support multiple versions on proxy server

This commit is contained in:
Martin Michelsen
2022-04-01 21:24:07 -07:00
parent 37b8f1cffa
commit 3f5f2fc61d
10 changed files with 520 additions and 245 deletions
+344 -179
View File
@@ -47,36 +47,49 @@ ProxyServer::ProxyServer(
shared_ptr<ServerState> state)
: save_files(false),
base(base),
state(state) { }
state(state),
next_unlicensed_session_id(0xFF00000000000001) { }
void ProxyServer::listen(uint16_t port, GameVersion version) {
int fd = ::listen("", port, SOMAXCONN);
if (fd < 0) {
void ProxyServer::listen(uint16_t port, GameVersion version,
const struct sockaddr_storage* default_destination) {
shared_ptr<ListeningSocket> socket_obj(new ListeningSocket(
this, port, version, default_destination));
auto l = this->listeners.emplace(port, socket_obj).first->second;
log(INFO, "[ProxyServer] Listening on TCP port %hu (%s) on fd %d",
port, name_for_version(version), static_cast<int>(l->fd));
}
ProxyServer::ListeningSocket::ListeningSocket(
ProxyServer* server,
uint16_t port,
GameVersion version,
const struct sockaddr_storage* default_destination)
: server(server),
port(port),
fd(::listen("", port, SOMAXCONN)),
listener(nullptr, evconnlistener_free),
version(version) {
if (!this->fd.is_open()) {
throw runtime_error("cannot listen on port");
}
auto* listener = evconnlistener_new(this->base.get(),
&ProxyServer::ListeningSocket::dispatch_on_listen_accept, this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, fd);
this->listener.reset(evconnlistener_new(
this->server->base.get(),
&ProxyServer::ListeningSocket::dispatch_on_listen_accept,
this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
0,
this->fd));
if (!listener) {
close(fd);
throw runtime_error("cannot create listener");
}
evconnlistener_set_error_cb(
listener, &ProxyServer::ListeningSocket::dispatch_on_listen_error);
this->listener.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_error);
unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> evlistener(
listener, evconnlistener_free);
shared_ptr<ListeningSocket> socket_obj(new ListeningSocket({
.server = this,
.fd = fd,
.port = port,
.listener = move(evlistener),
.version = version,
}));
this->listeners.emplace(port, socket_obj);
log(INFO, "[ProxyServer] Listening on TCP port %hu (%s) on fd %d",
port, name_for_version(version), fd);
if (default_destination) {
this->default_destination = *default_destination;
} else {
this->default_destination.ss_family = 0;
}
}
void ProxyServer::ListeningSocket::dispatch_on_listen_accept(
@@ -89,11 +102,12 @@ void ProxyServer::ListeningSocket::dispatch_on_listen_error(
reinterpret_cast<ListeningSocket*>(ctx)->on_listen_error();
}
void ProxyServer::ListeningSocket::on_listen_accept(struct sockaddr*, int) {
void ProxyServer::ListeningSocket::on_listen_accept(struct sockaddr*, int fd) {
log(INFO, "[ProxyServer] Client connected on fd %d", fd);
auto* bev = bufferevent_socket_new(this->server->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
this->server->on_client_connect(bev, this->port, this->version);
this->server->on_client_connect(bev, this->port, this->version,
(this->default_destination.ss_family == AF_INET) ? &this->default_destination : nullptr);
}
void ProxyServer::ListeningSocket::on_listen_error() {
@@ -107,7 +121,8 @@ void ProxyServer::ListeningSocket::on_listen_error() {
void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port) {
// Look up the listening socket for the given port, and use that game version
// Look up the listening socket for the given port, and use that game version.
// We don't support default-destination proxying for virtual connections (yet)
GameVersion version;
try {
version = this->listeners.at(server_port)->version;
@@ -119,35 +134,63 @@ void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port)
}
log(INFO, "[ProxyServer] Client connected on virtual connection %p", bev);
this->on_client_connect(bev, server_port, version);
this->on_client_connect(bev, server_port, version, nullptr);
}
void ProxyServer::on_client_connect(
struct bufferevent* bev, uint16_t listen_port, GameVersion version) {
auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(
this, bev, listen_port, version));
if (!emplace_ret.second) {
throw logic_error("stale unlinked session exists");
}
auto session = emplace_ret.first->second;
switch (version) {
case GameVersion::GC: {
uint32_t server_key = random_object<uint32_t>();
uint32_t client_key = random_object<uint32_t>();
auto cmd = prepare_server_init_contents_dc_pc_gc(
false, server_key, client_key);
send_command(session->bev.get(), session->version,
session->crypt_out.get(), 0x02, 0, &cmd, sizeof(cmd),
"unlinked proxy client");
session->crypt_out.reset(new PSOGCEncryption(server_key));
session->crypt_in.reset(new PSOGCEncryption(client_key));
break;
struct bufferevent* bev,
uint16_t listen_port,
GameVersion version,
const struct sockaddr_storage* default_destination) {
// If a default destination exists for this client, create a linked session
// immediately and connect to the remote server. This creates a direct session
if (default_destination) {
uint64_t session_id = this->next_unlicensed_session_id++;
if (this->next_unlicensed_session_id == 0) {
this->next_unlicensed_session_id = 0xFF00000000000001;
}
auto emplace_ret = this->id_to_session.emplace(session_id, new LinkedSession(
this, session_id, listen_port, version, *default_destination));
if (!emplace_ret.second) {
throw logic_error("linked session already exists for unlicensed client");
}
auto session = emplace_ret.first->second;
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened session", session->id);
session->resume(bev);
// If no default destination exists, create an unlinked session - we'll have
// to get the destination from the client's config, which we'll get via a 9E
// command soon
} else {
auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(
this, bev, listen_port, version));
if (!emplace_ret.second) {
throw logic_error("stale unlinked session exists");
}
auto session = emplace_ret.first->second;
switch (version) {
case GameVersion::PATCH:
throw logic_error("cannot create unlinked patch session");
case GameVersion::PC:
case GameVersion::GC: {
uint32_t server_key = random_object<uint32_t>();
uint32_t client_key = random_object<uint32_t>();
auto cmd = prepare_server_init_contents_dc_pc_gc(
false, server_key, client_key);
send_command(session->bev.get(), session->version,
session->crypt_out.get(), 0x02, 0, &cmd, sizeof(cmd),
"unlinked proxy client");
session->crypt_out.reset(new PSOGCEncryption(server_key));
session->crypt_in.reset(new PSOGCEncryption(client_key));
break;
}
default:
throw logic_error("unsupported game version on proxy server");
}
default:
throw logic_error("unsupported game version on proxy server");
}
}
@@ -225,15 +268,14 @@ void ProxyServer::UnlinkedSession::on_client_input() {
// Look up the linked session for this license (if any)
shared_ptr<LinkedSession> session;
try {
session = this->server->serial_number_to_session.at(license->serial_number);
session = this->server->id_to_session.at(license->serial_number);
} catch (const out_of_range&) {
// If there's no open session for this license, then there must be a valid
// destination in the client config. If there is, open a new linked
// session and set its initial destination
if (client_config.magic != CLIENT_CONFIG_MAGIC) {
log(ERROR, "[ProxyServer/%08" PRIX32 "] Client configuration is invalid; cannot open session",
license->serial_number);
log(ERROR, "[ProxyServer] Client configuration is invalid; cannot open session");
} else {
session.reset(new LinkedSession(
this->server,
@@ -241,16 +283,14 @@ void ProxyServer::UnlinkedSession::on_client_input() {
this->version,
license,
client_config));
this->server->serial_number_to_session.emplace(
license->serial_number, session);
log(INFO, "[ProxyServer/%08" PRIX32 "] Opened session",
license->serial_number);
this->server->id_to_session.emplace(license->serial_number, session);
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened session", session->id);
}
}
if (session.get() && (session->version != this->version)) {
log(ERROR, "[ProxyServer/%08" PRIX32 "] Linked session has different game version",
session->license->serial_number);
log(ERROR, "[ProxyServer/%08" PRIX64 "] Linked session has different game version",
session->id);
} else {
// Resume the linked session using the unlinked session
try {
@@ -258,8 +298,8 @@ void ProxyServer::UnlinkedSession::on_client_input() {
this->crypt_in.reset();
this->crypt_out.reset();
} catch (const exception& e) {
log(ERROR, "[ProxyServer/%08" PRIX32 "] Failed to resume linked session: %s",
session->license->serial_number, e.what());
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to resume linked session: %s",
session->id, e.what());
}
}
}
@@ -286,28 +326,36 @@ void ProxyServer::UnlinkedSession::on_client_error(short events) {
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const ClientConfig& newserv_client_config)
GameVersion version)
: server(server),
id(id),
timeout_event(event_new(this->server->base.get(), -1, EV_TIMEOUT,
&LinkedSession::dispatch_on_timeout, this), event_free),
license(license),
license(nullptr),
client_bev(nullptr, flush_and_free_bufferevent),
server_bev(nullptr, flush_and_free_bufferevent),
local_port(local_port),
version(version),
sub_version(0), // This is set during resume()
guild_card_number(0),
newserv_client_config(newserv_client_config),
suppress_newserv_commands(true),
enable_chat_filter(true),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
lobby_players(12),
lobby_client_id(0) {
lobby_client_id(0) { }
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const ClientConfig& newserv_client_config)
: LinkedSession(server, license->serial_number, local_port, version) {
this->newserv_client_config = newserv_client_config;
memset(&this->next_destination, 0, sizeof(this->next_destination));
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
dest_sin->sin_family = AF_INET;
@@ -315,6 +363,16 @@ ProxyServer::LinkedSession::LinkedSession(
dest_sin->sin_addr.s_addr = htonl(this->newserv_client_config.proxy_destination_address);
}
ProxyServer::LinkedSession::LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version,
const struct sockaddr_storage& destination)
: LinkedSession(server, id, local_port, version) {
this->next_destination = destination;
}
void ProxyServer::LinkedSession::resume(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
@@ -324,6 +382,9 @@ void ProxyServer::LinkedSession::resume(
if (this->client_bev.get()) {
throw runtime_error("client connection is already open for this session");
}
if (this->next_destination.ss_family != AF_INET) {
throw logic_error("attempted to resume an unlicensed linked session wihout destination set");
}
this->client_bev = move(client_bev);
bufferevent_setcb(this->client_bev.get(),
@@ -337,9 +398,34 @@ void ProxyServer::LinkedSession::resume(
this->character_name = character_name;
this->server_input_crypt.reset();
this->server_output_crypt.reset();
this->saving_files.clear();
this->connect();
}
void ProxyServer::LinkedSession::resume(struct bufferevent* client_bev) {
if (this->client_bev.get()) {
throw runtime_error("client connection is already open for this session");
}
this->client_bev.reset(client_bev);
bufferevent_setcb(this->client_bev.get(),
&ProxyServer::LinkedSession::dispatch_on_client_input, nullptr,
&ProxyServer::LinkedSession::dispatch_on_client_error, this);
bufferevent_enable(this->client_bev.get(), EV_READ | EV_WRITE);
this->client_input_crypt.reset();
this->client_output_crypt.reset();
this->server_input_crypt.reset();
this->server_output_crypt.reset();
this->sub_version = 0;
this->character_name.clear();
this->saving_files.clear();
this->connect();
}
void ProxyServer::LinkedSession::connect() {
// Connect to the remote server. The command handlers will do the login steps
// and set up forwarding
this->server_bev.reset(bufferevent_socket_new(this->server->base.get(), -1,
@@ -357,7 +443,7 @@ void ProxyServer::LinkedSession::resume(
local_sin->sin_addr.s_addr = dest_sin->sin_addr.s_addr;
string netloc_str = render_sockaddr_storage(local_ss);
log(INFO, "[ProxyServer/%08" PRIX32 "] Connecting to %s", this->license->serial_number, netloc_str.c_str());
log(INFO, "[ProxyServer/%08" PRIX64 "] Connecting to %s", this->id, netloc_str.c_str());
if (bufferevent_socket_connect(this->server_bev.get(),
reinterpret_cast<const sockaddr*>(local_sin), sizeof(*local_sin)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
@@ -412,9 +498,8 @@ void ProxyServer::LinkedSession::dispatch_on_timeout(
void ProxyServer::LinkedSession::on_timeout() {
log(INFO, "[ProxyServer/%08" PRIX32 "] Session timed out",
this->license->serial_number);
this->server->delete_session(this->license->serial_number);
log(INFO, "[ProxyServer/%08" PRIX64 "] Session timed out", this->id);
this->server->delete_session(this->id);
}
@@ -423,13 +508,13 @@ void ProxyServer::LinkedSession::on_stream_error(
short events, bool is_server_stream) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[ProxyServer/%08" PRIX32 "] Error %d (%s) in %s stream",
this->license->serial_number, err, evutil_socket_error_to_string(err),
log(WARNING, "[ProxyServer/%08" PRIX64 "] Error %d (%s) in %s stream",
this->id, err, evutil_socket_error_to_string(err),
is_server_stream ? "server" : "client");
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
log(INFO, "[ProxyServer/%08" PRIX32 "] %s has disconnected",
this->license->serial_number, is_server_stream ? "Server" : "Client");
log(INFO, "[ProxyServer/%08" PRIX64 "] %s has disconnected",
this->id, is_server_stream ? "Server" : "Client");
this->disconnect();
}
}
@@ -454,39 +539,42 @@ void ProxyServer::LinkedSession::disconnect() {
static void check_implemented_subcommand(
uint32_t serial_number, uint16_t command, const string& data) {
uint64_t id, uint16_t command, const string& data) {
if (command == 0x60 || command == 0x6C || command == 0xC9 ||
command == 0x62 || command == 0x6D || command == 0xCB) {
if (data.size() < 4) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received broadcast/target command with no contents", serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received broadcast/target command with no contents", id);
} else {
if (!subcommand_is_implemented(data[0])) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received subcommand %02hhX which is not implemented on the server",
serial_number, data[0]);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received subcommand %02hhX which is not implemented on the server",
id, data[0]);
}
}
}
}
void ProxyServer::LinkedSession::on_client_input() {
string name = string_printf("ProxySession:%08" PRIX32 ":client", this->license->serial_number);
string name = string_printf("ProxySession:%08" PRIX64 ":client", this->id);
for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
[&](uint16_t command, uint32_t flag, string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, name.c_str());
check_implemented_subcommand(this->license->serial_number, command, data);
check_implemented_subcommand(this->id, command, data);
bool should_forward = true;
switch (command) {
case 0x06:
if (this->version != GameVersion::GC) {
break;
}
if (data.size() < 12) {
break;
}
// If this chat message looks like a newserv chat command, suppress it
if (this->suppress_newserv_commands &&
(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chat message appears to be a server command; dropping it",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
this->id);
should_forward = false;
} else if (this->enable_chat_filter) {
// Turn all $ into \t and all # into \n
@@ -496,6 +584,13 @@ void ProxyServer::LinkedSession::on_client_input() {
case 0xA0: // Change ship
case 0xA1: { // Change block
if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
break;
}
if (!this->license) {
break;
}
// These will take you back to the newserv main menu instead of the
// proxied service's menu
@@ -531,7 +626,7 @@ void ProxyServer::LinkedSession::on_client_input() {
this->version));
S_Reconnect_19 reconnect_cmd = {
0, this->server->state->named_port_configuration.at(port_name).port, 0};
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
// If the client is on a virtual connection, we can use any address
// here and they should be able to connect back to the game server. If
@@ -566,8 +661,8 @@ void ProxyServer::LinkedSession::on_client_input() {
if (should_forward) {
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] No server is present; dropping command",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
this->id);
} else {
// Note: we intentionally don't pass a name string here because we already
// printed the command above
@@ -580,69 +675,98 @@ void ProxyServer::LinkedSession::on_client_input() {
}
void ProxyServer::LinkedSession::on_server_input() {
string name = string_printf("ProxySession:%08" PRIX32 ":server", this->license->serial_number);
string name = string_printf("ProxySession:%08" PRIX64 ":server", this->id);
try {
for_each_received_command(this->server_bev.get(), this->version, this->server_input_crypt.get(),
[&](uint16_t command, uint32_t flag, string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, name.c_str());
check_implemented_subcommand(this->license->serial_number, command, data);
check_implemented_subcommand(this->id, command, data);
// In the case of server init commands, the client output crypt cannot
// be set until after we forwarwd the command to the client, hence this
// variable.
shared_ptr<PSOEncryption> new_client_output_crypt;
bool should_forward = true;
switch (command) {
case 0x02:
case 0x17: {
if (this->version == GameVersion::PATCH && command == 0x17) {
throw invalid_argument("patch server sent 17 server init");
}
if (this->version == GameVersion::BB) {
throw invalid_argument("console server init received on BB");
}
// Most servers don't include after_message or have a shorter
// after_message than newserv does, so don't require it
if (data.size() < offsetof(S_ServerInit_DC_GC_02_17, after_message)) {
throw std::runtime_error("init encryption command is too small");
}
const auto* cmd = reinterpret_cast<const S_ServerInit_DC_GC_02_17*>(
data.data());
// This doesn't get forwarded to the client, so don't recreate the
// client's crypts
if (this->version == GameVersion::PC) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
} else {
throw invalid_argument("unsupported version");
}
should_forward = false;
// If this is a 17, respond with a DB; otherwise respond with a 9E.
// We don't let the client do this because it believes it already
// did (when it was in an unlinked session).
if (command == 0x17) {
C_VerifyLicense_GC_DB cmd;
cmd.serial_number = string_printf("%08" PRIX32 "",
this->license->serial_number);
cmd.access_key = this->license->access_key;
cmd.sub_version = this->sub_version;
cmd.serial_number2 = cmd.serial_number;
cmd.access_key2 = cmd.access_key;
cmd.password = this->license->gc_password;
send_command(this->server_bev.get(), this->version,
this->server_output_crypt.get(), 0xDB, 0, &cmd, sizeof(cmd),
name.c_str());
if (!this->license) {
if ((this->version == GameVersion::PC) || (this->version == GameVersion::PATCH)) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
new_client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
new_client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
} else {
throw invalid_argument("unsupported version");
}
break;
} else {
// This doesn't get forwarded to the client, so don't recreate the
// client's crypts
if (this->version == GameVersion::PATCH) {
throw logic_error("patch session is indirect");
} else if (this->version == GameVersion::PC) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
} else {
throw invalid_argument("unsupported version");
}
should_forward = false;
// If this is a 17, respond with a DB; otherwise respond with a 9E.
// We don't let the client do this because it believes it already
// did (when it was in an unlinked session).
if (command == 0x17) {
C_VerifyLicense_GC_DB cmd;
cmd.serial_number = string_printf("%08" PRIX32 "",
this->license->serial_number);
cmd.access_key = this->license->access_key;
cmd.sub_version = this->sub_version;
cmd.serial_number2 = cmd.serial_number;
cmd.access_key2 = cmd.access_key;
cmd.password = this->license->gc_password;
send_command(this->server_bev.get(), this->version,
this->server_output_crypt.get(), 0xDB, 0, &cmd, sizeof(cmd),
name.c_str());
break;
}
// Command 02 should be handled like 9A at this point (we should
// send a 9E in response)
[[fallthrough]];
}
// Command 02 should be handled like 9A at this point (we should
// send a 9E in response)
[[fallthrough]];
}
case 0x9A: {
if (!this->license) {
break;
}
should_forward = false;
C_Login_PC_GC_9D_9E cmd;
@@ -678,6 +802,10 @@ void ProxyServer::LinkedSession::on_server_input() {
}
case 0x04: {
if (this->version != GameVersion::GC) {
break;
}
// Some servers send a short 04 command if they don't use all of the
// 0x20 bytes available. We should be prepared to handle that.
if (data.size() < offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg)) {
@@ -688,8 +816,8 @@ void ProxyServer::LinkedSession::on_server_input() {
const auto* cmd = reinterpret_cast<const S_UpdateClientConfig_DC_PC_GC_04*>(data.data());
this->guild_card_number = cmd->guild_card_number;
log(INFO, "[ProxyServer/%08" PRIX32 "] Guild card number set to %" PRIX32,
this->license->serial_number, this->guild_card_number);
log(INFO, "[ProxyServer/%08" PRIX64 "] Guild card number set to %" PRIX32,
this->id, this->guild_card_number);
// It seems the client ignores the length of the 04 command, and
// always copies 0x20 bytes to its config data. So if the server
@@ -724,6 +852,10 @@ void ProxyServer::LinkedSession::on_server_input() {
}
case 0x19: {
if (this->version == GameVersion::PATCH) {
break;
}
if (data.size() < sizeof(S_Reconnect_19)) {
throw std::runtime_error("reconnect command is too small");
}
@@ -737,8 +869,8 @@ void ProxyServer::LinkedSession::on_server_input() {
sin->sin_port = htons(args->port);
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received reconnect command with no destination present",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received reconnect command with no destination present",
this->id);
} else {
// If the client is on a virtual connection (fd < 0), only change
@@ -768,6 +900,10 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x1A:
case 0xD5: {
if (this->version != GameVersion::PATCH) {
break;
}
// If the client has the no-close-confirmation flag set in its
// newserv client config, send a fake confirmation to the remote
// server immediately.
@@ -781,6 +917,9 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x44:
case 0xA6: {
if (this->version != GameVersion::GC) {
break;
}
if (!this->server->save_files) {
break;
}
@@ -788,8 +927,8 @@ void ProxyServer::LinkedSession::on_server_input() {
bool is_download_quest = (command == 0xA6);
if (data.size() < sizeof(S_OpenFile_PC_GC_44_A6)) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Open file command is too small; skipping file",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Open file command is too small; skipping file",
this->id);
break;
}
const auto* cmd = reinterpret_cast<const S_OpenFile_PC_GC_44_A6*>(data.data());
@@ -808,20 +947,23 @@ void ProxyServer::LinkedSession::on_server_input() {
SavingFile sf(cmd->filename, output_filename, cmd->file_size);
this->saving_files.emplace(cmd->filename, move(sf));
log(INFO, "[ProxyServer/%08" PRIX32 "] Opened file %s",
this->license->serial_number, output_filename.c_str());
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened file %s",
this->id, output_filename.c_str());
break;
}
case 0x13:
case 0xA7: {
if (this->version != GameVersion::GC) {
break;
}
if (!this->server->save_files) {
break;
}
if (data.size() < sizeof(S_WriteFile_13_A7)) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Write file command is too small",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Write file command is too small",
this->id);
break;
}
const auto* cmd = reinterpret_cast<const S_WriteFile_13_A7*>(data.data());
@@ -830,69 +972,76 @@ void ProxyServer::LinkedSession::on_server_input() {
try {
sf = &this->saving_files.at(cmd->filename);
} catch (const out_of_range&) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Received data for non-open file %s",
this->license->serial_number, cmd->filename.c_str());
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received data for non-open file %s",
this->id, cmd->filename.c_str());
break;
}
size_t bytes_to_write = cmd->data_size;
if (bytes_to_write > 0x400) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chunk data size is invalid; truncating to 0x400",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk data size is invalid; truncating to 0x400",
this->id);
bytes_to_write = 0x400;
}
log(INFO, "[ProxyServer/%08" PRIX32 "] Writing %zu bytes to %s",
this->license->serial_number, bytes_to_write,
log(INFO, "[ProxyServer/%08" PRIX64 "] Writing %zu bytes to %s",
this->id, bytes_to_write,
sf->output_filename.c_str());
fwritex(sf->f.get(), cmd->data, bytes_to_write);
if (bytes_to_write > sf->remaining_bytes) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Chunk size extends beyond original file size; file may be truncated",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk size extends beyond original file size; file may be truncated",
this->id);
sf->remaining_bytes = 0;
} else {
sf->remaining_bytes -= bytes_to_write;
}
if (sf->remaining_bytes == 0) {
log(INFO, "[ProxyServer/%08" PRIX32 "] File %s is complete",
this->license->serial_number, sf->output_filename.c_str());
log(INFO, "[ProxyServer/%08" PRIX64 "] File %s is complete",
this->id, sf->output_filename.c_str());
this->saving_files.erase(cmd->filename);
}
break;
}
case 0xB8: {
if (this->version != GameVersion::GC) {
break;
}
if (!this->server->save_files) {
break;
}
if (data.size() < 4) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Card list data size is too small; skipping file",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Card list data size is too small; skipping file",
this->id);
break;
}
StringReader r(data);
size_t size = r.get_u32l();
if (r.remaining() < size) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Card list data size extends beyond end of command; skipping file",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Card list data size extends beyond end of command; skipping file",
this->id);
break;
}
string output_filename = string_printf("cardupdate.mnr.%" PRIu64, now());
save_file(output_filename, r.read(size));
log(INFO, "[ProxyServer/%08" PRIX32 "] Wrote %zu bytes to %s",
this->license->serial_number, size, output_filename.c_str());
log(INFO, "[ProxyServer/%08" PRIX64 "] Wrote %zu bytes to %s",
this->id, size, output_filename.c_str());
break;
}
case 0x67: // join lobby
if (this->version != GameVersion::GC) {
break;
}
this->lobby_players.clear();
this->lobby_players.resize(12);
log(WARNING, "[ProxyServer/%08" PRIX32 "] Cleared lobby players",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
this->id);
// This command can cause the client to no longer send D6 responses
// when 1A/D5 large message boxes are closed. newserv keeps track of
@@ -907,10 +1056,14 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x65: // other player joined game
case 0x68: { // other player joined lobby
if (this->version != GameVersion::GC) {
break;
}
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
if (data.size() < expected_size) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->license->serial_number, expected_size, data.size());
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->id, expected_size, data.size());
} else {
auto* cmd = reinterpret_cast<S_JoinLobby_GC_65_67_68*>(data.data());
@@ -919,13 +1072,13 @@ void ProxyServer::LinkedSession::on_server_input() {
for (size_t x = 0; x < flag; x++) {
size_t index = cmd->entries[x].lobby_data.client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Ignoring invalid player index %zu at position %zu",
this->license->serial_number, index, x);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
this->id, index, x);
} else {
this->lobby_players[index].guild_card_number = cmd->entries[x].lobby_data.guild_card;
this->lobby_players[index].name = cmd->entries[x].disp.name;
log(INFO, "[ProxyServer/%08" PRIX32 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->license->serial_number, index,
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->id, index,
this->lobby_players[index].guild_card_number,
this->lobby_players[index].name.c_str());
}
@@ -942,17 +1095,21 @@ void ProxyServer::LinkedSession::on_server_input() {
}
case 0x64: { // join game
if (this->version != GameVersion::GC) {
break;
}
// We don't need to clear lobby_players here because we always
// overwrite all 4 entries in this case
this->lobby_players.resize(4);
log(WARNING, "[ProxyServer/%08" PRIX32 "] Cleared lobby players",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
this->id);
const size_t expected_size = offsetof(S_JoinGame_GC_64, players_ep3);
const size_t ep3_expected_size = sizeof(S_JoinGame_GC_64);
if (data.size() < expected_size) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->license->serial_number, expected_size, data.size());
log(WARNING, "[ProxyServer/%08" PRIX64 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->id, expected_size, data.size());
} else {
auto* cmd = reinterpret_cast<S_JoinGame_GC_64*>(data.data());
@@ -965,8 +1122,8 @@ void ProxyServer::LinkedSession::on_server_input() {
} else {
this->lobby_players[x].name.clear();
}
log(INFO, "[ProxyServer/%08" PRIX32 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->license->serial_number, x,
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->id, x,
this->lobby_players[x].guild_card_number,
this->lobby_players[x].name.c_str());
}
@@ -983,20 +1140,24 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x66:
case 0x69: {
if (this->version != GameVersion::GC) {
break;
}
if (data.size() < sizeof(S_LeaveLobby_66_69)) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby leave command is incorrect size",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command is incorrect size",
this->id);
} else {
const auto* cmd = reinterpret_cast<const S_LeaveLobby_66_69*>(data.data());
size_t index = cmd->client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Lobby leave command references missing position",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
this->id);
} else {
this->lobby_players[index].guild_card_number = 0;
this->lobby_players[index].name.clear();
log(INFO, "[ProxyServer/%08" PRIX32 "] Removed lobby player (%zu)",
this->license->serial_number, index);
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
this->id, index);
}
}
break;
@@ -1005,8 +1166,8 @@ void ProxyServer::LinkedSession::on_server_input() {
if (should_forward) {
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] No client is present; dropping command",
this->license->serial_number);
log(WARNING, "[ProxyServer/%08" PRIX64 "] No client is present; dropping command",
this->id);
} else {
// Note: we intentionally don't pass name_str here because we already
// printed the command above
@@ -1015,11 +1176,15 @@ void ProxyServer::LinkedSession::on_server_input() {
data.data(), data.size());
}
}
if (new_client_output_crypt.get()) {
this->client_output_crypt = new_client_output_crypt;
}
});
} catch (const exception& e) {
log(ERROR, "[ProxyServer/%08" PRIX32 "] Failed to process server command: %s",
this->license->serial_number, e.what());
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process server command: %s",
this->id, e.what());
this->disconnect();
}
}
@@ -1035,8 +1200,8 @@ void ProxyServer::LinkedSession::send_to_end(
}
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
string name = string_printf("ProxySession:%08" PRIX32 ":shell:%s",
this->license->serial_number, to_server ? "server" : "client");
string name = string_printf("ProxySession:%08" PRIX64 ":shell:%s",
this->id, to_server ? "server" : "client");
send_command(
to_server ? this->server_bev.get() : this->client_bev.get(),
@@ -1054,17 +1219,17 @@ void ProxyServer::LinkedSession::send_to_end(const string& data, bool to_server)
}
shared_ptr<ProxyServer::LinkedSession> ProxyServer::get_session() {
if (this->serial_number_to_session.empty()) {
if (this->id_to_session.empty()) {
throw runtime_error("no sessions exist");
}
if (this->serial_number_to_session.size() > 1) {
if (this->id_to_session.size() > 1) {
throw runtime_error("multiple sessions exist");
}
return this->serial_number_to_session.begin()->second;
return this->id_to_session.begin()->second;
}
void ProxyServer::delete_session(uint32_t serial_number) {
if (this->serial_number_to_session.erase(serial_number)) {
log(WARNING, "[ProxyServer/%08" PRIX32 "] Closed session", serial_number);
void ProxyServer::delete_session(uint64_t id) {
if (this->id_to_session.erase(id)) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Closed session", id);
}
}