_GC_64);
|
||||
if (data.size() < expected_size) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->license->serial_number, expected_size, data.size());
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->id, expected_size, data.size());
|
||||
} else {
|
||||
auto* cmd = reinterpret_cast<S_JoinGame_GC_64*>(data.data());
|
||||
|
||||
@@ -965,8 +1122,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
} else {
|
||||
this->lobby_players[x].name.clear();
|
||||
}
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->license->serial_number, x,
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->id, x,
|
||||
this->lobby_players[x].guild_card_number,
|
||||
this->lobby_players[x].name.c_str());
|
||||
}
|
||||
@@ -983,20 +1140,24 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
case 0x66:
|
||||
case 0x69: {
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_LeaveLobby_66_69)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby leave command is incorrect size",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command is incorrect size",
|
||||
this->id);
|
||||
} else {
|
||||
const auto* cmd = reinterpret_cast<const S_LeaveLobby_66_69*>(data.data());
|
||||
size_t index = cmd->client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby leave command references missing position",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
|
||||
this->id);
|
||||
} else {
|
||||
this->lobby_players[index].guild_card_number = 0;
|
||||
this->lobby_players[index].name.clear();
|
||||
log(INFO, "[ProxyServer/%08" PRIX32 "] Removed lobby player (%zu)",
|
||||
this->license->serial_number, index);
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
|
||||
this->id, index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1005,8 +1166,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
if (should_forward) {
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] No client is present; dropping command",
|
||||
this->license->serial_number);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] No client is present; dropping command",
|
||||
this->id);
|
||||
} else {
|
||||
// Note: we intentionally don't pass name_str here because we already
|
||||
// printed the command above
|
||||
@@ -1015,11 +1176,15 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
data.data(), data.size());
|
||||
}
|
||||
}
|
||||
|
||||
if (new_client_output_crypt.get()) {
|
||||
this->client_output_crypt = new_client_output_crypt;
|
||||
}
|
||||
});
|
||||
|
||||
} catch (const exception& e) {
|
||||
log(ERROR, "[ProxyServer/%08" PRIX32 "] Failed to process server command: %s",
|
||||
this->license->serial_number, e.what());
|
||||
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process server command: %s",
|
||||
this->id, e.what());
|
||||
this->disconnect();
|
||||
}
|
||||
}
|
||||
@@ -1035,8 +1200,8 @@ void ProxyServer::LinkedSession::send_to_end(
|
||||
}
|
||||
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
|
||||
|
||||
string name = string_printf("ProxySession:%08" PRIX32 ":shell:%s",
|
||||
this->license->serial_number, to_server ? "server" : "client");
|
||||
string name = string_printf("ProxySession:%08" PRIX64 ":shell:%s",
|
||||
this->id, to_server ? "server" : "client");
|
||||
|
||||
send_command(
|
||||
to_server ? this->server_bev.get() : this->client_bev.get(),
|
||||
@@ -1054,17 +1219,17 @@ void ProxyServer::LinkedSession::send_to_end(const string& data, bool to_server)
|
||||
}
|
||||
|
||||
shared_ptr<ProxyServer::LinkedSession> ProxyServer::get_session() {
|
||||
if (this->serial_number_to_session.empty()) {
|
||||
if (this->id_to_session.empty()) {
|
||||
throw runtime_error("no sessions exist");
|
||||
}
|
||||
if (this->serial_number_to_session.size() > 1) {
|
||||
if (this->id_to_session.size() > 1) {
|
||||
throw runtime_error("multiple sessions exist");
|
||||
}
|
||||
return this->serial_number_to_session.begin()->second;
|
||||
return this->id_to_session.begin()->second;
|
||||
}
|
||||
|
||||
void ProxyServer::delete_session(uint32_t serial_number) {
|
||||
if (this->serial_number_to_session.erase(serial_number)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX32 "] Closed session", serial_number);
|
||||
void ProxyServer::delete_session(uint64_t id) {
|
||||
if (this->id_to_session.erase(id)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Closed session", id);
|
||||
}
|
||||
}
|
||||
|
||||
+34
-5
@@ -9,6 +9,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <phosg/Filesystem.hh>
|
||||
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
@@ -26,12 +27,14 @@ public:
|
||||
std::shared_ptr<ServerState> state);
|
||||
virtual ~ProxyServer() = default;
|
||||
|
||||
void listen(uint16_t port, GameVersion version);
|
||||
void listen(uint16_t port, GameVersion version,
|
||||
const struct sockaddr_storage* default_destination = nullptr);
|
||||
|
||||
void connect_client(struct bufferevent* bev, uint16_t server_port);
|
||||
|
||||
struct LinkedSession {
|
||||
ProxyServer* server;
|
||||
uint64_t id;
|
||||
|
||||
std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
|
||||
|
||||
@@ -80,12 +83,24 @@ public:
|
||||
};
|
||||
std::unordered_map<std::string, SavingFile> saving_files;
|
||||
|
||||
// TODO: This first constructor should be private
|
||||
LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint64_t id,
|
||||
uint16_t local_port,
|
||||
GameVersion version);
|
||||
LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint16_t local_port,
|
||||
GameVersion version,
|
||||
std::shared_ptr<const License> license,
|
||||
const ClientConfig& newserv_client_config);
|
||||
LinkedSession(
|
||||
ProxyServer* server,
|
||||
uint64_t id,
|
||||
uint16_t local_port,
|
||||
GameVersion version,
|
||||
const struct sockaddr_storage& next_destination);
|
||||
|
||||
void resume(
|
||||
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
|
||||
@@ -93,6 +108,8 @@ public:
|
||||
std::shared_ptr<PSOEncryption> client_output_crypt,
|
||||
uint32_t sub_version,
|
||||
const std::string& character_name);
|
||||
void resume(struct bufferevent* bev);
|
||||
void connect();
|
||||
|
||||
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
|
||||
static void dispatch_on_client_error(struct bufferevent* bev, short events,
|
||||
@@ -115,7 +132,7 @@ public:
|
||||
};
|
||||
|
||||
std::shared_ptr<LinkedSession> get_session();
|
||||
void delete_session(uint32_t serial_number);
|
||||
void delete_session(uint64_t id);
|
||||
|
||||
bool save_files;
|
||||
|
||||
@@ -123,10 +140,17 @@ private:
|
||||
struct ListeningSocket {
|
||||
ProxyServer* server;
|
||||
|
||||
int fd;
|
||||
uint16_t port;
|
||||
scoped_fd fd;
|
||||
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
|
||||
GameVersion version;
|
||||
struct sockaddr_storage default_destination;
|
||||
|
||||
ListeningSocket(
|
||||
ProxyServer* server,
|
||||
uint16_t port,
|
||||
GameVersion version,
|
||||
const struct sockaddr_storage* default_destination);
|
||||
|
||||
static void dispatch_on_listen_accept(struct evconnlistener* listener,
|
||||
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
|
||||
@@ -160,7 +184,12 @@ private:
|
||||
std::shared_ptr<ServerState> state;
|
||||
std::map<int, std::shared_ptr<ListeningSocket>> listeners;
|
||||
std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<LinkedSession>> serial_number_to_session;
|
||||
std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
|
||||
uint64_t next_unlicensed_session_id;
|
||||
|
||||
void on_client_connect(struct bufferevent* bev, uint16_t port, GameVersion version);
|
||||
void on_client_connect(
|
||||
struct bufferevent* bev,
|
||||
uint16_t listen_port,
|
||||
GameVersion version,
|
||||
const struct sockaddr_storage* default_destination);
|
||||
};
|
||||
|
||||
+20
-12
@@ -104,8 +104,8 @@ vector<MenuItem> quest_download_menu({
|
||||
void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c) {
|
||||
switch (c->server_behavior) {
|
||||
case ServerBehavior::SPLIT_RECONNECT: {
|
||||
uint16_t pc_port = s->named_port_configuration.at("pc-login").port;
|
||||
uint16_t gc_port = s->named_port_configuration.at("gc-jp10").port;
|
||||
uint16_t pc_port = s->name_to_port_config.at("pc-login")->port;
|
||||
uint16_t gc_port = s->name_to_port_config.at("gc-jp10")->port;
|
||||
send_pc_gc_split_reconnect(c, s->connect_address_for_client(c), pc_port, gc_port);
|
||||
c->should_disconnect = true;
|
||||
break;
|
||||
@@ -383,7 +383,7 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
case ClientStateBB::INITIAL_LOGIN:
|
||||
// first login? send them to the other port
|
||||
send_reconnect(c, s->connect_address_for_client(c),
|
||||
s->named_port_configuration.at("bb-data1").port);
|
||||
s->name_to_port_config.at("bb-data1")->port);
|
||||
break;
|
||||
|
||||
case ClientStateBB::DOWNLOAD_DATA: {
|
||||
@@ -409,7 +409,7 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
|
||||
default:
|
||||
send_reconnect(c, s->connect_address_for_client(c),
|
||||
s->named_port_configuration.at("bb-login").port);
|
||||
s->name_to_port_config.at("bb-login")->port);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -617,8 +617,9 @@ void process_menu_item_info_request(shared_ptr<ServerState> s, shared_ptr<Client
|
||||
send_ship_info(c, u"Return to the\nmain menu.");
|
||||
} else {
|
||||
try {
|
||||
const auto& menu = s->proxy_destinations_menu_for_version(c->version);
|
||||
// we use item_id + 1 here because "go back" is the first item
|
||||
send_ship_info(c, s->proxy_destinations_menu.at(cmd.item_id + 1).description.c_str());
|
||||
send_ship_info(c, menu.at(cmd.item_id + 1).description.c_str());
|
||||
} catch (const out_of_range&) {
|
||||
send_ship_info(c, u"$C6No such information exists.");
|
||||
}
|
||||
@@ -661,7 +662,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
|
||||
|
||||
send_reconnect(c, s->connect_address_for_client(c),
|
||||
s->named_port_configuration.at(port_name).port);
|
||||
s->name_to_port_config.at(port_name)->port);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -673,7 +674,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
|
||||
case MAIN_MENU_PROXY_DESTINATIONS:
|
||||
send_menu(c, u"Proxy server", PROXY_DESTINATIONS_MENU_ID,
|
||||
s->proxy_destinations_menu, false);
|
||||
s->proxy_destinations_menu_for_version(c->version), false);
|
||||
break;
|
||||
|
||||
case MAIN_MENU_DOWNLOAD_QUESTS:
|
||||
@@ -711,9 +712,9 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
|
||||
|
||||
} else {
|
||||
pair<string, uint16_t>* dest = nullptr;
|
||||
const pair<string, uint16_t>* dest = nullptr;
|
||||
try {
|
||||
dest = &s->proxy_destinations.at(cmd.item_id);
|
||||
dest = &s->proxy_destinations_for_version(c->version).at(cmd.item_id);
|
||||
} catch (const out_of_range&) { }
|
||||
|
||||
if (!dest) {
|
||||
@@ -735,7 +736,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
"dc-proxy", "pc-proxy", "", "gc-proxy", "bb-proxy"});
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
|
||||
send_reconnect(c, s->connect_address_for_client(c),
|
||||
s->named_port_configuration.at(port_name).port);
|
||||
s->name_to_port_config.at(port_name)->port);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -936,7 +937,7 @@ void process_change_ship(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(c->version));
|
||||
|
||||
send_reconnect(c, s->connect_address_for_client(c),
|
||||
s->named_port_configuration.at(port_name).port);
|
||||
s->name_to_port_config.at(port_name)->port);
|
||||
}
|
||||
|
||||
void process_change_block(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
@@ -1700,7 +1701,14 @@ void process_encryption_ok_patch(shared_ptr<ServerState>, shared_ptr<Client> c,
|
||||
|
||||
void process_login_patch(shared_ptr<ServerState> s, shared_ptr<Client> c,
|
||||
uint16_t, uint32_t, const string& data) {
|
||||
const auto& cmd = check_size_t<C_Login_Patch_04>(data);
|
||||
const auto& cmd = check_size_t<C_Login_Patch_04>(data,
|
||||
offsetof(C_Login_Patch_04, email), sizeof(C_Login_Patch_04));
|
||||
|
||||
if (data.size() == offsetof(C_Login_Patch_04, email)) {
|
||||
c->flags |= Client::Flag::BB_PATCH;
|
||||
} else if (data.size() != sizeof(C_Login_Patch_04)) {
|
||||
throw runtime_error("unknown patch server login format");
|
||||
}
|
||||
|
||||
u16string message = u"\
|
||||
$C7newserv patch server\n\
|
||||
|
||||
+30
-6
@@ -197,13 +197,37 @@ uint32_t ServerState::connect_address_for_client(std::shared_ptr<Client> c) {
|
||||
|
||||
|
||||
|
||||
const vector<MenuItem>& ServerState::proxy_destinations_menu_for_version(GameVersion version) {
|
||||
if (version == GameVersion::PC) {
|
||||
return this->proxy_destinations_menu_pc;
|
||||
} else if (version == GameVersion::GC) {
|
||||
return this->proxy_destinations_menu_gc;
|
||||
}
|
||||
throw out_of_range("no proxy destinations menu exists for this version");
|
||||
}
|
||||
|
||||
const vector<pair<string, uint16_t>>& ServerState::proxy_destinations_for_version(GameVersion version) {
|
||||
if (version == GameVersion::PC) {
|
||||
return this->proxy_destinations_pc;
|
||||
} else if (version == GameVersion::GC) {
|
||||
return this->proxy_destinations_gc;
|
||||
}
|
||||
throw out_of_range("no proxy destinations menu exists for this version");
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ServerState::set_port_configuration(
|
||||
const std::unordered_map<std::string, PortConfiguration>& named_port_configuration) {
|
||||
this->named_port_configuration = named_port_configuration;
|
||||
this->numbered_port_configuration.clear();
|
||||
for (const auto& it : this->named_port_configuration) {
|
||||
if (!this->numbered_port_configuration.emplace(it.second.port, it.second).second) {
|
||||
throw runtime_error("duplicate port in configuration");
|
||||
const vector<PortConfiguration>& port_configs) {
|
||||
this->name_to_port_config.clear();
|
||||
this->number_to_port_config.clear();
|
||||
for (const auto& pc : port_configs) {
|
||||
shared_ptr<PortConfiguration> spc(new PortConfiguration(pc));
|
||||
if (!this->name_to_port_config.emplace(spc->name, spc).second) {
|
||||
throw logic_error("duplicate name in port configuration");
|
||||
}
|
||||
if (!this->number_to_port_config.emplace(spc->port, spc).second) {
|
||||
throw logic_error("duplicate number in port configuration");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-5
@@ -22,6 +22,7 @@
|
||||
class ProxyServer;
|
||||
|
||||
struct PortConfiguration {
|
||||
std::string name;
|
||||
uint16_t port;
|
||||
GameVersion version;
|
||||
ServerBehavior behavior;
|
||||
@@ -35,8 +36,8 @@ struct ServerState {
|
||||
};
|
||||
|
||||
std::u16string name;
|
||||
std::unordered_map<std::string, PortConfiguration> named_port_configuration;
|
||||
std::unordered_map<uint16_t, PortConfiguration> numbered_port_configuration;
|
||||
std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
|
||||
std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
|
||||
std::string username;
|
||||
uint16_t dns_server_port;
|
||||
std::vector<std::string> ip_stack_addresses;
|
||||
@@ -54,8 +55,11 @@ struct ServerState {
|
||||
std::vector<MenuItem> main_menu;
|
||||
std::shared_ptr<std::vector<MenuItem>> information_menu;
|
||||
std::shared_ptr<std::vector<std::u16string>> information_contents;
|
||||
std::vector<MenuItem> proxy_destinations_menu;
|
||||
std::vector<std::pair<std::string, uint16_t>> proxy_destinations;
|
||||
std::vector<MenuItem> proxy_destinations_menu_pc;
|
||||
std::vector<MenuItem> proxy_destinations_menu_gc;
|
||||
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_pc;
|
||||
std::vector<std::pair<std::string, uint16_t>> proxy_destinations_gc;
|
||||
std::pair<std::string, uint16_t> proxy_destination_patch;
|
||||
std::u16string welcome_message;
|
||||
|
||||
std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
|
||||
@@ -94,6 +98,9 @@ struct ServerState {
|
||||
|
||||
uint32_t connect_address_for_client(std::shared_ptr<Client> c);
|
||||
|
||||
const std::vector<MenuItem>& proxy_destinations_menu_for_version(GameVersion version);
|
||||
const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version);
|
||||
|
||||
void set_port_configuration(
|
||||
const std::unordered_map<std::string, PortConfiguration>& named_port_configuration);
|
||||
const std::vector<PortConfiguration>& port_configs);
|
||||
};
|
||||
|
||||
+3
-1
@@ -1,8 +1,10 @@
|
||||
#include "Version.hh"
|
||||
|
||||
#include <strings.h>
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <strings.h>
|
||||
#include "Client.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
@@ -25,10 +25,15 @@
|
||||
// strings to this list to listen for tapserver connections on a TCP port.
|
||||
"IPStackListen": [],
|
||||
|
||||
// Other servers to support proxying to. If this is empty, the proxy server is
|
||||
// disabled. Entries are like "name": "address:port"; the names are visible to
|
||||
// clients in the proxy server menu.
|
||||
"ProxyDestinations": {},
|
||||
// Other servers to support proxying to. If either of these is empty, the
|
||||
// proxy server is disabled for that game version. Entries are like
|
||||
// "name": "address:port"; the names are used in the proxy server menu.
|
||||
"ProxyDestinations-GC": {},
|
||||
"ProxyDestinations-PC": {},
|
||||
// Proxy destination for patch server clients. If this is given, the internal
|
||||
// patch server (for PC and BB) is bypassed, and any client that connects to
|
||||
// the patch server is instead proxied to this destination.
|
||||
// "ProxyDestination-Patch": "",
|
||||
|
||||
// By default, the interactive shell runs if stdin is a terminal, and doesn't
|
||||
// run if it's not. This option, if present, overrides that behavior.
|
||||
|
||||
Reference in New Issue
Block a user