support multiple versions on proxy server
This commit is contained in:
@@ -25,10 +25,15 @@
|
||||
// strings to this list to listen for tapserver connections on a TCP port.
|
||||
"IPStackListen": [],
|
||||
|
||||
// Other servers to support proxying to. If this is empty, the proxy server is
|
||||
// disabled. Entries are like "name": "address:port"; the names are visible to
|
||||
// clients in the proxy server menu.
|
||||
"ProxyDestinations": {},
|
||||
// Other servers to support proxying to. If either of these is empty, the
|
||||
// proxy server is disabled for that game version. Entries are like
|
||||
// "name": "address:port"; the names are used in the proxy server menu.
|
||||
"ProxyDestinations-GC": {},
|
||||
"ProxyDestinations-PC": {},
|
||||
// Proxy destination for patch server clients. If this is given, the internal
|
||||
// patch server (for PC and BB) is bypassed, and any client that connects to
|
||||
// the patch server is instead proxied to this destination.
|
||||
// "ProxyDestination-Patch": "",
|
||||
|
||||
// By default, the interactive shell runs if stdin is a terminal, and doesn't
|
||||
// run if it's not. This option, if present, overrides that behavior.
|
||||
|
||||
Reference in New Issue
Block a user