fix comflict between Ep3-Editors patch and widescreen AR code
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@@ -53,7 +53,7 @@ start:
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bl copy_code
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lis r29, 0x8000
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ori r29, r29, 0xBD44
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ori r29, r29, 0x17C4
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construct_editors:
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# Call the constructors for all the editors and save the object pointers. If
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@@ -94,7 +94,7 @@ activate_chosen_editor:
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li r4, 0
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lis r29, 0x8000
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ori r29, r29, 0xBD44
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ori r29, r29, 0x17C4
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# lwz r4, [r29 + 0x00] # TGroupSetEditor
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# This editor is very similar to TGroupEnemySetEditor (see below).
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@@ -170,7 +170,7 @@ activate_chosen_editor:
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# the update/render phase. Further research is needed here.
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# lwz r4, [r29 + 0x38] # TCCScenarioDebug (movie/cutscene tests)
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# This editor exists only in Episode 3 - it is not in PSOPC nor PSOX.
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# This editor exists only in Episode 3 - it is neither in PSOPC nor PSOX.
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# Nothing appears immediately after activating this debugger because the
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# default page is blank. Use C-left and C-right to change major pages; use
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# L/R to change minor pages (sets of 50 flags within each major page). Use
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