convert shop random sets to JSON

This commit is contained in:
Martin Michelsen
2026-06-06 07:43:06 -07:00
parent efe7401d7b
commit 708d2a9fb0
25 changed files with 6020 additions and 435 deletions
+1
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@@ -125,6 +125,7 @@ set(SOURCES
src/ServerShell.cc
src/ServerState.cc
src/ShellCommands.cc
src/ShopRandomSets.cc
src/SignalWatcher.cc
src/StaticGameData.cc
src/TeamIndex.cc
-91
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@@ -950,94 +950,3 @@ JSONCommonItemSet::JSONCommonItemSet(const phosg::JSON& json) {
}
}
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data) : data(data), r(*this->data) {}
ArmorRandomSet::ArmorRandomSet(std::shared_ptr<const std::string> data) : RELFileSet(data) {
// For some reason the footer tables are doubly indirect in this file
uint32_t specs_offset_offset = this->r.pget_u32b(data->size() - 0x10);
uint32_t specs_offset = this->r.pget_u32b(specs_offset_offset);
this->tables = &this->r.pget<parray<TableSpec, 3>>(specs_offset);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_armor_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(0), index);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_shield_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(1), index);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_unit_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(2), index);
}
ToolRandomSet::ToolRandomSet(std::shared_ptr<const std::string> data) : RELFileSet(data) {
uint32_t specs_offset = r.pget_u32b(data->size() - 0x10);
this->common_recovery_table_spec = &r.pget<TableSpec>(r.pget_u32b(specs_offset));
this->rare_recovery_table_spec = &r.pget<TableSpec>(r.pget_u32b(specs_offset + sizeof(uint32_t)), 2 * sizeof(TableSpec));
this->tech_disk_table_spec = this->rare_recovery_table_spec + 1;
this->tech_disk_level_table_spec = &r.pget<TableSpec>(r.pget_u32b(specs_offset + 2 * sizeof(uint32_t)));
}
std::pair<const uint8_t*, size_t> ToolRandomSet::get_common_recovery_table(size_t index) const {
return this->get_table<uint8_t>(*this->common_recovery_table_spec, index);
}
std::pair<const ToolRandomSet::WeightTableEntry8*, size_t>
ToolRandomSet::get_rare_recovery_table(size_t index) const {
return this->get_table<WeightTableEntry8>(*this->rare_recovery_table_spec, index);
}
std::pair<const ToolRandomSet::WeightTableEntry8*, size_t>
ToolRandomSet::get_tech_disk_table(size_t index) const {
return this->get_table<WeightTableEntry8>(*this->tech_disk_table_spec, index);
}
std::pair<const ToolRandomSet::TechDiskLevelEntry*, size_t>
ToolRandomSet::get_tech_disk_level_table(size_t index) const {
return this->get_table<TechDiskLevelEntry>(*this->tech_disk_level_table_spec, index);
}
WeaponRandomSet::WeaponRandomSet(std::shared_ptr<const std::string> data) : RELFileSet(data) {
uint32_t offsets_offset = this->r.pget_u32b(data->size() - 0x10);
this->offsets = &this->r.pget<Offsets>(offsets_offset);
}
std::pair<const WeaponRandomSet::WeightTableEntry8*, size_t>
WeaponRandomSet::get_weapon_type_table(size_t index) const {
const auto& spec = this->r.pget<TableSpec>(this->offsets->weapon_type_table + index * sizeof(TableSpec));
const auto* data = &this->r.pget<WeightTableEntry8>(spec.offset, spec.entries_per_table * sizeof(WeightTableEntry8));
return std::make_pair(data, spec.entries_per_table);
}
const parray<WeaponRandomSet::WeightTableEntry32, 6>*
WeaponRandomSet::get_bonus_type_table(size_t which, size_t index) const {
uint32_t base_offset = which ? this->offsets->bonus_type_table2 : this->offsets->bonus_type_table1;
return &this->r.pget<parray<WeightTableEntry32, 6>>(base_offset + sizeof(parray<WeightTableEntry32, 6>) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_bonus_range(size_t which, size_t index) const {
uint32_t base_offset = which ? this->offsets->bonus_range_table2 : this->offsets->bonus_range_table1;
return &this->r.pget<RangeTableEntry>(base_offset + sizeof(RangeTableEntry) * index);
}
const parray<WeaponRandomSet::WeightTableEntry32, 3>*
WeaponRandomSet::get_special_mode_table(size_t index) const {
return &this->r.pget<parray<WeightTableEntry32, 3>>(
this->offsets->special_mode_table + sizeof(parray<WeightTableEntry32, 3>) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_standard_grind_range(size_t index) const {
return &this->r.pget<RangeTableEntry>(this->offsets->standard_grind_range_table + sizeof(RangeTableEntry) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_favored_grind_range(size_t index) const {
return &this->r.pget<RangeTableEntry>(this->offsets->favored_grind_range_table + sizeof(RangeTableEntry) * index);
}
-111
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@@ -284,114 +284,3 @@ class JSONCommonItemSet : public CommonItemSet {
public:
explicit JSONCommonItemSet(const phosg::JSON& json);
};
class RELFileSet {
public:
template <typename ValueT, typename WeightT = ValueT>
struct WeightTableEntry {
ValueT value;
WeightT weight;
phosg::JSON json() const {
return phosg::JSON::dict({{"Weight", this->weight}, {"Value", this->value}});
}
static WeightTableEntry<ValueT, WeightT> from_json(const phosg::JSON& json) {
return WeightTableEntry<ValueT, WeightT>{json.get_int("Weight"), json.get_int("Value")};
}
} __attribute__((packed));
using WeightTableEntry8 = WeightTableEntry<uint8_t>;
using WeightTableEntry32 = WeightTableEntry<be_uint32_t>;
check_struct_size(WeightTableEntry8, 2);
check_struct_size(WeightTableEntry32, 8);
protected:
std::shared_ptr<const std::string> data;
phosg::StringReader r;
struct TableSpec {
be_uint32_t offset;
uint8_t entries_per_table;
parray<uint8_t, 3> unused;
} __packed_ws__(TableSpec, 8);
RELFileSet(std::shared_ptr<const std::string> data);
template <typename T>
std::pair<const T*, size_t> get_table(const TableSpec& spec, size_t index) const {
const T* entries = &r.pget<T>(
spec.offset + index * spec.entries_per_table * sizeof(T), spec.entries_per_table * sizeof(T));
return std::make_pair(entries, spec.entries_per_table);
}
};
class ArmorRandomSet : public RELFileSet {
public:
// This class parses and accesses data from ArmorRandom.rel
ArmorRandomSet(std::shared_ptr<const std::string> data);
std::pair<const WeightTableEntry8*, size_t> get_armor_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_shield_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_unit_table(size_t index) const;
private:
const parray<TableSpec, 3>* tables;
};
class ToolRandomSet : public RELFileSet {
public:
// This class parses and accesses data from ToolRandom.rel
ToolRandomSet(std::shared_ptr<const std::string> data);
struct TechDiskLevelEntry {
enum class Mode : uint8_t {
LEVEL_1 = 0,
PLAYER_LEVEL_DIVISOR = 1,
RANDOM_IN_RANGE = 2,
};
Mode mode;
uint8_t player_level_divisor_or_min_level;
uint8_t max_level;
} __packed_ws__(TechDiskLevelEntry, 3);
std::pair<const uint8_t*, size_t> get_common_recovery_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_rare_recovery_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_tech_disk_table(size_t index) const;
std::pair<const TechDiskLevelEntry*, size_t> get_tech_disk_level_table(size_t index) const;
private:
const TableSpec* common_recovery_table_spec;
const TableSpec* rare_recovery_table_spec;
const TableSpec* tech_disk_table_spec;
const TableSpec* tech_disk_level_table_spec;
};
class WeaponRandomSet : public RELFileSet {
public:
// This class parses and accesses data from WeaponRandom*.rel
WeaponRandomSet(std::shared_ptr<const std::string> data);
struct RangeTableEntry {
be_uint32_t min;
be_uint32_t max;
} __packed_ws__(RangeTableEntry, 8);
std::pair<const WeightTableEntry8*, size_t> get_weapon_type_table(size_t index) const;
const parray<WeightTableEntry32, 6>* get_bonus_type_table(size_t which, size_t index) const;
const RangeTableEntry* get_bonus_range(size_t which, size_t index) const;
const parray<WeightTableEntry32, 3>* get_special_mode_table(size_t index) const;
const RangeTableEntry* get_standard_grind_range(size_t index) const;
const RangeTableEntry* get_favored_grind_range(size_t index) const;
private:
struct Offsets {
be_uint32_t weapon_type_table; // [{c, o -> (table)}](10)
be_uint32_t bonus_type_table1; // [[{u32 value, u32 weight}](6)](9)
be_uint32_t bonus_type_table2; // [[{u32 value, u32 weight}](6)](9)
be_uint32_t bonus_range_table1; // [{u32 min_index, u32 max_index}](9)
be_uint32_t bonus_range_table2; // [{u32 min_index, u32 max_index}](9)
be_uint32_t special_mode_table; // [[{u32 value, u32 weight}](3)](8)
be_uint32_t standard_grind_range_table; // [{u32 min, u32 max}](6)
be_uint32_t favored_grind_range_table; // [{u32 min, u32 max}](6)
} __packed_ws__(Offsets, 0x20);
const Offsets* offsets;
};
+60 -202
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@@ -15,6 +15,23 @@ struct ProbabilityTable {
ProbabilityTable() : count(0) {}
ProbabilityTable(const std::vector<ShopRandomSetBase::IntPairT<ItemT>>& table) : ProbabilityTable() {
for (const auto& entry : table) {
for (size_t y = 0; y < entry.weight; y++) {
this->push(entry.value);
}
}
}
template <size_t Count>
ProbabilityTable(const std::array<ShopRandomSetBase::IntPairT<ItemT>, Count>& table) : ProbabilityTable() {
for (const auto& entry : table) {
for (size_t y = 0; y < entry.weight; y++) {
this->push(entry.value);
}
}
}
void push(ItemT item) {
if (this->count == MaxCount) {
throw std::runtime_error("push to full probability table");
@@ -52,9 +69,9 @@ struct ProbabilityTable {
ItemCreator::ItemCreator(
std::shared_ptr<const CommonItemSet> common_item_set,
std::shared_ptr<const RareItemSet> rare_item_set,
std::shared_ptr<const ArmorRandomSet> armor_random_set,
std::shared_ptr<const ToolRandomSet> tool_random_set,
std::shared_ptr<const WeaponRandomSet> weapon_random_set,
std::shared_ptr<const ArmorShopRandomSet> armor_random_set,
std::shared_ptr<const ToolShopRandomSet> tool_random_set,
std::shared_ptr<const WeaponShopRandomSet> weapon_random_set,
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set,
std::shared_ptr<const ItemParameterTable> item_parameter_table,
std::shared_ptr<const ItemData::StackLimits> stack_limits,
@@ -1080,13 +1097,7 @@ void ItemCreator::generate_armor_shop_armors(std::vector<ItemData>& shop, Episod
}
size_t table_index = this->get_table_index_for_armor_shop(player_level);
ProbabilityTable<uint8_t, 100> pt;
auto src_table = this->armor_random_set->get_armor_table(table_index);
for (size_t z = 0; z < src_table.second; z++) {
for (size_t y = 0; y < src_table.first[z].weight; y++) {
pt.push(src_table.first[z].value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->armor_random_set->armor_table.at(table_index)};
pt.shuffle(this->rand_crypt);
for (size_t items_generated = 0; items_generated < num_items;) {
@@ -1124,13 +1135,7 @@ void ItemCreator::generate_armor_shop_shields(std::vector<ItemData>& shop, size_
}
size_t table_index = this->get_table_index_for_armor_shop(player_level);
ProbabilityTable<uint8_t, 100> pt;
auto src_table = this->armor_random_set->get_shield_table(table_index);
for (size_t z = 0; z < src_table.second; z++) {
for (size_t y = 0; y < src_table.first[z].weight; y++) {
pt.push(src_table.first[z].value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->armor_random_set->shield_table.at(table_index)};
pt.shuffle(this->rand_crypt);
for (size_t items_generated = 0; items_generated < num_items;) {
@@ -1167,13 +1172,7 @@ void ItemCreator::generate_armor_shop_units(std::vector<ItemData>& shop, size_t
}
size_t table_index = this->get_table_index_for_armor_shop(player_level);
ProbabilityTable<uint8_t, 100> pt;
auto src_table = this->armor_random_set->get_unit_table(table_index);
for (size_t z = 0; z < src_table.second; z++) {
for (size_t y = 0; y < src_table.first[z].weight; y++) {
pt.push(src_table.first[z].value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->armor_random_set->unit_table.at(table_index)};
pt.shuffle(this->rand_crypt);
for (size_t items_generated = 0; items_generated < num_items;) {
@@ -1211,10 +1210,6 @@ size_t ItemCreator::get_table_index_for_tool_shop(size_t player_level) {
}
}
static const std::vector<std::pair<uint8_t, uint8_t>> tool_item_defs{
{0x00, 0x00}, {0x00, 0x01}, {0x00, 0x02}, {0x01, 0x00}, {0x01, 0x01}, {0x01, 0x02}, {0x06, 0x00}, {0x06, 0x01},
{0x03, 0x00}, {0x04, 0x00}, {0x05, 0x00}, {0x07, 0x00}, {0x08, 0x00}, {0x09, 0x00}, {0x0A, 0x00}, {0xFF, 0xFF}};
void ItemCreator::generate_common_tool_shop_recovery_items(std::vector<ItemData>& shop, size_t player_level) {
size_t table_index;
if (player_level < 11) {
@@ -1231,17 +1226,15 @@ void ItemCreator::generate_common_tool_shop_recovery_items(std::vector<ItemData>
table_index = 5;
}
auto table = this->tool_random_set->get_common_recovery_table(table_index);
for (size_t z = 0; z < table.second; z++) {
uint8_t type = table.first[z];
if (type == 0x0F) {
for (const auto& entry : this->tool_random_set->common_recovery_table.at(table_index)) {
if (entry == 0x0F) {
continue;
}
auto& item = shop.emplace_back();
item.data1[0] = 3;
item.data1[1] = tool_item_defs[type].first;
item.data1[2] = tool_item_defs[type].second;
item.data1[1] = ToolShopRandomSet::item_defs[entry].first;
item.data1[2] = ToolShopRandomSet::item_defs[entry].second;
}
}
@@ -1251,15 +1244,8 @@ void ItemCreator::generate_rare_tool_shop_recovery_items(std::vector<ItemData>&
}
static constexpr size_t num_items = 2;
ProbabilityTable<uint8_t, 100> pt;
size_t table_index = this->get_table_index_for_tool_shop(player_level);
auto table = this->tool_random_set->get_rare_recovery_table(table_index);
for (size_t z = 0; z < table.second; z++) {
const auto& e = table.first[z];
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->tool_random_set->rare_recovery_table.at(table_index)};
pt.shuffle(this->rand_crypt);
size_t effective_num_items = num_items;
@@ -1273,8 +1259,8 @@ void ItemCreator::generate_rare_tool_shop_recovery_items(std::vector<ItemData>&
} else {
ItemData item;
item.data1[0] = 3;
item.data1[1] = tool_item_defs[type].first;
item.data1[2] = tool_item_defs[type].second;
item.data1[1] = ToolShopRandomSet::item_defs[type].first;
item.data1[2] = ToolShopRandomSet::item_defs[type].second;
if (this->shop_does_not_contain_duplicate_item_by_data1_0_1_2(shop, item)) {
shop.emplace_back(std::move(item));
items_generated++;
@@ -1294,28 +1280,16 @@ void ItemCreator::generate_tool_shop_tech_disks(std::vector<ItemData>& shop, siz
}
size_t table_index = this->get_table_index_for_tool_shop(player_level);
auto table = this->tool_random_set->get_tech_disk_table(table_index);
ProbabilityTable<uint8_t, 100> pt;
for (size_t z = 0; z < table.second; z++) {
const auto& e = table.first[z];
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->tool_random_set->tech_disk_table.at(table_index)};
pt.shuffle(this->rand_crypt);
static const std::array<uint8_t, 0x13> tech_num_map = {
0x00, 0x03, 0x06, 0x0F, 0x10, 0x0D, 0x0A, 0x0B, 0x0C, 0x01, 0x04, 0x07,
0x0E, 0x11, 0x02, 0x05, 0x08, 0x09, 0x12};
size_t items_generated = 0;
while (items_generated < num_items) {
uint8_t tech_num_index = pt.pop();
ItemData item;
item.data1[0] = 3;
item.data1[1] = 2;
item.data1[4] = tech_num_map.at(tech_num_index);
item.data1[4] = ToolShopRandomSet::tech_num_map.at(tech_num_index);
this->choose_tech_disk_level_for_tool_shop(item, player_level, tech_num_index);
if (this->shop_does_not_contain_duplicate_tech_disk(shop, item)) {
shop.emplace_back(std::move(item));
@@ -1326,22 +1300,22 @@ void ItemCreator::generate_tool_shop_tech_disks(std::vector<ItemData>& shop, siz
void ItemCreator::choose_tech_disk_level_for_tool_shop(ItemData& item, size_t player_level, uint8_t tech_num_index) {
size_t table_index = this->get_table_index_for_tool_shop(player_level);
auto table = this->tool_random_set->get_tech_disk_level_table(table_index);
if (tech_num_index >= table.second) {
auto table = this->tool_random_set->tech_disk_level_table.at(table_index);
if (tech_num_index >= table.size()) {
throw std::runtime_error("technique number out of range");
}
const auto& e = table.first[tech_num_index];
const auto& e = table[tech_num_index];
switch (e.mode) {
case ToolRandomSet::TechDiskLevelEntry::Mode::LEVEL_1:
case ToolShopRandomSet::TechDiskLevelEntry::Mode::LEVEL_1:
item.data1[2] = 0;
break;
case ToolRandomSet::TechDiskLevelEntry::Mode::PLAYER_LEVEL_DIVISOR:
case ToolShopRandomSet::TechDiskLevelEntry::Mode::PLAYER_LEVEL_DIVISOR:
item.data1[2] = std::clamp<ssize_t>(
(std::min<size_t>(player_level, 99) / e.player_level_divisor_or_min_level) - 1, 0, 14);
break;
case ToolRandomSet::TechDiskLevelEntry::Mode::RANDOM_IN_RANGE: {
// Note: This logic does not give a uniform distribution - if the minimumlevel is not zero (level 1), then the
case ToolShopRandomSet::TechDiskLevelEntry::Mode::RANDOM_IN_RANGE: {
// Note: This logic does not give a uniform distribution - if the minimum level is not zero (level 1), then the
// minimum level is more likely than all the other levels. This behavior matches the client's logic, though it's
// unclear if this nonuniformity was intentional.
int16_t min_level = std::max<int16_t>(e.player_level_divisor_or_min_level - 1, 0);
@@ -1394,119 +1368,25 @@ std::vector<ItemData> ItemCreator::generate_weapon_shop_contents(size_t player_l
}
}
ProbabilityTable<uint8_t, 100> pt;
auto table = this->weapon_random_set->get_weapon_type_table(table_index);
for (size_t z = 0; z < table.second; z++) {
const auto& e = table.first[z];
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint8_t, 100> pt{this->weapon_random_set->weapon_type_weight_tables.at(table_index).at(section_id)};
pt.shuffle(this->rand_crypt);
std::vector<ItemData> shop;
while (shop.size() < num_items) {
ItemData item;
const std::pair<uint8_t, uint8_t>* def;
uint8_t which = pt.pop();
if (which == 0x39) {
static const std::vector<std::pair<uint8_t, uint8_t>> defs{
{0x28, 0x00}, {0x2A, 0x00}, {0x2B, 0x00}, {0x35, 0x00}, {0x52, 0x00}, {0x48, 0x00}, {0x64, 0x00},
{0x59, 0x00}, {0x8A, 0x00}, {0x99, 0x00}};
const auto& def = defs.at(this->section_id);
item.data1[0] = 0;
item.data1[1] = def.first;
item.data1[2] = def.second;
def = &WeaponShopRandomSet::type_defs_39.at(this->section_id);
} else if (which == 0x3A) {
static const std::vector<std::pair<uint8_t, uint8_t>> defs{
{0x99, 0x00}, {0x64, 0x00}, {0x8A, 0x00}, {0x28, 0x00}, {0x59, 0x00}, {0x2B, 0x00}, {0x52, 0x00},
{0x2A, 0x00}, {0x48, 0x00}, {0x35, 0x00}};
const auto& def = defs.at(this->section_id);
item.data1[0] = 0;
item.data1[1] = def.first;
item.data1[2] = def.second;
def = &WeaponShopRandomSet::type_defs_3A.at(this->section_id);
} else {
static const std::vector<std::pair<uint8_t, uint8_t>> defs({
/* 00 */ {0x01, 0x00},
/* 01 */ {0x01, 0x01},
/* 02 */ {0x01, 0x02},
/* 03 */ {0x01, 0x03},
/* 04 */ {0x01, 0x04},
/* 05 */ {0x03, 0x00},
/* 06 */ {0x03, 0x01},
/* 07 */ {0x03, 0x02},
/* 08 */ {0x03, 0x03},
/* 09 */ {0x03, 0x04},
/* 0A */ {0x02, 0x00},
/* 0B */ {0x02, 0x01},
/* 0C */ {0x02, 0x02},
/* 0D */ {0x02, 0x03},
/* 0E */ {0x02, 0x04},
/* 0F */ {0x05, 0x00},
/* 10 */ {0x05, 0x01},
/* 11 */ {0x05, 0x02},
/* 12 */ {0x05, 0x03},
/* 13 */ {0x05, 0x04},
/* 14 */ {0x04, 0x00},
/* 15 */ {0x04, 0x01},
/* 16 */ {0x04, 0x02},
/* 17 */ {0x04, 0x03},
/* 18 */ {0x04, 0x04},
/* 19 */ {0x06, 0x00},
/* 1A */ {0x06, 0x01},
/* 1B */ {0x06, 0x02},
/* 1C */ {0x06, 0x03},
/* 1D */ {0x06, 0x04},
/* 1E */ {0x07, 0x00},
/* 1F */ {0x07, 0x01},
/* 20 */ {0x07, 0x02},
/* 21 */ {0x07, 0x03},
/* 22 */ {0x07, 0x04},
/* 23 */ {0x08, 0x00},
/* 24 */ {0x08, 0x01},
/* 25 */ {0x08, 0x02},
/* 26 */ {0x08, 0x03},
/* 27 */ {0x08, 0x04},
/* 28 */ {0x09, 0x00},
/* 29 */ {0x09, 0x01},
/* 2A */ {0x09, 0x02},
/* 2B */ {0x09, 0x03},
/* 2C */ {0x09, 0x04},
/* 2D */ {0x0A, 0x00},
/* 2E */ {0x0A, 0x01},
/* 2F */ {0x0A, 0x02},
/* 30 */ {0x0A, 0x03},
/* 31 */ {0x0B, 0x00},
/* 32 */ {0x0B, 0x01},
/* 33 */ {0x0B, 0x02},
/* 34 */ {0x0B, 0x03},
/* 35 */ {0x0C, 0x00},
/* 36 */ {0x0C, 0x01},
/* 37 */ {0x0C, 0x02},
/* 38 */ {0x0C, 0x03},
/* 39 */ {0xFF, 0xFF}, // Special-cased above
/* 3A */ {0xFF, 0xFF}, // Special-cased above
/* 3B */ {0x01, 0x05},
/* 3C */ {0x02, 0x05},
/* 3D */ {0x06, 0x05},
/* 3E */ {0x08, 0x05},
/* 3F */ {0x0A, 0x04},
/* 40 */ {0x0C, 0x04},
/* 41 */ {0x0B, 0x04},
/* 42 */ {0x01, 0x06},
/* 43 */ {0x03, 0x05},
/* 44 */ {0x07, 0x05},
/* 45 */ {0x0A, 0x05},
/* 46 */ {0x0C, 0x05},
/* 47 */ {0x0B, 0x05},
});
const auto& def = defs.at(which);
item.data1[0] = 0;
item.data1[1] = def.first;
item.data1[2] = def.second;
def = &WeaponShopRandomSet::type_defs.at(which);
}
item.data1[0] = 0;
item.data1[1] = def->first;
item.data1[2] = def->second;
this->generate_weapon_shop_item_grind(item, player_level);
this->generate_weapon_shop_item_special(item, player_level);
@@ -1542,16 +1422,15 @@ void ItemCreator::generate_weapon_shop_item_grind(ItemData& item, size_t player_
uint8_t favored_weapon = TekkerAdjustmentSet::favored_weapon_type_for_section_id(this->section_id);
bool is_favored = (favored_weapon != 0xFF) && (item.data1[1] == favored_weapon);
const auto* range = is_favored
? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index);
const auto& range = is_favored
? this->weapon_random_set->favored_grind_range_table.at(table_index)
: this->weapon_random_set->default_grind_range_table.at(table_index);
const auto& weapon_def = this->item_parameter_table->get_weapon(item.data1[1], item.data1[2]);
item.data1[3] = std::clamp<uint8_t>(this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
item.data1[3] = std::clamp<uint8_t>(this->rand_int(range.max + 1), range.min, weapon_def.max_grind);
}
void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t player_level) {
ProbabilityTable<uint8_t, 100> pt;
size_t table_index;
if (player_level < 11) {
@@ -1572,13 +1451,8 @@ void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t playe
table_index = 7;
}
const auto* table = this->weapon_random_set->get_special_mode_table(table_index);
for (size_t z = 0; z < table->size(); z++) {
const auto& e = table->at(z);
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint32_t, 100> pt{this->weapon_random_set->special_mode_table.at(table_index)};
pt.shuffle(this->rand_crypt);
// Note: The original code shuffles pt and then pops a single value from it. For simplicity, we just sample a single
// value instead.
@@ -1597,9 +1471,6 @@ void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t playe
}
}
static const std::array<int8_t, 20> bonus_values = {
-50, -45, -40, -35, -30, -25, -20, -15, -10, -5, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50};
void ItemCreator::generate_weapon_shop_item_bonus1(ItemData& item, size_t player_level) {
size_t table_index;
if (player_level < 4) {
@@ -1622,14 +1493,8 @@ void ItemCreator::generate_weapon_shop_item_bonus1(ItemData& item, size_t player
table_index = 8;
}
const auto* type_table = this->weapon_random_set->get_bonus_type_table(0, table_index);
ProbabilityTable<uint8_t, 100> pt;
for (size_t z = 0; z < type_table->size(); z++) {
const auto& e = type_table->at(z);
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint32_t, 100> pt{this->weapon_random_set->bonus_type_table1.at(table_index)};
pt.shuffle(this->rand_crypt);
// Note: The original code shuffles pt and then pops a single value from it. For simplicity, we just sample a single
// value instead.
@@ -1637,8 +1502,8 @@ void ItemCreator::generate_weapon_shop_item_bonus1(ItemData& item, size_t player
if (item.data1[6] == 0) {
item.data1[7] = 0;
} else {
const auto* range = this->weapon_random_set->get_bonus_range(0, table_index);
item.data1[7] = bonus_values.at(std::max<size_t>(this->rand_int(range->max + 1), range->min));
const auto& range = this->weapon_random_set->bonus_range_table1.at(table_index);
item.data1[7] = WeaponShopRandomSet::bonus_values.at(std::max<size_t>(this->rand_int(range.max + 1), range.min));
}
}
@@ -1664,14 +1529,7 @@ void ItemCreator::generate_weapon_shop_item_bonus2(ItemData& item, size_t player
table_index = 8;
}
const auto* type_table = this->weapon_random_set->get_bonus_type_table(1, table_index);
ProbabilityTable<uint8_t, 100> pt;
for (size_t z = 0; z < type_table->size(); z++) {
const auto& e = type_table->at(z);
for (size_t y = 0; y < e.weight; y++) {
pt.push(e.value);
}
}
ProbabilityTable<uint32_t, 100> pt{this->weapon_random_set->bonus_type_table2.at(table_index)};
pt.shuffle(this->rand_crypt);
do {
@@ -1681,8 +1539,8 @@ void ItemCreator::generate_weapon_shop_item_bonus2(ItemData& item, size_t player
if (item.data1[8] == 0) {
item.data1[9] = 0;
} else {
const auto* range = this->weapon_random_set->get_bonus_range(1, table_index);
item.data1[9] = bonus_values.at(std::max<size_t>(this->rand_int(range->max + 1), range->min));
const auto& range = this->weapon_random_set->bonus_range_table2.at(table_index);
item.data1[9] = WeaponShopRandomSet::bonus_values.at(std::max<size_t>(this->rand_int(range.max + 1), range.min));
}
}
+7 -6
View File
@@ -7,6 +7,7 @@
#include "PSOEncryption.hh"
#include "PlayerSubordinates.hh"
#include "RareItemSet.hh"
#include "ShopRandomSets.hh"
#include "StaticGameData.hh"
#include "TekkerAdjustmentSet.hh"
@@ -20,9 +21,9 @@ public:
ItemCreator(
std::shared_ptr<const CommonItemSet> common_item_set,
std::shared_ptr<const RareItemSet> rare_item_set,
std::shared_ptr<const ArmorRandomSet> armor_random_set,
std::shared_ptr<const ToolRandomSet> tool_random_set,
std::shared_ptr<const WeaponRandomSet> weapon_random_set,
std::shared_ptr<const ArmorShopRandomSet> armor_random_set,
std::shared_ptr<const ToolShopRandomSet> tool_random_set,
std::shared_ptr<const WeaponShopRandomSet> weapon_random_set,
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set,
std::shared_ptr<const ItemParameterTable> item_parameter_table,
std::shared_ptr<const ItemData::StackLimits> stack_limits,
@@ -81,9 +82,9 @@ private:
Difficulty difficulty;
uint8_t section_id;
std::shared_ptr<const RareItemSet> rare_item_set;
std::shared_ptr<const ArmorRandomSet> armor_random_set;
std::shared_ptr<const ToolRandomSet> tool_random_set;
std::shared_ptr<const WeaponRandomSet> weapon_random_set;
std::shared_ptr<const ArmorShopRandomSet> armor_random_set;
std::shared_ptr<const ToolShopRandomSet> tool_random_set;
std::shared_ptr<const WeaponShopRandomSet> weapon_random_set;
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
std::shared_ptr<const ItemParameterTable> item_parameter_table;
std::shared_ptr<const CommonItemSet> common_item_set;
+97 -4
View File
@@ -2433,7 +2433,7 @@ Action a_encode_mag_metadata_table(
Action a_decode_tekker_adjustment_set(
"decode-tekker-adjustment-set", "\
decode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS...]\n\
decode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a JudgeItem.rel file into a JSON tekker adjustment set. Use\n\
--big-endian if the .rel file is from PSO GC.\n",
+[](phosg::Arguments& args) {
@@ -2446,7 +2446,7 @@ Action a_decode_tekker_adjustment_set(
Action a_encode_tekker_adjustment_set(
"encode-tekker-adjustment-set", "\
encode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS...]\n\
encode-tekker-adjustment-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a JSON tekker adjustment set into a JudgeItem.rel file compatible\n\
with the game client. Use --big-endian if the .rel file is for PSO GC.\n",
+[](phosg::Arguments& args) {
@@ -2454,6 +2454,78 @@ Action a_encode_tekker_adjustment_set(
write_output_data(args, table.serialize_binary(args.get<bool>("big-endian")), nullptr);
});
Action a_decode_armor_shop_random_set(
"decode-armor-shop-random-set", "\
decode-armor-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a ArmorRandom.rel file into a JSON armor shop random set. Use\n\
--big-endian if the .rel file is from PSO GC.\n",
+[](phosg::Arguments& args) {
auto input_data = read_input_data(args);
ArmorShopRandomSet table(input_data, args.get<bool>("big-endian"));
auto json = table.json();
auto serialized = json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::SORT_DICT_KEYS);
write_output_data(args, serialized, nullptr);
});
Action a_encode_armor_shop_random_set(
"encode-armor-shop-random-set", "\
encode-armor-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a JSON armo shop random set into an ArmorRandom.rel file\n\
compatible with the game client. Use --big-endian if the .rel file is for\n\
PSO GC.\n",
+[](phosg::Arguments& args) {
ArmorShopRandomSet table(phosg::JSON::parse(read_input_data(args)));
write_output_data(args, table.serialize_binary(args.get<bool>("big-endian")), nullptr);
});
Action a_decode_tool_shop_random_set(
"decode-tool-shop-random-set", "\
decode-tool-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a ToolRandom.rel file into a JSON tool shop random set. Use\n\
--big-endian if the .rel file is from PSO GC.\n",
+[](phosg::Arguments& args) {
auto input_data = read_input_data(args);
ToolShopRandomSet table(input_data, args.get<bool>("big-endian"));
auto json = table.json();
auto serialized = json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::SORT_DICT_KEYS);
write_output_data(args, serialized, nullptr);
});
Action a_encode_tool_shop_random_set(
"encode-tool-shop-random-set", "\
encode-tool-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a JSON armo shop random set into an ToolRandom.rel file\n\
compatible with the game client. Use --big-endian if the .rel file is for\n\
PSO GC.\n",
+[](phosg::Arguments& args) {
ToolShopRandomSet table(phosg::JSON::parse(read_input_data(args)));
write_output_data(args, table.serialize_binary(args.get<bool>("big-endian")), nullptr);
});
Action a_decode_weapon_shop_random_set(
"decode-weapon-shop-random-set", "\
decode-weapon-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a WeaponRandom.rel file into a JSON weapon shop random set. Use\n\
--big-endian if the .rel file is from PSO GC.\n",
+[](phosg::Arguments& args) {
auto input_data = read_input_data(args);
WeaponShopRandomSet table(input_data, args.get<bool>("big-endian"));
auto json = table.json();
auto serialized = json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::SORT_DICT_KEYS);
write_output_data(args, serialized, nullptr);
});
Action a_encode_weapon_shop_random_set(
"encode-weapon-shop-random-set", "\
encode-weapon-shop-random-set [INPUT-FILENAME [OUTPUT-FILENAME]] [OPTIONS]\n\
Converts a JSON armo shop random set into an WeaponRandom.rel file\n\
compatible with the game client. Use --big-endian if the .rel file is for\n\
PSO GC.\n",
+[](phosg::Arguments& args) {
WeaponShopRandomSet table(phosg::JSON::parse(read_input_data(args)));
write_output_data(args, table.serialize_binary(args.get<bool>("big-endian")), nullptr);
});
Action a_decode_level_table(
"decode-level-table", nullptr,
+[](phosg::Arguments& args) {
@@ -2704,7 +2776,7 @@ Action a_name_all_items(
Action a_print_level_stats(
"show-level-tables", "\
show-level-tables\n\
Print the level tables for each version in a semi-human-reatable format.\n",
Print the level tables for each version in a semi-human-readable format.\n",
+[](phosg::Arguments& args) {
auto s = std::make_shared<ServerState>(get_config_filename(args));
s->load_config_early();
@@ -2790,7 +2862,7 @@ Action a_print_level_stats(
Action a_show_item_parameter_tables(
"show-item-parameter-tables", "\
show-item-parameter-tables\n\
Print the item parameter tables for each version in a semi-human-reatable\n\
Print the item parameter tables for each version in a semi-human-readable\n\
format.\n",
+[](phosg::Arguments& args) {
auto s = std::make_shared<ServerState>(get_config_filename(args));
@@ -2804,6 +2876,27 @@ Action a_show_item_parameter_tables(
}
});
Action a_show_shop_random_sets(
"show-shop-random-sets", "\
show-shop-random-sets\n\
Print the tekker and shop generation tables in a semi-human-readable\n\
format.\n",
+[](phosg::Arguments& args) {
auto s = std::make_shared<ServerState>(get_config_filename(args));
s->load_all(false);
s->tekker_adjustment_set->print(stdout);
s->armor_random_set->print(stdout);
s->tool_random_set->print(stdout);
phosg::fwrite_fmt(stdout, "(Normal) ");
s->weapon_random_set(Difficulty::NORMAL)->print(stdout);
phosg::fwrite_fmt(stdout, "(Hard) ");
s->weapon_random_set(Difficulty::HARD)->print(stdout);
phosg::fwrite_fmt(stdout, "(Very Hard) ");
s->weapon_random_set(Difficulty::VERY_HARD)->print(stdout);
phosg::fwrite_fmt(stdout, "(Ultimate) ");
s->weapon_random_set(Difficulty::ULTIMATE)->print(stdout);
});
Action a_show_ep3_cards(
"show-ep3-cards", "\
show-ep3-cards\n\
+11 -11
View File
@@ -2108,24 +2108,24 @@ void ServerState::load_drop_tables() {
}
config_log.info_f("Loading armor table");
auto armor_data = std::make_shared<std::string>(phosg::load_file("system/tables/ArmorRandom-gc-v3.rel"));
auto new_armor_random_set = std::make_shared<ArmorRandomSet>(armor_data);
auto armor_json = phosg::JSON::parse(phosg::load_file("system/tables/armor-shop-random-set.json"));
auto new_armor_random_set = std::make_shared<ArmorShopRandomSet>(armor_json);
config_log.info_f("Loading tool table");
auto tool_data = std::make_shared<std::string>(phosg::load_file("system/tables/ToolRandom-gc-v3.rel"));
auto new_tool_random_set = std::make_shared<ToolRandomSet>(tool_data);
auto tool_json = phosg::JSON::parse(phosg::load_file("system/tables/tool-shop-random-set.json"));
auto new_tool_random_set = std::make_shared<ToolShopRandomSet>(tool_json);
config_log.info_f("Loading weapon tables");
std::array<std::shared_ptr<const WeaponRandomSet>, 4> new_weapon_random_sets;
std::array<std::shared_ptr<const WeaponShopRandomSet>, 4> new_weapon_random_sets;
const char* filenames[4] = {
"system/tables/WeaponRandomNormal-gc-v3.rel",
"system/tables/WeaponRandomHard-gc-v3.rel",
"system/tables/WeaponRandomVeryHard-gc-v3.rel",
"system/tables/WeaponRandomUltimate-gc-v3.rel",
"system/tables/weapon-shop-random-set-normal.json",
"system/tables/weapon-shop-random-set-hard.json",
"system/tables/weapon-shop-random-set-very-hard.json",
"system/tables/weapon-shop-random-set-ultimate.json",
};
for (size_t z = 0; z < 4; z++) {
auto weapon_data = std::make_shared<std::string>(phosg::load_file(filenames[z]));
new_weapon_random_sets[z] = std::make_shared<WeaponRandomSet>(weapon_data);
new_weapon_random_sets[z] = std::make_shared<WeaponShopRandomSet>(
phosg::JSON::parse(phosg::load_file(filenames[z])));
}
config_log.info_f("Loading tekker adjustment set");
+5 -4
View File
@@ -27,6 +27,7 @@
#include "MagMetadataTable.hh"
#include "Menu.hh"
#include "Quest.hh"
#include "ShopRandomSets.hh"
#include "TeamIndex.hh"
#include "TekkerAdjustmentSet.hh"
#include "WordSelectTable.hh"
@@ -213,9 +214,9 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::shared_ptr<const GSLArchive> bb_data_gsl;
std::unordered_map<std::string, std::shared_ptr<const CommonItemSet>> common_item_sets;
std::unordered_map<std::string, std::shared_ptr<const RareItemSet>> rare_item_sets;
std::shared_ptr<const ArmorRandomSet> armor_random_set;
std::shared_ptr<const ToolRandomSet> tool_random_set;
std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets; // Keyed oin difficulty
std::shared_ptr<const ArmorShopRandomSet> armor_random_set;
std::shared_ptr<const ToolShopRandomSet> tool_random_set;
std::array<std::shared_ptr<const WeaponShopRandomSet>, 4> weapon_random_sets; // Keyed on difficulty
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
std::array<std::shared_ptr<const ItemParameterTable>, NUM_VERSIONS> item_parameter_tables;
std::shared_ptr<const ItemTranslationTable> item_translation_table;
@@ -364,7 +365,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::shared_ptr<const SetDataTableBase> set_data_table(Version version, Episode episode, GameMode mode, Difficulty difficulty) const;
inline std::shared_ptr<const WeaponRandomSet> weapon_random_set(Difficulty difficulty) const {
inline std::shared_ptr<const WeaponShopRandomSet> weapon_random_set(Difficulty difficulty) const {
return this->weapon_random_sets.at(static_cast<size_t>(difficulty));
}
inline std::shared_ptr<const MapState::RareEnemyRates> rare_enemy_rates(Difficulty difficulty) const {
+834
View File
@@ -0,0 +1,834 @@
#include "ShopRandomSets.hh"
#include "CommonFileFormats.hh"
#include "StaticGameData.hh"
#include "Types.hh"
template <bool BE>
struct TableSpecT {
U32T<BE> offset;
uint8_t row_size;
parray<uint8_t, 3> unused;
} __packed_ws_be__(TableSpecT, 8);
template <typename T>
void print_table_2d(FILE* stream, const std::vector<std::vector<T>>& table) {
for (size_t z = 0; z < table.size(); z++) {
phosg::fwrite_fmt(stream, " {:02X}:", z);
for (const auto& cell : table[z]) {
if constexpr (std::is_integral_v<T>) {
phosg::fwrite_fmt(stream, " {:02X}", cell);
} else {
// It should be ShopRandomSetBase::IntPairT<...>
phosg::fwrite_fmt(stream, " {:02X} @ {:03}", cell.first, cell.second);
}
}
phosg::fwrite_fmt(stream, "\n");
}
}
template <typename ParsedT, typename StoredT = ParsedT>
std::vector<std::vector<ParsedT>> parse_table_t(
const phosg::StringReader& r, uint32_t offset, size_t row_size, const std::set<uint32_t> start_offsets) {
auto end_offset_it = start_offsets.upper_bound(offset);
if (end_offset_it == start_offsets.end()) {
throw std::runtime_error("Cannot determine table end offset");
}
uint32_t end_offset = *end_offset_it;
size_t row_bytes = row_size * sizeof(StoredT);
size_t row_count = (end_offset - offset) / row_bytes;
auto sub_r = r.sub(offset, row_bytes * row_count);
std::vector<std::vector<ParsedT>> ret;
while (ret.size() < row_count) {
auto& row = ret.emplace_back();
while (row.size() < row_size) {
row.emplace_back(sub_r.get<StoredT>());
}
}
return ret;
}
template <typename StoredT, typename ParsedT = StoredT, bool BE>
TableSpecT<BE> serialize_table_t(RELFileWriter<BE>& rel, const std::vector<std::vector<ParsedT>>& table) {
if (table.empty()) {
throw std::runtime_error("Table is empty");
}
TableSpecT<BE> ret;
ret.offset = rel.w.size();
ret.row_size = table[0].size();
for (const auto& row : table) {
if (row.size() != ret.row_size) {
throw std::runtime_error("Table has different row sizes");
}
for (const auto& cell : row) {
rel.template put<StoredT>(cell);
}
}
return ret;
}
template <size_t RowCount, size_t RowSize, typename ParsedT, typename StoredT = ParsedT>
std::array<std::array<ParsedT, RowSize>, RowCount> parse_fixed_table_t(const phosg::StringReader& r, uint32_t offset) {
auto sub_r = r.sub(offset, RowSize * RowCount * sizeof(StoredT));
std::array<std::array<ParsedT, RowSize>, RowCount> ret;
for (size_t y = 0; y < RowCount; y++) {
for (size_t x = 0; x < RowSize; x++) {
ret[y][x] = sub_r.get<StoredT>();
}
}
return ret;
}
template <size_t RowCount, size_t RowSize, typename ParsedT, typename StoredT = ParsedT, bool BE>
uint32_t serialize_fixed_table_t(
RELFileWriter<BE>& rel, const std::array<std::array<ParsedT, RowSize>, RowCount>& table) {
uint32_t ret = rel.w.size();
for (const auto& row : table) {
for (const auto& cell : row) {
rel.template put<StoredT>(cell);
}
}
return ret;
}
template <typename T>
std::vector<std::vector<T>> table_for_json_t(const phosg::JSON& table_json) {
std::vector<std::vector<T>> ret;
for (const auto& row_json : table_json.as_list()) {
auto& row = ret.emplace_back();
for (const auto& cell_json : row_json->as_list()) {
if constexpr (std::is_integral_v<T>) {
row.emplace_back(cell_json->as_int());
} else {
row.emplace_back(*cell_json);
}
}
}
return ret;
}
template <typename T>
phosg::JSON json_for_table_t(const std::vector<std::vector<T>>& table) {
auto table_json = phosg::JSON::list();
for (const auto& row : table) {
auto row_json = phosg::JSON::list();
for (const auto& cell : row) {
if constexpr (std::is_integral_v<T>) {
row_json.emplace_back(cell);
} else {
row_json.emplace_back(cell.json());
}
}
table_json.emplace_back(std::move(row_json));
}
return table_json;
}
template <typename T, size_t Count>
std::array<T, Count> fixed_table_for_json_t(const phosg::JSON& table_json) {
std::array<T, Count> ret;
for (size_t y = 0; y < Count; y++) {
ret[y] = table_json.at(y);
}
return ret;
}
template <typename T, size_t RowCount, size_t RowSize>
std::array<std::array<T, RowSize>, RowCount> fixed_table_for_json_t(const phosg::JSON& table_json) {
std::array<std::array<T, RowSize>, RowCount> ret;
for (size_t y = 0; y < RowCount; y++) {
const auto& row_json = table_json.at(y);
for (size_t x = 0; x < RowSize; x++) {
ret[y][x] = row_json.at(x);
}
}
return ret;
}
template <typename T, size_t Count>
phosg::JSON json_for_fixed_table_t(const std::array<T, Count>& table) {
auto ret = phosg::JSON::list();
for (const auto& cell : table) {
ret.emplace_back(cell.json());
}
return ret;
}
template <typename T, size_t RowCount, size_t RowSize>
phosg::JSON json_for_fixed_table_t(const std::array<std::array<T, RowSize>, RowCount>& table) {
auto table_json = phosg::JSON::list();
for (const auto& row : table) {
auto row_json = phosg::JSON::list();
for (const auto& cell : row) {
row_json.emplace_back(cell.json());
}
table_json.emplace_back(std::move(row_json));
}
return table_json;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Armor shop set
template <bool BE>
struct ArmorSubRootT {
TableSpecT<BE> armor_table; // -> WeightTableEntry8[...][...]
TableSpecT<BE> shield_table; // -> WeightTableEntry8[...][...]
TableSpecT<BE> unit_table; // -> WeightTableEntry8[...][...]
} __packed_ws_be__(ArmorSubRootT, 0x18);
template <bool BE>
struct ArmorRootT {
U32T<BE> subroot; // -> ArmorSubRootT<BE>
} __packed_ws_be__(ArmorRootT, 4);
ArmorShopRandomSet::ArmorShopRandomSet(const void* data, size_t size, bool big_endian) {
if (big_endian) {
this->parse_t<true>(data, size);
} else {
this->parse_t<false>(data, size);
}
}
ArmorShopRandomSet::ArmorShopRandomSet(const std::string& data, bool big_endian)
: ArmorShopRandomSet(data.data(), data.size(), big_endian) {}
ArmorShopRandomSet::ArmorShopRandomSet(const phosg::JSON& json) {
this->armor_table = table_for_json_t<IntPairT<uint8_t>>(json.at("ArmorTable"));
this->shield_table = table_for_json_t<IntPairT<uint8_t>>(json.at("ShieldTable"));
this->unit_table = table_for_json_t<IntPairT<uint8_t>>(json.at("UnitTable"));
}
template <bool BE>
void ArmorShopRandomSet::parse_t(const void* data, size_t size) {
std::set<uint32_t> start_offsets;
phosg::StringReader r(data, size);
uint32_t root_offset = r.pget<U32T<BE>>(size - 0x10);
start_offsets.emplace(root_offset);
const auto& root = r.pget<ArmorRootT<BE>>(root_offset);
start_offsets.emplace(root.subroot);
const auto& subroot = r.pget<ArmorSubRootT<BE>>(root.subroot);
start_offsets.emplace(subroot.armor_table.offset);
start_offsets.emplace(subroot.shield_table.offset);
start_offsets.emplace(subroot.unit_table.offset);
this->armor_table = parse_table_t<IntPairT<uint8_t>>(
r, subroot.armor_table.offset, subroot.armor_table.row_size, start_offsets);
this->shield_table = parse_table_t<IntPairT<uint8_t>>(
r, subroot.shield_table.offset, subroot.shield_table.row_size, start_offsets);
this->unit_table = parse_table_t<IntPairT<uint8_t>>(
r, subroot.unit_table.offset, subroot.unit_table.row_size, start_offsets);
}
template <bool BE>
std::string ArmorShopRandomSet::serialize_binary_t() const {
RELFileWriter<BE> rel;
ArmorSubRootT<BE> subroot;
subroot.armor_table = serialize_table_t<IntPairT<uint8_t>>(rel, this->armor_table);
subroot.shield_table = serialize_table_t<IntPairT<uint8_t>>(rel, this->shield_table);
subroot.unit_table = serialize_table_t<IntPairT<uint8_t>>(rel, this->unit_table);
ArmorRootT<BE> root;
rel.align(4);
root.subroot = rel.put(subroot);
rel.relocations.emplace(rel.w.size() - 0x18);
rel.relocations.emplace(rel.w.size() - 0x10);
rel.relocations.emplace(rel.w.size() - 0x08);
uint32_t root_offset = rel.put(root);
rel.relocations.emplace(rel.w.size() - 4);
return rel.finalize(root_offset);
}
std::string ArmorShopRandomSet::serialize_binary(bool big_endian) const {
return big_endian ? this->serialize_binary_t<true>() : this->serialize_binary_t<false>();
}
phosg::JSON ArmorShopRandomSet::json() const {
return phosg::JSON::dict({
{"ArmorTable", json_for_table_t(this->armor_table)},
{"ShieldTable", json_for_table_t(this->shield_table)},
{"UnitTable", json_for_table_t(this->unit_table)},
});
}
void ArmorShopRandomSet::print(FILE* stream) const {
phosg::fwrite_fmt(stream, "ArmorShopRandomSet\n");
phosg::fwrite_fmt(stream, " Armor table\n");
print_table_2d(stream, this->armor_table);
phosg::fwrite_fmt(stream, " Shield table\n");
print_table_2d(stream, this->shield_table);
phosg::fwrite_fmt(stream, " Unit table\n");
print_table_2d(stream, this->unit_table);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tool shop set
ToolShopRandomSet::TechDiskLevelEntry::TechDiskLevelEntry(const phosg::JSON& json) {
if (json.contains("PlayerLevelDivisor")) {
this->mode = Mode::PLAYER_LEVEL_DIVISOR;
this->player_level_divisor_or_min_level = json.get_int("PlayerLevelDivisor");
this->max_level = 0;
} else if (json.contains("MinLevel")) {
this->mode = Mode::RANDOM_IN_RANGE;
this->player_level_divisor_or_min_level = json.get_int("MinLevel");
this->max_level = json.get_int("MaxLevel");
} else {
this->mode = Mode::LEVEL_1;
this->player_level_divisor_or_min_level = 0;
this->max_level = 0;
}
}
phosg::JSON ToolShopRandomSet::TechDiskLevelEntry::json() const {
switch (this->mode) {
case Mode::LEVEL_1:
return phosg::JSON::dict();
case Mode::PLAYER_LEVEL_DIVISOR:
return phosg::JSON::dict({{"PlayerLevelDivisor", this->player_level_divisor_or_min_level}});
case Mode::RANDOM_IN_RANGE:
return phosg::JSON::dict({{"MinLevel", this->player_level_divisor_or_min_level}, {"MaxLevel", this->max_level}});
default:
throw std::runtime_error("Invalid TechDiskLevelEntry mode");
}
}
template <bool BE>
struct ToolSubRootT {
TableSpecT<BE> rare_recovery_table; // -> WeightTableEntry8[...][...]
TableSpecT<BE> tech_disk_table; // -> WeightTableEntry8[...][...]
} __packed_ws_be__(ToolSubRootT, 0x10);
template <bool BE>
struct ToolRootT {
U32T<BE> common_recovery_table; // -> TableSpecT<BE> -> WeightTableEntry8[...][...]
U32T<BE> subroot; // -> ToolSubRootT<BE>
U32T<BE> tech_disk_level_table; // -> TableSpecT<BE> -> TechDiskLevelEntry[...][...]
} __packed_ws_be__(ToolRootT, 0x0C);
ToolShopRandomSet::ToolShopRandomSet(const void* data, size_t size, bool big_endian) {
if (big_endian) {
this->parse_t<true>(data, size);
} else {
this->parse_t<false>(data, size);
}
}
const std::vector<std::pair<uint8_t, uint8_t>> ToolShopRandomSet::item_defs{
{0x00, 0x00}, // 00 -> Monomate
{0x00, 0x01}, // 01 -> Dimate
{0x00, 0x02}, // 02 -> Trimate
{0x01, 0x00}, // 03 -> Monofluid
{0x01, 0x01}, // 04 -> Difluid
{0x01, 0x02}, // 05 -> Trifluid
{0x06, 0x00}, // 06 -> Antidote
{0x06, 0x01}, // 07 -> Antiparalysis
{0x03, 0x00}, // 08 -> Sol Atomizer
{0x04, 0x00}, // 09 -> Moon Atomizer
{0x05, 0x00}, // 0A -> Star Atomizer
{0x07, 0x00}, // 0B -> Telepipe
{0x08, 0x00}, // 0C -> Trap Vision
{0x09, 0x00}, // 0D -> Scape Doll
{0x0A, 0x00}, // 0E -> Monogrinder
{0xFF, 0xFF}, // 0F -> Nothing
};
const std::array<uint8_t, 0x13> ToolShopRandomSet::tech_num_map{
0x00, 0x03, 0x06, 0x0F, 0x10, 0x0D, 0x0A, 0x0B, 0x0C, 0x01, 0x04, 0x07, 0x0E, 0x11, 0x02, 0x05, 0x08, 0x09, 0x12};
ToolShopRandomSet::ToolShopRandomSet(const std::string& data, bool big_endian)
: ToolShopRandomSet(data.data(), data.size(), big_endian) {}
ToolShopRandomSet::ToolShopRandomSet(const phosg::JSON& json) {
this->common_recovery_table = table_for_json_t<uint8_t>(json.at("CommonRecoveryTable"));
this->rare_recovery_table = table_for_json_t<IntPairT<uint8_t>>(json.at("RareRecoveryTable"));
this->tech_disk_table = table_for_json_t<IntPairT<uint8_t>>(json.at("TechDiskTable"));
this->tech_disk_level_table = table_for_json_t<TechDiskLevelEntry>(json.at("TechDiskLevelTable"));
}
template <bool BE>
void ToolShopRandomSet::parse_t(const void* data, size_t size) {
std::set<uint32_t> start_offsets;
phosg::StringReader r(data, size);
uint32_t root_offset = r.pget<U32T<BE>>(size - 0x10);
start_offsets.emplace(root_offset);
const auto& root = r.pget<ToolRootT<BE>>(root_offset);
start_offsets.emplace(root.common_recovery_table);
start_offsets.emplace(root.subroot);
start_offsets.emplace(root.tech_disk_level_table);
const auto& common_recovery_table_spec = r.pget<TableSpecT<BE>>(root.common_recovery_table);
start_offsets.emplace(common_recovery_table_spec.offset);
const auto& subroot = r.pget<ToolSubRootT<BE>>(root.subroot);
start_offsets.emplace(subroot.rare_recovery_table.offset);
start_offsets.emplace(subroot.tech_disk_table.offset);
const auto& tech_disk_level_table_spec = r.pget<TableSpecT<BE>>(root.tech_disk_level_table);
start_offsets.emplace(tech_disk_level_table_spec.offset);
this->common_recovery_table = parse_table_t<uint8_t>(
r, common_recovery_table_spec.offset, common_recovery_table_spec.row_size, start_offsets);
this->rare_recovery_table = parse_table_t<IntPairT<uint8_t>>(
r, subroot.rare_recovery_table.offset, subroot.rare_recovery_table.row_size, start_offsets);
this->tech_disk_table = parse_table_t<IntPairT<uint8_t>>(
r, subroot.tech_disk_table.offset, subroot.tech_disk_table.row_size, start_offsets);
this->tech_disk_level_table = parse_table_t<TechDiskLevelEntry>(
r, tech_disk_level_table_spec.offset, tech_disk_level_table_spec.row_size, start_offsets);
}
template <bool BE>
std::string ToolShopRandomSet::serialize_binary_t() const {
RELFileWriter<BE> rel;
ToolSubRootT<BE> subroot;
auto common_recovery_table_spec = serialize_table_t<uint8_t>(rel, this->common_recovery_table);
subroot.rare_recovery_table = serialize_table_t<IntPairT<uint8_t>>(rel, this->rare_recovery_table);
subroot.tech_disk_table = serialize_table_t<IntPairT<uint8_t>>(rel, this->tech_disk_table);
auto tech_disk_level_table_spec = serialize_table_t<TechDiskLevelEntry>(rel, this->tech_disk_level_table);
rel.align(4);
ToolRootT<BE> root;
root.subroot = rel.put(subroot);
rel.relocations.emplace(rel.w.size() - 0x10);
rel.relocations.emplace(rel.w.size() - 0x08);
root.common_recovery_table = rel.put(common_recovery_table_spec);
rel.relocations.emplace(rel.w.size() - 0x08);
root.tech_disk_level_table = rel.put(tech_disk_level_table_spec);
rel.relocations.emplace(rel.w.size() - 0x08);
uint32_t root_offset = rel.put(root);
rel.relocations.emplace(rel.w.size() - 0x0C);
rel.relocations.emplace(rel.w.size() - 0x08);
rel.relocations.emplace(rel.w.size() - 0x04);
return rel.finalize(root_offset);
}
std::string ToolShopRandomSet::serialize_binary(bool big_endian) const {
return big_endian ? this->serialize_binary_t<true>() : this->serialize_binary_t<false>();
}
phosg::JSON ToolShopRandomSet::json() const {
return phosg::JSON::dict({
{"CommonRecoveryTable", json_for_table_t(this->common_recovery_table)},
{"RareRecoveryTable", json_for_table_t(this->rare_recovery_table)},
{"TechDiskTable", json_for_table_t(this->tech_disk_table)},
{"TechDiskLevelTable", json_for_table_t(this->tech_disk_level_table)},
});
}
void ToolShopRandomSet::print(FILE* stream) const {
phosg::fwrite_fmt(stream, "ToolShopRandomSet\n");
phosg::fwrite_fmt(stream, " Common recovery table\n");
for (size_t z = 0; z < this->common_recovery_table.size(); z++) {
phosg::fwrite_fmt(stream, " {:02X}:", z);
for (uint8_t cell : this->common_recovery_table[z]) {
if (cell == 0x0F) {
phosg::fwrite_fmt(stream, " {:02X} (------)", cell);
} else {
const auto& def = this->item_defs.at(cell);
phosg::fwrite_fmt(stream, " {:02X} (03{:02X}{:02X})", cell, def.first, def.second);
}
}
phosg::fwrite_fmt(stream, "\n");
}
phosg::fwrite_fmt(stream, " Rare recovery table\n");
for (size_t z = 0; z < this->rare_recovery_table.size(); z++) {
phosg::fwrite_fmt(stream, " {:02X}:", z);
for (const auto& cell : this->rare_recovery_table[z]) {
if (cell.value == 0x0F) {
phosg::fwrite_fmt(stream, " {:02X} (------) @ {:03}", cell.value, cell.weight);
} else {
const auto& def = this->item_defs.at(cell.value);
phosg::fwrite_fmt(stream, " {:02X} (03{:02X}{:02X}) @ {:03}", cell.value, def.first, def.second, cell.weight);
}
}
phosg::fwrite_fmt(stream, "\n");
}
phosg::fwrite_fmt(stream, " Tech disk table\n");
for (size_t z = 0; z < this->tech_disk_table.size(); z++) {
phosg::fwrite_fmt(stream, " {:02X}:", z);
for (const auto& cell : this->tech_disk_table[z]) {
phosg::fwrite_fmt(stream, " {:02X}({:>8}) @ {:03}",
cell.first, name_for_technique(this->tech_num_map.at(cell.value)), cell.second);
}
phosg::fwrite_fmt(stream, "\n");
}
phosg::fwrite_fmt(stream, " Tech disk level table\n");
phosg::fwrite_fmt(stream, " ");
for (const auto& tech_num : this->tech_num_map) {
phosg::fwrite_fmt(stream, " {:<9}", name_for_technique(tech_num));
}
phosg::fwrite_fmt(stream, "\n");
for (size_t z = 0; z < this->tech_disk_level_table.size(); z++) {
phosg::fwrite_fmt(stream, " {:02X}:", z);
for (const auto& cell : this->tech_disk_level_table[z]) {
switch (cell.mode) {
case TechDiskLevelEntry::Mode::LEVEL_1:
phosg::fwrite_fmt(stream, " LEVEL_1 ");
break;
case TechDiskLevelEntry::Mode::PLAYER_LEVEL_DIVISOR:
phosg::fwrite_fmt(stream, " PLV / {:03}", cell.player_level_divisor_or_min_level);
break;
case TechDiskLevelEntry::Mode::RANDOM_IN_RANGE:
phosg::fwrite_fmt(stream, " {:03} - {:03}", cell.player_level_divisor_or_min_level, cell.max_level);
break;
}
}
phosg::fwrite_fmt(stream, "\n");
}
std::vector<std::vector<TechDiskLevelEntry>> tech_disk_level_table;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Weapon shop set
template <bool BE>
struct RangeTableEntryT {
U32T<BE> min;
U32T<BE> max;
} __packed_ws_be__(RangeTableEntryT, 8);
template <bool BE>
struct WeaponRootT {
U32T<BE> weapon_type_table; // {c, o -> (table)}[...(offsets)]
U32T<BE> bonus_type_table1; // {u32 value, u32 weight}[9][6]
U32T<BE> bonus_type_table2; // {u32 value, u32 weight}[9][6]
U32T<BE> bonus_range_table1; // {u32 min_index, u32 max_index}[9]
U32T<BE> bonus_range_table2; // {u32 min_index, u32 max_index}[9]
U32T<BE> special_mode_table; // {u32 value, u32 weight}[8][3]
U32T<BE> default_grind_range_table; // {u32 min, u32 max}[6]
U32T<BE> favored_grind_range_table; // {u32 min, u32 max}[6]
} __packed_ws_be__(WeaponRootT, 0x20);
const std::array<std::pair<uint8_t, uint8_t>, 0x48> WeaponShopRandomSet::type_defs({
/* 00 */ {0x01, 0x00}, // Saber
/* 01 */ {0x01, 0x01}, // Brand
/* 02 */ {0x01, 0x02}, // Buster
/* 03 */ {0x01, 0x03}, // Pallasch
/* 04 */ {0x01, 0x04}, // Gladius
/* 05 */ {0x03, 0x00}, // Dagger
/* 06 */ {0x03, 0x01}, // Knife
/* 07 */ {0x03, 0x02}, // Blade
/* 08 */ {0x03, 0x03}, // Edge
/* 09 */ {0x03, 0x04}, // Ripper
/* 0A */ {0x02, 0x00}, // Sword
/* 0B */ {0x02, 0x01}, // Gigush
/* 0C */ {0x02, 0x02}, // Breaker
/* 0D */ {0x02, 0x03}, // Claymore
/* 0E */ {0x02, 0x04}, // Calibur
/* 0F */ {0x05, 0x00}, // Slicer
/* 10 */ {0x05, 0x01}, // Spinner
/* 11 */ {0x05, 0x02}, // Cutter
/* 12 */ {0x05, 0x03}, // Sawcer
/* 13 */ {0x05, 0x04}, // Diska
/* 14 */ {0x04, 0x00}, // Partisan
/* 15 */ {0x04, 0x01}, // Halbert
/* 16 */ {0x04, 0x02}, // Glaive
/* 17 */ {0x04, 0x03}, // Berdys
/* 18 */ {0x04, 0x04}, // Gungnir
/* 19 */ {0x06, 0x00}, // Handgun
/* 1A */ {0x06, 0x01}, // Autogun
/* 1B */ {0x06, 0x02}, // Lockgun
/* 1C */ {0x06, 0x03}, // Railgun
/* 1D */ {0x06, 0x04}, // Raygun
/* 1E */ {0x07, 0x00}, // Rifle
/* 1F */ {0x07, 0x01}, // Sniper
/* 20 */ {0x07, 0x02}, // Blaster
/* 21 */ {0x07, 0x03}, // Beam
/* 22 */ {0x07, 0x04}, // Laser
/* 23 */ {0x08, 0x00}, // Mechgun
/* 24 */ {0x08, 0x01}, // Assault
/* 25 */ {0x08, 0x02}, // Repeater
/* 26 */ {0x08, 0x03}, // Gatling
/* 27 */ {0x08, 0x04}, // Vulcan
/* 28 */ {0x09, 0x00}, // Shot
/* 29 */ {0x09, 0x01}, // Spread
/* 2A */ {0x09, 0x02}, // Cannon
/* 2B */ {0x09, 0x03}, // Launcher
/* 2C */ {0x09, 0x04}, // Arms
/* 2D */ {0x0A, 0x00}, // Cane
/* 2E */ {0x0A, 0x01}, // Stick
/* 2F */ {0x0A, 0x02}, // Mace
/* 30 */ {0x0A, 0x03}, // Club
/* 31 */ {0x0B, 0x00}, // Rod
/* 32 */ {0x0B, 0x01}, // Pole
/* 33 */ {0x0B, 0x02}, // Pillar
/* 34 */ {0x0B, 0x03}, // Striker
/* 35 */ {0x0C, 0x00}, // Wand
/* 36 */ {0x0C, 0x01}, // Staff
/* 37 */ {0x0C, 0x02}, // Baton
/* 38 */ {0x0C, 0x03}, // Scepter
/* 39 */ {0xFF, 0xFF}, // Special-cased in type_defs_39 (depends on section ID)
/* 3A */ {0xFF, 0xFF}, // Special-cased in type_defs_3A (depends on section ID)
/* 3B */ {0x01, 0x05}, // DB'S SABER
/* 3C */ {0x02, 0x05}, // FLOWEN'S SWORD
/* 3D */ {0x06, 0x05}, // VARISTA
/* 3E */ {0x08, 0x05}, // M&A60 VISE
/* 3F */ {0x0A, 0x04}, // CLUB OF LACONIUM
/* 40 */ {0x0C, 0x04}, // FIRE SCEPTER:AGNI
/* 41 */ {0x0B, 0x04}, // BATTLE VERGE
/* 42 */ {0x01, 0x06}, // KALADBOLG
/* 43 */ {0x03, 0x05}, // BLADE DANCE
/* 44 */ {0x07, 0x05}, // VISK-235W
/* 45 */ {0x0A, 0x05}, // MACE OF ADAMAN
/* 46 */ {0x0C, 0x05}, // ICE STAFF:DAGON
/* 47 */ {0x0B, 0x05}, // BRAVE HAMMER
});
const std::array<std::pair<uint8_t, uint8_t>, 10> WeaponShopRandomSet::type_defs_39({
// Indexed by section_id
{0x28, 0x00}, // HARISEN BATTLE FAN
{0x2A, 0x00}, // AKIKO'S WOK
{0x2B, 0x00}, // TOY HAMMER
{0x35, 0x00}, // CRAZY TUNE
{0x52, 0x00}, // FLOWER CANE
{0x48, 0x00}, // SAMBA MARACAS
{0x64, 0x00}, // CHAMELEON SCYTHE
{0x59, 0x00}, // BROOM
{0x8A, 0x00}, // SANGE
{0x99, 0x00}, // ANGEL HARP
});
const std::array<std::pair<uint8_t, uint8_t>, 10> WeaponShopRandomSet::type_defs_3A({
// Indexed by section_id
{0x99, 0x00}, // ANGEL HARP
{0x64, 0x00}, // CHAMELEON SCYTHE
{0x8A, 0x00}, // SANGE
{0x28, 0x00}, // HARISEN BATTLE FAN
{0x59, 0x00}, // BROOM
{0x2B, 0x00}, // TOY HAMMER
{0x52, 0x00}, // FLOWER CANE
{0x2A, 0x00}, // AKIKO'S WOK
{0x48, 0x00}, // SAMBA MARACAS
{0x35, 0x00}, // CRAZY TUNE
});
const std::array<int8_t, 20> WeaponShopRandomSet::bonus_values{
-50, -45, -40, -35, -30, -25, -20, -15, -10, -5, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50};
WeaponShopRandomSet::WeaponShopRandomSet(const void* data, size_t size, bool big_endian) {
if (big_endian) {
this->parse_t<true>(data, size);
} else {
this->parse_t<false>(data, size);
}
}
WeaponShopRandomSet::WeaponShopRandomSet(const std::string& data, bool big_endian)
: WeaponShopRandomSet(data.data(), data.size(), big_endian) {}
WeaponShopRandomSet::WeaponShopRandomSet(const phosg::JSON& json) {
for (const auto& it : json.get_list("WeaponTypeWeightTables")) {
this->weapon_type_weight_tables.emplace_back(table_for_json_t<IntPairT<uint8_t>>(*it));
}
this->bonus_type_table1 = fixed_table_for_json_t<IntPairT<uint32_t>, 9, 6>(json.at("BonusTypeTable1"));
this->bonus_type_table2 = fixed_table_for_json_t<IntPairT<uint32_t>, 9, 6>(json.at("BonusTypeTable2"));
this->bonus_range_table1 = fixed_table_for_json_t<IntPairT<uint32_t>, 9>(json.at("BonusRangeTable1"));
this->bonus_range_table2 = fixed_table_for_json_t<IntPairT<uint32_t>, 9>(json.at("BonusRangeTable2"));
this->special_mode_table = fixed_table_for_json_t<IntPairT<uint32_t>, 8, 3>(json.at("SpecialModeTable"));
this->default_grind_range_table = fixed_table_for_json_t<IntPairT<uint32_t>, 6>(json.at("DefaultDringRangeTable"));
this->favored_grind_range_table = fixed_table_for_json_t<IntPairT<uint32_t>, 6>(json.at("FavoredDringRangeTable"));
}
template <bool BE>
void WeaponShopRandomSet::parse_t(const void* data, size_t size) {
std::set<uint32_t> start_offsets;
phosg::StringReader r(data, size);
uint32_t root_offset = r.pget<U32T<BE>>(size - 0x10);
start_offsets.emplace(root_offset);
const auto& root = r.pget<WeaponRootT<BE>>(root_offset);
start_offsets.emplace(root.weapon_type_table);
start_offsets.emplace(root.bonus_type_table1);
start_offsets.emplace(root.bonus_type_table2);
start_offsets.emplace(root.bonus_range_table1);
start_offsets.emplace(root.bonus_range_table2);
start_offsets.emplace(root.special_mode_table);
start_offsets.emplace(root.default_grind_range_table);
start_offsets.emplace(root.favored_grind_range_table);
// Count the weapon types tables
if (start_offsets.upper_bound(root.weapon_type_table) == start_offsets.end()) {
throw std::runtime_error("Weapon type table is out of range");
}
for (uint32_t offset = root.weapon_type_table;
offset < *start_offsets.upper_bound(root.weapon_type_table);
offset += sizeof(TableSpecT<BE>)) {
start_offsets.emplace(r.pget<TableSpecT<BE>>(offset).offset);
}
size_t num_weapon_types_tables =
(*start_offsets.upper_bound(root.weapon_type_table) - root.weapon_type_table) / sizeof(TableSpecT<BE>);
while (this->weapon_type_weight_tables.size() < num_weapon_types_tables) {
const auto& spec = r.pget<TableSpecT<BE>>(
root.weapon_type_table + this->weapon_type_weight_tables.size() * sizeof(TableSpecT<BE>));
this->weapon_type_weight_tables.emplace_back(parse_table_t<IntPairT<uint8_t>>(
r, spec.offset, spec.row_size, start_offsets));
}
auto parse_fixed_table_into_1d = [&]<size_t Count>(std::array<IntPairT<uint32_t>, Count>& ret, uint32_t offset) -> void {
auto sub_r = r.sub(offset, sizeof(IntPairT<uint32_t>) * Count);
for (size_t z = 0; z < Count; z++) {
ret[z] = sub_r.get<IntPairT<U32T<BE>>>();
}
};
auto parse_fixed_table_into_2d = [&]<size_t RowSize, size_t RowCount>(std::array<std::array<IntPairT<uint32_t>, RowSize>, RowCount>& ret, uint32_t offset) -> void {
auto sub_r = r.sub(offset, sizeof(IntPairT<uint32_t>) * RowSize * RowCount);
for (size_t y = 0; y < RowCount; y++) {
for (size_t x = 0; x < RowSize; x++) {
ret[y][x] = sub_r.get<IntPairT<U32T<BE>>>();
}
}
};
parse_fixed_table_into_2d(this->bonus_type_table1, root.bonus_type_table1);
parse_fixed_table_into_2d(this->bonus_type_table2, root.bonus_type_table2);
parse_fixed_table_into_1d(this->bonus_range_table1, root.bonus_range_table1);
parse_fixed_table_into_1d(this->bonus_range_table2, root.bonus_range_table2);
parse_fixed_table_into_2d(this->special_mode_table, root.special_mode_table);
parse_fixed_table_into_1d(this->default_grind_range_table, root.default_grind_range_table);
parse_fixed_table_into_1d(this->favored_grind_range_table, root.favored_grind_range_table);
}
template <bool BE>
std::string WeaponShopRandomSet::serialize_binary_t() const {
RELFileWriter<BE> rel;
WeaponRootT<BE> root;
std::vector<TableSpecT<BE>> weapon_type_weight_table_specs;
weapon_type_weight_table_specs.reserve(this->weapon_type_weight_tables.size());
for (const auto& table : this->weapon_type_weight_tables) {
weapon_type_weight_table_specs.emplace_back(serialize_table_t<IntPairT<uint8_t>>(rel, table));
}
root.weapon_type_table = rel.w.size();
for (const auto& spec : weapon_type_weight_table_specs) {
rel.put(spec);
rel.relocations.emplace(rel.w.size() - 8);
}
auto serialize_fixed_table_1d = [&]<size_t Count>(const std::array<IntPairT<uint32_t>, Count>& table) -> uint32_t {
uint32_t ret = rel.w.size();
for (size_t z = 0; z < Count; z++) {
rel.template put<IntPairT<U32T<BE>>>(table[z]);
}
return ret;
};
auto serialize_fixed_table_2d = [&]<size_t RowSize, size_t RowCount>(const std::array<std::array<IntPairT<uint32_t>, RowSize>, RowCount>& table) -> uint32_t {
uint32_t ret = rel.w.size();
for (size_t y = 0; y < RowCount; y++) {
for (size_t x = 0; x < RowSize; x++) {
rel.template put<IntPairT<U32T<BE>>>(table[y][x]);
}
}
return ret;
};
rel.align(4);
root.bonus_type_table1 = serialize_fixed_table_2d(this->bonus_type_table1);
root.bonus_type_table2 = serialize_fixed_table_2d(this->bonus_type_table2);
root.special_mode_table = serialize_fixed_table_2d(this->special_mode_table);
root.bonus_range_table1 = serialize_fixed_table_1d(this->bonus_range_table1);
root.bonus_range_table2 = serialize_fixed_table_1d(this->bonus_range_table2);
root.default_grind_range_table = serialize_fixed_table_1d(this->default_grind_range_table);
root.favored_grind_range_table = serialize_fixed_table_1d(this->favored_grind_range_table);
rel.align(4);
uint32_t root_offset = rel.put(root);
for (size_t z = 1; z <= 8; z++) {
rel.relocations.emplace(rel.w.size() - (z * 4));
}
return rel.finalize(root_offset);
}
std::string WeaponShopRandomSet::serialize_binary(bool big_endian) const {
return big_endian ? this->serialize_binary_t<true>() : this->serialize_binary_t<false>();
}
phosg::JSON WeaponShopRandomSet::json() const {
auto weapon_type_weight_tables_json = phosg::JSON::list();
for (const auto& table : this->weapon_type_weight_tables) {
weapon_type_weight_tables_json.emplace_back(json_for_table_t(table));
}
return phosg::JSON::dict({
{"WeaponTypeWeightTables", std::move(weapon_type_weight_tables_json)},
{"BonusTypeTable1", json_for_fixed_table_t(this->bonus_type_table1)},
{"BonusTypeTable2", json_for_fixed_table_t(this->bonus_type_table2)},
{"BonusRangeTable1", json_for_fixed_table_t(this->bonus_range_table1)},
{"BonusRangeTable2", json_for_fixed_table_t(this->bonus_range_table2)},
{"SpecialModeTable", json_for_fixed_table_t(this->special_mode_table)},
{"DefaultDringRangeTable", json_for_fixed_table_t(this->default_grind_range_table)},
{"FavoredDringRangeTable", json_for_fixed_table_t(this->favored_grind_range_table)},
});
}
void WeaponShopRandomSet::print(FILE* stream) const {
phosg::fwrite_fmt(stream, "WeaponShopRandomSet\n");
for (size_t table_index = 0; table_index < this->weapon_type_weight_tables.size(); table_index++) {
phosg::fwrite_fmt(stream, " Weapon type weight table {}\n", table_index);
for (size_t z = 0; z < this->weapon_type_weight_tables[table_index].size(); z++) {
phosg::fwrite_fmt(stream, " {:02X} ({:<10}):", z, name_for_section_id(z));
for (const auto& cell : this->weapon_type_weight_tables[table_index][z]) {
if (cell.value == 0x39) {
phosg::fwrite_fmt(stream, " {:02X} (SECID1) @ {:03}", cell.value, cell.weight);
} else if (cell.value == 0x3A) {
phosg::fwrite_fmt(stream, " {:02X} (SECID2) @ {:03}", cell.value, cell.weight);
} else {
const auto& def = this->type_defs.at(cell.value);
phosg::fwrite_fmt(stream, " {:02X} (00{:02X}{:02X}) @ {:03}", cell.value, def.first, def.second, cell.weight);
}
}
phosg::fwrite_fmt(stream, "\n");
}
}
auto print_fixed_table_1d = [&]<size_t Count>(const std::array<IntPairT<uint32_t>, Count>& table) -> void {
for (size_t z = 0; z < Count; z++) {
const auto& cell = table[z];
phosg::fwrite_fmt(stream, " {:02}: {:03}-{:03}\n", z, cell.first, cell.second);
}
};
auto print_fixed_table_2d = [&]<size_t RowCount, size_t RowSize>(const std::array<std::array<IntPairT<uint32_t>, RowSize>, RowCount>& table) -> void {
for (size_t y = 0; y < RowCount; y++) {
phosg::fwrite_fmt(stream, " {:02X}:", y);
for (size_t x = 0; x < RowSize; x++) {
const auto& cell = table[y][x];
phosg::fwrite_fmt(stream, " {:02} @ {:03}", cell.first, cell.second);
}
phosg::fwrite_fmt(stream, "\n");
}
};
phosg::fwrite_fmt(stream, " Bonus type table 1\n");
print_fixed_table_2d(this->bonus_type_table1);
phosg::fwrite_fmt(stream, " Bonus type table 2\n");
print_fixed_table_2d(this->bonus_type_table2);
phosg::fwrite_fmt(stream, " Bonus range table 1\n");
print_fixed_table_1d(this->bonus_range_table1);
phosg::fwrite_fmt(stream, " Bonus range table 2\n");
print_fixed_table_1d(this->bonus_range_table2);
phosg::fwrite_fmt(stream, " Special mode table\n");
print_fixed_table_2d(this->special_mode_table);
phosg::fwrite_fmt(stream, " Default grind range table\n");
print_fixed_table_1d(this->default_grind_range_table);
phosg::fwrite_fmt(stream, " Favored grind range table\n");
print_fixed_table_1d(this->favored_grind_range_table);
}
+128
View File
@@ -0,0 +1,128 @@
#pragma once
#include <array>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include "StaticGameData.hh"
#include "Text.hh"
#include "Types.hh"
struct ShopRandomSetBase {
template <typename T>
struct IntPairT {
union {
T first;
T value;
T min;
} __attribute__((packed));
union {
T second;
T weight;
T max;
} __attribute__((packed));
IntPairT() = default;
template <typename OtherT>
IntPairT(const IntPairT<OtherT>& v) : first(v.first), second(v.second) {}
IntPairT(const phosg::JSON& v) : first(v.get_int(0)), second(v.get_int(1)) {}
phosg::JSON json() const {
return phosg::JSON::list({this->first, this->second});
}
} __attribute__((packed));
};
struct ArmorShopRandomSet : ShopRandomSetBase {
// This struct parses and accesses data from ArmorRandom.rel
ArmorShopRandomSet(const void* data, size_t size, bool big_endian);
ArmorShopRandomSet(const std::string& data, bool big_endian);
explicit ArmorShopRandomSet(const phosg::JSON& json);
template <bool BE>
void parse_t(const void* data, size_t size);
template <bool BE>
std::string serialize_binary_t() const;
std::string serialize_binary(bool big_endian) const;
phosg::JSON json() const;
void print(FILE* stream) const;
std::vector<std::vector<IntPairT<uint8_t>>> armor_table;
std::vector<std::vector<IntPairT<uint8_t>>> shield_table;
std::vector<std::vector<IntPairT<uint8_t>>> unit_table;
};
struct ToolShopRandomSet : ShopRandomSetBase {
// This struct parses and accesses data from ToolRandom.rel
struct TechDiskLevelEntry {
enum class Mode : uint8_t {
LEVEL_1 = 0,
PLAYER_LEVEL_DIVISOR = 1,
RANDOM_IN_RANGE = 2,
};
Mode mode;
uint8_t player_level_divisor_or_min_level;
uint8_t max_level;
TechDiskLevelEntry() = default;
explicit TechDiskLevelEntry(const phosg::JSON& json);
phosg::JSON json() const;
} __packed_ws__(TechDiskLevelEntry, 3);
ToolShopRandomSet(const void* data, size_t size, bool big_endian);
ToolShopRandomSet(const std::string& data, bool big_endian);
explicit ToolShopRandomSet(const phosg::JSON& json);
template <bool BE>
void parse_t(const void* data, size_t size);
template <bool BE>
std::string serialize_binary_t() const;
std::string serialize_binary(bool big_endian) const;
phosg::JSON json() const;
void print(FILE* stream) const;
static const std::vector<std::pair<uint8_t, uint8_t>> item_defs;
static const std::array<uint8_t, 0x13> tech_num_map;
std::vector<std::vector<uint8_t>> common_recovery_table;
std::vector<std::vector<IntPairT<uint8_t>>> rare_recovery_table;
std::vector<std::vector<IntPairT<uint8_t>>> tech_disk_table;
std::vector<std::vector<TechDiskLevelEntry>> tech_disk_level_table;
};
struct WeaponShopRandomSet : ShopRandomSetBase {
// This struct parses and accesses data from WeaponRandom*.rel
WeaponShopRandomSet(const void* data, size_t size, bool big_endian);
WeaponShopRandomSet(const std::string& data, bool big_endian);
explicit WeaponShopRandomSet(const phosg::JSON& json);
template <bool BE>
void parse_t(const void* data, size_t size);
template <bool BE>
std::string serialize_binary_t() const;
std::string serialize_binary(bool big_endian) const;
phosg::JSON json() const;
void print(FILE* stream) const;
static const std::array<std::pair<uint8_t, uint8_t>, 0x48> type_defs;
static const std::array<std::pair<uint8_t, uint8_t>, 10> type_defs_39;
static const std::array<std::pair<uint8_t, uint8_t>, 10> type_defs_3A;
static const std::array<int8_t, 20> bonus_values;
std::vector<std::vector<std::vector<IntPairT<uint8_t>>>> weapon_type_weight_tables; // [table_index][section_id][entry_index]
std::array<std::array<IntPairT<uint32_t>, 6>, 9> bonus_type_table1; // [table_index][entry_index]
std::array<std::array<IntPairT<uint32_t>, 6>, 9> bonus_type_table2; // [table_index][entry_index]
std::array<IntPairT<uint32_t>, 9> bonus_range_table1; // [table_index]
std::array<IntPairT<uint32_t>, 9> bonus_range_table2; // [table_index]
std::array<std::array<IntPairT<uint32_t>, 3>, 8> special_mode_table; // [table_index][entry_index]
std::array<IntPairT<uint32_t>, 6> default_grind_range_table; // [table_index]
std::array<IntPairT<uint32_t>, 6> favored_grind_range_table; // [table_index]
};
+33
View File
@@ -355,3 +355,36 @@ phosg::JSON TekkerAdjustmentSet::json() const {
return ret;
}
void TekkerAdjustmentSet::print(FILE* stream) const {
phosg::fwrite_fmt(stream, "TekkerAdjustmentSet\n");
auto print_table = [stream](const std::array<Table, 10>& table, const std::unordered_map<int8_t, int8_t>& luck_table) -> void {
for (size_t section_id = 0; section_id < 10; section_id++) {
phosg::fwrite_fmt(stream, " {:<10}:", name_for_section_id(section_id));
std::vector<std::pair<int8_t, size_t>> sorted_probs;
for (const auto& [delta, prob] : table[section_id].probs) {
sorted_probs.emplace_back(delta, prob);
}
std::sort(sorted_probs.begin(), sorted_probs.end());
for (const auto& [delta, prob] : sorted_probs) {
int8_t luck = luck_table.at(delta);
phosg::fwrite_fmt(stream, " {:>2} @ {:>2} ({:>2})", delta, prob, luck);
}
phosg::fwrite_fmt(stream, "\n");
}
};
phosg::fwrite_fmt(stream, " Favored special deltas:\n");
print_table(this->favored_special_delta_table, this->special_luck_table);
phosg::fwrite_fmt(stream, " Default special deltas:\n");
print_table(this->default_special_delta_table, this->special_luck_table);
phosg::fwrite_fmt(stream, " Favored grind deltas:\n");
print_table(this->favored_grind_delta_table, this->grind_luck_table);
phosg::fwrite_fmt(stream, " Default grind deltas:\n");
print_table(this->default_grind_delta_table, this->grind_luck_table);
phosg::fwrite_fmt(stream, " Favored bonus deltas:\n");
print_table(this->favored_bonus_delta_table, this->bonus_luck_table);
phosg::fwrite_fmt(stream, " Default bonus deltas:\n");
print_table(this->default_bonus_delta_table, this->bonus_luck_table);
}
+3 -1
View File
@@ -26,11 +26,13 @@ struct TekkerAdjustmentSet {
std::string serialize_binary(bool big_endian) const;
phosg::JSON json() const;
void print(FILE* stream) const;
static uint8_t favored_weapon_type_for_section_id(uint8_t section_id);
struct Table {
std::unordered_map<int8_t, size_t> probs;
size_t total;
size_t total = 0;
};
std::array<Table, 10> favored_special_delta_table;
+363
View File
@@ -0,0 +1,363 @@
{
"ArmorTable": [
[
[0, 33],
[1, 33],
[2, 15],
[3, 10],
[4, 5],
[5, 0],
[6, 4],
[7, 0],
[8, 0],
[9, 0],
[10, 0],
[11, 0],
[12, 0],
[13, 0],
[14, 0],
[15, 0],
[16, 0],
[17, 0],
[18, 0],
[19, 0],
[20, 0]
],
[
[0, 5],
[1, 5],
[2, 10],
[3, 15],
[4, 19],
[5, 19],
[6, 10],
[7, 10],
[8, 5],
[9, 0],
[10, 0],
[11, 2],
[12, 0],
[13, 0],
[14, 0],
[15, 0],
[16, 0],
[17, 0],
[18, 0],
[19, 0],
[20, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 5],
[5, 5],
[6, 10],
[7, 15],
[8, 19],
[9, 19],
[10, 10],
[11, 10],
[12, 5],
[13, 0],
[14, 0],
[15, 2],
[16, 0],
[17, 0],
[18, 0],
[19, 0],
[20, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0],
[6, 2],
[7, 4],
[8, 5],
[9, 5],
[10, 10],
[11, 12],
[12, 14],
[13, 14],
[14, 10],
[15, 9],
[16, 5],
[17, 5],
[18, 3],
[19, 2],
[20, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0],
[6, 0],
[7, 2],
[8, 5],
[9, 5],
[10, 5],
[11, 6],
[12, 10],
[13, 13],
[14, 14],
[15, 14],
[16, 14],
[17, 7],
[18, 3],
[19, 1],
[20, 1]
]
],
"ShieldTable": [
[
[0, 34],
[1, 34],
[2, 15],
[3, 15],
[4, 0],
[5, 0],
[6, 2],
[7, 0],
[8, 0],
[9, 0],
[10, 0],
[11, 0],
[12, 0],
[13, 0],
[14, 0],
[15, 0],
[16, 0],
[17, 0]
],
[
[0, 5],
[1, 10],
[2, 14],
[3, 18],
[4, 18],
[5, 14],
[6, 10],
[7, 5],
[8, 2],
[9, 2],
[10, 2],
[11, 0],
[12, 0],
[13, 0],
[14, 0],
[15, 0],
[16, 0],
[17, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 6],
[4, 10],
[5, 15],
[6, 19],
[7, 18],
[8, 14],
[9, 9],
[10, 4],
[11, 3],
[12, 0],
[13, 2],
[14, 0],
[15, 0],
[16, 0],
[17, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 5],
[5, 5],
[6, 5],
[7, 10],
[8, 14],
[9, 15],
[10, 14],
[11, 11],
[12, 9],
[13, 6],
[14, 4],
[15, 0],
[16, 2],
[17, 0]
],
[
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 4],
[6, 5],
[7, 5],
[8, 8],
[9, 11],
[10, 13],
[11, 13],
[12, 14],
[13, 14],
[14, 9],
[15, 2],
[16, 1],
[17, 1]
]
],
"UnitTable": [
[
[0, 0],
[4, 0],
[8, 0],
[12, 0],
[16, 0],
[24, 0],
[33, 0],
[36, 0],
[39, 0],
[42, 0],
[45, 0],
[1, 0],
[5, 0],
[9, 0],
[13, 0],
[17, 0],
[25, 0],
[34, 0],
[37, 0],
[40, 0],
[43, 0],
[46, 0],
[51, 0],
[54, 0],
[57, 0],
[67, 0]
],
[
[0, 10],
[4, 10],
[8, 10],
[12, 10],
[16, 10],
[24, 10],
[33, 10],
[36, 10],
[39, 10],
[42, 5],
[45, 5],
[1, 0],
[5, 0],
[9, 0],
[13, 0],
[17, 0],
[25, 0],
[34, 0],
[37, 0],
[40, 0],
[43, 0],
[46, 0],
[51, 0],
[54, 0],
[57, 0],
[67, 0]
],
[
[0, 10],
[4, 10],
[8, 10],
[12, 10],
[16, 10],
[24, 10],
[33, 10],
[36, 10],
[39, 10],
[42, 5],
[45, 5],
[1, 0],
[5, 0],
[9, 0],
[13, 0],
[17, 0],
[25, 0],
[34, 0],
[37, 0],
[40, 0],
[43, 0],
[46, 0],
[51, 0],
[54, 0],
[57, 0],
[67, 0]
],
[
[0, 4],
[4, 4],
[8, 4],
[12, 4],
[16, 4],
[24, 4],
[33, 4],
[36, 4],
[39, 4],
[42, 5],
[45, 5],
[1, 5],
[5, 5],
[9, 5],
[13, 5],
[17, 5],
[25, 5],
[34, 5],
[37, 5],
[40, 5],
[43, 3],
[46, 3],
[51, 1],
[54, 1],
[57, 1],
[67, 0]
],
[
[0, 3],
[4, 3],
[8, 3],
[12, 3],
[16, 3],
[24, 3],
[33, 4],
[36, 4],
[39, 4],
[42, 4],
[45, 5],
[1, 5],
[5, 5],
[9, 5],
[13, 5],
[17, 5],
[25, 5],
[34, 5],
[37, 5],
[40, 5],
[43, 5],
[46, 5],
[51, 2],
[54, 2],
[57, 2],
[67, 0]
]
]
}
+251
View File
@@ -0,0 +1,251 @@
{
"CommonRecoveryTable": [
[0, 15, 3, 15, 6, 7, 9, 11, 12, 15, 15],
[0, 1, 3, 4, 6, 7, 9, 11, 12, 15, 15],
[0, 1, 3, 4, 6, 7, 9, 11, 12, 15, 15],
[15, 1, 15, 4, 6, 7, 9, 11, 12, 15, 15],
[15, 1, 15, 4, 6, 7, 9, 11, 12, 15, 15],
[15, 1, 15, 4, 6, 7, 9, 11, 12, 15, 15]
],
"RareRecoveryTable": [
[
[2, 0],
[5, 0],
[8, 0],
[10, 0],
[13, 0],
[14, 0],
[15, 100]
],
[
[2, 25],
[5, 25],
[8, 24],
[10, 0],
[13, 0],
[14, 1],
[15, 25]
],
[
[2, 37],
[5, 37],
[8, 10],
[10, 4],
[13, 0],
[14, 2],
[15, 10]
],
[
[2, 42],
[5, 42],
[8, 9],
[10, 4],
[13, 0],
[14, 3],
[15, 0]
],
[
[2, 41],
[5, 41],
[8, 9],
[10, 5],
[13, 0],
[14, 4],
[15, 0]
]
],
"TechDiskLevelTable": [
[
{"PlayerLevelDivisor": 3},
{"PlayerLevelDivisor": 4},
{"PlayerLevelDivisor": 6},
{"PlayerLevelDivisor": 3},
{"PlayerLevelDivisor": 35},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}
],
[
{"PlayerLevelDivisor": 6},
{"PlayerLevelDivisor": 7},
{"PlayerLevelDivisor": 8},
{"PlayerLevelDivisor": 6},
{"PlayerLevelDivisor": 35},
{"PlayerLevelDivisor": 9},
{"PlayerLevelDivisor": 7},
{"PlayerLevelDivisor": 6},
{"PlayerLevelDivisor": 8},
{"PlayerLevelDivisor": 9},
{"PlayerLevelDivisor": 12},
{"PlayerLevelDivisor": 8},
{},
{},
{},
{},
{}
],
[
{"MaxLevel": 10, "MinLevel": 3},
{"MaxLevel": 10, "MinLevel": 3},
{"MaxLevel": 10, "MinLevel": 3},
{"MaxLevel": 10, "MinLevel": 3},
{"PlayerLevelDivisor": 35},
{"PlayerLevelDivisor": 8},
{"PlayerLevelDivisor": 7},
{"PlayerLevelDivisor": 5},
{"PlayerLevelDivisor": 6},
{"PlayerLevelDivisor": 8},
{"PlayerLevelDivisor": 9},
{"PlayerLevelDivisor": 10},
{},
{},
{"PlayerLevelDivisor": 10},
{"PlayerLevelDivisor": 11},
{"PlayerLevelDivisor": 12}
],
[
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"PlayerLevelDivisor": 35},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 12, "MinLevel": 4},
{"MaxLevel": 10, "MinLevel": 3},
{"MaxLevel": 10, "MinLevel": 3},
{"MaxLevel": 10, "MinLevel": 3},
{},
{},
{"PlayerLevelDivisor": 12},
{"PlayerLevelDivisor": 13},
{"PlayerLevelDivisor": 11}
],
[
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"PlayerLevelDivisor": 35},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 14, "MinLevel": 5},
{"MaxLevel": 13, "MinLevel": 4},
{"MaxLevel": 13, "MinLevel": 4},
{"MaxLevel": 13, "MinLevel": 4},
{},
{},
{"MaxLevel": 13, "MinLevel": 3},
{"MaxLevel": 13, "MinLevel": 3},
{"MaxLevel": 13, "MinLevel": 3}
]
],
"TechDiskTable": [
[
[0, 18],
[1, 18],
[2, 18],
[3, 18],
[4, 18],
[5, 2],
[6, 3],
[7, 3],
[8, 2],
[9, 0],
[10, 0],
[11, 0],
[12, 0],
[13, 0],
[14, 0],
[15, 0],
[16, 0]
],
[
[0, 7],
[1, 7],
[2, 7],
[3, 7],
[4, 7],
[5, 6],
[6, 6],
[7, 6],
[8, 7],
[9, 8],
[10, 8],
[11, 8],
[12, 5],
[13, 5],
[14, 2],
[15, 2],
[16, 2]
],
[
[0, 5],
[1, 5],
[2, 5],
[3, 6],
[4, 5],
[5, 5],
[6, 5],
[7, 5],
[8, 5],
[9, 5],
[10, 5],
[11, 5],
[12, 6],
[13, 6],
[14, 9],
[15, 9],
[16, 9]
],
[
[0, 6],
[1, 6],
[2, 6],
[3, 5],
[4, 5],
[5, 6],
[6, 6],
[7, 6],
[8, 6],
[9, 6],
[10, 6],
[11, 6],
[12, 6],
[13, 6],
[14, 6],
[15, 6],
[16, 6]
],
[
[0, 6],
[1, 6],
[2, 6],
[3, 5],
[4, 5],
[5, 6],
[6, 6],
[7, 6],
[8, 6],
[9, 6],
[10, 6],
[11, 6],
[12, 6],
[13, 6],
[14, 6],
[15, 6],
[16, 6]
]
]
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,862 @@
{
"BonusRangeTable1": [
[10, 14],
[10, 14],
[10, 15],
[10, 15],
[10, 16],
[10, 16],
[10, 16],
[10, 17],
[10, 19]
],
"BonusRangeTable2": [
[10, 13],
[10, 14],
[10, 14],
[10, 14],
[10, 15],
[10, 15],
[10, 16],
[10, 16],
[10, 19]
],
"BonusTypeTable1": [
[
[0, 60],
[1, 20],
[2, 20],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 50],
[1, 15],
[2, 20],
[3, 15],
[4, 0],
[5, 0]
],
[
[0, 30],
[1, 10],
[2, 15],
[3, 25],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 15],
[3, 20],
[4, 30],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 25],
[3, 20],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 30],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 20],
[3, 20],
[4, 25],
[5, 0]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 20],
[4, 25],
[5, 5]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 20],
[4, 20],
[5, 10]
]
],
"BonusTypeTable2": [
[
[0, 100],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 100],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 65],
[1, 5],
[2, 10],
[3, 10],
[4, 10],
[5, 0]
],
[
[0, 45],
[1, 10],
[2, 10],
[3, 15],
[4, 20],
[5, 0]
],
[
[0, 30],
[1, 25],
[2, 20],
[3, 10],
[4, 10],
[5, 5]
],
[
[0, 15],
[1, 15],
[2, 20],
[3, 25],
[4, 20],
[5, 5]
],
[
[0, 15],
[1, 15],
[2, 20],
[3, 25],
[4, 15],
[5, 10]
],
[
[0, 10],
[1, 15],
[2, 20],
[3, 20],
[4, 20],
[5, 15]
],
[
[0, 10],
[1, 20],
[2, 15],
[3, 15],
[4, 20],
[5, 20]
]
],
"DefaultDringRangeTable": [
[0, 2],
[0, 3],
[0, 4],
[0, 6],
[0, 8],
[0, 10]
],
"FavoredDringRangeTable": [
[0, 1],
[0, 3],
[1, 5],
[2, 8],
[3, 11],
[3, 16]
],
"SpecialModeTable": [
[
[0, 85],
[1, 15],
[2, 0]
],
[
[0, 70],
[1, 30],
[2, 0]
],
[
[0, 50],
[1, 50],
[2, 0]
],
[
[0, 20],
[1, 80],
[2, 0]
],
[
[0, 20],
[1, 60],
[2, 20]
],
[
[0, 20],
[1, 40],
[2, 40]
],
[
[0, 10],
[1, 30],
[2, 60]
],
[
[0, 10],
[1, 10],
[2, 80]
]
],
"WeaponTypeWeightTables": [
[
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
],
[
[0, 20],
[5, 20],
[25, 15],
[30, 25],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 20],
[30, 20],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
],
[
[0, 20],
[5, 20],
[25, 25],
[30, 10],
[45, 25]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 5],
[45, 30]
],
[
[0, 25],
[5, 5],
[25, 25],
[30, 20],
[45, 25]
],
[
[0, 20],
[5, 25],
[25, 20],
[30, 10],
[45, 25]
],
[
[0, 20],
[5, 20],
[25, 20],
[30, 20],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
]
],
[
[
[5, 8],
[30, 8],
[1, 12],
[10, 8],
[15, 0],
[20, 16],
[26, 12],
[35, 8],
[46, 12],
[49, 8],
[53, 8]
],
[
[5, 12],
[30, 18],
[1, 10],
[10, 0],
[15, 8],
[20, 8],
[26, 10],
[35, 8],
[46, 10],
[49, 8],
[53, 8]
],
[
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[30, 12],
[1, 10],
[10, 18],
[15, 8],
[20, 8],
[26, 10],
[35, 0],
[46, 10],
[49, 8],
[53, 8]
],
[
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[30, 8],
[1, 10],
[10, 8],
[15, 8],
[20, 18],
[26, 10],
[35, 8],
[46, 10],
[49, 12],
[53, 0]
],
[
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[30, 8],
[1, 10],
[10, 3],
[15, 8],
[20, 3],
[26, 10],
[35, 19],
[46, 10],
[49, 8],
[53, 8]
],
[
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[30, 0],
[1, 10],
[10, 8],
[15, 8],
[20, 12],
[26, 10],
[35, 8],
[46, 10],
[49, 8],
[53, 18]
],
[
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[26, 10],
[35, 9],
[46, 10],
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],
[
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[1, 10],
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[15, 8],
[20, 8],
[26, 10],
[35, 8],
[46, 10],
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],
[
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[1, 10],
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],
[
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]
],
[
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[
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[
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[
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[
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[
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[
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]
],
[
[
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[
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],
[
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[36, 7],
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[49, 7]
],
[
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[
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[53, 10],
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],
[
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[11, 8],
[6, 8],
[15, 8],
[20, 8],
[26, 9],
[40, 9],
[36, 8],
[31, 8],
[46, 9],
[53, 8],
[49, 8]
],
[
[2, 10],
[11, 7],
[6, 7],
[15, 16],
[20, 7],
[26, 10],
[40, 0],
[36, 12],
[31, 7],
[46, 10],
[53, 7],
[49, 7]
]
],
[
[
[2, 10],
[11, 7],
[6, 7],
[15, 0],
[20, 12],
[26, 10],
[40, 16],
[36, 7],
[31, 7],
[46, 10],
[53, 7],
[49, 7]
],
[
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[36, 7],
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[46, 10],
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[49, 7]
],
[
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[6, 7],
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[
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[
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[
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[
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],
[
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[6, 15],
[15, 7],
[20, 7],
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[40, 7],
[36, 7],
[31, 7],
[46, 10],
[53, 10],
[49, 0]
],
[
[2, 9],
[11, 8],
[6, 8],
[15, 8],
[20, 8],
[26, 9],
[40, 9],
[36, 8],
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],
[
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[11, 7],
[6, 7],
[15, 16],
[20, 7],
[26, 10],
[40, 0],
[36, 12],
[31, 7],
[46, 10],
[53, 7],
[49, 7]
]
]
]
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,972 @@
{
"BonusRangeTable1": [
[10, 14],
[10, 14],
[10, 15],
[10, 15],
[10, 16],
[10, 16],
[10, 16],
[10, 17],
[10, 19]
],
"BonusRangeTable2": [
[10, 13],
[10, 14],
[10, 14],
[10, 14],
[10, 15],
[10, 15],
[10, 16],
[10, 16],
[10, 19]
],
"BonusTypeTable1": [
[
[0, 60],
[1, 20],
[2, 20],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 50],
[1, 15],
[2, 20],
[3, 15],
[4, 0],
[5, 0]
],
[
[0, 30],
[1, 10],
[2, 15],
[3, 25],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 15],
[3, 20],
[4, 30],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 25],
[3, 20],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 30],
[4, 20],
[5, 0]
],
[
[0, 10],
[1, 25],
[2, 20],
[3, 20],
[4, 25],
[5, 0]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 20],
[4, 25],
[5, 5]
],
[
[0, 10],
[1, 20],
[2, 20],
[3, 20],
[4, 20],
[5, 10]
]
],
"BonusTypeTable2": [
[
[0, 100],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 100],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0]
],
[
[0, 65],
[1, 5],
[2, 10],
[3, 10],
[4, 10],
[5, 0]
],
[
[0, 45],
[1, 10],
[2, 10],
[3, 15],
[4, 20],
[5, 0]
],
[
[0, 30],
[1, 25],
[2, 20],
[3, 10],
[4, 10],
[5, 5]
],
[
[0, 15],
[1, 15],
[2, 20],
[3, 25],
[4, 20],
[5, 5]
],
[
[0, 15],
[1, 15],
[2, 20],
[3, 25],
[4, 15],
[5, 10]
],
[
[0, 10],
[1, 15],
[2, 20],
[3, 20],
[4, 20],
[5, 15]
],
[
[0, 10],
[1, 20],
[2, 15],
[3, 15],
[4, 20],
[5, 20]
]
],
"DefaultDringRangeTable": [
[0, 2],
[0, 3],
[0, 4],
[0, 6],
[0, 8],
[0, 10]
],
"FavoredDringRangeTable": [
[0, 1],
[0, 3],
[1, 5],
[2, 8],
[3, 11],
[3, 16]
],
"SpecialModeTable": [
[
[0, 85],
[1, 15],
[2, 0]
],
[
[0, 70],
[1, 30],
[2, 0]
],
[
[0, 50],
[1, 50],
[2, 0]
],
[
[0, 20],
[1, 80],
[2, 0]
],
[
[0, 20],
[1, 60],
[2, 20]
],
[
[0, 20],
[1, 40],
[2, 40]
],
[
[0, 10],
[1, 30],
[2, 60]
],
[
[0, 10],
[1, 10],
[2, 80]
]
],
"WeaponTypeWeightTables": [
[
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
],
[
[0, 20],
[5, 20],
[25, 15],
[30, 25],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 20],
[30, 20],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
],
[
[0, 20],
[5, 20],
[25, 25],
[30, 10],
[45, 25]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 5],
[45, 30]
],
[
[0, 25],
[5, 5],
[25, 25],
[30, 20],
[45, 25]
],
[
[0, 20],
[5, 25],
[25, 20],
[30, 10],
[45, 25]
],
[
[0, 20],
[5, 20],
[25, 20],
[30, 20],
[45, 20]
],
[
[0, 25],
[5, 15],
[25, 25],
[30, 15],
[45, 20]
]
],
[
[
[1, 10],
[10, 7],
[15, 0],
[20, 12],
[26, 10],
[35, 7],
[46, 10],
[49, 7],
[53, 7],
[6, 7],
[40, 16],
[31, 7]
],
[
[1, 10],
[10, 0],
[15, 7],
[20, 7],
[26, 10],
[35, 7],
[46, 10],
[49, 7],
[53, 7],
[6, 12],
[40, 7],
[31, 16]
],
[
[1, 10],
[10, 16],
[15, 7],
[20, 7],
[26, 10],
[35, 0],
[46, 10],
[49, 7],
[53, 7],
[6, 7],
[40, 7],
[31, 12]
],
[
[1, 10],
[10, 7],
[15, 7],
[20, 16],
[26, 10],
[35, 7],
[46, 10],
[49, 12],
[53, 0],
[6, 7],
[40, 7],
[31, 7]
],
[
[1, 10],
[10, 3],
[15, 7],
[20, 3],
[26, 10],
[35, 17],
[46, 10],
[49, 7],
[53, 7],
[6, 12],
[40, 7],
[31, 7]
],
[
[1, 10],
[10, 7],
[15, 7],
[20, 12],
[26, 10],
[35, 7],
[46, 10],
[49, 7],
[53, 16],
[6, 7],
[40, 7],
[31, 0]
],
[
[1, 10],
[10, 7],
[15, 14],
[20, 7],
[26, 10],
[35, 7],
[46, 10],
[49, 7],
[53, 7],
[6, 0],
[40, 14],
[31, 7]
],
[
[1, 10],
[10, 10],
[15, 7],
[20, 7],
[26, 10],
[35, 7],
[46, 10],
[49, 0],
[53, 10],
[6, 15],
[40, 7],
[31, 7]
],
[
[1, 9],
[10, 8],
[15, 8],
[20, 8],
[26, 9],
[35, 8],
[46, 9],
[49, 8],
[53, 8],
[6, 8],
[40, 9],
[31, 8]
],
[
[1, 10],
[10, 7],
[15, 16],
[20, 7],
[26, 10],
[35, 12],
[46, 10],
[49, 7],
[53, 7],
[6, 7],
[40, 0],
[31, 7]
]
],
[
[
[1, 5],
[10, 4],
[6, 4],
[26, 5],
[35, 4],
[49, 4],
[40, 8],
[15, 0],
[20, 12],
[32, 7],
[46, 10],
[53, 7],
[2, 5],
[11, 3],
[7, 3],
[27, 5],
[36, 3],
[50, 3],
[41, 8]
],
[
[1, 5],
[10, 0],
[6, 6],
[26, 5],
[35, 4],
[49, 4],
[40, 4],
[15, 7],
[20, 7],
[32, 16],
[46, 10],
[53, 7],
[2, 5],
[11, 0],
[7, 6],
[27, 5],
[36, 3],
[50, 3],
[41, 3]
],
[
[1, 5],
[10, 8],
[6, 4],
[26, 5],
[35, 0],
[49, 4],
[40, 4],
[15, 7],
[20, 7],
[32, 12],
[46, 10],
[53, 7],
[2, 5],
[11, 8],
[7, 3],
[27, 5],
[36, 0],
[50, 3],
[41, 3]
],
[
[1, 5],
[10, 4],
[6, 4],
[26, 5],
[35, 4],
[49, 6],
[40, 4],
[15, 7],
[20, 16],
[32, 7],
[46, 10],
[53, 0],
[2, 5],
[11, 3],
[7, 3],
[27, 5],
[36, 3],
[50, 6],
[41, 3]
],
[
[1, 5],
[10, 2],
[6, 6],
[26, 5],
[35, 9],
[49, 4],
[40, 4],
[15, 7],
[20, 3],
[32, 7],
[46, 10],
[53, 7],
[2, 5],
[11, 1],
[7, 6],
[27, 5],
[36, 8],
[50, 3],
[41, 3]
],
[
[1, 5],
[10, 4],
[6, 4],
[26, 5],
[35, 4],
[49, 4],
[40, 4],
[15, 7],
[20, 12],
[32, 0],
[46, 10],
[53, 16],
[2, 5],
[11, 3],
[7, 3],
[27, 5],
[36, 3],
[50, 3],
[41, 3]
],
[
[1, 5],
[10, 4],
[6, 0],
[26, 5],
[35, 4],
[49, 4],
[40, 7],
[15, 14],
[20, 7],
[32, 7],
[46, 10],
[53, 7],
[2, 5],
[11, 3],
[7, 0],
[27, 5],
[36, 3],
[50, 3],
[41, 7]
],
[
[1, 5],
[10, 5],
[6, 8],
[26, 5],
[35, 4],
[49, 0],
[40, 4],
[15, 7],
[20, 7],
[32, 7],
[46, 10],
[53, 10],
[2, 5],
[11, 5],
[7, 7],
[27, 5],
[36, 3],
[50, 0],
[41, 3]
],
[
[1, 5],
[10, 4],
[6, 4],
[26, 5],
[35, 4],
[49, 4],
[40, 4],
[15, 9],
[20, 8],
[32, 8],
[46, 9],
[53, 8],
[2, 4],
[11, 4],
[7, 4],
[27, 4],
[36, 4],
[50, 4],
[41, 4]
],
[
[1, 5],
[10, 4],
[6, 4],
[26, 5],
[35, 6],
[49, 4],
[40, 0],
[15, 16],
[20, 7],
[32, 7],
[46, 10],
[53, 7],
[2, 5],
[11, 3],
[7, 3],
[27, 5],
[36, 6],
[50, 3],
[41, 0]
]
],
[
[
[2, 9],
[12, 8],
[7, 7],
[16, 0],
[21, 9],
[27, 10],
[41, 18],
[37, 8],
[32, 7],
[47, 10],
[54, 7],
[50, 7],
[57, 0]
],
[
[2, 9],
[12, 0],
[7, 9],
[16, 7],
[21, 8],
[27, 10],
[41, 7],
[37, 7],
[32, 18],
[47, 10],
[54, 7],
[50, 8],
[57, 0]
],
[
[2, 9],
[12, 18],
[7, 7],
[16, 7],
[21, 7],
[27, 10],
[41, 8],
[37, 0],
[32, 9],
[47, 10],
[54, 8],
[50, 7],
[57, 0]
],
[
[2, 9],
[12, 7],
[7, 7],
[16, 8],
[21, 18],
[27, 10],
[41, 8],
[37, 7],
[32, 7],
[47, 10],
[54, 0],
[50, 9],
[57, 0]
],
[
[2, 10],
[12, 2],
[7, 9],
[16, 7],
[21, 2],
[27, 11],
[41, 8],
[37, 18],
[32, 7],
[47, 11],
[54, 7],
[50, 8],
[57, 0]
],
[
[2, 9],
[12, 7],
[7, 8],
[16, 7],
[21, 9],
[27, 10],
[41, 7],
[37, 7],
[32, 0],
[47, 10],
[54, 18],
[50, 8],
[57, 0]
],
[
[2, 8],
[12, 8],
[7, 0],
[16, 12],
[21, 8],
[27, 8],
[41, 12],
[37, 8],
[32, 8],
[47, 8],
[54, 8],
[50, 12],
[57, 0]
],
[
[2, 9],
[12, 8],
[7, 18],
[16, 7],
[21, 8],
[27, 10],
[41, 8],
[37, 7],
[32, 7],
[47, 10],
[54, 8],
[50, 0],
[57, 0]
],
[
[2, 8],
[12, 8],
[7, 8],
[16, 8],
[21, 8],
[27, 8],
[41, 8],
[37, 8],
[32, 8],
[47, 8],
[54, 5],
[50, 15],
[57, 0]
],
[
[2, 9],
[12, 8],
[7, 7],
[16, 18],
[21, 8],
[27, 10],
[41, 0],
[37, 9],
[32, 7],
[47, 10],
[54, 7],
[50, 7],
[57, 0]
]
],
[
[
[3, 10],
[12, 7],
[8, 7],
[17, 0],
[22, 11],
[28, 10],
[42, 17],
[37, 7],
[32, 7],
[47, 10],
[54, 7],
[50, 7],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 0],
[8, 11],
[17, 7],
[22, 7],
[28, 10],
[42, 7],
[37, 7],
[32, 17],
[47, 10],
[54, 7],
[50, 7],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 17],
[8, 7],
[17, 7],
[22, 7],
[28, 10],
[42, 7],
[37, 0],
[32, 11],
[47, 10],
[54, 7],
[50, 7],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 7],
[8, 7],
[17, 7],
[22, 17],
[28, 11],
[42, 7],
[37, 7],
[32, 7],
[47, 10],
[54, 0],
[50, 10],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 3],
[8, 11],
[17, 7],
[22, 3],
[28, 11],
[42, 7],
[37, 17],
[32, 7],
[47, 10],
[54, 7],
[50, 7],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 7],
[8, 7],
[17, 7],
[22, 11],
[28, 11],
[42, 7],
[37, 7],
[32, 0],
[47, 10],
[54, 17],
[50, 6],
[57, 0],
[58, 0]
],
[
[3, 7],
[12, 6],
[8, 0],
[17, 12],
[22, 7],
[28, 7],
[42, 12],
[37, 6],
[32, 7],
[47, 10],
[54, 13],
[50, 13],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 8],
[8, 15],
[17, 6],
[22, 6],
[28, 10],
[42, 6],
[37, 6],
[32, 6],
[47, 10],
[54, 17],
[50, 0],
[57, 0],
[58, 0]
],
[
[3, 6],
[12, 6],
[8, 6],
[17, 6],
[22, 6],
[28, 6],
[42, 6],
[37, 6],
[32, 13],
[47, 13],
[54, 13],
[50, 13],
[57, 0],
[58, 0]
],
[
[3, 10],
[12, 6],
[8, 6],
[17, 13],
[22, 6],
[28, 9],
[42, 0],
[37, 9],
[32, 14],
[47, 17],
[54, 4],
[50, 6],
[57, 0],
[58, 0]
]
]
]
}
+35 -5
View File
@@ -11,6 +11,41 @@ DIR=tests/game-tables
PMT_PREFIX=$DIR/item-parameter-table
MMT_PREFIX=$DIR/mag-metadata-table
echo "... (armor-random-shop-set)"
$EXECUTABLE decode-armor-shop-random-set --big-endian $DIR/armor-shop-random-set.expected.bin $DIR/armor-shop-random-set.json
$EXECUTABLE encode-armor-shop-random-set --big-endian $DIR/armor-shop-random-set.json $DIR/armor-shop-random-set.encoded.bin
bindiff $DIR/armor-shop-random-set.expected.bin $DIR/armor-shop-random-set.encoded.bin
echo "... (tool-random-shop-set)"
$EXECUTABLE decode-tool-shop-random-set --big-endian $DIR/tool-shop-random-set.expected.bin $DIR/tool-shop-random-set.json
$EXECUTABLE encode-tool-shop-random-set --big-endian $DIR/tool-shop-random-set.json $DIR/tool-shop-random-set.encoded.bin
bindiff $DIR/tool-shop-random-set.expected.bin $DIR/tool-shop-random-set.encoded.bin
echo "... (weapon-random-shop-set-normal)"
$EXECUTABLE decode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-normal.expected.bin $DIR/weapon-shop-random-set-normal.json
$EXECUTABLE encode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-normal.json $DIR/weapon-shop-random-set-normal.encoded.bin
bindiff $DIR/weapon-shop-random-set-normal.expected.bin $DIR/weapon-shop-random-set-normal.encoded.bin
echo "... (weapon-random-shop-set-hard)"
$EXECUTABLE decode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-hard.expected.bin $DIR/weapon-shop-random-set-hard.json
$EXECUTABLE encode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-hard.json $DIR/weapon-shop-random-set-hard.encoded.bin
bindiff $DIR/weapon-shop-random-set-hard.expected.bin $DIR/weapon-shop-random-set-hard.encoded.bin
echo "... (weapon-random-shop-set-very-hard)"
$EXECUTABLE decode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-very-hard.expected.bin $DIR/weapon-shop-random-set-very-hard.json
$EXECUTABLE encode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-very-hard.json $DIR/weapon-shop-random-set-very-hard.encoded.bin
bindiff $DIR/weapon-shop-random-set-very-hard.expected.bin $DIR/weapon-shop-random-set-very-hard.encoded.bin
echo "... (weapon-random-shop-set-ultimate)"
$EXECUTABLE decode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-ultimate.expected.bin $DIR/weapon-shop-random-set-ultimate.json
$EXECUTABLE encode-weapon-shop-random-set --big-endian $DIR/weapon-shop-random-set-ultimate.json $DIR/weapon-shop-random-set-ultimate.encoded.bin
bindiff $DIR/weapon-shop-random-set-ultimate.expected.bin $DIR/weapon-shop-random-set-ultimate.encoded.bin
echo "... (tekker-adjustment-set)"
$EXECUTABLE decode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.json
$EXECUTABLE encode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.json $DIR/tekker-adjustment-set.encoded.bin
bindiff $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.encoded.bin
echo "... (battle-params)"
$EXECUTABLE decode-battle-params tests/game-tables/battle-params-ep1-on.dat tests/game-tables/battle-params-ep2-on.dat tests/game-tables/battle-params-ep4-on.dat tests/game-tables/battle-params-ep1-off.dat tests/game-tables/battle-params-ep2-off.dat tests/game-tables/battle-params-ep4-off.dat tests/game-tables/battle-params.json
$EXECUTABLE encode-battle-params tests/game-tables/battle-params.json tests/game-tables/battle-params-encoded
@@ -21,11 +56,6 @@ bindiff tests/game-tables/battle-params-ep1-off.dat tests/game-tables/battle-par
bindiff tests/game-tables/battle-params-ep2-off.dat tests/game-tables/battle-params-encoded_lab.dat
bindiff tests/game-tables/battle-params-ep4-off.dat tests/game-tables/battle-params-encoded_ep4.dat
echo "... (tekker-adjustment-set)"
$EXECUTABLE decode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.json
$EXECUTABLE encode-tekker-adjustment-set --big-endian $DIR/tekker-adjustment-set.json $DIR/tekker-adjustment-set.encoded.bin
bindiff $DIR/tekker-adjustment-set.expected.bin $DIR/tekker-adjustment-set.encoded.bin
echo "... (level-table) BB"
$EXECUTABLE decode-level-table --bb-v4 $DIR/level-table-bb-v4.expected.bin --decompressed $DIR/level-table-bb-v4.json --hex
$EXECUTABLE encode-level-table-v4 $DIR/level-table-bb-v4.json $DIR/level-table-bb-v4.encoded.bin --decompressed