revise death_flags notes

This commit is contained in:
Martin Michelsen
2026-04-01 08:48:19 -07:00
parent a05971017d
commit 598ecf88e3
+2 -2
View File
@@ -4786,8 +4786,8 @@ struct G_6x70_Base_V1 {
/* 0078 */ G_6x70_Sub_Telepipe telepipe;
// Only a few bits appear to be used in death_flags. Known values:
// 00000001 = should drop weapon/item on death
// 00000002 = has automatic revival item (Scape Doll or Ragol Ring)
// 00000004 = unknown (TODO; causes client to send 6x31 instead of 6xA1 when revived)
// 00000002 = does not have any automatic revival item (Scape Doll or Ragol Ring)
// 00000004 = was revived by automatic revival item
/* 0094 */ le_uint32_t death_flags = 0;
/* 0098 */ PlayerHoldState hold_state;
/* 00AC */ le_uint32_t area = 0;