exempt solo-mode games from $debug client placement
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+1
-1
@@ -153,7 +153,7 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
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this->clients[required_client_id] = c;
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index = required_client_id;
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} else if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
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} else if (c->config.check_flag(Client::Flag::DEBUG_ENABLED) && (this->mode != GameMode::SOLO)) {
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for (index = max_clients - 1; index >= min_client_id; index--) {
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if (!this->clients[index].get()) {
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this->clients[index] = c;
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