support multiple versions on proxy server
This commit is contained in:
+34
-5
@@ -9,6 +9,7 @@
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#include <vector>
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#include <string>
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include "PSOEncryption.hh"
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#include "PSOProtocol.hh"
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@@ -26,12 +27,14 @@ public:
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std::shared_ptr<ServerState> state);
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virtual ~ProxyServer() = default;
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void listen(uint16_t port, GameVersion version);
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void listen(uint16_t port, GameVersion version,
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const struct sockaddr_storage* default_destination = nullptr);
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void connect_client(struct bufferevent* bev, uint16_t server_port);
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struct LinkedSession {
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ProxyServer* server;
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uint64_t id;
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std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
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@@ -80,12 +83,24 @@ public:
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};
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std::unordered_map<std::string, SavingFile> saving_files;
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// TODO: This first constructor should be private
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LinkedSession(
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ProxyServer* server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version);
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LinkedSession(
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ProxyServer* server,
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uint16_t local_port,
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GameVersion version,
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std::shared_ptr<const License> license,
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const ClientConfig& newserv_client_config);
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LinkedSession(
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ProxyServer* server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version,
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const struct sockaddr_storage& next_destination);
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void resume(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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@@ -93,6 +108,8 @@ public:
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std::shared_ptr<PSOEncryption> client_output_crypt,
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uint32_t sub_version,
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const std::string& character_name);
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void resume(struct bufferevent* bev);
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void connect();
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static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
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static void dispatch_on_client_error(struct bufferevent* bev, short events,
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@@ -115,7 +132,7 @@ public:
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};
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std::shared_ptr<LinkedSession> get_session();
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void delete_session(uint32_t serial_number);
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void delete_session(uint64_t id);
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bool save_files;
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@@ -123,10 +140,17 @@ private:
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struct ListeningSocket {
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ProxyServer* server;
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int fd;
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uint16_t port;
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scoped_fd fd;
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std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
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GameVersion version;
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struct sockaddr_storage default_destination;
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ListeningSocket(
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ProxyServer* server,
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uint16_t port,
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GameVersion version,
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const struct sockaddr_storage* default_destination);
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
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@@ -160,7 +184,12 @@ private:
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std::shared_ptr<ServerState> state;
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std::map<int, std::shared_ptr<ListeningSocket>> listeners;
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std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
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std::unordered_map<uint32_t, std::shared_ptr<LinkedSession>> serial_number_to_session;
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std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
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uint64_t next_unlicensed_session_id;
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void on_client_connect(struct bufferevent* bev, uint16_t port, GameVersion version);
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void on_client_connect(
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struct bufferevent* bev,
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uint16_t listen_port,
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GameVersion version,
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const struct sockaddr_storage* default_destination);
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};
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