convert shop random sets to JSON
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+7
-6
@@ -7,6 +7,7 @@
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#include "PSOEncryption.hh"
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#include "PlayerSubordinates.hh"
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#include "RareItemSet.hh"
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#include "ShopRandomSets.hh"
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#include "StaticGameData.hh"
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#include "TekkerAdjustmentSet.hh"
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@@ -20,9 +21,9 @@ public:
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ItemCreator(
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std::shared_ptr<const CommonItemSet> common_item_set,
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std::shared_ptr<const RareItemSet> rare_item_set,
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std::shared_ptr<const ArmorRandomSet> armor_random_set,
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std::shared_ptr<const ToolRandomSet> tool_random_set,
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std::shared_ptr<const WeaponRandomSet> weapon_random_set,
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std::shared_ptr<const ArmorShopRandomSet> armor_random_set,
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std::shared_ptr<const ToolShopRandomSet> tool_random_set,
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std::shared_ptr<const WeaponShopRandomSet> weapon_random_set,
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std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set,
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std::shared_ptr<const ItemParameterTable> item_parameter_table,
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std::shared_ptr<const ItemData::StackLimits> stack_limits,
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@@ -81,9 +82,9 @@ private:
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Difficulty difficulty;
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uint8_t section_id;
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std::shared_ptr<const RareItemSet> rare_item_set;
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std::shared_ptr<const ArmorRandomSet> armor_random_set;
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std::shared_ptr<const ToolRandomSet> tool_random_set;
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std::shared_ptr<const WeaponRandomSet> weapon_random_set;
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std::shared_ptr<const ArmorShopRandomSet> armor_random_set;
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std::shared_ptr<const ToolShopRandomSet> tool_random_set;
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std::shared_ptr<const WeaponShopRandomSet> weapon_random_set;
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std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
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std::shared_ptr<const ItemParameterTable> item_parameter_table;
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std::shared_ptr<const CommonItemSet> common_item_set;
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