add SH4 to architecture enum

This commit is contained in:
Martin Michelsen
2022-08-28 18:01:51 -07:00
parent 1ed06283a2
commit 6eb77a7193
2 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ string CompiledFunctionCode::generate_client_command(
if (this->arch == Architecture::POWERPC) {
return this->generate_client_command_t<S_ExecuteCode_Footer_GC_B2, be_uint16_t>(
label_writes, suffix);
} else if (this->arch == Architecture::X86) {
} else if ((this->arch == Architecture::X86) || (this->arch == Architecture::SH4)) {
return this->generate_client_command_t<S_ExecuteCode_Footer_DC_PC_XB_BB_B2, le_uint16_t>(
label_writes, suffix);
} else {
+5 -4
View File
@@ -16,13 +16,14 @@ bool function_compiler_available();
// TODO: Support x86 function calls in the future. Currently we only support
// PPC32 because I haven't written an appropriate x86 assembler yet.
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
POWERPC = 0,
X86,
POWERPC = 0, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;