revise death_flags notes
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@@ -4786,8 +4786,8 @@ struct G_6x70_Base_V1 {
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/* 0078 */ G_6x70_Sub_Telepipe telepipe;
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// Only a few bits appear to be used in death_flags. Known values:
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// 00000001 = should drop weapon/item on death
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// 00000002 = has automatic revival item (Scape Doll or Ragol Ring)
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// 00000004 = unknown (TODO; causes client to send 6x31 instead of 6xA1 when revived)
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// 00000002 = does not have any automatic revival item (Scape Doll or Ragol Ring)
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// 00000004 = was revived by automatic revival item
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/* 0094 */ le_uint32_t death_flags = 0;
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/* 0098 */ PlayerHoldState hold_state;
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/* 00AC */ le_uint32_t area = 0;
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